BTW, because of many many crashes and other problems with shoutamp~ I'm currently working on shoutamp~ 0.5. It will use a completely new buffer management. - Just to inform you and to a void another 'versionclash' ;-)
i forgot to say that my shoutamp~ version is labeled 0.6y, makes use of multi-threading and implements a standby message which keeps your object connected to the stream without decoding the frames in order to save CPU.
cheers,
sevy/yves