* Hi list! It is a placer to share here my last audio work and some code..
The patch is a ensemble using boids lib. I made a gui to control 2 groups of boids wich are conected to 2 sound generator..
The release inagurates HUM.REC http://goog_2030192185Hum.rechttp://www.humrec.org/label which will support experimental sounds made from the open source philosophy. (Free / Libre and Open Source Softwarehttp://fr.wikipedia.org/wiki/Free/Libre_Open_Source_Software) and in which “releases” also include the source code. Each release will be available for free download – high-quality FLAC and also in physical format, in this case in cassette 40 minutes.* *
Download FULL ZIP AUDIO (FLAC) + CODE + INFOhttp://www.archive.org/download/Noish_-_Black_Nature_hum.rec_2012/Noish_-_black_nature_hum.rec_2012.zip
feedback and comments are wellcom!! enjoy it
oscar
_ _ _ _ ____ _ _ _ _ _ | \ | | ___ (_)___| |__ | __ )| | __ _ ___| | __ | \ | | __ _| |_ _ _ _ __ ___ | | |/ _ | / __| '_ \ _____ | _ | |/ _` |/ __| |/ / | | |/ _` | __| | | | '__/ _ \ | |\ | (_) | __ \ | | | |_____| | |_) | | (_| | (__| < | |\ | (_| | |_| |_| | | | __/ |_| _|___/|_|___/_| |_| |____/|_|__,_|___|_|_\ |_| _|__,_|__|__,_|_| ___|
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Noish - Black Nature [hum.rec, 2012] Available in cassette [C20] http://humrec.org/
Release title : black nature by Oscar Martin [noish] http://noconventions.mobi/noish
Coded, edited and master @ txukrut studio BCN 2 nov 2011
Software : Pure Data, SuperCollider and Ardour under Ubuntu "lucid"
artwork: lcpino http://lcpino.com/
licensed under GPLv3
*Side A : track 001 boids_01 track 002 boids_02 extra 003 eetz_zzz
Side B : track 004 karplus track 005 noish vs antom mobin *
* Side A* : *track 001* come from a exploration of the sound posibilities of the "boids algorithm" I used the boids lib from Pure Data and some [phasor~] audio generators. (c) 1995-98 Eric L, Singer float/2d/3d adaptation by a. sier / jash
Based on Simon Fraser's implementation of Craig Reynolds' Boids algorith. Boids is free for non-commercial use. Boids is a bird flight and animal flock simulator. It is based on the same algorithm which was used in Jurassic Park for the herding dinosaurs.
For more information about the boids algorithm, see Craig Reynolds' Web site at http://reality.sgi.com/employess/craig/boids.html
*track 002* is a hybrid between boids sound material and sounds generated by "eetz" my previus work still under development. +info about "eetz" audio&code http://www.apo33.org/records/doku.php?id=virtual_records
* Side B : 004 Karplus* For this track i used code i found in a supercollider's tutorial random melodies with the Karplus-Strong clasic sound algoritm.. the code could be by Paul Berg, Nick Collins, Alo Allik, Jan Trutzschler, Zlatko Baracskai, Sergio Luque, Jorrit Tamminga, David Cottle, Julio d'Escriván.. not too much especifications in the tutorial,,
*005 noish vs anton mobin* (extract) live @ A Maïzing Session #24 (KKWNE radio) very specials thanks to Zorei anton mobin: impro with tape, scratch cassette, delay noish: impro with a Pd patch anton mobin web: http://antonmobin.blogspot.com