Theremin Sensors Workshop with Andrei Smirnov
= 5 days with final concert-presentation =
Monday 18 May - Friday 22 May 2009, 12.00-18.00 daily
Final presentation Saturday 23 May, 19.00
Location: eNKa / ElsenStr. 52 (2.Hof) Berlin, Germany
Telephone: +49 (0)176 20626386
Course Participation fee: 100 euros
Registration is required for this workshop and can only be done via
email to:
eNKa_NK[at]gmx[dot]de, www.myspace.com/enka52
Please register early to ensure a place. Places are limited to 12.
This intensive workshop offers hands-on introduction to interactive
systems, based on the theremin-sensor technology developed by Andrei
Smirnov and based on the same principle as a well known electronic
musical instrument the Theremin, invented by Russian inventor Leon
Theremin in 1919.
The sensors are small and sensitive digital Theremins useful for
numerous applications including motion tracking, gestural interfacing,
monitoring of small variations of electrical capacitances related to any
sorts of conductive materials and media, including metal objects, foil,
liquids, water, human body, plants, metal threads, thin plastic films
with metallization, all sorts of Christmas stuff etc.
As a starting point of the workshop participants will convert their
laptops into digital multichannel Theremins to develop further, during
the workshop different interactive audio/video installations, motion
capturing systems, unusual gestural interfaces, 3D Theremins, digital
Terpsitones and other unusual musical instruments.
The workshop is oriented on sound and media artists, composers and
musicians, who have particular interest in sound art and interactive
systems, forgotten history and musical technology in general.
The theoretical introductions, which accompany a workshop, give detailed
technical overview of sensor technology and construction, basic
principles of operation of the theremin based systems, art and music
applications, useful concepts and ideas, condensed historical content,
mostly related to almost forgotten historical facts.
Participants will learn
= How to detect different sorts of motion and measure it
= How to monitor very small variations of electrical parameters
= How to deal with the data acquired
= How to integrate these systems into musical performance, dance, video,
sound and art installations
= How to build multichannel sensor systems based on Arduino microcontrollers
= How to program new instruments and perform with them
Requirements
Each participant should have a computer with an audio input and headphones.
All computers and software should be configured and checked in advance (!).
Minimal configuration
1. Laptop with PD or MAX/MSP installed
2. Stereo audio input
3. Personal headphones
4. All appropriate cables
5. Appropriate amount of power plugs
Useful options
Experienced participants interested in development of multichannel
theremin-sensor systems should bring multichannel sound cards or Arduino
microcontrollers which will be converted into multichannel USB theremins.
For those who hate computers and interested in pure analog circuits some
breadboards will be very useful.
Software
Participants should have some skills in PD or MAX/MSP programming.
It is also possible to work with any favorite software, oriented on
interactive systems development, which allow external control via OSC or
MIDI (Supercollider, Isadora etc.). In all cases control data will be
provided via MAX/MSP runtime or PD patches from instructor's library. It
is important to remember that in many cases the use of extra software
will result in significant increase of latency and other possible timing
problems.
Analog and digital USB sensors for testing, experimenting and
performance as well as all appropriate software libraries will be
provided by instructor as well as different stuff for antenna construction.
=========================================
=Schedule=
Day#1
10:00 - 12:00 - Lecture:
Introduction to the Theremin Sensors and their applications.
12:00 - 13:00 - questions/break
13:00 - 17:00 - practical workshop
Day#2
10:00 - 12:00 - Lecture:
Multichannel t-sensor systems: development and programming.
12:00 - 13:00 - questions/break
13:00 - 17:00 - practical workshop. Participants can bring their own
materials and antennas to experiment with, or use already prepared stuff.
Day#3
10:00 - 12:00 - Lecture:
Motion tracking and beyond. Overview and comparison of different concepts.
12:00 - 13:00 - questions/break
13:00 - 17:00 - practical workshop. Participants are working on their
projects developing installations and performances for the final
presentation.
Day#4
10:00 - 12:00 - Lecture:
Hot riding t-sensors. Tips and tricks.
12:00 - 13:00 - questions/break
13:00 - 17:00 - practical workshop. Participants are working on their
projects developing installations and performances for the final
presentation.
Last day
Last preparations and final presentation of results
Schedule will be announced
==========================================
Learn More: http://asmir.theremin.ru/tsensors.htm
--
::: derek holzer ::: http://blog.myspace.com/macumbista :::
http://www.vimeo.com/macumbista :::
---Oblique Strategy # 108:
"Look closely at the most embarrassing details and amplify them"
Inscripciones Abiertas: Taller de Algoritmia Mayo 2009
Están abiertas las inscripciones para los módulos:
Introducción a Pure Data (Pd)
Se tratarán de forma representativa y práctica los temas de instalación,
uso y dirección de la herramienta Pd al control lógico de métodos básicos en
audio e imagen.
Introducción a Métodos en Música y Video-Performance con Pd
Se pondrán en practica técnicas de análisis y síntesis de audio e imagen
con la herramienta lógica de Pure Data bajo métodos estéticos musicales de
escalamiento tonal y análisis del movimiento corporal. Requisito:
Introducción a Pure Data.
Teoría y Técnica en Música Electroacústica con Pd
Se revisará la teoría y técnica en música electrónica bajo los aspectos de
síntesis del sonido y su dinámica musical.
Métodos en Video-Performance con Pd
Se plantearán alternativas prácticas en análisis y síntesis de video para
el tratamiento estético a la interpretación mediante el movimiento corporal.
Los módulos están compuesto por cuatro alumnos como máximo.
Todos los módulos constan de cuatro sesiones de 90 minutos cada uno donde se
analizan las técnicas y se ponen en práctica los conocimientos.
Mayor información e inscripciones al correo electrónico algoritmia [en]
labormedia.cl
http://www.labormedia.cl/algoritmia
Great!
What city is "Room 205" in again?
:-)
~Kyle
On Wed, Apr 29, 2009 at 11:57 PM, Jason Plumb <jason(a)noisybox.net> wrote:
>
> DorkbotPDX introduces free Pure Data workshop series
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>
> We are excited to announce a new workshop series devoted to Pure Data
> (Pd). http://puredata.info/
>
> "Pd (aka Pure Data) is a real-time graphical programming environment
> for audio, video, and graphical processing. It is the third major
> branch of the family of patcher programming languages known as Max
> (Max/FTS, ISPW Max, Max/MSP, jMax, etc.) originally developed by
> Miller Puckette and company at IRCAM."
>
> Pure Data is free [FLOSS] software - meaning there is no charge for
> the download and it is open source, (free/libre). It runs wonderfully
> on Mac, Linux, Windows - so bring any laptop. Come with Pd-extended
> installed if possible - otherwise come a little early for installation
> assistance. The workshop is free as well!
>
> We will will be doing several workshops starting from the ground up -
> and ranging topics as advanced as there is interest for.
>
> Workshop One will be held May 17th. No prior Pd or programming
> knowledge is required, but expect to leave with functional knowledge
> of how to use Pd. The outline in progress can be found here:
> http://dorkbotpdx.org/wiki/pd_workshop_2009_outline
>
> But we want to hear from you! We'd love to get a rough idea of how
> many people are interested in attending.
>
> Do you use Pd? Do you use similar commercial software like Max/MSP? Are
> you interested in learning Pd? Why? What are some of your ideas?
>
> Pd is an incredibly open-ended platform so we're trying to get an idea
> of where the majority's (if there is a majority) interests lie....
> Physical Interfaces for music? Live DSP? Generative composition?
> Video? Dance? Robotic cat toys? Feedforward most welcome!
>
> Bring a laptop with Pd-extended installed, if possible. Otherwise come
> a little early for installation help!
> http://puredata.info/downloads
>
> When: May 17th, 2009
> Where: PNCA room 205
> Time: 1-5pm
>
> See you there!
>
> -jason
> http://noisybox.net
>
> _______________________________________________
> Pd-list(a)iem.at mailing list
> UNSUBSCRIBE and account-management ->
> http://lists.puredata.info/listinfo/pd-list
>
>
--
-----
------------
---- -----
---- -------- - ------
http://perhapsidid.wordpress.comhttp://myspace.com/kyleklipowicz
general Info:
RjDj-Sprint
with Frank Barknecht (Köln)
upcomming Weekend Bauhaus-University in Weimar will host a RdDj-Sprint
with Frank Barknecht to further explore the possibilities of reactive
composition on mobile devices. While the Workshop is aimed at
students, the public is welcome to join, but iPhones/iPo touch can
only be provided for the students, external participants will have to
bring their own devices.
when and where:
Sa. 02. bis Mo. 04.05.2009
Start Sa. 14 Uhr, dann 10-18 Uhr
Marienstraße 7, Raum 204
99423 Weimar
http://www.RjDj.mehttp://www.uni-weimar.de/medien/umgebungen/
please mail me first if you are planning to attend.
--
Max Neupert
Künstlerischer Mitarbeiter
Fakultät Medien
Bauhaus-Universität
Marienstrasse 5, Raum 208
99423 Weimar
Tel. +49 3643-583872
Fax. +49 3643-583806
http://www.uni-weimar.de/medien/umgebungen/
-----------------------------------
ENGLISH: Workshop announcment spatial acoustics simulation in Pure data
GERMAN:
Georg Holzmann (DE): Raumklangsimulation mit Pure data
5.6.2009 14 UHR - 7.6.2009 16 UHR
Der Workshop beschäftigt sich mit der räumlichen Abbildung von Klängen
bzw. Musik mit Hilfe der freien Software „Pure data“. Er bietet
konzeptionelle sowie soft- bzw. hardwaretechnische Anleitung zum
ästhetischen und konzeptionellen Zusammenhang zwischen Klang als
zeitlichem Phänomen und Raum.
Verschiedene experimentelle und akademische Techniken zur
Klangspatialisation werden vorgeführt, diskutiert und an einer
Lautsprecheranordnung vor Ort demonstriert. Desweiteren werden Modelle
und psychoakustische Grundlagen der binauralen Abbildung von Klängen
(2D- und 3D-Klangbewegungen mit Kopfhörern) vorgestellt. Im zweiten
Teil des Workshops wird auf die mitgebrachten Konzepte und Ideen der
Teilnehmenden eingegangen, indem sie technische und inszenatorische
Unterstützung bei ihren Projekten erhalten.
Dieser Workshop findet in Kooperation mit dem Department Medien- und
Kommunikationswissenschaft der Martin-Luther-Universität Halle-
Wittenberg im Mitteldeutschen Multimediazentrum, Mansfelderstraße 56
in Halle (Saale), statt.
Teilnehmer: 5 bis 9
Teilnahmegebühr: 110 €, ermäßigt 90 €
Georg Holzmann
Georg Holzmann wurde an der Technischen und Kunstuniversität Graz,
Österreich zum Toningenieur ausgebildet. Er beschäftigt sich mit
elektronischer Musik und Informatik und präsentierte verschiedene
Arbeiten auf zahlreichen Festivals in Europa und Amerika. Derzeit
forscht er an der Technischen Universität Berlin im Bereich der
künstlichen Intelligenz.
Anmeldung:
http://www.werkleitz.de/typo3/index.php?id=80&no_cache=1&L=&tx_wileventsdb_…
[uid]=37&back=55
http://www.werkleitz.de/typo3/index.php?
id
=
61
&L
=
&tx_wileventsdb_events
[uid]=37&back=55&tx_wileventsdb_events[display]=single&cHash=7db75b5e98
Hello,
sorry, this announce is only in French, here is a brief summary:
codelan.fr organizes the second Apréo Codelab on Saturday 25 April in
Quimper (French Far-West). Anyone interested in experimental practices
in the digital creation field is welcome. It's a meeting to meet in real
life, share knowledge, and challenge ideas and relfexion.
CU there,
OH
- - - -
Bonjour,
Si vous vivez ou passez dans l'ouest de la Bretagne...
Samedi 25 à partir de 18h30, à Quimper, une rencontre autour des
pratiques
expérimentales de création numérique.
Ce sera l'occasion de voir, présentés par leurs auteurs, des projets
aboutis
ou en cours de réalisation, d'écouter des créations sonores utilisant
pure-data. Il ne s'agit pas d'une exposition, mais plutot d'un moment
pour
se rencontrer, partager des savoirs, confronter des idées et nourrir la
réflexion.
Plan : http://codelab.fr/carte.php?lat=47.995479&lng=-4.083899&zoom=16
--
Pierre
emoc(a)codelab.fr
---------------------------------
programme complet :
Apéro Codelab #02 - Quimper 25 avril
Présentation de travaux d'artistes :
« Storm » par Didier Tallec : vidéo + son spatialisé + lumière concrète
+
présentation du Spat de l'Ircam
« Ordimou » par Charlotte Bégule : arduino + sculpture
Installations de Fanch Dodeur : computer vision + processing + pure data
Performances sonores :
Gary Glitcher : Glitch by popular request!
Fanch Dodeur : Interfaces DIY + capteurs + pure data
+++
Construire une table réactive (avec 3 fois rien) par Pierre Commenge
Présentation d'outils open source pour la création : processing,
pure-data,
arduino, etc.
Brahea Gardens, 37, avenue des sports, 29000 Quimper
Samedi 25 avril, à partir de 18h30
Entrée libre, ouvert à tous!
contact : apero2 {at} codelab.fr
http://codelab.fr/1093
Dear list,
the book sprint for the Pd FLOSS Manual last weekend went very well!
Several writers and proofreaders joined us at each location in New York
City and Berlin, as well as remote contributors online (see contributors
below).
The good news is that quite a lot of content was generated over the
weekend, including the beginnings of entirely new sections on GEM, MIDI,
Network Data and Sensors. You can see the work-in-progress FLOSS Manual
via the editing interface here:
http://en.flossmanuals.net/bin/view/PureData/WebHome
The not-so-good news is that most of these new sections are in limbo!
Next month, Adam and I hope to publish version 1.0 of the Pure Data
FLOSS Manual to the front page of the FLOSS Manuals site for public viewing:
http://en.flossmanuals.net/
The chapters that will be included in Version 1.0 will be:
INTRODUCTION
INSTALLING
GETTING STARTED
THE INTERFACE
AUDIO TUTORIALS
DATAFLOW TUTORIALS
STREAMING
LIST OF OBJECTS
APPENDICES
But in order to do this, some of the chapters in each section need some
improvement. Here's what needs to happen immediately. Please take a look
and see if you can help!
____ALL CHAPTERS____
--Proofreading for spelling, simplicity, new-user-friendliness and
consistent tone (see INSTALLING, GETTING STARTED, THE INTERFACE and
AUDIO TUTORIALS chapters for style and format examples).
____AUDIO TUTORIALS___
-> This section is almost done. What remains is to make a proper
tutorial out of it... i.e. that the examples in the chapter follow a
"story" which leads up the construction of a simple synthesizer. Due to
changes in structure of the chapters inside, this needs updating, but I
will work on it.
-> In general, structure, tone and content of these chapters should
serve as guide for the rest of the manual.
-> I would like to see all sections follow this tutorial model, of
building up a project from the various elements introduced in each chapter.
-> keep in mind that other sections (such as MIDI, NETWORK DATA,
SENSORS, etc) can build on examples started in this chapter, so that the
whole manual is interconnected and has a proper "storyline".
* http://en.flossmanuals.net/bin/view/PureData/Tables
--where does this go? Dataflow or Audio? (Audio I think)
--Would be good to integrate with
http://en.flossmanuals.net/bin/view/PureData/ArraysGraphsTables
--I'd like to crop screenshots to get rid of menu bar
--Incomplete, needs expansion and also "loop it" and "play sections" parts
--Could this also be structured like tutorial rather than taxonomy?
____DATAFLOW____
* http://en.flossmanuals.net/bin/view/PureData/Messages
--Looks very good!
* http://en.flossmanuals.net/bin/view/PureData/Math
--"I guess it isn't necessary to explain how [+], [-], [*] and [/] work.
" Check for tone.
--Bit twiddling: empty
--Expr: empty
--Audio math: empty
* http://en.flossmanuals.net/bin/view/PureData/Lists
--Needs more than taxonomy, i.e. real world examples!!!!!
* http://en.flossmanuals.net/bin/view/PureData/OrderOfOperations
--Needs a little attention, but I'm not sure, maybe simpler examples,
clearer screenshots, explain object abbreviations in-line if used
* http://en.flossmanuals.net/bin/view/PureData/WirelessConnections
--Examples too busy, need to be simpler!!!!!!
--Text doesn't really connect to examples
* Subpatches, Abstractions & Dollarsigns
--These should all be in one chapter, explaining how to make reusable
patches with nice interfaces, rather than atomized into different
chapters(title = Patch Management?)
* http://en.flossmanuals.net/bin/view/PureData/Subpatches
--Needs final real world example, maybe in connection with abstractions
+ GoP
* http://en.flossmanuals.net/bin/view/PureData/Abstractions
--Tie in with Patch Management (to be created)
--Better examples!
* http://en.flossmanuals.net/bin/view/PureData/DollarSigns
--Get rid of this chapter, confusing collision with dollar signs in messages
--Better examples, explained in-line in text
--Tie in with Patch Management (to be created)
--All examples are not saved anywhere!!!!!
* http://en.flossmanuals.net/bin/view/PureData/GraphOnParent
--Move to Patch Management (to be created)
--Not completely explained (colored background canvas)
--No colors in Pd patch screenshots please!
* http://en.flossmanuals.net/bin/view/PureData/ArraysGraphsTables
--Check text for clarity, accuracy, simplicity
--Redo screenshots with antialiased text please!
___LIST OF OBJECTS____
-> Table format doesn't work in some browsers (Adam Hyde will look into
this)
____GLOSSARY____
-> HTML tables don't work well here, Adam Hyde will reformat text with
<h1>, <h2> and <h3 tags>
...and finally, THE CONTRIBUTORS!
Here are the folks that helped us rock last weekend, in no particular order:
AdamHyde
DerekHolzer
HansChristophSteiner
ScottFitzgerald
VincentRioux
PatrickDavison
JoaoPais
ServandoBarreiro
KorayTahiroglu
MariusSchebella
JeremySchaller
MaxNeupert
EvanRaskob
GeorgWerner
AlexandrePorres
JayMaechtlen
RomanHaefeli
DanielShiffman
LauraGarciaBarrio
AlejoDuque
(My apologies if I accidentally left someone out!)
Thanks all, I'm looking forward to seeing this 1.0 version looking its best!
Derek
--
::: derek holzer ::: http://blog.myspace.com/macumbista :::
http://www.vimeo.com/macumbista :::
---Oblique Strategy # 123:
"Once the search has begun, something will be found"
FLOSS Manuals is proud to announce a three day book sprint for the Pure
Data FLOSS Manual. This sprint will take place simultaneously in New
York City and Berlin from Saturday 4 April to Monday 6 April.
The Pure Data FLOSS Manual:
http://en.flossmanuals.net/puredata
There are possibilities to participate in person by coming to one of the
locations below, or remotely via the IRC interface built into the FLOSS
Manuals editing interface. Video conferencing may take place between the
venues as well.
To participate, create a login at the PD FLOSS Manuals page:
http://en.flossmanuals.net/bin/login/TWiki/WebHome?origurl=/bin/view/PureDa…
Discussion may also take place in the Pure Data mailing list:
http://lists.puredata.info/listinfo/pd-list
If you are in New York or Berlin, please join us at these locations!
---NEW YORK CITY
* Contact:
Hans-Christoph Steiner: hans(a)eds.org 718 360 4872
* Location (bring ID, you'll need to sign in):
ITP/NYU Conference Room
721 Broadway, 4th Floor
NY, NY, USA
email me or call in case you can get past security: 718 360 4872
* Schedule:
Saturday: noon-midnight
Sunday: 10am-midnight
Monday: 9am-5:30pm (if we go later, we'll be in a different room)
---BERLIN
* Contacts
Derek Holzer: derek(a)umatic.nl +49 176 2812 5845
Adam Hyde: adam(a)flossmanuals.net +49 15 2230 54563
NK
ElsenStr. 52 (2.Hof)
Berlin, Germany
+49 176 20626386
http://www.myspace.com/enka52
* Schedule:
Saturday: noon-late
Sunday: noon-late
Monday: noon-late
SOME BASIC GUIDELINES:
* This manual should address the widest possible user-base. Therefore,
objects which are cross-platform and in Pd Extended should have priority
over other solutions.
* Tone should be neutral and informative. Remember that humor doesn't
always translate well! ;-)
* Our readers are assumed to have little to no background in either
computer programming or digital signal processing, which much of the
existing documentation takes for granted. That's why this manual is
necessary! Please keep this in mind when explaining things.
* Please use existing the Audio Tutorials, Installing and Getting
Started chapters as a style guide.
* Keep the chapters small and self-contained. Ideally, chapters from
this manual could even be "remixed" into other FLOSS Manuals.
* Explain any jargon or technical terminology in-line the first time you
use it, and direct the reader to appropriate other chapters/manuals when
necessary.
* Please enter any new technical terms in the Glossary (we need to agree
on global format for glossary terms!).
* Screenshots:
---Resolution? (Adam and I will work on this on Monday)
---Please upload any complex patches, and make sure to label screenshot
with appropriate filename (see Audio Tutorials for examples)
---Please keep explanatory text in the manual rather than only in the
screenshot, so that it can be text-searched by readers.
---Please use anti-aliased fonts!
* All the chapters are moderated by Derek Holzer & Adam Hyde. Your
contributions will only be visible in the editing section until they
meet these guidelines, and after that they can be published to the main
page. Please let us know when your chapter(s) are ready for publishing
and we'll look them over.
EXISTING CHAPTERS WHICH NEED HELP:
# DataflowTutorials
---this section needs a lot of help in terms of style and content!!!!!
Tone is very informal, which doesn't help convey the information.
---give titles to screenshots so that readers can tell which patches
match which images (some do this, some don't...)
---"Math": examples/discussion of [expr]???
---"Order of connecting and [trigger]": explain the patches in-line,
rather than only in comments in screenshots (so that text is searchable,
copy/pasteable..)
---Luka's screencaps are very aliased, to the point where you can't read
the ~ in the object names. Should they be redone at new resolution or
with antialiasing?
---Possible janitors: Derek Holzer, Adam Hyde
# PureGlossary
---format of object names = [italics in square brackets], must be
formatted correctly
---format of glossary words in general text: we don't have one yet. Bold
on first use in chapter maybe? Needs formatting all through text.
# ListofObjects
---incomplete, please add more libs
---maybe more discussion of externals needed as well
---formatting of object names?
# PureLinks
---always welcome
MORE CHAPTERS/SECTIONS TO DO (+ suggestions?):
* GEM (in order of importance)(Derek can provide example patches for
much of this)
---Basic VJ mixer (2 x
[gemhead]-[pix_film]-[alpha]-[colorRGB]-[pix_texture]-[rectangle] with
an alpha-crossfader)(+ platform specific codec info)
---Live camera input (same as VJ mixer but with [pix_video], with
platform specific info on USB/firewire inputs--what works & what doesn't)
---VJ effects (using the various pix objects)
---Basic 3D (that actually does something interesting, rather than just
show a sphere or a cube)
---Basic movement tracking w/ [pix_blob]
---GEM/video optimization/troubleshooting tips (see Troubleshooting
section of existing Pd FLOSS Manual)
* MIDI tutorial
---hardware:keyboards, sliders, etc,
---objects: all MIDI objects
---routing: input + output to/from devices or other programs
* Patching strategies
---Reusable abstractions ($0 etc)
---GoP + other GUI creation strategies
---Preset saving systems (Frank?)
* Audiofile manipulation (Derek can provide examples, possibly also work
with www.pd-tutorial.com with permission?)
---sfread, readsf, sfplay, etc
---tables + tabplay, tabread, etc
---oneshot playback without/with pitch shifting
---looping without/with pitchshifting
---granulation without/with pitchshifting
---Extended objects ([xplay~], [xgroove~]...are these stable? In my
experience, no...)
* Realtime audio effects tutorial
---delays: single tap, multitap, pitch-shifting, tuned comb filter, etc
---filters: [hip~], [lop~], [bp~], [moog~], IEM lib filters
[vcf~]/[bp],[hp],[lp], difference between audio signal and message
controlled, building with ggee objects [bandpass],[llowpass],[highpass]
or [biquad~] (resources for coefficients?)
* Sensor tutorial (HC?)
---[hid]/[hidin]/[pduino]
---simple circuit diagrams + photos (voltage divider examples:
potentiometer, photoresistor, etc)(hacked gamepads)
* Networked data
---netsend/netreceive
---OSC
---flash server
---shell
---python externals
---others?
* PDP/PiDiP
---configuration info for OSX (+ poor performance disclaimer!)
---basic VJ
---networked streaming etc
* Procedural Audio tutorial? (Andy?)
* RJDJ tutorial? (Frank and the gang?)
--
::: derek holzer ::: http://blog.myspace.com/macumbista :::
http://www.vimeo.com/macumbista :::
---Oblique Strategy # 142:
"Shut the door and listen from outside"