======================
LAST CALL FOR SUBMISSION
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((( MUME 2016 )))
4th International Workshop on Musical Metacreation
http://musicalmetacreation.org
June 27, 2016
MUME 2016 is to be held in Paris at Université Pierre et Marie Curie
(UPMC), in conjunction with the Seventh International Conference on
Computational Creativity, ICCC 2016.
=== Important Dates ===
Workshop submission deadline: May 1, 2016
Notification date: June 1, 2016
Camera-ready version: June 10, 2016
Workshop date: June 27, 2016
======================
MUME aims to bring together artists, practitioners, and researchers
interested in developing systems that autonomously (or interactively)
recognize, learn, represent, compose, generate, complete, accompany, or
interpret music. As such, we welcome contributions to the theory or
practice of generative music systems and their applications in new media,
digital art, and entertainment at large.
Topics
======
We encourage paper and demo submissions on MUME-related topics, including
the following:
-- Models, Representation and Algorithms for MUME
-- Systems and Applications of MUME
-- Evaluation of MUME
Submission Format and Requirements
=================================
Please make submissions via the EasyChair system at:
https://easychair.org/conferences/?conf=mume2016.
The workshop is a full day event that includes:
- Presentations of FULL TECHNICAL PAPERS (8 pages maximum)
- Presentations of POSITION PAPERS and WORK-IN-PROGRESS PAPERS (5 pages
maximum)
- Presentations of DEMONSTRATIONS (3 pages maximum) which present outputs
of systems (working live or offline).
All papers should be submitted as complete works. Demo systems should be
tested and working by the time of submission, rather than be speculative.
We encourage audio and video material to accompany and illustrate the
papers (especially for demos). We ask that authors arrange for their web
hosting of audio and video files, and give URL links to all such files
within the text of the submitted paper.
Submissions do not have to be anonymized, as we use single-blind reviewing.
Each submission will be reviewed by at least three program committee
members.
Workshop papers will be published as MUME 2016 Proceedings and will be
archived with an ISBN number. Submissions should be formatted using the
AAAI, 2-column format; see instructions and templates here:
http://www.aaai.org/Publications/Author/author.php
Submission should be uploaded using MUME 2016 EasyChair portal:
https://www.easychair.org/conferences/?conf=mume2016
For complete details on attendance, submissions and formatting, please
visit the workshop website: <http://www.musicalmetacreation.org>
http://musicalmetacreation.org
Questions & Requests
======================================
Please direct any inquiries/suggestions/special requests to the Workshop
Chair, Philippe Pasquier (pasquier(a)sfu.ca).
Workshop Organizers
===================
Pr. Philippe Pasquier (Workshop Chair)
School of Interactive Arts and Technology (SIAT)
Simon Fraser University, Canada
Pr. Arne Eigenfeldt
School for the Contemporary Arts
Simon Fraser University, Canada
Dr. Oliver Bown
Design Lab, Faculty of Architecture, Design and Planning
The University of Sydney, Australia
Kıvanç Tatar (MUME Administration and Publicity Assistant)
School of Interactive Arts and Technology,
Simon Fraser University, Vancouver, Canada.
----------------------
http://musicalmetacreation.org
======================
--
Kıvanç Tatar
----------------------------------
Researcher, Metacreation Lab
Interactive Arts and Technology
Simon Fraser University, Vancouver, Canada
GSM : 1 778 858 6073
Email: kivanctatar(a)gmail.com
Website: https://kivanctatar.wordpress.com/
Thanks for all your swift feedback... I've put out 0.47-0 test 2, which
fixes most of the problems I've heard about - I'm still trying to chase
down a couple of things. I'll plan to put out the "stable" release next
weekend if things go smoothly.
http://msp.ucsd.edu/software.htm
or $ git clone git://git.code.sf.net/p/pure-data/pure-data
cheers
Miller
I am teaching two sessions of an Introduction to Pd workshop in Cairo for
people with no prior experience at this event: http://www.cairotronica.com/
The workshops will be May 5 and May 6 from 5:00-8:00 PM.
I will also have a project in the exhibition that was created, in part,with
Pd and will give a lecture about it.
Best,
Greg
To Pd-announce:
Pd version 0.47-0 test 1 is available on http://msp.ucsd.edu/software.htm
or via git from sourceforge:
git clone git://git.code.sf.net/p/pure-data/pure-data
I'm still fixing bugs but the major changes are in place: a "clone" object
for making voice banks etc., and a "zoom" feature for people whose
high-resolution displays make Pd's windows microscopically small. (Also,
setting the Pd window font size now extends to menus and dialogs).
cheers
Miller
hello,
this is a bit OT since pd is not involve in the final project, but I use pd a lot to design all algorithm.
and i wanted to share with you my latest production.
so, here it is :
http://chnry.net/ocs/
A digital, semi-modular, analogue style, hardware synthesizer.
(go to the website if you want commercial arguments about this synth)
The band-limited oscillator algorithm came from the saw~ object in nusmuk audio.
(the other are mostly variation around saw~ + some i still have to clean and commit)
the filter is the one I send recently on the pd-list. It is also in nusmuk-audio.
the rest is easy to implement in pd.
So everything can be done in a patch, but having a hardware fader with 12 bit precision give better control than a mouse on a 7 bit precision slider.
This project was also a way to test platform for real time embedded system. As a pd user, it was natural to make a patch and use it on a raspberry pd. But this was not satisfying as an embedded platform in many aspect (limited cpu processing power, latency, boot time, ...).
Fixing all of this aspect would require a huge amount of work and competences. (going bare metal by example).
but i took an other direction : in order to increase performances, i downgrade the hardware!
I use an arduino due. It has a 32bit core at 82Mhz. It is 10 time slower than a raspberry pi, but not having any operating system solve lot's of problems.
About boot time : well, no need to optimise anything on an arduino to have boot time < 1ms.
about latency : the micro-controller allow interruptions. it's a kind of multi-threading : the main thread is stop at every sample receive from the audio ADC, start the interrupt thread, and go back to the background thread as soon as the interrupt thread is finish.
This allow per sample accuracy : there is no buffer in the arduino. The latency came only from the 3 or 4 samples buffer in the audio dac (used for oversampling).
about performance : this is the best surprise. The cortex M3 micro-controller did not compute float, but it is very powerful with int. I have to rewrite everything from scratch using only 32 bit int.
At first i try to stay as close a asm as possible in order to control every instruction cycle. I fail, but I realize that gcc is great at optimising stuff and give him more space. Of course, the only mathematical instruction to use is addition, subtraction, 32 bit multiplication, 32 bit division and eventually 32x32->64 bit multiplication. everything else is prohibited. (>> and << is encouraged since it can be done prior to a mathematical instruction on the same clock tick).
Having the hardware to deal with peripherals is also something that save CPU (no need for usb communication to get fader value, the 12bit adc is included in the arduino chip). And not having any buffer also same CPU.
so, an optimized code can run faster on an arduino due than a not opimized patch on a raspberry pi.
Anyhow, the work was a bit like trying to fit an elephant in a shoes box. But I spend less time to rewrite the patch than to optimized a raspberry pi.
So, the main idea is that if you want to be real time, stop trying to optimize your OS. remove your OS. it's not harder.
cheers
c
Hi all,
I'm pleased to announce the release of Camomile, a plugin that allows to
load Pure Data patches inside a DAW.
Feature:
Support for multiple plugin instances.
Automatic creation of GUIs (toggle, slider, radio, comment, numbox)
Automatic creation of parameters (name, label, range, minimum, maximum,
etc.)
Up to 16 audio channels
Up to 64 parameters
Support for MIDI input and output
Support for play head information
Support for BPM information
Available for Linux, Mac and Windows.
I'll be happy to receive your feedback.
Download and further information on the wiki:
https://github.com/pierreguillot/Camomile/wiki
Have a good week-end!
Hello everyone,
Version 1.4 of the Click Tracker is out, with the support of Carl Ludwig
Hübsch. The new features are:
- new website
- beat direction forward/backward
- big display for beats + bar number
You can download the new version at http://j.mp/clicktracker14.
For more informations, refer to the Click Tracker's website at
http://j.mp/click-tracker.
You can also visit the Click Tracker on facebook -
http://j.mp/clicktrackerfb - or on google plus -
http://j.mp/clicktrackergp.
With best regards,
João Pais
--
jmmmpais(a)gmail.com | skype: jmmmpjmmmp
https://www.facebook.com/jmmmpais
PD Berlin meetings are from now at c-base (Rungestrasse 20 Berlin)
every first and third thursday in the month beginning 20:00, the next
one is tomorrows Thursday, the 17. March.
Looking forward to it and thanks c-base for hosting us.
What we do:
The meetings don't replace workshops (which are offered extra ;) ),
scope of these meetings can be any (or none) of the following:
patch/project showcase
programming
work on general Pd documentation
help for beginners (installation, programming tips, ...)
or something else you want to do ...
Just come along, bring your laptop and sit down with
us. The bar is open during the meetings. Necessary prerequisites are
only a computer and good mood. If Pd isn't on it, we'll download and
install it.
http://puredata.info/community/groups/pd-berlin/pd-berlin-users-group/
We thank c-base for providing the space and network for the
meetings.
Hi guys,
I'm Zack and I would like to share the release of GemmaLib with you.
I've been working on GemmaLib for quite a while now and I'm happy to
finally share it with you.
GemmaLib is a set of Pd abstractions that allows you to easily create
high-quality musical apps that run on mobile devices through the Gemma app
(currently available on iOS). Feel free to check out this YouTube video to
learn more: https://www.youtube.com/watch?v=FvPFKOkDOfo
You can get GemmaLib via http://www.iceblinkdigital.com/developers/ or via
https://github.com/iceblinkdigital/GemmaLib-1.0.1
I'm looking forward to hearing your feedback!
Zack
*Call for Papers & Call for Demos*
Submission deadline for Papers & Demos extension: *1 March 2016 (5:00pm
GMT+2)*
http://moco16.movementcomputing.org/index.php/papers/authors
=======================================
*International Workshop on Movement and Computing (MOCO'16)*
July 5-6 2016, Thessaloniki, Greece
MINES ParisTech, France
Paris 8 University, France
University of Macedonia, Greece
Aristotle University of Thessaloniki, Greece
http://moco16.movementcomputing.org/
Following on from the two previous successes of the International Workshop
on Movement and Computing (MOCO’14) at IRCAM (Paris, France) in 2014, as
well as MOCO’15 at Simon Fraser University (Vancouver, Canada) in 2015, we
are pleased to announce MOCO'16, which will be hosted in Thessaloniki,
Greece. MOCO'16 will be organized by MINES ParisTech, (France) in
co-operation with the Paris 8 University (France), the University of
Macedonia, Thessaloniki (Greece) and Aristotle University of Thessaloniki
(Greece).
The vision of MOCO'16 is to bring together academics, researchers,
engineers, designers, technologists, technocrats, creative artists,
anthropologists, museologists, ergonomists and other practitioners
interested in the phenomenon of the symbiosis between the human and the
creative process, e.g. dancer-digital medias, musician-instrument,
craftsman-object etc. This symbiosis takes the form of an interactional and
gravitational relationship, where the human element is both a trigger and a
transmitter, connecting perception (mind/environment interaction and
cognition), knowledge (theoretical understanding of a process) and gesture
(semantic motor skills).
MOCO'16 invites researchers that have experiences of capturing the combined
key elements of perception, knowledge and gesture/movement. MOCO'16 will be
of interest to artists who work on the elucidation of the intersection
between art, meaning cognition and technology by unlocking the hidden
components in human creativity. The workshop also provides a forum for
industrial partners, for whom the movement and gestures of the
workers/operators consist of key elements in terms of ergonomics and
health, to see and present state-of-the-art technologies.
A key feature of the MOCO'16 Workshop will be to open some of its
demonstrations and artistic activities to the public-at-large in order to
provide this extended audience with the opportunity to be informed about
current scientific issues and topics by experts in an informal setting.
*Suggested Topics*
=======================================
* Movement in Digital and Performing Arts, which focus on the use and
interaction between arts and movement in the following domains: music,
dance, song, graffiti, painting etc..
* Technical and Craftsmanship Gestures, highlighting the importance of
gestures in the professional context, whether technical or cultural.
* Interaction, Communication and Design of User Experience, which put the
emphasis on gestures and movement as interfaces between humans and machines.
* Analysis and Modelling, centred on the use of mathematical, statistical
or methodological tools for a better understanding of gestures and movement.
These topics overlap and are in no way exhaustive, so we also welcome
contributions focusing on other areas, with titles which might include any
of the following keywords:
* Finger-based interaction
* Embodied and whole body interaction design
* Professional movement and gesture
* Movement analysis and analytics
* Movement expression in avatar, artificial agents, virtual humans or robots
* Sonification and visualization of movement and gesture
* Modeling movement, gesture and expressivity
* Sensori-motor learning with audio-visual feedback
* Motion-driven narrative
* Dance and technology
* Movement representation
* Embodiment and embodied cognition
* Mediated choreography
* Mechatronics and creative robotics
* Movement in affective computing
* Music and movement
* Somatic practice and design
* Dance and neuroscience
* Vocal tract movements in singing voice
* Design for movement in digital art
* Movement computation in ergonomics, sports, and health
*Participation in the workshop*
=======================================
The workshop is an opportunity to present a research or study or details of
collaborative work. Participants will have the opportunity to offer a
presentation of the results of their research on one of the themes of the
workshop and to interact with their scientific/ artistic peers, in a
friendly and constructive environment.
If you are interested in offering an oral presentation of your work, please
submit a paper and/or a demo and/or a poster.
*Submission*
=======================================
The submission categories are:
* Long paper with oral presentation (8 pages maximum)
* Research note with oral presentation (4 pages maximum)
* Extended abstracts with poster presentation (2 pages maximum)
* Demonstration (one of the above papers (2 pages minimum + Demo proposal
form).
All submissions should be in pdf format and should use the MOCO’16 template
– adapted from ACM SIGCHI template
http://moco16.movementcomputing.org/index.php/papers/authors
It is possible for participating authors to submit a demonstration proposal
in addition to their regular paper submission by completing the Demo
proposal form and sending it along with their submission. Together with the
demo proposal form, authors have to provide a link to a video about their
work. The demo proposal form is mandatory for all demo submissions and must
include details about technical set-up and space requirements.
Online submission: All submissions must be made through the Open Conference
System (OCS)
All submissions must be anonymous and will be peer-reviewed. The MOCO
proceedings will be indexed and published in the ACM digital library.
*Important Dates*
=======================================
Submission deadline for Papers & Demos extension : *1 March 2016 (5:00pm
GMT+2)*
Notification: 20th April 2016
Early bird registration: 30th May 2016
Early program: 10th June 2016
*Venue*
=======================================
University of Macedonia
156 Egnatia Street, GR-546 36 Thessaloniki, Greece
and
Aristotle University Research Dissemination Center
3rd September Avenue, GR-546 36 Thessaloniki, Greece
*MOCO Steering Committee*
=======================================
* Thecla Schiphorst, SIAT, SFU, Vancouver, Canada
* Philippe Pasquier, SIAT, SFU, Vancouver, Canada
* Sarah Fdili Alaoui, UPSud, INRIA, Ex-SITU, Orsay, France
* Frederic Bevilacqua, Ircam, Paris, France
* Jules Françoise, SIAT, SFU, Vancouver, Canada
Contact email: moco-share(a)sfu.ca
*MOCO'16 Organizing Committee*
=======================================
* Sotiris Manitsaris, General Conference Chair, MINES ParisTech, Paris,
France
* Leontios Hadjileontiadis, General Scientific Chair, Aristotle University
of Thessaloniki, Greece
* Jean-François Jégo, General Artistic Chair, Paris 8 University, France
* Vincent Meyrueis, General Demo Chair, Paris 8 University, France
* Athanasios Manitsaris, Local Committee Chair, University of Macedonia,
Thessaloniki, Greece
Contact email: moco16(a)uom.edu.gr
Cordialement | Regards | Με τιμή,
Dr. Sotiris *Manitsaris*
Senior Researcher | Research Project Leader
Centre for Robotics | MINES ParisTech | PSL Research University
A : 60, boulevard Saint Michel | 75272 Paris cedex 06 | France
T : +33 01 40 51 91 69 | M : sotiris.manitsaris(a)mines-paristech.fr
W : LinkedIn <https://fr.linkedin.com/in/sotirismanitsaris>
<http://moco16.multimedia.uom.gr>
—
Participate at MOCO’16 <http://moco16.movementcomputing.org/>
3rd International Workshop on Movement and Computing
5-6 July 2016 | Thessaloniki | Greece
The CfP
<http://moco16.movementcomputing.org/index.php/papers/call-for-papers> is
now open!