Dear PD community
I am happy to announce the beta release of Context, a powerful new sequencer for PD. Context is a modular sequencer that re-imagines musical compositions as a networks. It combines traditional step sequencing and timeline playback with non-linear and algorithmic paradigms, all in a small but advanced GUI.
Unlike most other sequencing software, Context is not an environment. It is a single abstraction which may be replicated and interconnected to create an environment in the form of a network. There are literally endless possibilities in creating Context networks, and the user has a great deal of control over how their composition will function.
>From a technical perspective, Context features a lot of things that you don't often see in PD, such as click + drag canvas resizing, dynamic menus, embeddable timelines, and fully automatic state saving. It also boasts its own language, parsed entirely within PD.
Context is work in progress--there are still lots of bugs in the software and lots of holes in the documentation. However, I have gotten it to a place where I feel it is coherent enough for others to use it, and where it would benefit from wider feedback. I am especially looking for people who can help me with proof reading and bug tracking. Please let me know if you want to join the team! Even if you can't commit to much, pointing out typos or bits of the documentation that are confusing will be very helpful to me.
Some notes on the documentation: I have been putting 90% of my efforts recently into writing the manual, and only 9% into writing the .pd help files (the remaining 1% being sleep). The help files are pretty, but the information in them is not very useful. This will be corrected as soon as I have more time and better perspective. In the mean time, please don't be put off by the confusing help files, and treat the manual as the main resource.
Context is available now at https://github.com/LGoodacre/context-sequencer.<https://github.com/LGoodacre/context-sequencer>
A few other links:
* The debut performance of Context at PDCon16~: https://www.youtube.com/watch?list=PL6f_f6nYVx1f1TdAa58418kk5K9bWJ7pm&v=poW…
<https://www.youtube.com/watch?list=PL6f_f6nYVx1f1TdAa58418kk5K9bWJ7pm&v=poW…>
* An explanation of this performance: http://newblankets.org/liam_context/context-patch.webm
<http://newblankets.org/liam_context/context-patch.webm>
* A small demo video: https://www.youtube.com/watch?v=5_eLOGA7Ado
* My paper from PDCon16~: https://contextsequencer.files.wordpress.com/2016/11/goodacre-context.pdf
<https://contextsequencer.files.wordpress.com/2016/11/goodacre-context.pdf>
Finally, I should say that this project has been my blood sweat and tears for the past 18 months, and it would mean a great deal to me to see other people using it. Please share your patches with me! And also share your questions--I will always be happy to respond.
I would like to thank the PD community for their support and inspiration, in particular Joe Deken and the organizers of PDCon16.
Regards,
Liam Goodacre
Dear list,
I just finished a tiny library (actually just one abstraction and one external) which allows to stream audio to disc in zero logical time (= as fast as possible). this is basically the same as running Pd in batch mode (i.e. with the -batch flag) - but you can do it within the usual interactive mode!
My first approach was single stepping DSP with [switch~]. unfortunately, it doesn't work with clock objects like [delay], [metro], [line] because clock timeouts are tied to the global scheduler. replacing an [until] to [switch~] with a very fast [metro] at least allowed clocks with delay 0 to time out (e.g. [bang~], [env~] etc.). Finally, I went for the most naive solution: I wrote a simple external which calls sched_tick() whenever it receives a bang. what shall I say: it works :-D.
this library made me very happy, because it allows me to render any number of seconds/minutes/hours of a patch to disc without leaving the interactive mode. this way I can have a nice big chaotic patch, tweak it till I have the right settings and then just write like 1 hour of sound material in just a few minutes. Now I just rendered 15 minutes of super-timestreched Henry Mancini.
I'm pretty sure someone has already had this idea but I didn't come across anything...
here you can download the alpha release: https://git.iem.at/ressi/batchrecord
for Windows, it should work out of the box. Linux and OSX users just have to compile [schedtick] with "build.sh" (you're of course warmly invited to send me the binaries :-)
Any kind of feedback is highly welcome! I tested on Pd 0.47.1 on a Lenovo Thinkpad with Windows 7 and couldn't find an issue yet. Once I know that it is stable and safe (which I'm not totally sure about...) I will make a proper release and upload to the Deken.
Have fun!
Christof
===================
MUME 2017 - BREAKING NEWS - CALL FOR LATE PAPERS
===================
5th International Workshop on Musical Metacreation
http://musicalmetacreation.org
June 19-20, 2017, Georgia Tech, Atlanta, USA.
=== The 2017 MuMe workshop is opening up a new call for late papers ===
Re-opened to admit late breaking developments and works in progress, this
late papers deadline is your opportunity to get feedback on your work and
join the debate.
=== The 2017 MuMe concert call for works is still open.===
We are pleased to announce our partnership with the Chamber Cartel who will
be available for performing successful works.
=== Important dates ===
Deadline for submission of late papers and musical works: April 20th
Notification of acceptance: May 7th.
Camera-ready version: May 19th, 2017
Concert rehearsals: June 18th.
MuMe academic workshop and concert: June 19th.
ICCC conference: June 21th-23rd.
=== Submission ===
For all information regarding submission, head to
http://musicalmetacreation.org/.
Follow us on Twitter @MetaMusical.
Workshop Organizers
===================
Pr. Philippe Pasquier (Workshop Chair)
School of Interactive Arts and Technology (SIAT)
Simon Fraser University, Canada
http://metacreation.net/https://www.kadenze.com/programs/generative-art-and-computational-creativity
Pr. Arne Eigenfeldt
School for the Contemporary Arts
Simon Fraser University, Canada
Dr. Oliver Bown
Design Lab, Faculty of Architecture, Design and Planning
The University of Sydney, Australia
Kıvanç Tatar
School of Interactive Arts and Technology,
Simon Fraser University, Vancouver, Canada.
----------------------
http://musicalmetacreation.org
--
Kıvanç Tatar
----------------------------------
PhD Student
Interactive Arts and Technology
Simon Fraser University, Vancouver, Canada
Email: kivanctatar(a)gmail.com
Website: https://kivanctatar.wordpress.com/
**Please forward to anyone who might be interested**
Apologies for cross-posting
eNTERFACE'17
the 13th Intl. Summer Workshop on Multimodal Interfaces
Porto, Portugal, July 3th - 28th, 2017
Call for Participation - May 2, 2017
The eNTERFACE 2017 Workshop is being organized this summer in Porto, Portugal, from July 3th to 28th, 2017. The Workshop will be held at Digital Creativity Centre, (http://artes.ucp.pt/ccd ), Universidade Catolica Portuguesa.
The eNTERFACE Workshops present an opportunity of collaborative research and software development by gathering, in a single place, a team of senior project leaders in multimodal interfaces, PhD students, and (undergraduate) students, to work on a pre-specified list of challenges, for the duration of four weeks. Participants are organized in teams, assigned to specific projects. The ultimate goal is to make this event a unique opportunity for students and experts all over the world to meet and effectively work together, so as to foster the development of tomorrow's multimodal research community.
Senior researchers, PhD, or undergraduate students interested in participating to the Workshop should send their application by emailing the Organizing Committee at enterface17(a)porto.ucp.pt<mailto:enterface17@porto.ucp.pt> on or before May 2, 2017. The application should contain:
- A short CV
- A list of three preferred projects to work on
- A list of skills to offer for these projects.
Participants must procure their own travel and accommodation expenses. Information about the venue location and stay are provided on the eNTERFACE'09 website (http://artes.ucp.pt/enterface17 ). Note that although no scholarships are available for PhD students, there are no application fees.
eNTERFACE'17 will welcome students, researchers, and seniors, working in teams on the following projects
#01
How to Catch A Werewolf, Exploring Multi-Party Game-Situated Human-Robot Interaction
#02
KING'S SPEECH Foreign language: pronounce with style!
#03
The RAPID-MIX API: a toolkit for fostering innovation in the creative industries with Multimodal, Interactive and eXpressive (MIX) technology
#04
Prynth
#05
End-to-End Listening Agent for Audio-Visual Emotional and Naturalistic Interactions
#06
Cloud-based Toolbox for Computer Vision
#07
Across the virtual bridge
#08
ePHoRt project: A telerehabilitation system for reeducation after hip replacement surgery
#09
Big Brother can you find, classify, detect and track us ?
#10
Networked Creative Coding Environments
#11
Study of the realty level of VR simulations*
#12
Audiovisualy Experience Through Digital Art Holography*
The full detailed description of the projects is available at http://artes.ucp.pt/enterface17/Call.for.participation_eNTERFACE17.html
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