Piksel09 nov. 19-22 2009
www.piksel.no/p09
==========================
* PIKSEL09 workshop series
* Free and Open Creative Technology workshops
In connection with the Piksel09 festival we are offering in total 12 electronic
and software workshops. All the workshops are free to attend,
but for the hardware workshops we need to charge material costs.
To sign up or get more information,
please contact us on piksel09 [AT] piksel.no
or register directly at:
http://piksel.no/ocs/index.php/piksel/piksel09/schedConf/registration
_______________________________________________________________
*ELECTRONIC WORKSHOPS:
*Tom Bugs (UK): W.O.M (Workshop Osc Machine)*
*Monday 16.11.09**, 12.00-18.00**
- Build your own 3 oscillator one-board synth, DIY kit based
- No previous experience needed
Material costs: NOK 290,-
MORE: http://piksel.no/ocs/index.php/piksel/piksel09/paper/view/230
*Diego de León (ES): LP Atari Punk Concole*
*Tuesdag 17.11.09**, 12.00-18.00**
- Learn about the Atari Punk Console circuit and build small noise synth
- No previous experience needed
Material costs: NOK 290,-
MORE: http://piksel.no/ocs/index.php/piksel/piksel09/paper/view/90
*Peter Edwards from Casperelectronics (US): DIY Drone Synthesizer
Wednesday 18.11.09***, 12.00-18.00**
- Learn how to build a drone synth using the Drone Lab Kit.
Material costs: NOK 850,-
MORE: http://piksel.no/ocs/index.php/piksel/piksel09/paper/view/231
*Hackteria: Bioelectronics for artists
**Thursday 19.11.09 - Saturday 21.11.09***, 12.00-18.00**
- A three day workshop giving the participants an introduction to microscopy
and tools for interfacing with micro organisms.
Material costs: NOK 210,-
MORE: http://piksel.no/ocs/index.php/piksel/piksel09/paper/view/94
*Andy Bolus: Building simple analogue light-controlled theremins
**Sunday 22.11.09***, 12.00-18.00**
- learn how to build a simple, analogue theremin, controlled by light sensors.
Material costs: NOK 210,-
MORE: http://piksel.no/ocs/index.php/piksel/piksel09/paper/view/180
*Arjan Scherpenisse: VGA Signals**
Sunday 22.11.09***, 12.00-18.00**
- Learn how to make a simple micro-controller to generate signals
for displaying pixel patterns on any VGA monitor or beamer.
Material costs: NOK 165,-
MORE: http://piksel.no/ocs/index.php/piksel/piksel09/paper/view/65
*Minia: Open Hardware Sensor Board*
*Monday 23.11.09 - Tuesday 24.11.09***, 12.00-18.00**
- Learn how to use MINIA - a USB, plug and play multi platform device
that translates external sensor data to the computer.
Material costs: NOK 165,-
MORE: http://piksel.no/ocs/index.php/piksel/piksel09/paper/view/229
*
SOFTWARE WORKSHOPS
Luca Carrubba (IT): Qeve - Free your visuals*
*Thursday 19.11.09***, 11.00-13.00**
- Learn how to use Qeve, a free software tool for video improvisation
and partake in a joint video streaming session.
MORE: http://piksel.no/ocs/index.php/piksel/piksel09/paper/view/210
*Glerm Soares (BR): Navalha
- handcrafted hardware/software audio performance interface
*Friday 20.11.09***, 11.00-13.00**
- Learn how to use Navalha - an software/hardware interface
for real-time slicing of audio files.
MORE: http://piksel.no/ocs/index.php/piksel/piksel09/paper/view/212
*Alexandre Quessy: ToonLoop Live Animation workshop
*Saturday 21.11.09***, 11.00-13.00**
- Learn how to use ToonLoop - a real time stop motion animation tool.
- Bring your own computer and midi controllers!
MORE: http://piksel.no/ocs/index.php/piksel/piksel09/paper/view/137
*Yves Degoyon (ES): Open Computer Vision
*Sunday 22.11.09***, 11.00-13.00**
- Get an introduction to Open Computer Vision (based on PureData),
current libraries and the openCV API.
MORE: http://piksel.no/ocs/index.php/piksel/piksel09/paper/view/69
*SPECIAL EVENT:
**Chaoslab: Random evolution & aperiodic bifurcation workshop
**Friday 20.11.09 - Saturday 21.11.09***, 12.00-18.00**
- Partake in an experiment based on chaotic systems and indeterminism
in a workshop environment of participant sensitive equipment.
MORE: http://piksel.no/ocs/index.php/piksel/piksel09/paper/view/158
_______________________________________________________________
Piksel09 is supported by The Norwegian Art Council, Bergen Municipality,
Hordaland County Council, Nordic Culture Fund, PNEK, BKK and OCA.
For more information: http://www.piksel.no/p09 -> http://www.piksel.no/
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--
9th & 10th November 2009
Theoretical and Aesthetic approaches to composition – a 2day Workshop
with Zbigniew Karkowski
Born in Krakow, Poland, in 1958, Zbigniew Karkowski is one of the most
significant artists working in the field of experimental and
contemporary music.
For the first time in Berlin, he will give a workshop for sound
artists, musicians or composers who are interested in his approach to
composition and live performance on both the technical and formal
level. This workshop gives the participants an opportunity to gain
insight into the working methods of on one of the most challenging
composers / performers of electronic music today.
Karkowski will teach the participants about his aesthetic and
conceptual approaches towards composition through an in depth analysis
of some of his own pieces as well as exploring the compositional
concepts that are inherent to the design of his Max and Super Collider
patches. Along these lines aesthetic approaches towards the use of
sound textures, timbres and the technical aspects of sound production
will also be covered. Finally he will share his experiences and
ideological beliefs about live performance and composition.
Karkowski studied composition at the State College of Music in
Gothenburg, Sweden, aesthetics of modern music at the University of
Gothenburg’s Department of Musicology, and computer music at the
Chalmers University of Technology. After the completion of his studies
in Sweden, he has studied sonology for a year at the Royal
Conservatory of Music in Den Haag, Netherlands.
During these years, he attended many summer composition master courses
(Centre Acanthes in France) where he studied with Pierre Boulez,
Iannis Xenakis, Olivier Messiaen, and Georges Aperghis.
He has produced numerous works in the fields of both acoustic and
electronic music and has written 3 pieces for large orchestra, an
opera and several chamber music works. Karkowski was also a founding
member of the electroacoustic music performance trio“Sensorband” (with
Atau Tanaka and Edwin van der Heide) and collaborated with artists
like Francisco Lopez, Blixa Bargeld, Merzbow, Pita, Hafler trio,…
Based in Tokyo, Karkowski has a large collection of releases and
regularly presents his work all over the world.
http://www.myspace.com/zbigniewkarkowski
location: NK
Elsenstr. 52 2HH 2Etage
Berlin 12059
Tel nr. +49 (0)17620626386
http://www.myspace.com/enka52
When: Nov 9 & 10 ,2009
hours 14:00-19:00
Fee: 100€
Number of participants is limited to 15.
Preregistration is highly recommended and can be done by sending an email
to enka_nk(a)gmx.de
Proceeding the workshop will be a live performance by Zbigniew Karkowski
Tuesday 10th November 10pm
@ RAUM 18
Ziegrastraße 11 12057 Berlin
http://raum18-berlin.com/
This concert will be free of charge for the workshop participants.
Join us at the RjDj Reactive Music Forum:
=========================================
http://more.rjdj.me/forum/
After more than a year, RjDj has developed into one of the most loved music
applications on iPod/iPhone. Literally thousands of music lovers spend hours
listening to reactive, algorithmic, generative new music generated in realtime
on their little mobile computers. Even musicians like Carl Craig dive into the
RjDj world by now.
The music of RjDj is composed with Pure Data as the RjDj composition software.
It's pretty cool to know that Pd patches are enjoyed by people around the world
in Europe, the States, Japan, wherever.
We @ Reality Jockey felt like it would be beneficial to create a place where
the experience and creation of reactive music could be discussed, both in
relation to RjDj and beyond - so we have created a reactive music forum for
just that.
So there it is: We're pleased to announce the opening of the "RjDj Reactive
Music Forum": http://more.rjdj.me/forum/
New Scenes available
====================
In not totally unrelated news we also have many new Scenes available on
rjdj.me, most of them free as in beer or even speech.
There is stuff from Japan:
http://more.rjdj.me/2009/11/03/new-scenes-from-japan/ where RjDj is becoming
big as Natto, or half a dozen new Scenes by Pd experts like Martin Brinkmann:
http://more.rjdj.me/2009/10/15/half-a-dozen-new-scenes/
All this is Pd vanilla btw. :)
And of course your music could be a part of the reactive music experience as
well. Just read http://more.rjdj.me/composer/ to see what changes you may have
to make to your existing Pd patch to tranform it into a scene for RjDj - and
then how to upload it to rjdj.me. Maybe your scene will be the next big thing?
Ciao
--
Frank Barknecht
http://gridflow.ca/download/gridflow-0.9.6.tar.gz
version 0.9.6 (2009.11.05):
* MAJOR revision of the manual (no more xml nor html: all helpfiles)
* documented several dozen undocumented classes
* revised all documentation content
* installation instructions are now in ./README instead of doc/install.html
* added [gf/canvas_filename] [gf/string_replace] [gf/canvas_count]
* added [gf/canvas_getpos] [gf/canvas_setpos] [gf/canvas_edit_mode]
* added [gf/canvas_setgop] [gf/canvas_xid] [gf/canvas_loadbang] etc
* added [doc_h] [doc_c] [doc_cc] [doc_i] [doc_ii] [doc_o] [doc_oo]
* added [doc_m] [doc_also] [doc_editmode] [doc_pos] [doc_add]
* added [doc_below] [doc_bottom] [doc_exist] [doc_layout] [doc_make]
* added examples/pinwheel.pd, examples/radial_blur.pd
* added examples/operator_spectrum.pd
* [#change]: now takes an argument just like [change]
* [#in x11]: fixed some bugs and set out_size to a sensible default.
* removed [#camera_control], [#camera_old], [#centroid_in_pd]
* removed [count], [condition]
* [#window]: added outlet
* [#swap]: added optional argument
* [var.#]: added optional argument
* [#spread]: added optional argument
* [#to_literal]: write numbertype
* [#fade_lin]: accept grid args
* [#posterize]: made the optional argument really optional...
* renamed source files
* rewrote GEM support without using GEM headers
* removed --gem-include
* removed bundled/Base (was a copy of GEM 0.91 include files)
* [#from_pix]: much faster
* [#to_pix]: support 3-channel rgb input
* [#out x11]: some video modes are now much faster than before
* [args]: don't [loadbang] it anymore: it's automatic now.
* [args]: removed attribute outlet: it's automatic now.
* removed [send39] : GridFlow requires PureData 0.40 these days.
* added GridFlow About in Help menu
* GridFlow menu items available in all windows instead of just the main
_ _ __ ___ _____ ________ _____________ _____________________ ...
| Mathieu Bouchard, Montréal, Québec. téléphone: +1.514.383.3801
I'll be teaching a workshop on interactive sound using Pd on the
iPhone (aka rjdj :) as part of the upcoming Mobile Art+Code workshop
at Carnegie Mellon in Pittsburgh, Pennsylvania. It is this Sunday,
Nov. 8th. There are two sessions, a morning and afternoon.
http://artandcode.ning.com/page/interactive-sound-on-thehttp://puredata.info/docs/workshops/MobileArtAndCodePdOnTheIPhone
.hc
----------------------------------------------------------------------------
Looking at things from a more basic level, you can come up with a more
direct solution... It may sound small in theory, but it in practice,
it can change entire economies. - Amy Smith
[Apologies for possible multiple copies]
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2nd Int. Symposium on Ambisonics and Spherical Acoustics
May 6-7, Paris, France, 2010
ambi10 - First Call for Participation
http://ambisonics10.ircam.fr
Dear Colleagues,
We would like to announce the 2nd International Symposium on
Ambisonics and Spherical Acoustics, which will be organized by IRCAM,
together with LIMSI-CNRS and France Telecom/Orange Labs. The Symposium
will be held to provide an intensive exchange between industrial and
academic researchers working in various research areas on spherical
acoustics.
The field of spatial sound reproduction is interdisciplinary by nature
and closely related to a number of computer science and engineering
areas such as acoustics, mathematics, signal processing, and
perception. The symposium focuses on discussing the various problems
and solutions concerning the capture, analysis, and re-synthesis of
sound fields applying spherical acoustics; for example higher-order
Ambisonics (HOA), and spherical microphone arrays.
The symposium is going to be divided into oral presentations (keynotes
and submissions), poster sessions, and two demonstration sessions
(artistic and technical). This symposium will benefit from a hemi-
spherical loudspeaker array that will be installed for the duration of
the symposium, which will be held in the Espace de projection, the
variable acoustics performance hall of Ircam.
Original contributions are encouraged in, but not limited to, the
following topics:
* General considerations on spherical acoustics theory
* Ambisonic for sound scene reproduction and virtual acoustic
environments
* Spherical microphone array systems and signal processing
* Capture and analysis of radiation patterns
* Spherical acoustic holography
* Synthesis of directional and focused sound sources
* Spherical loudspeaker array systems and signal processing
* Theoretical considerations on comparative subjective and objective
studies
* Standardization, exchange, implementation and hardware issues
Submission
==========
Submissions will be judged based on extended abstracts (1000 words).
Procedures to submit papers, posters, and demo sessions are detailed
at the symposium website http://ambisonics10.ircam.fr. Final papers
must be camera-ready conforming to the format specified on the
submission website.
Several excellent papers will be selected for collective submission to
Acta Acustica united with Acustica. These papers will be expanded
versions of the presented works, and will go through the standard peer
review process.
The official language of the symposium is English.
Important dates
===============
* Extended abstract (1000 words) submission due: January 8th, 2010
* Papers, Notification of acceptance due: February 19th, 2010
* Camera-ready copy (full paper): March 12, 2010
* Registration opens: March 22, 2010
* Late Registration: April 12, 2010
* Submission of Audio Material for Testing: April 19, 2010
* Symposium Dates: May 6-7, 2010
Symposium Chairs
================
General Co-Chairs
Markus Noisternig (IRCAM - UMR CNRS)
Brian FG Katz (LIMSI - CNRS)
Rozenn Nicol (France Telecom - Orange Labs)
Technical Program Co-Chairs
Nicolas Misdariis (IRCAM - UMR CNRS)
Olivier Warusfel (IRCAM)
Administration Chair
Sylvie Benoit (IRCAM)
*
Call for projects:
PlayLab: Laboratory of experimentation with video games**
*
Deadline: *November 25, 2009 *
Call for collaborators: *December 14, 2009 through January 20, 2010
*
Teachers: *Mar Canet, Antonin Fourneau*, and *Abelardo Gil-Fournier*.
Coordinated by *Flavio Escribano
*Venue: *Medialab-Prado* in Madrid (Spain)*
*
Call for the presentation of proposals to be carried out within the
collaborative production workshop that will take place in Medialab-Prado
(Madrid, Spain) on January (21 to 24) and February (4 to 7), 2010.
PlayLab aims to explore the context of games and video games as a space
for creativity, experimentation, learning and reflection. It also aims
to create an environment that leads to collaborative work in which
different disciplines come together.
PlayLab's activities are proposed as an open and participatory research
process from which one can approach video games, a phenomenon that is
becoming more extensive and influent in Contemporary Society, and
explore its critical potential, its learning possibilities and its
capacity to create social spaces that go beyond the purely commercial
and standardized. PlayLab is also interested in the history of games and
video games as it examines its possible genealogies and studies its
social, cognitive and psychological effects characteristic of video
games today.
Check the call guidelines and submit your project before *November 25,
2009. *No entry fees.*
*
More information and call guidelines:
http://medialab-prado.es/article/convocatoria_playlab_laboratorio_de_experi…
playlab (at) medialab-prado.es
With the collaboration of ArsGames and PlayStation®
*
Venue:*
Medialab-Prado
Plaza de las Letras
Calle Alameda, 15
28014 Madrid (Spain)
--
Nerea García Garmendia
Comunicación / Press
Medialab-Prado
Área de Las Artes, Ayuntamiento de Madrid
Plaza de las Letras
Alameda, 15 28014 Madrid
Tfno. +34 914 202 754
difusion(a)medialab-prado.es
www.medialab-prado.es
"Antes de imprimir este documento asegúrate de que es realmente necesario. ¡Gracias por tu colaboración!"