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hy all
excuse([spam,x_post])
this wednesday, 1st June 2005, 20:00, another SuperDruth (formerly
Prutal) meeting will instantiate across physical- and event-space in
berlin - kreuzberg, falckensteinstr. 29.
- -> http://xdv.org/cgi-bin/twiki/view/Xdv/PrutalDruth
hope to see you there.
bst, opt
- --
> < d v � O r G
GPG-key at http://xdv.org/~jdl/jdl.pub.asc
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hi all...
i'd like to announce the release of pd-0.38-4-devel-2.
the mayor differences from the last devel release are:
- fixed threading bug
- improved portaudio code (using the callback based scheduler latencies
of few ms should be possible)
this time i was also able to provide binary packages for win32 (no osx
binaries, though ... any volunteers?)
get the files at:
http://sourceforge.net/project/showfiles.php?group_id=55736&package_id=1516…
oh ... and by the way ... any feedback is highly appreciated :-)
thanks ... tim
--
mailto:TimBlechmann@gmx.de ICQ: 96771783
http://www.mokabar.tk
latest mp3: kMW.mp3
http://mattin.org/mp3.html
latest cd: Goh Lee Kwang & Tim Blechmann: Drone
http://www.geocities.com/gohleekwangtimblechmannduo/
After one look at this planet any visitor from outer space
would say "I want to see the manager."
William S. Burroughs
I put together a Pd-extended.app release candidate. I finally figured
out the Tcl/Tk 8.4.9 build problems, so its a proper build from
scratch. Tcl/Tk 8.4.9 brings lots of lovely improvements, including
Jamie's CoreGraphics updates. Also, in this build, I included a lot of
stuff from the "abstractions" section of the CVS, including RRADical,
some tutorials, etc. etc.
http://at.or.at/hans/pd/installers.html
Things seem to be working fine. Try things out and post to the list
when things are broken. If I don't hear of any problems, I'll make
this the release and stick it on the SourceForge page.
Also, thanks for the donations, it definitely spurred me on (I don't
know if I should mention names...).
.hc
________________________________________________________________________
____
"Looking at things from a more basic level, you can come up with a more
direct solution... It may sound small in theory, but it in practice, it
can change entire economies."
- Amy Smith
hello all,
thanks to artengine, there can be now pcb's ordered for the usb iobox project.
see http://multio.mamalala.de for more details about the iobox.
here's a quick overview:
in the basic version, that is one mainboard and one userboard.
it has offers on the userboard as i/o :
* interface via usb, either in hid compatible or raw mode
* 16 digital inputs (for switches, buttons, ....)
* 16 digital outputs (for led's, ....)
* 22 analogue inputs with full 12 bit resolution (for faders, knobs,
sensors,...)
* 16 analogue outputs with full 12 bit resolution (for dimmer-racks, old
analogue synth's, etc.)
as options, not yet in the firmware, but i am already working on:
* 2 midi output ports (to send data to midi equipment)
* user-interface with an lcd, rs-232 and a simple rotary-encoder based input.
these options are already on the pcb's, but just not used yet.
a rough price estimate is about 150-160 euro's in parts and pcb's for the
above, plus shipping/tax, if applicable.
up to four userboards can be connected to one mainboard, altough there are no
seperate boards for that available right now.
as a help for the interrested people which can not do the solderwork, im
offering to do that for you for a small fee (see on my site).
im sending this to the pd-announce list only, so feel free to forward the
message to let others know as well ;-)
greetings,
chris
I just compiled a quick test version of Miller's latest version from
CVS. It does not have Tcl/Tk included because of the odd issue that
we've been having compiling Pd.app with versions of Tcl/Tk newer than
8.4.4. To use it, install:
http://prdownloads.sourceforge.net/tcltkaqua/TclTkAqua-8.4.9.dmg?
download
(On Tiger, Tcl/Tk 8.4.7 is already installed, so you don't need to
install it.)
.hc
________________________________________________________________________
____
"If nature has made any one thing less susceptible than all others of
exclusive property, it is the action of the thinking power called an
idea, which an individual may exclusively possess as long as he keeps
it to himself; but the moment it is divulged, it forces itself into the
possession of everyone, and the receiver cannot dispossess himself of
it."
- Thomas Jefferson
The ASP Introduction workshop from goto10 and hosted by okno.be intends
to introduce the students to the basics of Audio Signal Processing in
the fields of realtime music production. The workshop is specifically
made for people willing to develop their work in the digital sound field
and for people curious about the processes involved behind audio
software they already use. The workshop will also teach and demonstrate
which free technologies are available for audio and video streaming. The
workshop will end with an open placard event (headphone live festival -
more infos soon).
ASP and Audio Synthesis
Audio processing is the manipulation, either measurement or filtering,
of an analog (voltage level) or digital (binary numbers) representation
of sound. In the Digital Signal Processing field, this implies the
conversion of the signal from an analog to a digital one and vice versa
with a focus on one particular domain (time, space, frequency,...).
Audio Synthesis is the art of producing artificially generated sounds
using various techniques. This creation can be done either in the
analog world (current manipulation) or digital world (discrete values
manipulation).
topics
1. understanding the physical sound
1.1 the phenomenon of sound
1.2 perceived qualities (duration, pitch, loudness) of
sound
1.3 quantitative measurements (time, frequency,
amplitude) of such qualities
2. understanding the digital representation of physical sound
2.1 basic sampling theory
2.2 ADC & DAC
2.3 binary numbers
3. basic audio signal processing
3.1 adding signals
3.2 multiplying signals
4. synthesis
4.1 simple FM
4.2 simple wavetable
4.3 simple granular
5. samples/soundfiles
5.1 different soundfiles
5.2 loss vs. lossless compression
PURE DATA
PD (aka Pure Data) is a real-time graphical programming environment for
audio, video, and graphical processing. It is the third major branch of
the family of patcher programming languages known as Max (Max/FTS, ISPW
Max, Max/MSP, jMax, etc.) originally developed by Miller Puckette and
company at IRCAM. The core of Pd is written and maintained by Miller
Puckette and includes the work of many developers, making the whole
package very much a community effort.
It's hard to describe the possibilities of such an environment as its
field of creation is almost infinite. From audio processing, to video,
2D/3D, interactivity, on-line experimentation, streaming and sensors,
Pure-Data can handle all of these and provide a rock stable system
which is perfect for performances and installations of any kind.
topics
1. messages vs. audio signals
1.1 how audio signal differs from message signal
1.2 how to see audio signals
2. audio building blocks and operators
2.1 oscillators
2.2 [+~], [-~] and others
2.3 ramping and envelopes
3. delay & filters
3.1 introducing delay
3.2 various types of filters
4. let's make
4.1 a FM patch
4.2 a sample playing patch
4.3 an effect patch
MFP
The aim of My First Packet is to provide graphical high-level modules
dedicated to quickly build an audio/video mixing and streaming platform
on linux and eventually OSX. MFP works like a high level and friendly
environment built on top of PD, PDP and PiDiP.
topics
- what is an abstraction
- presentation of the different possibilities
- presentation of Open Sound Control
- presentation of icecast, ogg, vorbis, and theora
- building an audio and video streaming system
---
SCHEDULE
DAY 1 12h-19h
| ASP and Audio Synthesis
| one day with the blackboard ...
| chun lee + aymeric mansoux
DAY 2 12h-19h
| Pure Data
| Applied theory and osc~ fun
| chun lee + aymeric mansoux
DAY 3 12h-19h
| MFP
| let's connect and stream
| chun lee + aymeric mansoux
DAY 4 14h-2h
| GOTO10/OKNO placard
| http://leplacard.org
| more infos soon.
---
:DATE: JULY 11th-14th 2005
:HOST: http://okno.be
:LANGUAGE: english
:FEE: 60 euros
:LOCATION: OKNO brussels 1080 - koolmijnenkaai 30/34 quai
aux charbonnages
:FOOD&DRINKS: free tea+coffee - softdrinks 1 â¬
:HOUSING: not included
:HARDWARE: bring your own laptop
:BOOKING: annemie -at- okno -dot- be
---
http://okno.behttp://goto10.org/-/aspintroduction.html
--
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ANNOUNCEMENT:
csoundapi~ 1.0 for Pure Data
This is a new PD class using the csound API & library,
similar to Matt Ingall's csound~ class for MAX/MSP.
- multiplatform: linux, OS X and windows
- compatible with versions 4.23 and 5 of the csound
library providing:
- multichannel IO
- full score performances
- score event triggering (i,f, and e statements)
- control IO with the invalue and outvalue opcodes
- score resetting, rewinding and offsetting
- soon-to-be-implemented features:
i) MIDI IO
ii) multiple instances: at the moment multiple
csoundapi~ objects with libcsound 5 can be created
cleanly, but they do not generate audio
simultaneously. It is hoped that this will be fixed in
the near future.
(multiple instances, resetting and score re-opening
are
not possible with 4.23)
csoundapi~ is an alternative to the existing PD
csound~, providing more IO options, and implemented
through the API. It also finally offers csound-PD
integration on
Windows.
Where to get it?
1. www.nuim.ie/academic/music/musictec/csound/
Windows binary (csound.lib 4.23), examples and
multiplatform source code
2 cvs.sourceforge.net
csoundapi~ is now part of the csound 5 frontends
package and it can be built on Linux and OSX using
scons
Windows csoundapi~ with libcsound 5 is in the
pipeline.
___________________________________________________________
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Hi,
just a short announcement to tell you, that my data structure editor
for networks of physical models using the mass/spring/damper externals
developed at La Kitchen now has reached a quite useable state, IMO.
The latest version is still only available in the Sourceforge-CVS at
pure-data.sf.net in the directory /externals/nusmuk/msd2D/editor and
you better make a complete checkout of the nusmuk dir to run the
latest versions of msd2D and msd3D as well.
Some highlights of msd-editor:
* graphical creation of two- and three-dimensional msd structures
inside Pd.
* Visualisation using either data structure animation or GEM.
* Export of msd* message as textfiles to use without the editor.
* Two geometric primitves help with creation of networks: Circles and
rectangles
* Various ways to create links: "Left to right", "all selected
masses", "one to many"
* Documentation!
The latest changes were checked in some minutes ago, so anonymous
checkouts should be up to date tomorrow.
The editor can be abused as a demanding benchmark for data structures
btw.
Swing on,
--
Frank Barknecht _ ______footils.org__
_ __latest track: "scans" _ http://footils.org/cms/show/41