Join us at the RjDj Reactive Music Forum:
=========================================
http://more.rjdj.me/forum/
After more than a year, RjDj has developed into one of the most loved music
applications on iPod/iPhone. Literally thousands of music lovers spend hours
listening to reactive, algorithmic, generative new music generated in realtime
on their little mobile computers. Even musicians like Carl Craig dive into the
RjDj world by now.
The music of RjDj is composed with Pure Data as the RjDj composition software.
It's pretty cool to know that Pd patches are enjoyed by people around the world
in Europe, the States, Japan, wherever.
We @ Reality Jockey felt like it would be beneficial to create a place where
the experience and creation of reactive music could be discussed, both in
relation to RjDj and beyond - so we have created a reactive music forum for
just that.
So there it is: We're pleased to announce the opening of the "RjDj Reactive
Music Forum": http://more.rjdj.me/forum/
New Scenes available
====================
In not totally unrelated news we also have many new Scenes available on
rjdj.me, most of them free as in beer or even speech.
There is stuff from Japan:
http://more.rjdj.me/2009/11/03/new-scenes-from-japan/ where RjDj is becoming
big as Natto, or half a dozen new Scenes by Pd experts like Martin Brinkmann:
http://more.rjdj.me/2009/10/15/half-a-dozen-new-scenes/
All this is Pd vanilla btw. :)
And of course your music could be a part of the reactive music experience as
well. Just read http://more.rjdj.me/composer/ to see what changes you may have
to make to your existing Pd patch to tranform it into a scene for RjDj - and
then how to upload it to rjdj.me. Maybe your scene will be the next big thing?
Ciao
--
Frank Barknecht
http://gridflow.ca/download/gridflow-0.9.6.tar.gz
version 0.9.6 (2009.11.05):
* MAJOR revision of the manual (no more xml nor html: all helpfiles)
* documented several dozen undocumented classes
* revised all documentation content
* installation instructions are now in ./README instead of doc/install.html
* added [gf/canvas_filename] [gf/string_replace] [gf/canvas_count]
* added [gf/canvas_getpos] [gf/canvas_setpos] [gf/canvas_edit_mode]
* added [gf/canvas_setgop] [gf/canvas_xid] [gf/canvas_loadbang] etc
* added [doc_h] [doc_c] [doc_cc] [doc_i] [doc_ii] [doc_o] [doc_oo]
* added [doc_m] [doc_also] [doc_editmode] [doc_pos] [doc_add]
* added [doc_below] [doc_bottom] [doc_exist] [doc_layout] [doc_make]
* added examples/pinwheel.pd, examples/radial_blur.pd
* added examples/operator_spectrum.pd
* [#change]: now takes an argument just like [change]
* [#in x11]: fixed some bugs and set out_size to a sensible default.
* removed [#camera_control], [#camera_old], [#centroid_in_pd]
* removed [count], [condition]
* [#window]: added outlet
* [#swap]: added optional argument
* [var.#]: added optional argument
* [#spread]: added optional argument
* [#to_literal]: write numbertype
* [#fade_lin]: accept grid args
* [#posterize]: made the optional argument really optional...
* renamed source files
* rewrote GEM support without using GEM headers
* removed --gem-include
* removed bundled/Base (was a copy of GEM 0.91 include files)
* [#from_pix]: much faster
* [#to_pix]: support 3-channel rgb input
* [#out x11]: some video modes are now much faster than before
* [args]: don't [loadbang] it anymore: it's automatic now.
* [args]: removed attribute outlet: it's automatic now.
* removed [send39] : GridFlow requires PureData 0.40 these days.
* added GridFlow About in Help menu
* GridFlow menu items available in all windows instead of just the main
_ _ __ ___ _____ ________ _____________ _____________________ ...
| Mathieu Bouchard, Montréal, Québec. téléphone: +1.514.383.3801
I'll be teaching a workshop on interactive sound using Pd on the
iPhone (aka rjdj :) as part of the upcoming Mobile Art+Code workshop
at Carnegie Mellon in Pittsburgh, Pennsylvania. It is this Sunday,
Nov. 8th. There are two sessions, a morning and afternoon.
http://artandcode.ning.com/page/interactive-sound-on-thehttp://puredata.info/docs/workshops/MobileArtAndCodePdOnTheIPhone
.hc
----------------------------------------------------------------------------
Looking at things from a more basic level, you can come up with a more
direct solution... It may sound small in theory, but it in practice,
it can change entire economies. - Amy Smith
[Apologies for possible multiple copies]
-----------------------------------------------------------
2nd Int. Symposium on Ambisonics and Spherical Acoustics
May 6-7, Paris, France, 2010
ambi10 - First Call for Participation
http://ambisonics10.ircam.fr
Dear Colleagues,
We would like to announce the 2nd International Symposium on
Ambisonics and Spherical Acoustics, which will be organized by IRCAM,
together with LIMSI-CNRS and France Telecom/Orange Labs. The Symposium
will be held to provide an intensive exchange between industrial and
academic researchers working in various research areas on spherical
acoustics.
The field of spatial sound reproduction is interdisciplinary by nature
and closely related to a number of computer science and engineering
areas such as acoustics, mathematics, signal processing, and
perception. The symposium focuses on discussing the various problems
and solutions concerning the capture, analysis, and re-synthesis of
sound fields applying spherical acoustics; for example higher-order
Ambisonics (HOA), and spherical microphone arrays.
The symposium is going to be divided into oral presentations (keynotes
and submissions), poster sessions, and two demonstration sessions
(artistic and technical). This symposium will benefit from a hemi-
spherical loudspeaker array that will be installed for the duration of
the symposium, which will be held in the Espace de projection, the
variable acoustics performance hall of Ircam.
Original contributions are encouraged in, but not limited to, the
following topics:
* General considerations on spherical acoustics theory
* Ambisonic for sound scene reproduction and virtual acoustic
environments
* Spherical microphone array systems and signal processing
* Capture and analysis of radiation patterns
* Spherical acoustic holography
* Synthesis of directional and focused sound sources
* Spherical loudspeaker array systems and signal processing
* Theoretical considerations on comparative subjective and objective
studies
* Standardization, exchange, implementation and hardware issues
Submission
==========
Submissions will be judged based on extended abstracts (1000 words).
Procedures to submit papers, posters, and demo sessions are detailed
at the symposium website http://ambisonics10.ircam.fr. Final papers
must be camera-ready conforming to the format specified on the
submission website.
Several excellent papers will be selected for collective submission to
Acta Acustica united with Acustica. These papers will be expanded
versions of the presented works, and will go through the standard peer
review process.
The official language of the symposium is English.
Important dates
===============
* Extended abstract (1000 words) submission due: January 8th, 2010
* Papers, Notification of acceptance due: February 19th, 2010
* Camera-ready copy (full paper): March 12, 2010
* Registration opens: March 22, 2010
* Late Registration: April 12, 2010
* Submission of Audio Material for Testing: April 19, 2010
* Symposium Dates: May 6-7, 2010
Symposium Chairs
================
General Co-Chairs
Markus Noisternig (IRCAM - UMR CNRS)
Brian FG Katz (LIMSI - CNRS)
Rozenn Nicol (France Telecom - Orange Labs)
Technical Program Co-Chairs
Nicolas Misdariis (IRCAM - UMR CNRS)
Olivier Warusfel (IRCAM)
Administration Chair
Sylvie Benoit (IRCAM)
*
Call for projects:
PlayLab: Laboratory of experimentation with video games**
*
Deadline: *November 25, 2009 *
Call for collaborators: *December 14, 2009 through January 20, 2010
*
Teachers: *Mar Canet, Antonin Fourneau*, and *Abelardo Gil-Fournier*.
Coordinated by *Flavio Escribano
*Venue: *Medialab-Prado* in Madrid (Spain)*
*
Call for the presentation of proposals to be carried out within the
collaborative production workshop that will take place in Medialab-Prado
(Madrid, Spain) on January (21 to 24) and February (4 to 7), 2010.
PlayLab aims to explore the context of games and video games as a space
for creativity, experimentation, learning and reflection. It also aims
to create an environment that leads to collaborative work in which
different disciplines come together.
PlayLab's activities are proposed as an open and participatory research
process from which one can approach video games, a phenomenon that is
becoming more extensive and influent in Contemporary Society, and
explore its critical potential, its learning possibilities and its
capacity to create social spaces that go beyond the purely commercial
and standardized. PlayLab is also interested in the history of games and
video games as it examines its possible genealogies and studies its
social, cognitive and psychological effects characteristic of video
games today.
Check the call guidelines and submit your project before *November 25,
2009. *No entry fees.*
*
More information and call guidelines:
http://medialab-prado.es/article/convocatoria_playlab_laboratorio_de_experi…
playlab (at) medialab-prado.es
With the collaboration of ArsGames and PlayStation®
*
Venue:*
Medialab-Prado
Plaza de las Letras
Calle Alameda, 15
28014 Madrid (Spain)
--
Nerea García Garmendia
Comunicación / Press
Medialab-Prado
Área de Las Artes, Ayuntamiento de Madrid
Plaza de las Letras
Alameda, 15 28014 Madrid
Tfno. +34 914 202 754
difusion(a)medialab-prado.es
www.medialab-prado.es
"Antes de imprimir este documento asegúrate de que es realmente necesario. ¡Gracias por tu colaboración!"
There is currently a PD installation in our university's gallery in
Sewanee Tennessee ( hometown of Miller Puckette)
http://art.sewanee.edu/art/2009/10/21/nowcasting-reception-and-talk/
the press release is below.
Greg
Sewanee’s University Art Gallery presents Nowcasting, an installation
created by the collaborative group TEH. It will be on view in the
University Gallery from October 9 – November 22, 2009. There will be
an artists’ talk and reception on Friday, October 23rd at 4:30 pm in
Convocation Hall, immediately adjacent to the University Art Gallery.
Visitors to Nowcasting will experience the building of a digitized
storm in the confines of the gallery. Like TEH’s other works, this
installation is intended to “challenge the senses through the use of
simulation, and present weather/environment through mediated, virtual
and physical processes.” Entering a gallery space transformed by
sound, visitors will question the reality of what their senses tell
them about the surrounding environment.
TEH includes the artists Phillip Andrew Lewis, Adam Trowbridge and
Jessica Westbrook. They named their collaboration TEH after a mistake
commonly made when using a keyboard – typing “teh” instead of “the.”
This name represents the group’s interest in how an actively
participating audience can be a factor in the meaning of an artwork.
Individuals have unintended and surprising effects on the messages
they create and receive. This name also represents the group’s
interest in the difficulties of communication. Messages are often
scrambled, or mean different things to different people.
Representations intended to simulate reality can never be exactly the
same thing.
TEH uses modern interactive technologies to create their
installations, but is also interested in examining the impact and
meaning of those technologies for their users. In a world where we are
surrounded by televisions, wii games, computers and cell phones, how
is our experience of that world changed? The group’s current focus is
on the intersection of technology with weather and specific physical
sites. In today’s world, we experience even something as essential as
the weather mediated through technology. What are the implications if
technology can fool our senses and convincingly simulate real physical
experience?
Phillip Andrew Lewis often explores the viewer’s navigation of mental
and physical environments in his work. He received his Bachelor of
Arts in Psychology from the University of Memphis, and his MFA from
the Memphis College of Art. In 2005 Lewis established Medicine
Factory, a contemporary art space in downtown Memphis, and has
exhibited nationally and internationally. His professional awards
include a 2009 Digital Art Commission from the Austin Peay State
University New Media Program, a 2008 Tennessee Arts Commission
Individual Artist Fellowship, and a 2008 Public Art Grant from the
Urban Art Commission, Memphis. Lewis teaches Photography and Media
Arts at the University of Tennessee in Chattanooga.
Adam Trowbridge uses a variety of approaches and media, including
performance, video and computer-driven installations, to explore the
connections, and the gaps, between what we experience and what we
understand. Trowbridge received his MFA in Electronic Visualization /
Responsive Art from the University of Illinois at Chicago, and his
work has been featured nationally and internationally, including at
the Anthology Film Archives in New York, and at the Square Eyes
Festival in the Netherlands.
Jessica Westbrook works with photography, video, language, and
information design. In her work she explores subjective and often
contradictory responses to anything from cultural artifacts to extreme
situations. Westbrook received her MFA from the Tyler School of Art.
In 2005 she established the artist’s collective SEED in Chattanooga,
and has exhibited nationally and internationally. She has recently
been featured in Static, the Journal of the London Consortium, and in
Chicago’s artstorage.org. She teaches Photography and Graphic Design
at the University of Tennessee in Chattanooga.
Sewanee’s University Art Gallery is located on Georgia Avenue on the
campus of the University of the South in Sewanee, Tennessee. The
gallery is free, accessible, and open to the public. Hours are 10 – 5
Tuesday through Friday and 12 – 4 on Saturday and Sunday. Please call
(931) 598-1223 for more information, or visit our website at
http://www.sewanee.edu/gallery
.
CALL FOR COLLABORATORS
*VISUALIZAR'09: PUBLIC DATA, DATA IN PUBLIC
**International Project Development Workshop and International Seminar*
*November 12 to 27, 2009 at **Medialab-Prado (Madrid, Spain)*
*
**Deadline for registrations: November 11, 2009
*
http://medialab-prado.es/visualizar
This new edition will focus on the implications of using data structure
visualization to aid in public processes of decision-making. The goal is
to offer new ways to make public data available to everyone, in formats
that make it possible to reuse them and foster citizen innovation
processes. Topics such as water wasting, patent registrations, Internet
piracy, H1N1evolution or the use of social networks in politics will be
addressed.
Collaborators can join any of the developing teams that will carry out
the selected proposals, depending on their particular interests and
skills, thus contributing with their knowledge and skills and at the
same time learning from the other group members and from the leading
tutors: Ben Cerveny (Stamen), Aaron Koblin, and Manuel Lima, with the
support of Bestiario collective.
Collaborators' profile: The call is aimed at artists, engineers,
programmers, software developers, designers, film & video makers,
architects, hackers, psychologists, sociologists, journalists,
ecologists, physicists, chemists, biologists or any other person
interested in participating in the development of selected proposals.
Medialab-Prado will cover for the stay of a limited number of participants.
No entry fees.
Event directed by José Luis de Vicente.
*More information and online submission form: *
http://medialab-prado.es/article/visualizar09_call_for_collaborators
visualizar (at) medialab-prado.es
Venue: *Medialab-Prado*
Plaza de las Letras
Alameda, 15 28014 Madrid (Spain)
T. +34 914 202 754
--
Nerea García Garmendia
Comunicación / Press
Medialab-Prado
Área de Las Artes, Ayuntamiento de Madrid
Plaza de las Letras
Alameda, 15 28014 Madrid
Tfno. +34 914 202 754
difusion(a)medialab-prado.es
www.medialab-prado.es