So here is part two!
The following chapters were newly created during the Book Sprint. We'd
really like to see them come together, but we don't think they will be
anywhere near ready before we decide to publish the version 1.0. Futher
work on these chapters is also appreciated, but only after the chapters
we have marked for inclusion in the 1.0 are complete. Writing, editing
and proofreading on these chapters can continue as normal, and when we
are ready for a second release (now with GEM + SENSORS!) then we will
include them.
CHAPTERS FOR FURTHER DEVELOPMENT, not to be included in upcoming 1.0
release:
GEM
SENSORS
MIDI
NETWORK DATA
When the version 1.0 is completed, and these chapters are also fixed,
then we can consider a paper publication!!!!!!
Here are the issues and places for improvement on each chapter. Again,
we welcome improvements to these chapters, but if you are going to spend
any time on this manual in the next few weeks, it would make more sense
to focus on the chapters marked for publication (see Part 1 of this update):
____GEM_____
-> These chapters need a lot of work to be anywhere near complete!
-> My suggestion is to do more tutorial-based stuff, like "how to"
sections, rather than break down the material by taxonomy (which is how
it is already documented elsewhere). Thus, "How to VJ with Images and
Video using GEM" and "How to Create 3D Animations using GEM" would be
preferable to existing system.
-> Perhaps rather than single GEM heading, each of these could be
section heading with chapters beneath them? In such a case, the chapters
beneath each section should follow some logical progression from one to
the other, leading towards the goal of VJing or doing animations.
-> Also some of the examples are far too complex, and rely on arcane
systems like [import] or objects with severe nameclashes like [counter]
which are traps for new users and should be avoided!
* http://en.flossmanuals.net/bin/view/PureData/GEMIntroduction
--Check for tone, perhaps more introduction and less credits, explain
basic parts better (i.e. "2D and 3D graphics and animation, realtime
image and video processing, and particles")
--Show screenshot of help patches + examples in Pd Browser?
* http://en.flossmanuals.net/bin/view/PureData/GEMBasics
--Mention "Red Book" and other technical OpenGL info later, it's not
needed in beginners introduction, skip immediately to rendering
--Re: [gemwin] question in text ("is this true?"): please verify this
information or cut it!
--In general, would be good to concentrate on doing things rather than
exhaustively explaining technical details
--Re: [pix] objects.... save this for chapter on it.
--Perhaps what is needed here is overview of GEM functions, and then
each chapter can deal with them independently as part of unified
tutorials (VJing/Animation)
--Section (or new chapter) on setting up second screen for live
performance for each OS!
* http://en.flossmanuals.net/bin/view/PureData/GEMImagesMoviesAndVideo
--This could really use less of reprinting helppatches, and more how to
do things, like:
____Using [metro]/[float] counter to drive frame playback (changing
playback speed or going backwards)
____Using [mod] and [+] to create smaller loops within film
____Use [random] to "granulate" film
____Use pix effects (where to insert in gemlist)(then refer to later
chapter for more details, or work into single VJ tutorial as suggested
above)
--Section on video formats for each OS is essential!!!!
* http://en.flossmanuals.net/bin/view/PureData/GEMVideoMixer
--I would like to see [alpha] plus [colorRGB] used in how to do simple
crossfader instead of [pix_mix].
--Explanations could be helped more towards clarity.
--Re: recommendation to "create abstractions": either explain this
inline or direct reader to Patch Management section (to be created)
which will cover subpatches, abstractions, etc
--Webcam: needs Linux info on getting video devices in, there are
probably other flags which need to be shown as well
* http://en.flossmanuals.net/bin/view/PureData/GEMPixEffects
--Please don't use a PiDiP object [colorgrid] in a GEM tutorial!!!!!!!
(Also not cross platform!)
--Can this tutorial be done without need to import? (i.e. used normal
counter instead of external?) I really don't agree with using objects
that have such bad name clash issues, like [counter]
--The [send] and [receive] are abbreviated (first bad) and not explained
in tutorial (second bad)
--In general, examples are too complex, please simplify!!!!!!!!!
* http://en.flossmanuals.net/bin/view/PureData/GEMSavingAndRecording
--Same problem as above, please don't [import] as it makes it much more
complicated to explain whole patch. Basic objects available in
Pd-Extended are assumed, anything else should either be skipped or
extensively explained in line!
--While the toggle for turning gemwin on and off is useful, it is not
explained in line and in general adds unneeded complexity to example
patch. please simplify!
--If this section is about [pix_record] then it would be best to focus
on that object and leave fancy stuff out
* http://en.flossmanuals.net/bin/view/PureData/GEMScreens
--Good place for second screen tutorial?
--Per OS instructions with screenshots please!
* http://en.flossmanuals.net/bin/view/PureData/GEMBlueGreenScreen
--Nothing there
* http://en.flossmanuals.net/bin/view/PureData/GEMVideoTracking
--Good start but nowhere near complete. need to see more screenshots of
video tracking at work, more real world examples
--I think list at the end is far far far too ambitious for beginner's
manual! (pattern recognition (TUIO), pix_opencv (face recognition),
blobs and multiblobs, IR illumination and multitouch technology)
* http://en.flossmanuals.net/bin/view/PureData/GEMText
--Nothing there
* http://en.flossmanuals.net/bin/view/PureData/GEMInteraction
--Nothing there
* http://en.flossmanuals.net/bin/view/PureData/GEMFrameBuffer
--Nothing there
* http://en.flossmanuals.net/bin/view/PureData/GEMGLSLShaders
--Not much there, and I really consider this far too advanced for a
beginners manual. This chapter should be sidelined until absolutely
every other topic in GEM has been well covered.
* http://en.flossmanuals.net/bin/view/PureData/GEMdShapes
--Nothing there
--Suggest to merge shapes and animations and some others into general
chapter on how to do animation in GEM
* http://en.flossmanuals.net/bin/view/PureData/GEMdAnimation
--Nothing there
--See GEMdShapes notes
* http://en.flossmanuals.net/bin/view/PureData/GEMCamera
--Nothing there
--Low priority for now
--See GEMdShapes notes
* http://en.flossmanuals.net/bin/view/PureData/GEMLightingFogAmbientColor
--Nothing there
--Low priority for now
--See GEMdShapes notes
http://en.flossmanuals.net/bin/view/PureData/GEMParticleSystems
--Nothing there
--Low priority for now
--See GEMdShapes notes
____SENSORS____
-> Suggest renaming chapter to external inputs, and including MIDI,
[key] etc
* http://en.flossmanuals.net/bin/view/PureData/GameControllers
--The [cursor] object has nameclash!!!!!! Which lib? Please avoid libs
which need [import] or have nameclash!
--Would it be possible to simply open [hid] help file to start with,
then explain furhter down how to code it from scratch?
--The "minia" HID device is rather obscure hardware which most people
will never have. Possibly move it + finished controller shown to some
later section that shows people's custom controllers projects, rather
than use as example
--This chapter could use some better attention, clearer explanations, a
"how to" 1, 2, 3 rather than current structure. For example, how to plug
in Wingman and control very simple synth!
* http://en.flossmanuals.net/bin/view/PureData/Pduino
--Good start, but needs work clarifying.
--Section on installing the Pduino library needed for each OS
--Section on installing Arduino needed for each OS
--Section on getting USB serial emulation needed for each OS
--Screenshot of "open button" should include submenus
--One screenshot uses [pd display values without pegging the CPU]
subpatch, which is not explained nor made available. Please avoid this,
or explicitly have them open the [pduino] abstraction
--Please make circuit diagram and spend some time explaining the circuit
(i.e. tell what voltage divider is and how it works)
--Re: [autoscale]: what lib is this? Is it in Pd-Extended by default or
must it be imported. In general, it would be nice to use some basic
maths there instead for simplicity, since we can't assume reader knows
what [autoscale] will do.
--Best to explain patches in-line as well as in patch comments. In-line
text can be text-searched in browser or PDF reader, while comments in
images cannot.
--Perhaps also better explanation of [send] and [receive], or direct
reader to chapter on it.
____MIDI____
* http://en.flossmanuals.net/bin/view/PureData/UsingMidi
--This chapter needs some serious work. Again, there is more taxonomy
here than tutorial.
--I would like to see following:
____Intro to MIDI hardware
____How to set up system for each OS (See Configuring PD chapter)
____Tutorial showing how to plug in keyboard and get notes from proper
channel
____Tutorial on how to plug in fader box and get CC info on proper channels
____Tutorial on how to send MIDI from Pd to other apps (FLOSS apps, if
possible)(using IAC bus on OSX, MidiOx or similar on Windows and
QJackCTL on Linux)
--The "pd uc16" example screenshot is needlessly complicated, and
graphical bangs like that should be discouraged as they would cause
audio glitches on many users' systems if data came in quick enough
____NETWORK DATA____
* http://en.flossmanuals.net/bin/view/PureData/Receive
--Needs a lot of work!!!!
--Please real world examples rather than taxonomy
* http://en.flossmanuals.net/bin/view/PureData/OSC
--Please use built in OSC as default, since those are what comes out of
the box in Pd Extended, are the simplest and also still the most widely used
--If you want to use mrpeach objects, please do this in a separate
section or chapter (Advanced OSC, perhaps?) and please be sure to
explain in-line how to load non-standard externals (see Configuring Pd
chapter, perhaps best to put it there are reference it)
Thanks again to everyone who helped out over the weekend, and let's all
get busy making this manual the best it can be.
Best wishes from Berlin!
Derek
--
::: derek holzer ::: http://blog.myspace.com/macumbista :::
http://www.vimeo.com/macumbista :::
---Oblique Strategy # 113:
"Make a blank valuable by putting it in an exquisite frame"
Theremin Sensors Workshop with Andrei Smirnov
= 5 days with final concert-presentation =
Monday 18 May - Friday 22 May 2009, 12.00-18.00 daily
Final presentation Saturday 23 May, 19.00
Location: eNKa / ElsenStr. 52 (2.Hof) Berlin, Germany
Telephone: +49 (0)176 20626386
Course Participation fee: 100 euros
Registration is required for this workshop and can only be done via
email to:
eNKa_NK[at]gmx[dot]de, www.myspace.com/enka52
Please register early to ensure a place. Places are limited to 12.
This intensive workshop offers hands-on introduction to interactive
systems, based on the theremin-sensor technology developed by Andrei
Smirnov and based on the same principle as a well known electronic
musical instrument the Theremin, invented by Russian inventor Leon
Theremin in 1919.
The sensors are small and sensitive digital Theremins useful for
numerous applications including motion tracking, gestural interfacing,
monitoring of small variations of electrical capacitances related to any
sorts of conductive materials and media, including metal objects, foil,
liquids, water, human body, plants, metal threads, thin plastic films
with metallization, all sorts of Christmas stuff etc.
As a starting point of the workshop participants will convert their
laptops into digital multichannel Theremins to develop further, during
the workshop different interactive audio/video installations, motion
capturing systems, unusual gestural interfaces, 3D Theremins, digital
Terpsitones and other unusual musical instruments.
The workshop is oriented on sound and media artists, composers and
musicians, who have particular interest in sound art and interactive
systems, forgotten history and musical technology in general.
The theoretical introductions, which accompany a workshop, give detailed
technical overview of sensor technology and construction, basic
principles of operation of the theremin based systems, art and music
applications, useful concepts and ideas, condensed historical content,
mostly related to almost forgotten historical facts.
Participants will learn
= How to detect different sorts of motion and measure it
= How to monitor very small variations of electrical parameters
= How to deal with the data acquired
= How to integrate these systems into musical performance, dance, video,
sound and art installations
= How to build multichannel sensor systems based on Arduino microcontrollers
= How to program new instruments and perform with them
Requirements
Each participant should have a computer with an audio input and headphones.
All computers and software should be configured and checked in advance (!).
Minimal configuration
1. Laptop with PD or MAX/MSP installed
2. Stereo audio input
3. Personal headphones
4. All appropriate cables
5. Appropriate amount of power plugs
Useful options
Experienced participants interested in development of multichannel
theremin-sensor systems should bring multichannel sound cards or Arduino
microcontrollers which will be converted into multichannel USB theremins.
For those who hate computers and interested in pure analog circuits some
breadboards will be very useful.
Software
Participants should have some skills in PD or MAX/MSP programming.
It is also possible to work with any favorite software, oriented on
interactive systems development, which allow external control via OSC or
MIDI (Supercollider, Isadora etc.). In all cases control data will be
provided via MAX/MSP runtime or PD patches from instructor's library. It
is important to remember that in many cases the use of extra software
will result in significant increase of latency and other possible timing
problems.
Analog and digital USB sensors for testing, experimenting and
performance as well as all appropriate software libraries will be
provided by instructor as well as different stuff for antenna construction.
=========================================
=Schedule=
Day#1
10:00 - 12:00 - Lecture:
Introduction to the Theremin Sensors and their applications.
12:00 - 13:00 - questions/break
13:00 - 17:00 - practical workshop
Day#2
10:00 - 12:00 - Lecture:
Multichannel t-sensor systems: development and programming.
12:00 - 13:00 - questions/break
13:00 - 17:00 - practical workshop. Participants can bring their own
materials and antennas to experiment with, or use already prepared stuff.
Day#3
10:00 - 12:00 - Lecture:
Motion tracking and beyond. Overview and comparison of different concepts.
12:00 - 13:00 - questions/break
13:00 - 17:00 - practical workshop. Participants are working on their
projects developing installations and performances for the final
presentation.
Day#4
10:00 - 12:00 - Lecture:
Hot riding t-sensors. Tips and tricks.
12:00 - 13:00 - questions/break
13:00 - 17:00 - practical workshop. Participants are working on their
projects developing installations and performances for the final
presentation.
Last day
Last preparations and final presentation of results
Schedule will be announced
==========================================
Learn More: http://asmir.theremin.ru/tsensors.htm
--
::: derek holzer ::: http://blog.myspace.com/macumbista :::
http://www.vimeo.com/macumbista :::
---Oblique Strategy # 108:
"Look closely at the most embarrassing details and amplify them"
Inscripciones Abiertas: Taller de Algoritmia Mayo 2009
Están abiertas las inscripciones para los módulos:
Introducción a Pure Data (Pd)
Se tratarán de forma representativa y práctica los temas de instalación,
uso y dirección de la herramienta Pd al control lógico de métodos básicos en
audio e imagen.
Introducción a Métodos en Música y Video-Performance con Pd
Se pondrán en practica técnicas de análisis y síntesis de audio e imagen
con la herramienta lógica de Pure Data bajo métodos estéticos musicales de
escalamiento tonal y análisis del movimiento corporal. Requisito:
Introducción a Pure Data.
Teoría y Técnica en Música Electroacústica con Pd
Se revisará la teoría y técnica en música electrónica bajo los aspectos de
síntesis del sonido y su dinámica musical.
Métodos en Video-Performance con Pd
Se plantearán alternativas prácticas en análisis y síntesis de video para
el tratamiento estético a la interpretación mediante el movimiento corporal.
Los módulos están compuesto por cuatro alumnos como máximo.
Todos los módulos constan de cuatro sesiones de 90 minutos cada uno donde se
analizan las técnicas y se ponen en práctica los conocimientos.
Mayor información e inscripciones al correo electrónico algoritmia [en]
labormedia.cl
http://www.labormedia.cl/algoritmia