after long years of waiting (foir you) and hard labour (for me), Gem 0.93 has been released today.
large parts of the underlying engine have been re-written to give you a better experience!
binaries are available for w32 (installer & zip), for the brave and adventurous there is the source code. binaries for OSX and not available yet, but we hope to get them online soonish.
grab it while it's hot: http://gem.iem.at/releases/0.93.0
alternatively you can get the files from https://sourceforge.net/projects/pd-gem
highlights ==========
Objects ------- frei0r video plugins support
- [mesh], [surface3d],... - [separator] now takes arguments to define which stacks to push/pop
documentation ------------- - numerous bigfixes and improvements
extra ----- - [pix_fiducialtrack] is no more part of Gem (but comes bundled with Gem) - [pix_artoolkit] fiducial tracking using ARToolKit - [pix_drum], [pix_mano]: Jaime Olivier's analysis objects!
plugins ------- image acquisition is now factored out into "plugins" this means that you can e.g. easily add new image acquisition methods to the existing [pix_video], [pix_film] and [pix_image] objects
- still image loading/saving now uses plugins on all platforms on w32 you can now use ImageMagick and/or QuickTime for loading/saving images, which greatly increases the number of supported formats. you now get programmatic feedback on image loading success...
- video acquisition now uses plugins on all platforms uniform way to get or set properties/attributes/controls, like hue, saturation, shutter-speed, pan,... working DV support (on linux) V4L also works with newer kernels (that dropped v4l) support for IIDC support for industrial grade GigE cameras using 3rd party libraries such as PYLON, Halcon or AVT's PvAPI experimental UNICAP support
- film acquisition now uses plugins on all platforms (you could use gmerlin on w32 or osx...)
- recording (film output) now uses plugins on all platforms support for V4L2 (and V4L) loopback devices, in order to generate a fake live video from your Gem window - use itfor recording, streaming,...
settings -------- global & local settings files to modify the overall behaviour of Gem you don't like Gem's default framerate, windowsize, font, texture mode,...? change it once and for all
internals --------- - API: this is the first Gem with a "public" API: a selection of headers that you can use to write your own Gem-plugins build-system
- build system: completely switched to a proper autotools
- openGL: updated bundled GLEW
- source organization: re-organized the entire source tree for hopefully better maintainability
lowlights ========= i need an OSX developer willing to spend some time in getting image acquisition and windowing to work on OSX>=10.6 (x86_64)
mfga,dsra IOhannes
Sounds great, gonna grab it now! thanks for your work!
M
p.s. brilliant to see Jaime's object embed in Gem :)
2011/8/26 IOhannes zmölnig zmoelnig@iem.at
after long years of waiting (foir you) and hard labour (for me), Gem 0.93 has been released today.
large parts of the underlying engine have been re-written to give you a better experience!
binaries are available for w32 (installer & zip), for the brave and adventurous there is the source code. binaries for OSX and not available yet, but we hope to get them online soonish.
grab it while it's hot: http://gem.iem.at/releases/0.93.0
alternatively you can get the files from https://sourceforge.net/projects/pd-gem
highlights
Objects
frei0r video plugins support
- [mesh], [surface3d],...
- [separator] now takes arguments to define which stacks to push/pop
documentation
- numerous bigfixes and improvements
extra
- [pix_fiducialtrack] is no more part of Gem (but comes bundled with Gem)
- [pix_artoolkit] fiducial tracking using ARToolKit
- [pix_drum], [pix_mano]: Jaime Olivier's analysis objects!
plugins
image acquisition is now factored out into "plugins" this means that you can e.g. easily add new image acquisition methods to the existing [pix_video], [pix_film] and [pix_image] objects
- still image loading/saving now uses plugins on all platforms
on w32 you can now use ImageMagick and/or QuickTime for loading/saving images, which greatly increases the number of supported formats. you now get programmatic feedback on image loading success...
- video acquisition now uses plugins on all platforms
uniform way to get or set properties/attributes/controls, like hue, saturation, shutter-speed, pan,... working DV support (on linux) V4L also works with newer kernels (that dropped v4l) support for IIDC support for industrial grade GigE cameras using 3rd party libraries such as PYLON, Halcon or AVT's PvAPI experimental UNICAP support
- film acquisition now uses plugins on all platforms (you could use
gmerlin on w32 or osx...)
- recording (film output) now uses plugins on all platforms
support for V4L2 (and V4L) loopback devices, in order to generate a fake live video from your Gem window - use itfor recording, streaming,...
settings
global & local settings files to modify the overall behaviour of Gem you don't like Gem's default framerate, windowsize, font, texture mode,...? change it once and for all
internals
- API: this is the first Gem with a "public" API: a selection of headers
that you can use to write your own Gem-plugins build-system
build system: completely switched to a proper autotools
openGL: updated bundled GLEW
source organization: re-organized the entire source tree for hopefully
better maintainability
lowlights
i need an OSX developer willing to spend some time in getting image acquisition and windowing to work on OSX>=10.6 (x86_64)
mfga,dsra IOhannes
Pd-announce mailing list Pd-announce@iem.at http://lists.puredata.info/listinfo/pd-announce
2011/8/26 IOhannes zmölnig zmoelnig@iem.at
after long years of waiting (foir you) and hard labour (for me), Gem 0.93 has been released today.
Today is a good day indeed! thanks so much
husk
hi iohannes,
thx for all the work!
cheers
erich
On Fri, 2011-08-26 at 18:20 +0200, IOhannes zmölnig wrote:
after long years of waiting (foir you) and hard labour (for me), Gem 0.93 has been released today.
large parts of the underlying engine have been re-written to give you a better experience!
binaries are available for w32 (installer & zip), for the brave and adventurous there is the source code. binaries for OSX and not available yet, but we hope to get them online soonish.
grab it while it's hot: http://gem.iem.at/releases/0.93.0
alternatively you can get the files from https://sourceforge.net/projects/pd-gem
highlights
Objects
frei0r video plugins support
- [mesh], [surface3d],...
- [separator] now takes arguments to define which stacks to push/pop
documentation
- numerous bigfixes and improvements
extra
- [pix_fiducialtrack] is no more part of Gem (but comes bundled with Gem)
- [pix_artoolkit] fiducial tracking using ARToolKit
- [pix_drum], [pix_mano]: Jaime Olivier's analysis objects!
plugins
image acquisition is now factored out into "plugins" this means that you can e.g. easily add new image acquisition methods to the existing [pix_video], [pix_film] and [pix_image] objects
- still image loading/saving now uses plugins on all platforms
on w32 you can now use ImageMagick and/or QuickTime for loading/saving images, which greatly increases the number of supported formats. you now get programmatic feedback on image loading success...
- video acquisition now uses plugins on all platforms
uniform way to get or set properties/attributes/controls, like hue, saturation, shutter-speed, pan,... working DV support (on linux) V4L also works with newer kernels (that dropped v4l) support for IIDC support for industrial grade GigE cameras using 3rd party libraries such as PYLON, Halcon or AVT's PvAPI experimental UNICAP support
- film acquisition now uses plugins on all platforms (you could use
gmerlin on w32 or osx...)
- recording (film output) now uses plugins on all platforms
support for V4L2 (and V4L) loopback devices, in order to generate a fake live video from your Gem window - use itfor recording, streaming,...
settings
global & local settings files to modify the overall behaviour of Gem you don't like Gem's default framerate, windowsize, font, texture mode,...? change it once and for all
internals
- API: this is the first Gem with a "public" API: a selection of headers
that you can use to write your own Gem-plugins build-system
build system: completely switched to a proper autotools
openGL: updated bundled GLEW
source organization: re-organized the entire source tree for hopefully
better maintainability
lowlights
i need an OSX developer willing to spend some time in getting image acquisition and windowing to work on OSX>=10.6 (x86_64)
mfga,dsra IOhannes
Pd-announce mailing list Pd-announce@iem.at http://lists.puredata.info/listinfo/pd-announce _______________________________________________ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
thank you so much....
but :-((...attached patch _maincamera3 worked with ver: 0.91-cvs on win7/64 quiet as well as with xp, the new one is crashing pd. may you can find out whats going on....
with kind regards der.brandt
Zitat von "IOhannes zmölnig" zmoelnig@iem.at:
after long years of waiting (foir you) and hard labour (for me), Gem 0.93 has been released today.
large parts of the underlying engine have been re-written to give you a better experience!
binaries are available for w32 (installer & zip), for the brave and adventurous there is the source code. binaries for OSX and not available yet, but we hope to get them online soonish.
grab it while it's hot: http://gem.iem.at/releases/0.93.0
alternatively you can get the files from https://sourceforge.net/projects/pd-gem
highlights
Objects
frei0r video plugins support
- [mesh], [surface3d],...
- [separator] now takes arguments to define which stacks to push/pop
documentation
- numerous bigfixes and improvements
extra
- [pix_fiducialtrack] is no more part of Gem (but comes bundled with Gem)
- [pix_artoolkit] fiducial tracking using ARToolKit
- [pix_drum], [pix_mano]: Jaime Olivier's analysis objects!
plugins
image acquisition is now factored out into "plugins" this means that you can e.g. easily add new image acquisition methods to the existing [pix_video], [pix_film] and [pix_image] objects
- still image loading/saving now uses plugins on all platforms
on w32 you can now use ImageMagick and/or QuickTime for loading/saving images, which greatly increases the number of supported formats. you now get programmatic feedback on image loading success...
- video acquisition now uses plugins on all platforms
uniform way to get or set properties/attributes/controls, like hue, saturation, shutter-speed, pan,... working DV support (on linux) V4L also works with newer kernels (that dropped v4l) support for IIDC support for industrial grade GigE cameras using 3rd party libraries such as PYLON, Halcon or AVT's PvAPI experimental UNICAP support
- film acquisition now uses plugins on all platforms (you could use
gmerlin on w32 or osx...)
- recording (film output) now uses plugins on all platforms
support for V4L2 (and V4L) loopback devices, in order to generate a fake live video from your Gem window - use itfor recording, streaming,...
settings
global & local settings files to modify the overall behaviour of Gem you don't like Gem's default framerate, windowsize, font, texture mode,...? change it once and for all
internals
- API: this is the first Gem with a "public" API: a selection of headers
that you can use to write your own Gem-plugins build-system
build system: completely switched to a proper autotools
openGL: updated bundled GLEW
source organization: re-organized the entire source tree for hopefully
better maintainability
lowlights
i need an OSX developer willing to spend some time in getting image acquisition and windowing to work on OSX>=10.6 (x86_64)
mfga,dsra IOhannes