Two curiously strange net-artworks/art-games. I would be more than
charmed for critiques/praises on these works. And of course
extra-overjoyed if you spread them around.
Six Sided Strange. (interactive Rubik’s inspired cubes built as
story-spaces and digital sculptures, exhibited at Turbulence.org)
http://www.turbulence.org/spotlight/jasonnelson/wocu1.html
Scrape Scraperteeth (an art/poetry-game commissioned by the San
Francisco Gallery of Modern Art)
http://www.secrettechnology.com/scrape/scrape1.html
cheers times nine, Jason Nelson
(if you want to be "gone-goned" from this list (sniff sniff) I will do
so with great fervor and sadness)
--
Digital Poetry Wonderments: http://www.heliozoa.com
Hello,
I am proud to announce CouchPdb 0.1, a library for communication with
CouchDB, a document-oriented database.
The library consists of three objects: [couchdb] for the communication
with CouchDB, [json-encode] for building JSON objects for storing in the
database, and [json-decode] that uses the same mechanisms as [couchdb]
for outputting JSON objects.
Currently the Makefile is only optimized for Debian GNU/Linux Wheezy,
you will need a version of libcurl-dev and libjson0-dev (alias json-c)
installed.
Help patches for the objects are included, please report bugs on the
project homepage. For the help patches to work, you will need to have a
running instance of CouchDB on localhost and port 5984 (standard port).
https://github.com/residuum/CouchPdb
Thanks for your attention and your help,
Thomas
--
"When one's home has a really excellent computer capable of reaching
other computers anywhere in the Galaxy, one scarcely needs to budge."
(Janov Pelorat in: Isaac Asimov - Foundation's Edge)
http://www.residuum.org/
This is short notice because we just finalized the details, thanks to
schedules, travel plans, and hurricanes. But this month we have two
events with special guest Peter Kirn.
Peter is a musician, Create Digital Music blogger
(http://createdigitalmusic.com/), and is involved in porting pdlib to
Processing and the design of the hackable synthesizer, the MeeBlip
(http://meeblip.noisepages.com/).
On Thursday, September 8th, from 7-10 PM, Peter will be teaching a
workshop about using pdlib within Processing.
“Image And Music: Make Your Own Musical Tools, Free, with Processing and Pd”
Workshop Thursday September 8th from 7-10 pm. Limited space, $60. Sign
up for the workshop in the store
(http://store.crashspacela.com/index.php?main_page=product_info&cPath=2&prod…).
Make your own instrument, sequencer, or effect, then give it a visual
interface – not just fake knobs and buttons, but via any picture you
desire. Now you can, with two integrated tools, entirely for free.
More info on the blog:
http://blog.crashspace.org/2011/09/workshoppatching-circle-with-peter-kirn/
... or on CDM: http://createdigitalmusic.com/2011/09/workshop-in-la-make-your-own-musical-…
... and there's a Facebook event as well:
http://www.facebook.com/event.php?eid=188819641188788
On Sunday, September 11th, starting at Noon, Peter will join us for
the monthly Pd/Max/MSP patching circle. Bring your project from the
workshop, or any other project you’re working on. This is also a good
chance to learn more about Pure Data (Pd) or Max/MSP.
The patching circle meets at CRASHspace (10526 Venice Blvd, Culver
City CA 90232) and is open and free to all. Donations to support
CRASHspace are of course welcome.
-Theron
^
after long years of waiting (foir you) and hard labour (for me), Gem
0.93 has been released today.
large parts of the underlying engine have been re-written to give you a
better experience!
binaries are available for w32 (installer & zip), for the brave and
adventurous there is the source code.
binaries for OSX and not available yet, but we hope to get them online
soonish.
grab it while it's hot: http://gem.iem.at/releases/0.93.0
alternatively you can get the files from
https://sourceforge.net/projects/pd-gem
highlights
==========
Objects
-------
frei0r video plugins support
- [mesh], [surface3d],...
- [separator] now takes arguments to define which stacks to push/pop
documentation
-------------
- numerous bigfixes and improvements
extra
-----
- [pix_fiducialtrack] is no more part of Gem (but comes bundled with Gem)
- [pix_artoolkit] fiducial tracking using ARToolKit
- [pix_drum], [pix_mano]: Jaime Olivier's analysis objects!
plugins
-------
image acquisition is now factored out into "plugins"
this means that you can e.g. easily add new image acquisition methods to
the existing [pix_video], [pix_film] and [pix_image] objects
- still image loading/saving now uses plugins on all platforms
on w32 you can now use ImageMagick and/or QuickTime for loading/saving
images, which greatly increases the number of supported formats.
you now get programmatic feedback on image loading success...
- video acquisition now uses plugins on all platforms
uniform way to get or set properties/attributes/controls, like hue,
saturation, shutter-speed, pan,...
working DV support (on linux)
V4L also works with newer kernels (that dropped v4l)
support for IIDC
support for industrial grade GigE cameras using 3rd party libraries
such as PYLON, Halcon or AVT's PvAPI
experimental UNICAP support
- film acquisition now uses plugins on all platforms (you could use
gmerlin on w32 or osx...)
- recording (film output) now uses plugins on all platforms
support for V4L2 (and V4L) loopback devices, in order to generate a
fake live video from your Gem window - use itfor recording, streaming,...
settings
--------
global & local settings files to modify the overall behaviour of Gem
you don't like Gem's default framerate, windowsize, font, texture
mode,...? change it once and for all
internals
---------
- API: this is the first Gem with a "public" API: a selection of headers
that you can use to write your own Gem-plugins
build-system
- build system: completely switched to a proper autotools
- openGL: updated bundled GLEW
- source organization: re-organized the entire source tree for hopefully
better maintainability
lowlights
=========
i need an OSX developer willing to spend some time in getting image
acquisition and windowing to work on OSX>=10.6 (x86_64)
mfga,dsra
IOhannes
after a few days of waiting (for you) and hard labour (for me), Gem
0.93.1, the 1st bugfix release for the 0.93 series, has been released today.
like always we have fixed numerous bugs and features, and most likely
introduced an equal number of wishlists and showstoppers.
noteable differences since 0.93.0:
functionality bugs:
- [pix_film] no longer crashes when sending an "auto" message to it,
while no film is loaded
- [pix_film]'s "auto" message actually does something
- [pix_frei0r] no longer crashes when dynamically instantiating plugins
documentation:
- [pix_frei0r]/[pix_freeframe] help patches now mention how to
dynamically load a plugin at runtime (or change the plugin)
- [separator] help patch now explains how to only work on special openGL
matrices
binaries are available for w32 (installer & zip), for the brave and
adventurous there is the source code.
binaries for OSX are still not available yet, but we hope to get them
online soonish.
grab it while it's hot: http://gem.iem.at/releases/0.93.1
alternatively you can get the files from
https://sourceforge.net/projects/pd-gem
mfgadr
IOhannes
Hello everyone,
the recording of the final improvisation night, 14th August, is already
online on Michael's space -
http://pdcon11.sinespine.org/final-impro-audio/.
I left it untreated, in flac format. The recording is a stereo mix of the
mixer's output. I think whoever played will recognise itself there.
Best regards,
João Pais
Dear Colleagues,
A temporary development position related to realtime score following
on Android platforms is open immediately in our labs at Ircam.
For more information:
http://repmus.ircam.fr/antescofo/jobs
(French version: http://repmus.ircam.fr/antescofo/jobs#emploi-
antescofo )
Contact me for any inquiries and note the deadline of September 15th
2011.
Feel free to distribute among interested colleagues.
Best regards,
Arshia Cont
Researcher, Musical Representations Team, +
Head of Musical Research,
Ircam - Centre Pompidou.
http://repmus.ircam.fr/Arshia-Cont