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Summer is hot and GOTO10 strikes back.
Superpureforgirlsandboys!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! http://goto10.org/-/superpureforgirlsandboys.html
Back from the artic tundra where they were sent on mission for a few years, some of the goto10 members finally found a way to the reconciliation between two of the oldest secret held in whatsoever new media technics. During 4 days, students will be led into 2 approaches in real-time audio and video processing: patching or coding... They will get kickstart from those two approaches and will learn how make those two worlds communicate for world peace and justice. The last day, all the participants will have time to focus and work together on their own ideas in a complete network orgy. (mmm... let's exchange some data all together ...).
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BANG!
PD (aka Pure Data) is a real-time graphical programming environment for audio, video, and graphical processing. It is the third major branch of the family of patcher programming languages known as Max (Max/FTS, ISPW Max, Max/MSP, jMax, etc.) originally developed by Miller Puckette and company at IRCAM. The core of Pd is written and maintained by Miller Puckette and includes the work of many developers, making the whole package very much a community effort.
It's hard to describe the possibilities of such an environment as its field of creation is almost infinite. From audio processing, to video, 2D/3D, interactivity, on-line experimentation, streaming and sensors, Pure-Data can handle all of these and provide a rock stable system which is perfect for performances and installations of any kind.
TOPICS
* white is white: my first patch * basic operations on numbers and messages * simple audio signal processing * building a synth, a matter of triggers * sub-patch vs. abstraction * pure dollars: variables in pd * and more !
PACKET CAKE
PDP is short for Pure Data Packet. It is a collection of objects for Pure Data, to be used for processing large chunks of data. It runs on Linux, and most of the objects work on Mac OSX.
The subject of this session is mainly processing (live) video, and explains the basic idea behind PDP: how can you make interesting things with very simple building blocks: playing with light in much of the same way as you can do with sound.
It all starts with input/output. PDP can be fed live video input and video clips (with/without sound). Once the data is represented as a packet inside PD, it is possible to start manipulating them. The most basic effect is to mix 2 packet streams to one: simple crossfading.
Much more things are possible once you start combining several of the basic blocks to build custom video effects. PDP explicitly avoids giving you a 'finished' product. This session will try to give you a deeper understanding about video and filters, and how to apply this to build video effects using PDP.
TOPICS
* a day in an image packet life * basic i/o: mov, v4l, xv * image format: what are you processing? * colour/intensity processing: saturation, contrast, brightness * spatial filters: convolution, blur, phaseshift * time based filters: delay, motion blur, phaseshift * nonlinear filters and flashy feedback and more !
WE LOVE SUPERCOLLIDER - FOR GIRLS AND BOYS
SuperCollider is a programming environment for real-time audio generation. It is one of the finest and most versatile softwares for musical applications of all kinds, such as algorithmic composition, interactive performance and sound installations.
In this workshop, primary focus is learning to effectively apply SuperCollider for our own sound synthesis & performance needs.
TOPICS
* overview: ugens, the synthesis building blocks * synthdefs * using routines and patterns for sequencing * debugging: why it won't work like that, understanding errors. * tips and tricks and more !
PING ME
More important than getting specialised into one particular software or technic, is to think "modular" and how to exchange your knowledge with others. Collaboration and network are the keys.
During the "ping me" sessions, the students will see how they can combine the simple applications they built during the previous days, into something much bigger they would never have been to achieve by getting stuck into the limitations of one particular sofware or technology.
TOPICS
* introduction to OSC, netsend/receive * communication between pure data and supercollider * and more !
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TUESDAY 11h-18h | "we love supercollider - for girls and boys" PART1 | jan-kees van kampen
WEDNESDAY 11h-18h | "bang!" | "Packet Cake" PART1 | aymeric mansoux
THURSDAY 11h-18h | "we love supercollider - for girls and boys" PART2 | "Packet Cake" PART2 | hannes hölzl + jan-kees van kampen | tom schouten + aymeric mansoux
FRIDAY 11h-18h | "ping me" + NETWORK ORGY !!! | hannes hölzl + jan-kees van kampen | tom schouten + aymeric mansoux
SATURDAY 17h-18h | "so what..." | a public presentation of the taught tools
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:DATE: 26th->30th of july 2005 :HOST: http://www.waag.org + http://www.montevideo.nl :LANGUAGE: english :FEE: 75 euros :LOCATION: Montevideo/Time Based Arts Keizersgracht 264 1016 EV Amsterdam :FOOD&DRINKS: free coffe and tea :HOUSING: not included :HARDWARE: Bring Your Own Laptop + provided linux workstations :BOOKING: send resume to Cindy -at- montevideo -dot- nl
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:* <- one klein goto10 bisou