Sorry for crossposting, please drink soup
//
Puredyne 9.10 - Carrot and Coriander
------------------------------------
Puredyne is a GNU/Linux live distribution aimed at creative people,
looking for tools outside the standard. It provides the best
experimental creative applications alongside a solid set of graphic,
audio and video tools in a fast, minimal package. For everything from
sound art to innovative filmmaking.
Puredyne is optimised for use in realtime audio and video processing. It
distinguishes itself by offering a low latency kernel and the high
responsiveness needed by artists working in this field.
Puredyne is based on Ubuntu and Debian Live. All packages provided by
Puredyne can be used if you are running this flavour of GNU/Linux.
http://puredyne.goto10.org/about.html
//
64-bit support!
---------------
(.. and more architectures to come...)
Starting with this release, we are happy to provide support for a new
experimental branch of Puredyne for 64-bit CPUs. We need your feedback
to develop this further, so please get one of these amd64 Puredyne CD or
DVD, and tell us how it works for you!
http://puredyne.goto10.org/download.html
//
Yeah, fork me baby!!!
---------------------
Thanks to broth, the mother of all soups, it is now very easy to make
your own Puredyne based recipe. Get the pan, mix in your ingredients
and cook slowly. Using broth, two new Puredyne/broth based distros have
been released:
* Puredyne craftivism: a special liveUSB key specially made for the
craftivism exhibition. You can purchase (at cost) this collector item
at the Arnolfini Gallery in Bristol, UK. http://www.craftivism.net
* sidistro: a greek flavoured distribution focussed on privacy and
anonymity. http://sid.gr/doku.php/agenda/distro
Why not make one yourself? (and impress friends and family with
your very own livethingie)
https://launchpad.net/broth
//
Join the team!
--------------
(we have internets)
Do you like adventures? Giant robots, waterfalls and dinosaurs? Then
join the dev team! We are always looking for people to help us make
Puredyne a better distribution for musicians, artists and media
designers. We need help on all fronts! you can type a mail? you're
hired! :)
https://launchpad.net/puredynehttps://bugs.launchpad.net/puredynehttps://launchpad.net/~puredyne-teamhttps://launchpad.net/~puredyne-community
//
Free Libre Open Source Soup + Art
---------------------------------
(as seen in /usr/share/soup)
A nice soup, a classic combination made with both fresh and
ground coriander - but the fresh coriander added near the end of cooking
really adds the bright flavour of coriander to match with the carrot.
Ingredients
===========
* 1 tablespoon olive oil
* 1 large onion,diced
* 500g carrots, diced
* 1 teaspoon ground coriander
* 1.2 litres vegetable stock
* large bunch Fresh Coriander, roughly chopped
* Salt
* Black Pepper
Method
======
1. Heat the olive oil in a non-stick pan, to a medium heat.
2. Add the sliced carrots and diced onions. Cook for approximately 5
minutes until they start to soften.
3. Add the ground coriander and salt & pepper. Cook for a further 1
minute.
4. Add the vegetable stock bring the mixture to the boil. Simmer for
10-15 minutes until the carrots are very soft.
5. Blend until smooth.
6. Add the fresh coriander.
7. Serve.
source: http://en.wikibooks.org/wiki/Cookbook:Carrot_and_coriander_soup
BY-SA 3.0
//
Puredyne is brought to you by the Puredyne team, with help and support
from GOTO10 and Arts Council England. Special Thanks to the Debian Live
project.
:*
*Call for collaborators
Open Up Workshop: projects for the digital façade of Medialab-Prado**
*
Deadline: *February 8, 2010 **
*Dates of the workshop: *February 9 through 23, 2010
*Venue: *Medialab-Prado* in Madrid (Spain)
Join us for the Open Up international workshop! This event is focused on
the development of 8 selected projects for the digital façade in
Medialab-Prado cultural center's building. The goals of the workshop are
to explore the relationship between the urban screen and public space,
to experiment with the screen’s communicative, narrative and visual
capacities, and to investigate its potential to offer new forms of
participation.
According to its field of interest, each collaborator can be part of any
team, bringing his/her knowledge and ideas to the workgroup and, at the
same time, learning from the group and the teachers: *Jordi Claramonte*,
*Chandler McWilliams*,* Casey Reas*, and *Víctor Viña*.* *Directed and
coordinated by Nerea Calvillo.* *
*
*For residents out of Madrid, Medialab-Prado will cover for the stay of
a limited number of participants at a Youth Hostel during the workshop.*
*
No entry fees.
More information, call guidelines and submission form:
http://medialab-prado.es/article/open_up_convocatoria_para_colaboradores
Selected projects:
http://medialab-prado.es/article/open_up_proyectos_seleccionados
Email: medianeralab (at) medialab-prado.es
*Venue:*
Medialab-Prado
Plaza de las Letras
Calle Alameda, 15
28014 Madrid (Spain)
--
Nerea García Garmendia
Comunicación / Press
Medialab-Prado
Área de Las Artes, Ayuntamiento de Madrid
Plaza de las Letras
Alameda, 15 28014 Madrid
Tfno. +34 914 202 754
difusion(a)medialab-prado.es
www.medialab-prado.es
[Apologies if you receive multiple copies of this message.]
*** The paper / demo submission deadline has been extended to January
15th, 2010. ***
-----------------------------------------------------------
2nd Int. Symposium on Ambisonics and Spherical Acoustics
Dates: 2010 May 6-7, Paris, France
ambi10 - Call for Participation
http://ambisonics10.ircam.fr
Dear Colleagues,
We would like to announce the 2nd International Symposium on
Ambisonics and Spherical Acoustics, which will be organized by IRCAM,
together with LIMSI-CNRS and France Telecom/Orange Labs. The Symposium
will be held to provide an intensive exchange between industrial and
academic researchers working in various research areas on spherical
acoustics.
The field of spatial sound reproduction is interdisciplinary by nature
and closely related to a number of computer science and engineering
areas such as acoustics, mathematics, signal processing, and
perception. The symposium focuses on discussing the various problems
and solutions concerning the capture, analysis, and re-synthesis of
sound fields applying spherical acoustics; for example higher-order
Ambisonics (HOA), and spherical microphone arrays.
The symposium is going to be divided into oral presentations (keynotes
and submissions), poster sessions, and two demonstration sessions
(artistic and technical). This symposium will benefit from a hemi-
spherical loudspeaker array that will be installed for the duration of
the symposium, which will be held in the Espace de projection, the
variable acoustics performance hall of Ircam.
Original contributions are encouraged in, but not limited to, the
following topics:
* General considerations on spherical acoustics theory
* Ambisonic for sound scene reproduction and virtual acoustic
environments
* Spherical microphone array systems and signal processing
* Capture and analysis of radiation patterns
* Spherical acoustic holography
* Synthesis of directional and focused sound sources
* Spherical loudspeaker array systems and signal processing
* Theoretical considerations on comparative subjective and objective
studies
* Standardization, exchange, implementation and hardware issues
Submission
==========
Submissions will be judged based on extended abstracts (1000 words).
Procedures to submit papers, posters, and demo sessions are detailed
at the symposium website http://ambisonics10.ircam.fr. Final papers
must be camera-ready conforming to the format specified on the
submission website.
Several excellent papers will be selected for collective submission to
Acta Acustica united with Acustica. These papers will be expanded
versions of the presented works, and will go through the standard peer
review process.
The official language of the symposium is English.
Important dates
===============
*** Extended abstract (1000 words) submission due: January 15th, 2010
(extended deadline) ***
* Papers, Notification of acceptance due: February 19th, 2010
* Camera-ready copy (full paper): March 12, 2010
* Registration opens: March 22, 2010
* Late Registration: April 12, 2010
* Submission of Audio Material for Testing: April 19, 2010
* Symposium Dates: May 6-7, 2010
If you have any questions, please contact ambisonics10(a)ircam.fr
Symposium Chairs
================
General Co-Chairs
Markus Noisternig (IRCAM - UMR CNRS)
Brian FG Katz (LIMSI - CNRS)
Rozenn Nicol (France Telecom - Orange Labs)
Technical Program Co-Chairs
Nicolas Misdariis (IRCAM - UMR CNRS)
Olivier Warusfel (IRCAM)
Administration Chair
Sylvie Benoit (IRCAM)
[Apologies if you receive multiple copies of this message.]
-----------------------------------------------------------
2nd Int. Symposium on Ambisonics and Spherical Acoustics
Dates: 2010 May 6-7, Paris, France
ambi10 - Second Call for Participation
http://ambisonics10.ircam.fr
Dear Colleagues,
We would like to announce the 2nd International Symposium on
Ambisonics and Spherical Acoustics, which will be organized by IRCAM,
together with LIMSI-CNRS and France Telecom/Orange Labs. The Symposium
will be held to provide an intensive exchange between industrial and
academic researchers working in various research areas on spherical
acoustics.
The field of spatial sound reproduction is interdisciplinary by nature
and closely related to a number of computer science and engineering
areas such as acoustics, mathematics, signal processing, and
perception. The symposium focuses on discussing the various problems
and solutions concerning the capture, analysis, and re-synthesis of
sound fields applying spherical acoustics; for example higher-order
Ambisonics (HOA), and spherical microphone arrays.
The symposium is going to be divided into oral presentations (keynotes
and submissions), poster sessions, and two demonstration sessions
(artistic and technical). This symposium will benefit from a hemi-
spherical loudspeaker array that will be installed for the duration of
the symposium, which will be held in the Espace de projection, the
variable acoustics performance hall of Ircam.
Original contributions are encouraged in, but not limited to, the
following topics:
* General considerations on spherical acoustics theory
* Ambisonic for sound scene reproduction and virtual acoustic
environments
* Spherical microphone array systems and signal processing
* Capture and analysis of radiation patterns
* Spherical acoustic holography
* Synthesis of directional and focused sound sources
* Spherical loudspeaker array systems and signal processing
* Theoretical considerations on comparative subjective and objective
studies
* Standardization, exchange, implementation and hardware issues
Submission
==========
Submissions will be judged based on extended abstracts (1000 words).
Procedures to submit papers, posters, and demo sessions are detailed
at the symposium website http://ambisonics10.ircam.fr. Final papers
must be camera-ready conforming to the format specified on the
submission website.
Several excellent papers will be selected for collective submission to
Acta Acustica united with Acustica. These papers will be expanded
versions of the presented works, and will go through the standard peer
review process.
The official language of the symposium is English.
Important dates
===============
* Extended abstract (1000 words) submission due: January 8th, 2010
* Papers, Notification of acceptance due: February 19th, 2010
* Camera-ready copy (full paper): March 12, 2010
* Registration opens: March 22, 2010
* Late Registration: April 12, 2010
* Submission of Audio Material for Testing: April 19, 2010
* Symposium Dates: May 6-7, 2010
If you have any questions, please contact ambisonics10(a)ircam.fr
Symposium Chairs
================
General Co-Chairs
Markus Noisternig (IRCAM - UMR CNRS)
Brian FG Katz (LIMSI - CNRS)
Rozenn Nicol (France Telecom - Orange Labs)
Technical Program Co-Chairs
Nicolas Misdariis (IRCAM - UMR CNRS)
Olivier Warusfel (IRCAM)
Administration Chair
Sylvie Benoit (IRCAM)
<http://medialab-prado.es>*
MEDIALAB-PRADO*
Plaza de las Letras
C/ Alameda, 15 · 28014 Madrid
+34 913 692 303
www.medialab-prado.es*
*M - V: 10h - 20h
S: 11h - 20h
D: 11h - 15h
*Call for collaborators for the workshop
PlayLab: Laboratory of Experimentation with Video Games**
*
Deadline for registrations: *January 20, 2010**
*Venue: Medialab-Prado (Madrid, Spain)*
*
Call for collaborators for the development of selected projects fo the
*Playlab: laboratory of experimentation with videogames* workshop, that
takes place in *January 21 - 24 and February 4 - 7, 2010*.
Collaborators can join any of the developing teams that will carry out
the selected proposals, depending on their particular interests and
skills, thus contributing with their knowledge and skills and at the
same time learning from the other group members and from the leading
tutors: Mar Canet, Antonin Fourneau, and Abelardo Gil-Fournier. Directed
by Flavio Escribano.
*What is PlayLab?*
PlayLab aims to explore the context of games and video games as a space
for creativity, experimentation, learning and reflection. Selected
projects aim to experiment with tangible interfaces, real objects as
elements of a virtual game, board games with augmented reality,
interactive sound spaces, viral games, etc.
The workshop includes lectures by Mar Canet: "The video game is a
laboratory" (Thursday, January 21 at 7:30pm) and Abelardo Gil-Fournier:
"Events. The game condition on the news" (Thursday, February 4 at 7:30pm).
*More information and guidelines:*
http://www.medialab-prado.es/article/playlab_-_convocatoria_para_colaborado…
playlab (at) medialab-prado.es
In collaboration with Arsgames. With the support of PlayStation®
*
Venue:*
Medialab-Prado
Plaza de las Letras
Calle Alameda, 15
28014 Madrid
--
Nerea García Garmendia
Comunicación / Press
Medialab-Prado
Área de Las Artes, Ayuntamiento de Madrid
Plaza de las Letras
Alameda, 15 28014 Madrid
Tfno. +34 914 202 754
difusion(a)medialab-prado.es
www.medialab-prado.es
"Antes de imprimir este documento asegúrate de que es realmente necesario. ¡Gracias por tu colaboración!"
the second bugfix release for Gem 0.92 has been made available to the
public.
it fixes a number of showstoppers in 0.92.1, namely:
* crasher bugs
o fixed bug with threaded image loading
o fixed use of openGL-functions without a valid context
o fixed FreeFrame-loader with no canvas
* compilation issues
o fixed compilation of GemPBuffer on OSX 10.4
o fixed compilation with newer versions of libavifile
o fixed compilation with newer g++ (char*/const char* confusion)
binaries available for w32 (installer), OS-X (universal) and the brave
(source code)
grab it while it's hot: http://gem.iem.at/releases/0.92.2
alternatively you can get the files from
https://sourceforge.net/projects/pd-gem
fgmasdr
IOhannes
Hi all,
I've uploaded a new sampled sound granulation patch to my website at:
http://www.VideoGameAudio.com/
under the 'patches' section:
http://www.sfu.ca/~leonardp/VideoGameAudio/main.htm#patches
It
granulates a loaded sample and allows the grains to be distributed in
5.1 surround. It should be fairly easy for you to use the surround or
granulation code in your own work. Let me know if it is useful to you
and perhaps give credit when appropriate.
I
presented it as part
of a demonstration at the GameSoundCon in San Francisco in November
2009 and had several people ask for the code, so here it is. If you're
interested in further updates related to using Pure Data with video
game audio, you can have a look at : http://twitter.com/VideoGameAudio .
Cheers,
Leonard J. Paul / VideoGameAudio.com
There will definitely be some Pd projects here:
> NIME: New Interfaces for Musical Expression.
> NIME: creating new performance tools for digital music.
> http://itp.nyu.edu/nime/show/
>
>
> In the eighth annual NIME concert, performers will play a series of
> newly designed electronic instruments that aim to keep the "live" in
> the live performance of digital music.
>
> Electronic music is usually played with a keyboard and mouse. Laptop
> musicians often sit at a desk and give performances that are little
> more than watching someone make "office gestures." The idea behind
> NIME is to go beyond the mouse and keyboard and beyond even piano
> keys and drum pads. It seeks to present performance systems that
> make the most out of the new opportunities for musical expression
> that digital technology offers.
>
> This year's NIME concert will feature such innovations as a
> musically enhanced sewing machine, sonified floor tiles,
> performative knitting needles, turntablism for live
> instrumentalists, electronically controlled cartoon antics, novel
> realizations of the rock guitar, and a host of other exciting
> approaches to the creation of music.
>
> NIME is an end-of-semester performance by 16 graduate student
> artists from the Interactive Telecommunications Program (ITP) at NYU.
>
> Entry is $7 (Free for NYU ID holders)
> Doors open at 7, Show starts at 8
>
>
> NIME @ Southpaw
>
> http://itp.nyu.edu/nime/show/
> 125 Fifth Avenue
> Brooklyn, NY 11217
>
>
> Tuesday, December 15, 2009
> Performances 8PM-11PM
> Doors open at 7PM
>
>
> NIME at ITP
> http://itp.nyu.edu/nime
> Greg Shakar,
> Hans-Christoph Steiner, +1-718-360-4872, hansi(a)nyu.edu
>
> ITP
> http://itp.nyu.edu
> George Agudow +1-212-998-1891, george.agudow(a)nyu.edu
>
> Southpaw
> 125 Fifth Avenue (at Sterling Pl)
> Brooklyn, NY 11217
> 718.230.0236
> http://www.spsounds.com
RjDJ News item - Friday, November 27th,
The New York reactive music experience
We finally managed to jump over the big pond and will land in New York with the
premier of our new child the RJC-1000 [1] on the 11th of December and an RjDj
workshop on the 12th of December. Both events will be kindly hosted by our
friends at Eyebeam [2]. So all you RjDj lovers in New York, it would be great
meeting you at the first Reactive Music Experience in New York.
The RJC-1000 is our top secret project that we were working on for the last
couple of months and which we will release soon. We will present the software
on the 11th and also play it live on the event. This is good news for everyone
interested in creating his own RjDj scenes. In the workshop on the 12th of
december we will also give deeper insights into how to use PD to create RjDj
scenes.
Check out the New York experience page for more details about the event:
http://eyebeam.org/events/rjdj-new-software-release-party
Yours,
Michael Breidenbruecker
[1] http://more.rjdj.me/rjc1000/
[2] http://eyebeam.org/events/rjdj-new-software-release-party