Hi all, i just uploaded a new release of flext, a c++ layer for cross-platform development of PD and Max/MSP externals.
Several bugs have been fixed and some features been added.
- support for MinGW - added some help and a text edit window to the attribute editor - improved handling of patcher arguments with attributes - finally use global allocator operators (MFC doesn't like it but who cares) - appended lacking ~ for tilde object help patches - uniform STL container for all kinds of attribute, method, class handling - added flext_obj::CanvasArgs to get the patcher arguments of the containing canvas (PD only) - fixed buffer overrun problems with flext::post, flext::error... (but still to improve) - default arguments for object construction (types float0,int0,t_symtype0 for FLEXT_NEW*), just as A_DEFFLOAT etc.
and some more....
Download as usual from http://www.parasitaere-kapazitaeten.net/ext
best greetings, Thomas