[Apologies for cross-postings] [Please distribute]
(this is the 2nd call for a 4 year stay at the IEM and a great chance to
get your PhD done. please apply!)
Dear all,
we are pleased to announce a fully funded
*4-year PhD position*
in the field of Sonic Interaction Design at the Institute of Electronic
Music and Acoustics (IEM, https://iem.at/), University of Music and
Performing Arts Graz, Austria. Current projects are compiled at
https://sidlab.iem.sh/.
All details can be found in the call for applications (German, English):
https://go.iem.at/sid23
We look forward to receiving your application by December 1st, 2023.
IOhannes m zmölnig
[Apologies for cross posting]
Speculative Sound Synthesis - Call for works
Speculative Sound Synthesis is inviting submissions of experimental
works in the fields of computer music, electronic, music, and sound
art. We are seeking artistic works which question, challenge,
criticize, deconstruct, re-compose, re-formulate, shift, dis-place,
endanger or reject established standards in sound synthesis.
Speculative Sound Synthesis is an artistic research project by David
Pirrò, Luc Döbereiner, Ji Youn Kang and Leonie Strecker. The project
is funded by the Austrian Science Fund FWF and based at the Institute
of Electronic Music and Acoustics (IEM) at the University of Music and
Performing Arts Graz, Austria.
The project challenges established patterns of interaction between
technology and artistic practice. While standardized processes in
computer music are analyzed, destabilized and reshaped through
speculation, the project’s central aim is to create spaces for new
aesthetic potentials in the practice of experimental music.
https://speculativesoundsynthesis.iem.sh
Applicants should send a proposal for an artistic work: i.e. an
electroacoustic or acoustic composition, an installation, a piece of
software, a live-performance, a text, or any combination thereof. The
proposed work should display aspects of artistic research by making
the scientific, philosophical, technological or artistic aspects,
choices and references explicit in whichever form the artists might
deem suitable. In order to share their work with the artistic research
community, during their working period artists will be asked to
document their working process and its results in an appropriate form.
The three selected artists will each receive a commission of €3000 for
a new work to be completed during two consecutive months in 2024
(exact dates to be discussed individually). During this time, they
will be an active part of the ongoing artistic research project
Speculative Sound Synthesis and will discuss and exchange ideas with
its team. Furthermore, they are offered the possibility to present
their work/research in a public concert or lecture at the IEM.
How to apply:
Please send us your application via email at specu...(a)iem.at including:
- a project proposal (500-1000 words)
- 2 to 3 links to examples of your work
- curriculum vitae
- availability in 2024 and preferred working period
Deadline: 31st January 2024
More information about the project can be found on our website:
https://speculativesoundsynthesis.iem.sh
For any question, please contact us via specu...(a)iem.at
We are looking forward to your application!
“Speculative Sound Synthesis” is funded by the Austrian Science Fund
FWF (PEEK AR 713-G)
Howdy, a quick update I needed to make in the middle of a course and to
settle the ground for a project I'm unveiling this week in a symposium (the
first draft of my modular abstractions).
One new thing I have is a great gift from Tim Schoen, he just gave me this
incredible object named [circuit~] that emulates analog circuitry. I'm
blown away and have no idea how it works, it's just pure magic as I see it.
As an atheist, I can't explain it...
Tim also helped in a compild version of [conv~]. I had this very expensive
abstraction and this is now a much more simplified version of the great
william brent's [convolve~] object. This was one of the things on my list
for a final release, so we're getting closer. By the way, I think I've said
it before, I'm planning a final release next year when Tim's Plugdata
reaches version 1.0 (phew, finally).
I'm still extendind the MC awareness of objects in ELSE. The [sine~] ,
[imp~] and [adsr~] objects are now MC aware! The [adsr~] and [envgen~]
also got a new audio inlet for retriggering with impulses. Including new
objects, ELSE now has 70 signal objects that can deal with multichannels.
A family of new objects I'm really proud of is [pm6~], [pm4~] and [pm2~].
These are 6, 4 and 2 operators synths with a modulation matrix for phase
modulation. So yeah, think of DX7 and stuff. Or Native Instruments' FM8,
actually. This is beautifual, and MC aware! Being MC aware makes it
polyphonic with [voices~], without the need of [clone]. Did I mention I'm
working on modular abstractions? Yup, one based on [pm6~] is done, and
looks great with all the GUI there for you to set values in the modulation
matrix, plus panning, detuning, ratio. Really damn proud of this one.
A new [mono~] object offers monophonic voice management with signal rate
portamento output. A [mpe.in] object is my first take on managing MIDI
Polyphonic Expression. I guess that's the highlights and it for now.
Current object count is: 518 (277 signal objects and 241 control objects)!
299 coded objects (192 signal objects / 107 control objects) 219
abstractions (85 signal objects / 134 control objects) Not much new in the
tutorial, just some updates and revisions to add the new objects and
breaking changes in ELSE. Total number of examples is now 508!
More details in https://github.com/porres/pd-else/releases/tag/v.1.0-rc10
Get it from there or deken (no raspberry pi yet). Expect this one soon in
a next PlugData release.
cheers
To Pd-announce:
Pd version 0.54-1 test 1 is available from http://msp.ucsd.edu/software.htm
or (source only) via github: https://github.com/pure-data/pure-data
This fixes a problem running 0.54-0 on the newest MAC operating system,
plus other bug fixes andfocumentation updates.
cheers
Miller
Hi, it was supposed to be a minor bugfix release but I went ahead and made
some objects deprecated. They're still there for backwards compatibility,
patches will run, but annoying errors will show up. Such objects include
minimum~, maximum~, pow~, clip~, which have Vanilla versions. Others are
number~ and comment, a couple of GUI elements that never really worked well
and were mostly used in the documentation (so yeah, I also revised the
documentation). That's basically it and all folks.
see https://github.com/porres/pd-cyclone/releases/tag/cyclone_v0.8-0
get it also via deken.
[Apologies for cross-postings] [Please distribute]
Dear all,
we are pleased to announce a
*4-year PhD position*
in the field of Sonic Interaction Design at the Institute of Electronic
Music and Acoustics (IEM, https://iem.at/), University of Music and
Performing Arts Graz, Austria. Current projects are compiled at
https://sidlab.iem.sh/.
All details can be found in the call for applications (German, English):
https://go.iem.at/sid23
We look forward to receiving your application by December 1st, 2023.
mgfsdr-ase
IOhannes
Hi everyone!
I've just put out a release candidate for plugdata v0.8.0
<https://github.com/plugdata-team/plugdata/releases/tag/v0.8.0-test>.
Give it a try, and let me know if you experience any issues.
If you haven't heard, plugdata is a relatively new pure-data flavour
that aims to be compatible with pd-vanilla, while offering a new GUI,
more built-in objects, the ability to run inside the DAW, and the
ability to export Pd patches to C++ code or embedded platforms.
Here's some highlights:
- Updated to pd-0.54 with multichannel signals (thanks to pure-data
developers), and ELSE-rc9 with many new objects and multi-channel
support(thanks to porres)
- Many UI improvements, we've redesigned all dialogs and menus in the
whole app, and also polished the whole user experience
- New activity overlay will highlight objects that are generating messages
- DAW parameters can now be float, int, exponential float or logarithmic
float, and their order can be changed
- Integrated Heavy exporter can now generate pd externals, is more
stable and now supports MIDI on Electro-Smith Daisy
- Many stability improvements
- Much more, this is one of the biggest releases yet!
Cheers,
Tim
Hi, it's been rough last couple of months for me and this took a bit longer
than usual, but oh dear, where to start? This has gotta be the biggest
update ever. geez... there's too much stuff, and I just decided to stop
arbitrarily cause there's still lots of stuff to do. Ok, here goes the
highlights!
This is the 1st multichannel (MC) aware release of ELSE! So many many many
objects were updated to become MC aware: 42 of them to be exact. There are
also many many new objects, and many of them are MC capable, 20 out of 33!
Som in total I have 62 objects that deal with MC... that's a good start.
More to come later!
Note that 4 of these new ones were just me being lazy and creating new mc
oscillators with [clone], I might delete them and just make the original
objects MC aware... so basically these new MC objects bring actual new
functionalities and many are tools to deal with MC in many ways, like
spliting, merging, etc...
With 33 new objects, this is the first release to reach and exceed the mark
of 500 externals, what a milestone! (This actually scares me). We now have
509 objects and for the first time ever I have reached the number of
examples in the Tutorial, which is also 509 now! But I guess eventually the
tutorial will grow larger than the number of externals again...
Since the last release, ELSE comes with an object browser plugin, I have
improved it and also included a browser for Vanilla objects. I think it's
silly to carry these under ELSE and I hope I can bring this to Vanilla's
core. see https://github.com/pure-data/pure-data/pull/1917
A very exciting new object is [sfz~], which is a SFZ player based on
'SFIZZ'. This is more versatile than other externals out there and pretty
pretty cool (thanks alex mitchell for the help)!
I have created a rather questionable object called [synth~] which wraps
around [clone] and [voices]/[mono], but I think it will be quite
interesting to newbies. It loads synth abstractions in a particular
template and makes things a bit more convenient. It also allows you to load
different abstraction patches with dynamic patching magic.
[plaits~] has been updated to include new 8 synth engines with the latest
firmware. Modular people are happy... (thanks amy for doing this)
One cool new object for MC is [voices~], which is a polyphonic voice
manager that outputs the different voices in different channels. If you
have MC aware oscillators and stuff this allows you to manage polyphonic
patches without the need of [clone] at all. This is kinda like VCV works
and it opens the door for me to start designing modular inspired
abstractions, something I mentioned before and might come next and soon! So
much being done, so much to do... What an exciting year for Pd with the
incredibly nice MC feature!
There's lots more stuff and details, but I'l just shut up and link to the
full changelog here https://github.com/porres/pd-else/releases/tag/v1.0-rc9
You can get ELSE from deken as well. It's up there for macOS, Windows and
Linux. Please test and tell me if there's something funny (raspberry pi may
come soon).
Cheers.
Dear List,
Today the Click Tracker Library reached 100 works from 51 different
composers. These resources can be turned into music by any interested
musicians.
In the newest additions you can find works by Oscar Bianchi, Aaron
Cassidy, Sara Glojnarić, Rama Gottfried, Bernhard Lang, Emmanuel Nunes,
Gerard Pesson, Enno Poppe, Yann Robin, Mauricio Sotelo, Hans Thomalla
and Ming Tsao.
If there are any works you might need or want to add to this collection,
let me know.
All the details are in https://bit.ly/ClickTrackerLibrary
With best regards,
João Pais
--
Click Tracker Mobile -https://bit.ly/click-tracker-mob
Click Tracker -http://j.mp/click-tracker
Facebook -http://j.mp/clicktrackerfb