Resumen:
La orientación del taller es la integración de conocimientos prácticos de
medios musicales,
electrónicos, informáticos y matemáticos para la formulación de proyectos
estéticos. Los participantes
deberán imaginar un cauce de acción con las herramientas entregadas en cada
módulo, para luego
dirigirlo a una presentación donde podrán debatir y formular alternativas en
torno a las formas de
lógica disponibles para la realización concreta: su estructura, función y
experiencia.
Duración de cada módulo: Cuatro sesiones aplicadas de 90 min.
El método formativo utilizado (esquema CUATRO) consta de 4 sesiones de 90
min. para máximo 4
personas. El expositor guía cada sesión al estudio representativo de la
técnica para luego llevar a la
práctica la aplicación mediante la construcción de una obra.
Módulos:
+ Canto a dos voces con Theremín.
+ Introducción a Sensores Análogos para Interfaces Interactivas.
+ Introducción a Pure Data (Pd).
+ Introducción a Métodos en Música y Video-Performance con Pd.
http://labormedia.cl/algoritmia
Inscripciones y mayores informaciones al correo electrónico algoritmia[at]
labormedia.cl .
http://www.facebook.com/event.php?eid=79591941607
Type: Music/Arts - Exhibit
Date: Thursday, May 21, 2009
Time: 7:30pm - 10:30pm
Location: 3rd Ward
Street: 195 Morgan
City/Town: Brooklyn, NY
Phone: 7187154961
Email: RSVP handmade(a)3rdward.com
* ROBOTIC GAMELAN: The GamelaTron by League of Urban Robots makes an
appearance, with a fully robotic composition for a high-tech take on
the traditional Indonesian instruments
* RESCUED iPODS: Hans-Christoph Steiner and Chris 'the Widget' DiMauro
is saving old mobile devices and PDAs from being junked, by harnassing
open-source software to make them powerful, useful, expressive, fun
tools, toys, and instruments instead
* POCKET ANDROIDS: Peter Kirn shows off a new, in-progress app for
turning Google's open-source Linux platform into a gestural controller
- and for connecting any computer running any operating system for
music, visuals, and interaction via Java and OpenSoundControl
Open hacking and party + time to get close to the instruments and
gadgets + mini-workshops/show-and-tell + a musical performance by the
Robotic Balinese Gender Wayang.
For full details visit http://handmademusic.noisepages.com/
Presented Every 3rd Thursday by createdigitalmusic.com with our
friends at music trend-setters XLR8R.com, DIY bible makezine.com, and
self-made marketplace Etsy.com.
FREE admission and PBR while it lasts
----------------------------------------------------------------------------
"Free software means you control what your computer does. Non-free
software means someone else controls that, and to some extent controls
you." - Richard M. Stallman
A lecture series on the Theremin Sensor System at NK which is free to
attend, daily this week starting Mon the 18th-Thurs 21st.
Smirnov's system is a digital Theremin sensor which can be used in
conjunction with Pure Data and other languages to capture gestural
information.
Day#1 Mon18
12:00- 14:00 - Lecture:
Introduction to the Theremin Sensors and their applications.
Day#2 Tues19
12:00- 14:00 - Lecture:
Multichannel t-sensor systems: development and programming.
Day#3 Wed20
12:00-14:00 - Lecture:
Motion tracking and beyond. Overview and comparison of different concepts.
Day#4 Thurs21
12:00-14:00 - Lecture:
Hot riding t-sensors. Tips and tricks.
For more info myspace.com/enka52
Elsenstr. 52 2HH 2Etage at NK
12059 Berlin
H a c k t e r i a & l a b h a c k i n g with Marc R. Dusseiller & Kaspar
koenig
Saturday 30 May - Wednesday 3 June 2009, 12.00-18.00 daily
Location: eNKa / ElsenStr. 52 (2.Hof) Berlin, Germany
Telephone: +49 (0)176 20626386
Course Participation fee: 100 euros
Registration is required for this workshop and can only be done via
email to: enka_nkATgmxDOTde
Please register early to ensure a place. Places are limited to 16.
For Workshop leaders' Biographies and full description and additional
reading go to myspace.com/enka52
Overview--Experimental make-workshop with multilayered outcome for
people interested in sound, DIY-biology, microscopy and interaction of
living microorganisms. Knowledge in physical computing, video and sound
processing, electronics and puredata is welcome, but not compulsary.
Description--In this workshop the experiments will take place in
close-up view of microorganisms (e.g. water bears aka tardigrades,
amoebae and collected organisms from urban environments), which appears
to be a world by itself. Maybe due to the scaling and the amplification
of a microscope, but maybe also due to all parameters of imagination
that the microcosmos provokes. Growth and behaviour of these microscopic
animals remind us of our own micro-macro-development. With the image and
the movement of the organisms, the participants are encouraged to
collect inspiration and bridge video and sound to what they experience
with these small "animalcules", as termed by their first observer
Leeuwenhoek in 1677.
The participants will learn how to work with the usb-microscopes and
hack webcams to be used as microscopes, observe the behaviour and motion
of the waterbears and other microorganisms, find sounds from the lab
equipment, hack into electronic devices to integrate into bioelectronic
culture devices and build habitats for the animals. Also they will
discover sounds from the different instrumentation and utilities of the
laboratory. Recycle and compose arrangements for Lab-visual and
Lab-sound scapes and benefit from a cross fertilization between the
whole (scientific) equipment (you can bring your own too!) and an
artistic metaphorical language. The outcome can be a video with a
microscopic soundtrack, a living object with singing waterbears, a
performance with laboratory sounds, or an openLab Hackteria installation.
Material needed--The participant should bring their own laptop/computer,
a webcam with an adjustable lens and some general lab stuff they have
access to.
Material available various labware, glassware, petri-dishes,
usb-microscopes, microorganisms, soldering stations, electronic parts,
arduinos etc..
I'll be teaching a Pd+Arduino+Mapping workshop at the next NIME
conference:
Begin forwarded message:
> From: nime(a)ece.ubc.ca
> Date: April 13, 2009 10:07:02 AM EDT
> To: community(a)nime.org
> Subject: [NIME community] NIME 2009 Conference and Workshops Update
>
> Carnegie Mellon hosts NIME 2009
> -----------------------------------------------
> Carnegie Mellon University will host the New Interfaces for Musical
> Expression
> (NIME) Conference June 4 - 6, 2009. NIME 2009 will feature a variety
> of
> workshops, papers, posters, demonstrations, and performances. These
> presentations will be given by researchers and musicians from all
> over the
> world, who will gather in Pittsburgh to share their knowledge and
> late-breaking
> work on new musical interface design.
>
> NIME 2009 will include a special focus on Tradition and Innovation.
> Events
> related to this theme include a keynote speech by acclaimed
> electronic media
> artist Paul DeMarinis, and an international teleconference with
> computer music
> pioneers William Buxton, John Chowning, Roger Linn, and Max Mathews.
>
> There is still time to register for the conference at the early
> registration
> rate of $300 or the early student registration rate of $150 by May
> 1. After May
> 1, regular registration wil cost $400 and regular student
> registration will be
> $200.
> To register, visit http://www.nime2009.org/registration.php.
>
> In addition to the conference, Carnegie Mellon also is hosting day-
> long
> workshops, all of which take place on campus June 3.
> The workshops include:
> · Sound Synthesis and Algorithmic Composition Using Nyquist and
> Audacity
> Presenter: Roger B. Dannenberg
> · Mapping Sensors to Pd via Firmata
> Presenter: Hans-Christoph Steiner
> · Interactivity by Code: SuperCollider
> Presenter: James Harkins
> · Handmade Electronic Music -- The Art of Hardware Hacking
> Presenter: Alex Inglizian
> · Max MSP
> Presenters: Luke DuBois and Andrew Benson
> · Sensor interfacing with I-CubeX
> Presenter: Axel Mulder
>
> For more information, visit: http://www.nime2009.org/workshops.php.
>
> We look forward to your participation in the expanded community of
> creators,
> composers, performers and artists who will be represented at NIME
> 2009!
>
> NIME 2009 is sponsored by Carnegie Mellon School of Music, Carnegie
> Mellon
> College of Fine Arts, Carnegie Institute of Technology, Carnegie
> Mellon School
> of Computer Science, Carnegie Mellon Entertainment Technology
> Center, The
> University of Pittsburgh Department of Music and Duquesne
> University's Mary
> Pappert School of Music.
>
----------------------------------------------------------------------------
If you are not part of the solution, you are part of the problem.
Its a patch from Dan Wilcox, it should be in the patch tracker.
.hc
On May 7, 2009, at 10:16 PM, hard off wrote:
> is there any way to make the 'open' dialogue window ignore hidden
> files/folders? this seems to happen automatically with the version
> of pd-extended i have.
>
> (linux, ubuntu)
>
>
> _______________________________________________
> Pd-list(a)iem.at mailing list
> UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
----------------------------------------------------------------------------
News is what people want to keep hidden and everything else is
publicity. - Bill Moyers
So here is part two!
The following chapters were newly created during the Book Sprint. We'd
really like to see them come together, but we don't think they will be
anywhere near ready before we decide to publish the version 1.0. Futher
work on these chapters is also appreciated, but only after the chapters
we have marked for inclusion in the 1.0 are complete. Writing, editing
and proofreading on these chapters can continue as normal, and when we
are ready for a second release (now with GEM + SENSORS!) then we will
include them.
CHAPTERS FOR FURTHER DEVELOPMENT, not to be included in upcoming 1.0
release:
GEM
SENSORS
MIDI
NETWORK DATA
When the version 1.0 is completed, and these chapters are also fixed,
then we can consider a paper publication!!!!!!
Here are the issues and places for improvement on each chapter. Again,
we welcome improvements to these chapters, but if you are going to spend
any time on this manual in the next few weeks, it would make more sense
to focus on the chapters marked for publication (see Part 1 of this update):
____GEM_____
-> These chapters need a lot of work to be anywhere near complete!
-> My suggestion is to do more tutorial-based stuff, like "how to"
sections, rather than break down the material by taxonomy (which is how
it is already documented elsewhere). Thus, "How to VJ with Images and
Video using GEM" and "How to Create 3D Animations using GEM" would be
preferable to existing system.
-> Perhaps rather than single GEM heading, each of these could be
section heading with chapters beneath them? In such a case, the chapters
beneath each section should follow some logical progression from one to
the other, leading towards the goal of VJing or doing animations.
-> Also some of the examples are far too complex, and rely on arcane
systems like [import] or objects with severe nameclashes like [counter]
which are traps for new users and should be avoided!
* http://en.flossmanuals.net/bin/view/PureData/GEMIntroduction
--Check for tone, perhaps more introduction and less credits, explain
basic parts better (i.e. "2D and 3D graphics and animation, realtime
image and video processing, and particles")
--Show screenshot of help patches + examples in Pd Browser?
* http://en.flossmanuals.net/bin/view/PureData/GEMBasics
--Mention "Red Book" and other technical OpenGL info later, it's not
needed in beginners introduction, skip immediately to rendering
--Re: [gemwin] question in text ("is this true?"): please verify this
information or cut it!
--In general, would be good to concentrate on doing things rather than
exhaustively explaining technical details
--Re: [pix] objects.... save this for chapter on it.
--Perhaps what is needed here is overview of GEM functions, and then
each chapter can deal with them independently as part of unified
tutorials (VJing/Animation)
--Section (or new chapter) on setting up second screen for live
performance for each OS!
* http://en.flossmanuals.net/bin/view/PureData/GEMImagesMoviesAndVideo
--This could really use less of reprinting helppatches, and more how to
do things, like:
____Using [metro]/[float] counter to drive frame playback (changing
playback speed or going backwards)
____Using [mod] and [+] to create smaller loops within film
____Use [random] to "granulate" film
____Use pix effects (where to insert in gemlist)(then refer to later
chapter for more details, or work into single VJ tutorial as suggested
above)
--Section on video formats for each OS is essential!!!!
* http://en.flossmanuals.net/bin/view/PureData/GEMVideoMixer
--I would like to see [alpha] plus [colorRGB] used in how to do simple
crossfader instead of [pix_mix].
--Explanations could be helped more towards clarity.
--Re: recommendation to "create abstractions": either explain this
inline or direct reader to Patch Management section (to be created)
which will cover subpatches, abstractions, etc
--Webcam: needs Linux info on getting video devices in, there are
probably other flags which need to be shown as well
* http://en.flossmanuals.net/bin/view/PureData/GEMPixEffects
--Please don't use a PiDiP object [colorgrid] in a GEM tutorial!!!!!!!
(Also not cross platform!)
--Can this tutorial be done without need to import? (i.e. used normal
counter instead of external?) I really don't agree with using objects
that have such bad name clash issues, like [counter]
--The [send] and [receive] are abbreviated (first bad) and not explained
in tutorial (second bad)
--In general, examples are too complex, please simplify!!!!!!!!!
* http://en.flossmanuals.net/bin/view/PureData/GEMSavingAndRecording
--Same problem as above, please don't [import] as it makes it much more
complicated to explain whole patch. Basic objects available in
Pd-Extended are assumed, anything else should either be skipped or
extensively explained in line!
--While the toggle for turning gemwin on and off is useful, it is not
explained in line and in general adds unneeded complexity to example
patch. please simplify!
--If this section is about [pix_record] then it would be best to focus
on that object and leave fancy stuff out
* http://en.flossmanuals.net/bin/view/PureData/GEMScreens
--Good place for second screen tutorial?
--Per OS instructions with screenshots please!
* http://en.flossmanuals.net/bin/view/PureData/GEMBlueGreenScreen
--Nothing there
* http://en.flossmanuals.net/bin/view/PureData/GEMVideoTracking
--Good start but nowhere near complete. need to see more screenshots of
video tracking at work, more real world examples
--I think list at the end is far far far too ambitious for beginner's
manual! (pattern recognition (TUIO), pix_opencv (face recognition),
blobs and multiblobs, IR illumination and multitouch technology)
* http://en.flossmanuals.net/bin/view/PureData/GEMText
--Nothing there
* http://en.flossmanuals.net/bin/view/PureData/GEMInteraction
--Nothing there
* http://en.flossmanuals.net/bin/view/PureData/GEMFrameBuffer
--Nothing there
* http://en.flossmanuals.net/bin/view/PureData/GEMGLSLShaders
--Not much there, and I really consider this far too advanced for a
beginners manual. This chapter should be sidelined until absolutely
every other topic in GEM has been well covered.
* http://en.flossmanuals.net/bin/view/PureData/GEMdShapes
--Nothing there
--Suggest to merge shapes and animations and some others into general
chapter on how to do animation in GEM
* http://en.flossmanuals.net/bin/view/PureData/GEMdAnimation
--Nothing there
--See GEMdShapes notes
* http://en.flossmanuals.net/bin/view/PureData/GEMCamera
--Nothing there
--Low priority for now
--See GEMdShapes notes
* http://en.flossmanuals.net/bin/view/PureData/GEMLightingFogAmbientColor
--Nothing there
--Low priority for now
--See GEMdShapes notes
http://en.flossmanuals.net/bin/view/PureData/GEMParticleSystems
--Nothing there
--Low priority for now
--See GEMdShapes notes
____SENSORS____
-> Suggest renaming chapter to external inputs, and including MIDI,
[key] etc
* http://en.flossmanuals.net/bin/view/PureData/GameControllers
--The [cursor] object has nameclash!!!!!! Which lib? Please avoid libs
which need [import] or have nameclash!
--Would it be possible to simply open [hid] help file to start with,
then explain furhter down how to code it from scratch?
--The "minia" HID device is rather obscure hardware which most people
will never have. Possibly move it + finished controller shown to some
later section that shows people's custom controllers projects, rather
than use as example
--This chapter could use some better attention, clearer explanations, a
"how to" 1, 2, 3 rather than current structure. For example, how to plug
in Wingman and control very simple synth!
* http://en.flossmanuals.net/bin/view/PureData/Pduino
--Good start, but needs work clarifying.
--Section on installing the Pduino library needed for each OS
--Section on installing Arduino needed for each OS
--Section on getting USB serial emulation needed for each OS
--Screenshot of "open button" should include submenus
--One screenshot uses [pd display values without pegging the CPU]
subpatch, which is not explained nor made available. Please avoid this,
or explicitly have them open the [pduino] abstraction
--Please make circuit diagram and spend some time explaining the circuit
(i.e. tell what voltage divider is and how it works)
--Re: [autoscale]: what lib is this? Is it in Pd-Extended by default or
must it be imported. In general, it would be nice to use some basic
maths there instead for simplicity, since we can't assume reader knows
what [autoscale] will do.
--Best to explain patches in-line as well as in patch comments. In-line
text can be text-searched in browser or PDF reader, while comments in
images cannot.
--Perhaps also better explanation of [send] and [receive], or direct
reader to chapter on it.
____MIDI____
* http://en.flossmanuals.net/bin/view/PureData/UsingMidi
--This chapter needs some serious work. Again, there is more taxonomy
here than tutorial.
--I would like to see following:
____Intro to MIDI hardware
____How to set up system for each OS (See Configuring PD chapter)
____Tutorial showing how to plug in keyboard and get notes from proper
channel
____Tutorial on how to plug in fader box and get CC info on proper channels
____Tutorial on how to send MIDI from Pd to other apps (FLOSS apps, if
possible)(using IAC bus on OSX, MidiOx or similar on Windows and
QJackCTL on Linux)
--The "pd uc16" example screenshot is needlessly complicated, and
graphical bangs like that should be discouraged as they would cause
audio glitches on many users' systems if data came in quick enough
____NETWORK DATA____
* http://en.flossmanuals.net/bin/view/PureData/Receive
--Needs a lot of work!!!!
--Please real world examples rather than taxonomy
* http://en.flossmanuals.net/bin/view/PureData/OSC
--Please use built in OSC as default, since those are what comes out of
the box in Pd Extended, are the simplest and also still the most widely used
--If you want to use mrpeach objects, please do this in a separate
section or chapter (Advanced OSC, perhaps?) and please be sure to
explain in-line how to load non-standard externals (see Configuring Pd
chapter, perhaps best to put it there are reference it)
Thanks again to everyone who helped out over the weekend, and let's all
get busy making this manual the best it can be.
Best wishes from Berlin!
Derek
--
::: derek holzer ::: http://blog.myspace.com/macumbista :::
http://www.vimeo.com/macumbista :::
---Oblique Strategy # 113:
"Make a blank valuable by putting it in an exquisite frame"