[please forward]
GEORGIA TECH SCHOOL OF MUSIC
MUSIC FACULTY POSITION
DESCRIPTION: The School of Music seeks to fill a music technology position for the 2013-2014 academic year. This is a full-time, nine-month, open-rank tenure-track appointment at the assistant, associate, or full professor level, beginning August 2013.
RESPONSIBILITIES: Teach courses in music cognition, digital signal processing, music information retrieval and/or other music technology courses as required. Teaching load is typically one lecture course and one research course per semester. Advise graduate students in collaborative and individual research projects, and theses. Pursue an active research agenda with a primary focus on music information retrieval, music cognition, and/or digital signal processing. A secondary focus in another area of music technology is desirable. Assist with administrative responsibilities with the graduate programs in music technology, the Georgia Tech Center for Music Technology, and the School of Music.
QUALIFICATIONS: PhD or DMA in computer music, music technology, computer science, or electrical engineering is strongly preferred. ABD will receive consideration.
RANK & SALARY: Rank and salary are open, competitive, and commensurate with experience and qualifications.
SCHOOL OF MUSIC: The School of Music combines tradition and technology to create unique and exciting opportunities for students in all academic programs. Undergraduate students can participate in one of three Music Minors and graduate students can apply for the Master of Science and PhD in Music Technology. For more information please visit: www.music.gatech.edu.
GTCMT: The Georgia Tech Center for Music Technology (GTCMT) is an international center for creative and technological research in music, focusing on the development and deployment of innovative musical technologies that transform the ways in which we create and experience music. The Center’s mission is to provide a collaborative framework for committed students, faculty, and researchers to apply their musical, technological, and scientific creativity to the development of innovative artistic and technological artifacts. The Center combines musical, technological, and cognitive research in an effort to create rich and expressive experiences for performers and audiences alike. Areas of interest include composition, performance, mobile music, machine listening, music information retrieval, digital signal processing, robotic musicianship, interactive music manufacturing, networked music, music perception, music theory, multimedia development, and education. For more information please visit: gtcmt.gatech.edu.
COLLEGE: The College of Architecture at Georgia Tech champions advancements in the arts and the built environment through academic schools in architecture, building construction, city and regional planning, industrial design, and music. A leader in design innovation since 1908, students, faculty, and researchers work across boundaries to advance knowledge of designed environments at all scales, producing new realms of experience and creativity. The College is a cultural center of creativity and progressive thinking, and frequently hosts world-class performances, exhibitions, lectures, and symposiums. Committed to world-class research, the College is home to five interdisciplinary research centers and more than 20 research groups conducting projects that range from creating better simulation models for predicting building efficiency, to new assistive technologies and more effective healthcare environments. For more information please visit: www.coa.gatech.edu.
GEORGIA TECH: The Georgia Institute of Technology is one the nation’s top research universities, distinguished by its commitment to improving the human condition through advanced science and technology. Georgia Tech’s campus occupies 400 acres in the heart of the city of Atlanta, where 20,000 undergraduate and graduate students receive a focused, technologically based education. Georgia Tech is consistently ranked in U.S. News World Report’s top ten public universities in the United States.
APPLICATION: Letter of application, curriculum vitae, names, addresses, and telephone numbers of three references are required. Electronic submissions are particularly encouraged. Do not send supporting materials at this time. Review of applicants will be ongoing but all interested applicants should have materials to the committee no later than October 1, 2012. The review of applications and the interview process will continue until the position is filled.
SEND MATERIALS TO: [for electronic submission]
MusicTechSearch(a)music.gatech.edu
[for surface-mail submission]
Music Technology Search
School of Music
840 McMillan Street
Georgia Institute of Technology
Atlanta, Georgia 30332-0456
MORE INFORMATION: Please contact Dr. Gil Weinberg, Director, GTCMT
Telephone 404-894-8949 or e-mail gilw(a)gatech.edu
Georgia Tech is an Equal Opportunity/Affirmative Action Employer
The installation ADM8 (Bot) will be presented in the festival Ars
Electronica in Linz, Austria (30 August - 03 september).
This installation is built with Pd, Gem and Java.
http://www.antidatamining.net/
So We will be in Litz during this period. If you are in the area, you
are welcome to visit us ;)
++
Jack
SIMULTAN 2012 - CALL FOR VIDEO WORKS
-----------------------------
SIMULTAN FESTIVAL #8 | 'The beginning of the end'
11-13 october 2012 timisoara, romania
Deadline: 15 september 2012
-----------------------------
http://www.simultan.org/en/2012/callforentry.htm
FESTIVAL INFO AND THEME
SIMULTAN is a festival dedicated to media art and artistic experiment, which
aims to create a bond between different media and encourage new and
innovative forms of artistic expression, in the field of visual, sound art
and music
Based on a different theme every year, the festival presents video art
projections, music live performances, interdisciplinary works,
installations, lectures.
The 8th edition of the Simultan Festival will take place from October 11 to
13, under the title 'The Beginning of The End' (TBOTE). This theme wishes to
reflect upon the phenomenon 2012, which includes a set of cataclysmic or
processing assumptions.
2012 is considered the year of changes, different Conspiracy theories were
born about the apocalypse and the end of the world - those beliefs or
speculations are related to the long Mesoamerican calendar, according to
which a cycle ends in the history of Earth and mankind. A New Age
interpretation of this transition would be that this date marks the
beginning of a new era, a positive physical or spiritual transformation,
abandoning reliance on the material level, allowing humanity to enter a new
era, one of universal harmony.
Scientists have rejected proposals like pseudoscience, stating that it
conflicts with simple astronomical observations and targets distraction from
more important issues such as global warming and biodiversity loss.
These theories seem distant and unclear in relation to the pressure of the
present and the uncertainty of the near future.
'The Beginning of The End' is questioning how this transformation process is
perceived by the individual in the present socio-political and economical
context, how we think this interpretation affects our present. This is the
question that this situation is rising inside us.
TERMS OF ENTRY
Simultan is open for submissions of innovative works, which use technology
in a creative, ingenious way or are based on a peculiar, unusual story.
- categories: video, experimental video, fiction, documentary, experimental
documentary, motion graphics, experimental animation, digital/generative.
- number of works: max 2 / author
- duration: maximum 10 minutes each
APPLICATION METHOD
- online or by post
DEADLINE
15 september 2012
MORE INFO AND APPLICATION FORM
http://www.simultan.org/en/2012/callforentry.htm
-----------------------------
www.simultan.org <http://www.simultan.org/>
-
www.facebook.com/simultanfestivalwww.twitter.com/simultan_org
Begin forwarded message:
> From: Kevin Austin <kevin.austin(a)videotron.ca>
> Subject: [cec-c] Concordia University, Montreal, Fulltime position in Electroacoustic Studies
> Date: 20 August, 2012 12:01:57 AM EDT
>
> Please feel free to distribute.
> +++++++++++++++++++++++++++++++
>
>
>
> DEPARTMENT OF MUSIC
> FACULTY OF FINE ARTS, CONCORDIA UNIVERSITY
>
> Tenure-Track Faculty Position in Electroacoustic Studies
>
> Concordia University’s Department of Music invites applications for one tenure-track position in Electroacoustic Studies for July 1, 2013.
>
> • The department is known for its focus on creative practices in contemporary and classical music, jazz and electroacoustic studies. We also offer music performance (instrumental and vocal) and theory and composition as areas of concentrated study, all built around a core curriculum of general music instruction. Situated in Concordia’s vibrant Faculty of Fine Arts, faculty and students enjoy numerous cross-disciplinary opportunities, state-of-the-art resources and facilities, and a rich artistic and cultural context for research and study. Interfaces between music and other Fine Arts departments include links and collaborations with dance, theatre, animation, film, creative arts therapies, music therapy, and others. Music faculty members are well known internationally for their active contributions to research/creation, conference organization, composition, pedagogy and performance.
>
> The BFA Major in Electroacoustic Studies, one of the few of its kind in North America, attracts increasing numbers of strong candidates. A recent move into new facilities in downtown Montreal has meant several new, dedicated studios; easier access to other facilities within the Faculty; and has placed the program at the core of Montreal’s dynamic cultural life where electroacoustic work flourishes. A well-organized curriculum provides students with a balance of technological guidance, creative work, critical listening, and awareness of both history and current theoretical research. Recent developments include increased live performance, a laptop orchestra, networked telematics concerts, and collaborations especially with animation and contemporary dance.
>
>
> •• The successful candidate will be expected to teach a range of Electroacoustic courses, with a particular emphasis on ear training. Specifically, the successful candidate will be expected to teach and coordinate core ear training, as well as live, mixed, interactive, and computer-assisted performance In an increasingly connected and collaborative world, the successful candidate will be expected to contribute to other areas within and beyond the music department; therefore, besides top-flight electroacoustic skills, a certain amount of background in one or more other realms of music, or other fine arts, is desired. Besides teaching, additional expectations are: to develop a national and international research profile in the candidate’s area of expertise; to undertake administrative service; and to help strengthen links with cognate units in the university and city, such as matralab, Hexagram and other entities.
>
>
> ••• Preferred candidates should demonstrate expertise in the area of electroacoustic ear training and practice; have an active research/creation profile in the domain of live, interactive, and/or mixed performance; an excellent knowledge of current trends in relevant software and hardware developments; and evidence of artistic endeavours in the field. We are looking for an excellent teacher with very broad interests encompassing creative, conceptual, technological, historical and future-oriented issues.
>
>
> •••• Applicants should possess a completed PhD; teaching experience at the post-secondary level; a demonstrated ability to conduct and disseminate innovative research; and a record of administrative and committee service. Although classes are taught in English, fluency in French would be considered a strong asset, with additional languages welcome.
>
>
> ••••• Submissions should include a covering letter, a curriculum vitae, research documentation, a statement of teaching philosophy and interests, evidence of teaching effectiveness (including course evaluations where applicable), documentation of past and current performance works, and the names and contact information of three referees, one of which must be the candidate’s department chair or dean or someone in a direct supervisory role.
>
> Applications should be submitted or postmarked on or before November 1, 2012 to:
>
>
> Mailing address:
>
> Dr Christine Beckett, Acting Chair, Department of Music
> Concordia University
> 1455 De Maisonneuve Blvd. West, GM 500.01,
> Montreal, Quebec, H3G 1M8
> Canada
>
> Email: chair.music(a)concordia.ca
>
>
> Civic address for in-person and courier delivery:
>
> GM Building, Sir George Williams Campus
> 1550 De Maisonneuve Blvd. West, GM 500.01,
> Montreal, Quebec, H3G 1N2
> Canada
>
>
> For further information, applicants are encouraged to consult:
>
> Department of Music: http://music.concordia.ca/
>
> matralab: http://matralab.hexagram.ca/home/
>
> Hexagram-Concordia information: http://finearts.concordia.ca/research/centres/index.php#hexagram
>
> Faculty of Fine Arts: http://finearts.concordia.ca
>
> Academic Services for Fine Arts Faculty: http://finearts.concordia.ca/HTML/acadfac.htm/
>
>
>
> Subject to budgetary approval, we anticipate filling this position, normally at the rank of Assistant Professor, for July 1, 2013. Appointments at a more senior level may also be considered. Review of applications will begin immediately and will continue until the position is filled.
>
> All qualified applicants are encouraged to apply; however, Canadian citizens and permanent residents of Canada will be given priority. Concordia University is committed to employment equity.
>
>
>
> --
> You received this message because you are subscribed to the "CEC-Conference" group.
> To post: cec-conference(a)googlegroups.com
> To unsubscribe: cec-conference+unsubscribe(a)googlegroups.com
> More options: https://groups.google.com/forum/#!forum/cec-conference
> CEC website: http://cec.sonus.ca
(Sorry for cross-posting)
Dear colleagues,
There is a doctoral student position (Sound and Physical Interaction Research Group) open at
http://www.aalto.fi/en/current/jobs/teaching_and_research/doctoral_student-…
The deadline for applications is September, 17th 2012. Please forward this message to anyone you think might be interested.
best,
Koray
-------------------------------------
M.Koray Tahiroğlu
Department of Media,
Aalto University School of Arts, Design and Architecture
http://sopi.media.taik.fi/http://mlab.taik.fi/~korayt
tel: +358 45 233 6272
Hi all,
Gemnotes 0.2 is released.
It has dynamics (at last), hairpin crescendos, and very basic articulation (just the accented note for now).
Also, the clocking is done seperately from the GEM framerate (thanks IOhannes).
Enjoy!
Ed
Gemnotes-0.2: Live music notation for Pure Data
http://sharktracks.co.uk/
Hello,
tomorrow tuesday, 14th August 20:00, will be the next meeting of Pure
Data users in Berlin, this time at Weisestr 7, Berlin Neukoelln. From
20:00. Bring weisbeer, headphones, and X-->jack cable/s if you wanna
plug in the audio mixer and/or cable/connector if you want to show some
video.
For general information, look up
http://puredata.info/community/groups/pd-berlin/pd-berlin-users-group/
We also encourage you to take an active part, and put up suggestions for
topics you want to talk about / topics you want to be talked about.
Pd-Berlin Google group: You can join the open group
http://groups.google.com/group/pd_berlin, and make questions to the users
there.
Cheers,
Malte
Dear all,
it's with great pleasure that I announce the release of the latest issue of
the journal eContact!.
This issue, for which I've been Guest Editor, concentrates on
Biotechnological Performance Practice.
Probably some of the author's name will find familiar to you :)
Thanks to all the contributors for bringing together a wonderful (and
long-needed) collection of texts exploring this field.*
*
W/ Erich Berger, William Brent, Andrew Brouse, Corrado Cescon, yours
truly, Cota Navin Gupta, Peter Kirn, R. Benjamin Knapp, Kiel Long, Pedro
Lopes, Eric Lyon, Jaime E. Oliver, Miguel Ortiz, Gascia Ouzounian,
Ramaswamy Palanappian, Claudia Robles, STELARC, Joe Stevens, Atau Tanaka,
Valery Vermeulen, Peter Votava.
best wishes,
Marco*
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
PRESS RELEASE -- for immediate diffusion / pour diffusion immédiate*
Please forward at large.
Communauté électroacoustique canadienne
(CEC) Canadian Electroacoustic Community
*
*
*eContact! 14.2 -- Biotechnological Performance Practice /*
*Pratiques de performance biotechnologique*
Guest Editor / Rédacteur invité: Marco Donnarumma
[E] Biological technologies are computational systems driven by
physiological and corporeal processes of the body. Endogenous mechanisms
that would otherwise be imperceptible become manifest in the form of data.
The field of biotechnological music performance is presented here through a
set of fascinating articles describing heterogeneous methodologies and
idiosyncratic musical ideas. (July 2012)
http://cec.sonus.ca/econtact/14_2
[F] Les technologies biologiques sont des systèmes informatiques pilotés
par des processus physiologiques et corporels. Des mécanismes endogènes
autrement imperceptibles deviennent apparents, sous forme de données.
Composé d'une série d'articles fascinants décrivant des méthodologies
hétérogènes et des idées musicales idiosyncrasiques, ce numéro est une
introduction au domaine de la performance musicale biotechnologique.
(juillet 2012)
http://cec.sonus.ca/econtact/14_2/index_fr.html
--
Communauté électroacoustique canadienne (CEC) Canadian Electroacoustic
Community
http://cec.sonus.ca \|\ mailto:cec@sonus.ca
http://FACEBOOK.com/cec.sonus \|\ http://TWITTER.com/cec_ca
--
Marco Donnarumma
New Media + Sonic Arts Practitioner, Performer, Teacher, Director.
ACE, Sound Design MSc by Research (ongoing)
The University of Edinburgh, UK
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Portfolio: http://marcodonnarumma.com
Research: http://res.marcodonnarumma.com | http://www.thesaddj.com |
http://www.flxer.net
Director: http://www.liveperformersmeeting.net
Greetings all,
I have just posted a collection of student patches
for an interaction design course I was teaching at Emily Carr
University of Art and Design this past year. I hope that the patches will be useful to
people playing around with Pure Data in a learning environment,
installation artwork and other uses.
The link is: http://bit.ly/MI8AjN
or: http://videogameaudio.com/main.htm#patches
The
patches include multi-area motion detection, video games, collision
detection, facial tracking, 3D object manipulation, visualizations, beat
detection, motion detection, menu systems, spectral analysis, arduino
projects, movie mixing, augmented reality and more...
Cheers,
Leonard
http://www.VideoGameAudio.com
--------------
Pure Data Interaction Design Patches
These are projects from the Emily Carr University of Art and Design ISMA 202 Interaction + Social Medial Arts course for Spring 2012 term. All projects use Pure Data Extended and most run on Mac OS X. They could likely be modified with small changes to run on other platforms as well. The focus was on education so the patches are sometimes "works in progress" technically but should be very useful for others learning about PD and interaction design. As such, not all projects will run without issues and are simply provided "as is" for educational use.
NOTE: This page may move, please link from:
http://www.VideoGameAudio.com for correct location.
Instructor: Leonard J. Paul
Students: Aaron, Amanda, Andy, Brooks, Emily, Erim, Eunice, Graham, Ke, Kristine, Maryam, Melody, Sarah, Scott, Sebastian and Sinae.
-----
Aaron-Vertex_Control-PC.zip
Vertex Control is an interactive polyhedron manipulator that resembles a 16-bit cartridge video game. The viewer is presented with a video game style menu system with appropriate instructions. After selecting the basic polyhedron set Platonic Solids or the more complex Catalan Solids the user manipulates the shape with a game controller joystick. To further the wonder of a retro video game experience, a ten second burst mode can be triggered creating a motion blur effect on the solids.
Features: 3D objects, joystick input, menu system
Amanda-Hero_Novel-MAC.zip
Hero is a visual novel game using the options and selection functions. This program does not require much set up as it is a fairly simple program, as the focus is more on the art and story of the game as apposed to the functions.
Features: interactive novel, menu system, keyboard input
Andy-LED_Spectrum_Analyzer.zip
The technical part of this project is the most complex part of this project, which firstly, I need to purchase regular LEDs and resistors (in certain values) and they must be matched to each other. Also it's need a little bit of mathematical practice, which it needs me to plan a little circuit map to place those LEDs, resistors, and jumpers, to connect to Arduino.
The artistic side of this project is that I would like to make an interaction between music and light(LEDs). Ideally, I would like to make a really huge wall of LEDs and let people feel a sense of clubbing. And the audio input could be changed to other style of music to change audiences' moods.
Youtube video of project
Features: arduino, FFT analysis, spectral analysis, LED, beat detection
Brooks-Wiimote_Remixer-MAC.zip
My goal is to create a musical instrument controlled by the Wiimote. The Wii controllers are the remote-shaped controllers of the Nintendo Wii which can be connected very easily to your computer or laptop by Bluetooth. In the controller there are a couple of movement sensors and an infrared camera for tracking IR-LEDs. Upon initialization, the program will play a tune that will be visualized digitally. By using the Wiimotes, the user will be able to remix and change the tune, visualization, and overall sound of the song. This will be achieved by using gesture recognition and an audio application in Pure Data.
Features: movie playback, movie mixing, remixing, audio crossfade, movie crossfade, gesture detection, wiimote, audio, video
Emily-Home_Body-MAC.zip
For this assignment, I layered 4 videos on top of each other, and used the alpha to blend the layers. The layers are controlled by audio input levels, and there are equations that govern the alpha blend based on the volume coming into the computer. When the volume is low, there is a video of a house demolition, with a webcam video in the background. I used a Chroma Key patch to key the webcam video. Overtop, there is a video of a human cadaver dissection with a computer generated video of an animation of the immune system where the immune system is compared to an army. As the volume going into the microphone goes up, the cadaver/immune system overlays the webcam, all within the dark spots of a house being demolished.
Features: audio input, movie layering, movie alpha mask, movie mixing, movie playback
Erim-Continuum-MAC.zip
I used pure data with a webcam and FaceOSC software for face recognition and as a switch which interferes with multiple conditions like the sounds, video and model. The patch consists of two phases that includes two background videos, sound mixer, and a 3d model. The first phase is the inactive version of the patch, which means it doesn't get any feedback from the webcam. This part consists of the blacked out shape of the male 3D model, a noisy video loop of some clouds on the background and the white noise sound. When the patch starts to get a feedback the second phase gets activated; the background video and sound changes and the model start to move depending on the person in front of the camera. FaceOSC recognizes face through the webcam feedback and sends different numeric values of face's position and angle to pure data. I used these values to give real time motion to the 3D model to imitate the person's facial position and angle with it.
Features: facial recognition, gesture recognition, FaceOSC, movie playback, 3d model, audio processing, FFT analysis
Eunice-Motion_Noise-MAC.zip
The project I did was to use motion to control the different pitches and I did it using the motion detection patch from the example list as a base. I made it black and white to make it visually more contrasty. The idea was to how motions can trigger sound and to explore the "stillness" of sound as well. If there are movements, even just a little bit, there will be numerous pitches depending on the motion detector where it is hard to have a monotone since it is hard to get everyone still and not move.
Features: motion detection, video processing, intereactive audio synthesis
Graham-Lost_in_Space-MAC.zip
The technical side of this patch is based around a location trigger that uses motion disturbances within the webcams focal spectrum to send bangs to the different camera directions, providing for an 'unlimited' amount of perspectives of the graphic environment. These bangs are routed through a random object before being directed at 1 of 6 possible camera directions. the bangs are also coupled with a delay bang to disengage the camera movement after an interval of between 1 and 3 seconds.
The project was conceived and presented as a performative or "feed back" style of interaction by directing the webcam at the patch's projected image, henceforth triggering bangs based on its own graphics. Alternatively, the patch can be viewed on personal computers, in this case some movement on behalf of the viewer is required to set the camera in motion..
Features: motion detection, 3d objects, real-time audio synthesis, movie texture mapping, camera motion
Ke_Hu-Dancing_Shapes-MAC.zip
In the final project, I explore the relationship between audio and visual images, three-dimensional geometric images moving in two-dimensional space. It eventually will form the audio visualization.
For the technical aspect, the sound and music I chose is the random dancing songs from radio. So I just used "connect url" to link the url address which depends on the Internet access. In terms of visual images, I will use some cubes and circles as objects. The "repeat" and "rotateXYZ" were used to organize the cubes and circles well on the screen. The interaction between images and music will include the scale, color, the rate of image shaking.
In the early time of the development of interactive images, there were a lot of artists exploring the relationship between 2D space and 3D space, such as John Whitney and John Cage. My goal is to achieve the visual composition and transformation in order to catch up with the controlled randomness, which means, on the one hand, the images are randomly positioned in two-dimensional space, and on the other hand, they are also framed and controlled in a certain range. The audience can play this interactive audio visualization by mouse..
Features: audio mp3 internet input stream, beat detection, 3d objects, vj colour effects, audio visualizer
Kristine-Beauty_Bounced-MAC.zip
For my final project, I want to use the physics 2d ball script/code. The motion of sweeping away objects will be the centre of this project. Sound will also be distorted with the movement of the ball. Videos will be mixed when the ball hits the walls of the window. The idea behind the this piece is to further distort the image of beauty that is shown through media in our present day.
Features: physics simulation, spring physics, movie playback, collision detection, movie crossfading, real-time audio scratching effect
Maryam-Dancing_Puppet-MAC.zip
I create an interactive game called the Dancing Puppet game. In this game the viewer has to make a sheep figure on the page to dance to the beat of the music by placing their hand on one of the 4 squares that get highlighted at the top of the page The figure will not dance unless the right places are pointed at, but the sheep doesn't necessarily point to the same square as the viewer is pointing. In terms of the artistic intentions I'm trying to illustrate the ideas of control through right and wrong and how the viewer will only be able to control the figure if they're right. But at the same time though the viewer thinks he/she is controlling the sheep the sheep reacts differently to what is expected and points at a different direction than the viewer. Maybe hinting at the plans that we make for our life thinking of doing what are write and wrong (if there is one) and the result being something we never expect. Also a hint to how we may all be very sheep like, and a puppet to destiny. On the technical side I started with a motion cell patch. the webcam is used as the main interaction tool that detect which square the viewer decides to place their hand on. The squares get highlighted to the beat of the song.
Features: video game, regional motion detection, multi-texture object
Melody-Quantum-MAC.zip
Puredata and the zip file should be enough to run this patch. When working on this patch I had a few goals in mind. I wanted to create something that related both to Science and to art, and to work on generating a 3D environment. I decided to create an artist interpretation of quantum particles popping in and out of existance while they bend the space around them.
Quantum shows particles which you can alter through the patch. They respond to music input and when forced upwards they bend a space grid bellow them. The background will also become brighter based on the users physical movement (if they have a webcam in their computer).
The technical component for this piece was combining various patches, modifying them and asking them to interact with eachother. There is a wave patch, a beat levels patch, a sphere patch, and a string patch all working to create this environment.
Features: real-time mp3 input audio stream, internet radio, 3d object, dynamic 3d objects, texture mapping, FFT analysis
Sarah-White_Space-MAC.zip
So the technical part of my project was just to have the sound alter the spinning rotations of the spheres and cubes. The sound can be manipulated to the participants own liking. The other aspects (like the video) are there for aesthetic purposes. So my artistic goals with this piece were to just create an immersive virtual space that one could interact with.
Features: movie texture mapping, real-time audio synthesis
Scott-Face_Swap-MAC.zip
For my face swap patch, I borrowed some ideas from last year's "dog head" and "asteroid tracker" projects as well as getting the idea for large heads from playing "NBA Jam." Being that interactivity was the most important aspect of the project, I wanted to create something that was fun and could be used after the semester was over. Using the color-detection code from "asteroid tracker" I wanted the different goofy celebrity faces to overlay on top of the actual user's to make for some funny combinations. The patch tracks the user's facial position by finding the orange glasses that the user is wearing and increasing or decreasing the size of the overlay face image based on how close the sunglasses are to the webcam. It could be fun in a party or gallery setting where as soon as someone walks in front of the webcam while wearing the glasses, they have this celebrity face slapped on top of theirs.
Features: motion tracking, augmented reality
Sebastian-Music_Controller-MAC.zip
My patch enabled me to use a wireless usb game controller as a midi controller within Ableton Live. My piece didn't convey the message that I wanted to achieve artistically because it lacked the video aspect. My patch used a Logitech Rumblepad2 controller (selected in puredata) and sent out midi via LoopBe1 internal midi driver into ableton live, then midi paths were connected to effects and samples with live.
Features: game controller input
Sinae-Bluescreen_Ocean-PC.zip
My patch was for a part of my performance which content is based on ocean and computer virus. I used ocean sound/music to create ocean environment, and the blue screen graphic that reminds the Blue Screen of death in PC which appears when PC gets a problem.
Features: motion detection, real-time webcam video effects, interactive audio synthesis
---------------
Apologies for --x-- posting
Dear Pd community,
We are delighted to announce a port of P.A. Tremblay's Max/MSP class
[ipoke~] into Pure Data by Katja Vetter.
ipoke~ v.3 is a variable speed buffer writer with linear interpolation.
Zipfile contains source, makefile, binaries for Linux32 & 64, Windows32 and
an OSX fat binary (ppc7400, i386, x86_64).
Also includes various test patches and comparisons with cyclone's [poke~].
Please see README.txt for further info.
*****************************************************************
http://puredata.info/Members/ipoke/ipoke_v.3_test1.zip
*****************************************************************
This is an early beta release so please test and share your experience.
Special thanks to P.A. Tremblay for making this happen.
Pd ipoke~ is released under a 3-clause BSD license.
Pd port by Katja Vetter August 2012, with assistance from Matt Barber,
Julian Brooks, Alexander Harker, Charles Henry and P.A. Tremblay.