Hi all,
I've just finished to make a clean release of the saving system i mostly use. It's two abstractions (a "console" and an object you have to create for each variable (floats or symbols) to store), you can store 16 presets (with as many variable as you want) and save them into a file.
You will need pool, iemlib (dollarg) and zexy..
I tried to make a clear help file, i hope it will not be to hard to understand...
[TODO : * Allow multiple instance * Allow storage of lists * A lot of other things i think...]
Thx for comments...
Cheers Guillaume Rabusseau
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Sorry...
Here is the link: http://www.mrsokkido.be/~gr/g_save.html
Hi all,
I've just finished to make a clean release of the saving system i mostly use. It's two abstractions (a "console" and an object you have to create for each variable (floats or symbols) to store), you can store 16 presets (with as many variable as you want) and save them into a file.
You will need pool, iemlib (dollarg) and zexy..
I tried to make a clear help file, i hope it will not be to hard to understand...
[TODO : * Allow multiple instance * Allow storage of lists * A lot of other things i think...]
Thx for comments...
Cheers Guillaume Rabusseau
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Hallo, guillaume rabusseau hat gesagt: // guillaume rabusseau wrote:
I've just finished to make a clean release of the saving system i mostly use. It's two abstractions (a "console" and an object you have to create for each variable (floats or symbols) to store), you can store 16 presets (with as many variable as you want) and save them into a file.
You will need pool, iemlib (dollarg) and zexy..
I tried to make a clear help file, i hope it will not be to hard to understand...
[TODO : * Allow multiple instance * Allow storage of lists * A lot of other things i think...]
Nice work, but it seems to do not much more than the sssad-saving system in CVS. Additionally sssad already can store lists, allows multiple instances, is less intrusive regarding the send/receive namespace compared to g_save and doesn't require any externals.
Ciao