[sorry for x-posting, please distribute]
Post Digital Art -- Third International Computer Art Congress (CAC.3)
http://postdigital.eu
Conference/Workshops/Exhibitions/Performances
November 26-28, 2012 @ Le Centquatre, Paris, France
CAC.3 invites artists, intellectuals, engineers and scientists to share
their imaginations, creations, inventions and visions on post digital art.
Call for papers, art, installations and workshops
We encourage researchers, artists, engineers and thought leaders to
present a paper on subjects including - but not limited to: Algorithmic
Art, ASCII Art, Bio Art, Computer Graphics, Connected Creation, Computer
Music, Demo-Scene, Digital Illustration and Paintings, Education,
Fractal and Generative Art or Music, Interactive and Media Art, Motion
Graphics, Sound Visualization, Software Art, Internet Art, Tradigital
Art, Video Games,..
We invite artists of all professions to present art-pieces, performances
and installations during the congress.
Details to answer the CFP can be found at
http://postdigital.eu/participation
Deadline for submissions: June 4th, 2012
best wishes,
robin
Hi folks, about my Computer Music examples with Pd.
It is still the same stuff, but I had to alter the link to it.
This is the new link: http://sites.google.com/site/porres/ComputerMusic.zip
Forget about the other link, it is cursed by nasty demons.
cheers
Em 19 de janeiro de 2012 18:30, Björn Eriksson <miulew(a)gmail.com> escreveu:
> Thanks Alexandre for posting this!
> Just spent a 20 minute or so yet scanning around... but looks very
> promising! I like the phase vocoder finishing examples.... just as one
> example! Not much yet of specific feedback, maybe comes when I looked
> through more.
>
> All the best,
> Björn
>
> On Wed, Jan 18, 2012 at 2:25 AM, Alexandre Torres Porres <porres(a)gmail.com
> > wrote:
>
>> Hey folks, I've taught a few workshops, like Spectral Analysis and
>> Manipulation with Pd in the previous two Conventions.
>>
>> Maybe some of you were there...
>>
>> I've been promising I'd upload a revised version anytime, here it is, my
>> first unofficial pre-release in english:
>> http://sites.google.com/site/porres/ComputerMusicPd.zip
>>
>> I also have a Pd tutorial I did in portuguese that I've translated to
>> english and told this list about it before, there's an update to that:
>> http://sites.google.com/site/porres/Tut-Eng.zip but this is secondary.
>>
>> Well, about these examples, they were design to be highly accessible to
>> novice computer musicians and enthusiasts with no background in computer
>> science and/or engineering. But I do manage to convey rather advanced
>> information and such about a few cool things. I particularly like the
>> section about convolutions/vocoder and phase vocoder.
>>
>> I'd be happy to hear some feedback from you
>>
>> thanks
>> Alex
>>
>>
>>
>> _______________________________________________
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>> UNSUBSCRIBE and account-management ->
>> http://lists.puredata.info/listinfo/pd-list
>>
>>
>
There are two new, easy ways to write objects for Pd: tclpd by Federico Ferri and pdlua by Claude Heiland-Allen, Frank Barknecht and Martin Peach. Both are now included in Pd-extended 0.43 and are automatically loaded at startup. That means you can write a script in Lua or Tcl and have that script be a true object in Pd. Both pdlua and tclpd provide the large majority of the Pd externals API, and you can even write GUI objects using tclpd.
Tcl and Lua both excel at handling strings, one thing that Pd is not the best at, so if you have a project that needs to parse or manage a lot of strings, then you have a new approach.
There are some other ways of using other languages to write objects for Pd: pyext for Python and pdj for Java. These two are different in a key way than pdlua and tclpd. pyext and pdj allow you to load scripts into an object called [pyext] or [pdj]. tclpd and pdlua let you create full Pd objects that are completely transparent to the user. You create an object written in tclpd or pdlua just like any other Pd object, and those objects can have their own help patch too.
Both pdlua and tclpd come with a lot of examples, go to the Help Browser and find them in the list of libraries there. I also started writing the 'tclfile' library to bring the Tcl file API to Pd:
http://puredata.info/downloads/tclfile
.hc
Hi,
I'm happy to announce the release of my book on mobile audio
development with libpd:
http://shop.oreilly.com/product/0636920022503.do
The ebook version is available now; printed copies will be available
from amazon.com next week.
Cheers,
Peter
Dear list,
The world first Japanese Pure Data book for sound programming will be
published from BNN(Bug News Network) Inc. on 23rd Feb. 2012 in Japan.
The title is "Pd Recipe Book -Sound Programming with Pure Data". This
book is written for the programming newbies with the step by step type
tutorials.
If you know anybody who can read Japanese and hope to jump into the Pd
world, please recommend this book.
Web site (Japanese)
"Pd Recipe Book -Sound Programming with Pure Data"
http://www.bnn.co.jp/books/title_index/web/pd_recipe_book_pure_data.html#mo…
I hope this become the starting point to spread Pd in Japan.
best wishes,
Sei Matsumura
--
__/__/__/__/__/__/__/__/__/__/__/__/__/__/__/__/__/
Seiichiro Matsumura, Ph.D.
Tokyo University of Technology
School of Design
Associate Professor
http://low-tech-ism.com/
__/__/__/__/__/__/__/__/__/__/__/__/__/__/__/__/__/
Hi all -
Pd 0.43-2 test 1 is out on the usual places:
http://crca.ucsd.edu/~msp/software.htm
or via git from sourceforge:
git clone git://pure-data.git.sourceforge.net/gitroot/pure-data/pure-data
This version fixes the TCL errors starting up on Windows (the page-long pink
blot on the Pd window) and a couple of minor fixes.
Oddly, the default fint size seems to have changed on Windows from 0.43-1;
I don't understand why that happened and anyway
I still have to check what's most consistent with 0.42 (in hopes of maintaining
longer-term consistency of fonts).
Also, there's a remaining bug in setting initial window sizes (most visible
in the "test audio and MIDI" window) - sometimes scroll bars appear that
eat into window space unnecessarily. I'll try to find a fix for that next.
cheers
Miller
http://at.or.at/hans/blog/2012/02/17/new-editing-feature-of-pd-extended-0-4…
The Pd-extended 0.43 release has been brewing an extra long time, about 18 months now, mostly because there are lots of big improvements, and we wanted to make sure we got it right, so your patches all work, but the improvements all shine. Its now solidly beta, so we’re looking for testers. Download a nightly build to try here:
http://autobuild.puredata.info/auto-build/latest/
First off, the pd-gui side of Pd has been re-written from scratch. When you run Pd, you are actually running two programs: pd is the core engine and pd-gui is the GUI. Since basically all computers now come with multiple CPU cores, this means that pd-gui will usually run on a separate CPU core than pd, so they don’t step on each other’s toes. pd can entirely take over its own core. If you want to make your patch use more CPU cores, then check out the [pd~] object introduced in the last release (0.42.5).
pd still handles some of the GUI stuff, but we are working on splitting that out for the 0.44 release. That is a big chunk of work but it will also bring big gains. In particular, it means that it will be possible for people to write their own GUIs for Pd, covering not just the display of the patch, but also the editing, and everything else. You like OpenFrameworks, python, iOS, JUCE, Qt, etc.? Write your own pd-gui using the toolkit of your choice. That’s the idea at least. That will take a solid chunk of work, so we are looking for people to join that effort.
There are so many ideas for making a better editing experience in Pd, this release makes big strides to address the editing experience. There are new features like Magic Glass, Autotips, Autopatch and Perf Mode, all available on the Edit menu.
• Magic Glass let’s you magically see the messages as they pass through the cords. Just turn it on and hover above a cord, and you’ll see the messages as they go by. You can even look at signal/audio cords.
• Autotips gives you tips about what an object does, what its inlet expects, and what comes out of the outlets.
• Autopatch mode automatically connects objects as you create them.
• Perf Mode, is a mode for performance that makes it harder to accidentally close windows that are part of your performance.
The Pd Window is also majorly overhauled. First of all, its fast. Much much faster than the old one. You can now print thousands of messages per second to the Pd Window and still edit your patch. No more will an accidental dump of info cause the GUI to freeze up (well, ok, maybe if you send 10,000 messages/second but that is a way too many). There are also now 5 levels of printing messages to the Pd Window: fatal, error, normal, debug, all. If you are only interested in fatal errors, switch the Pd Window to 0 – fatal, and you’ll only see the worst problems. You want to see every single message to debug? Switch to 4 – all, and you’ll get the whole firehose.
There is also the new log library, which lets you easily send messages for those different levels. And all messages logged with the objects from the log library are clickable: when you Ctrl-Click or Cmd-click (Mac OS X) on the line in the Pd Window, it’ll pop up the patch where the message came from, and highlight the specific object that printed it. That even works for many messages from other objects as well.
The Pd Window also includes very basic level meters for monitoring the input and output levels. And for those who want to play with the GUI in realtime, you can type Tcl code in the Tcl entry field, and directly modify and probe the running GUI.
One thing that you can do now is customize the GUI using GUI plugins. You can change all sorts of colors, some fonts, and many behaviors. Want to create a new object when you triple-click? Try the tripleclick example plugin Want to make the patch cords disappear when you leave Edit Mode? Check out the “only show cords in edit mode” example. Those are the simple ones. There is also Tab Completion, a search engine for the docs, a category browser for the right-click menu, a buttonbar for creating objects, and more.
You can find many GUI plugins in the new section of the downloads page as well as documentation for making your own. What kind of GUI plugin will write?
Dear all,
I'm at the airport about to fly to Atlanta for the Guthman Competition.
It's pretty exciting, the finals will take place tomorrow and the day after
at Georgia Tech.
I'm performing with the Xth Sense [2], a free and open H/S biophysical
framework for musical performance, completely Linux/Pd-based, which I'm
developing since March 2011.
Somebody of you might remember it from the recent PdCon.
Our friend and peer Jaime Oliver was awarded the first prize at this same
competition with his wonderful Silent Drum [2].
Will report soon after the competition,
if anybody happen to be in Atlanta feel free to contact me,
would be good to hook up.
Best wishes,
[1] http://marcodonnarumma.com/works/xth-sense/
[2] http://www.jaimeoliver.pe/instrumentos/silent-drum
--
Marco Donnarumma
New Media + Sonic Arts Practitioner, Performer, Teacher, Director.
ACE, Sound Design MSc by Research (ongoing)
The University of Edinburgh, UK
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Portfolio: http://marcodonnarumma.com
Research: http://res.marcodonnarumma.com | http://www.thesaddj.com |
http://www.flxer.net
Director: http://www.liveperformersmeeting.net