<http://medialab-prado.es>*
MEDIALAB-PRADO*
Plaza de las Letras
C/ Alameda, 15 · 28014 Madrid
+34 913 692 303
www.medialab-prado.es*
*M - V: 10h - 20h
S: 11h - 20h
D: 11h - 15h
*Call for collaborators for the workshop
PlayLab: Laboratory of Experimentation with Video Games**
*
Deadline for registrations: *January 20, 2010**
*Venue: Medialab-Prado (Madrid, Spain)*
*
Call for collaborators for the development of selected projects fo the
*Playlab: laboratory of experimentation with videogames* workshop, that
takes place in *January 21 - 24 and February 4 - 7, 2010*.
Collaborators can join any of the developing teams that will carry out
the selected proposals, depending on their particular interests and
skills, thus contributing with their knowledge and skills and at the
same time learning from the other group members and from the leading
tutors: Mar Canet, Antonin Fourneau, and Abelardo Gil-Fournier. Directed
by Flavio Escribano.
*What is PlayLab?*
PlayLab aims to explore the context of games and video games as a space
for creativity, experimentation, learning and reflection. Selected
projects aim to experiment with tangible interfaces, real objects as
elements of a virtual game, board games with augmented reality,
interactive sound spaces, viral games, etc.
The workshop includes lectures by Mar Canet: "The video game is a
laboratory" (Thursday, January 21 at 7:30pm) and Abelardo Gil-Fournier:
"Events. The game condition on the news" (Thursday, February 4 at 7:30pm).
*More information and guidelines:*
http://www.medialab-prado.es/article/playlab_-_convocatoria_para_colaborado…
playlab (at) medialab-prado.es
In collaboration with Arsgames. With the support of PlayStation®
*
Venue:*
Medialab-Prado
Plaza de las Letras
Calle Alameda, 15
28014 Madrid
--
Nerea García Garmendia
Comunicación / Press
Medialab-Prado
Área de Las Artes, Ayuntamiento de Madrid
Plaza de las Letras
Alameda, 15 28014 Madrid
Tfno. +34 914 202 754
difusion(a)medialab-prado.es
www.medialab-prado.es
"Antes de imprimir este documento asegúrate de que es realmente necesario. ¡Gracias por tu colaboración!"
the second bugfix release for Gem 0.92 has been made available to the
public.
it fixes a number of showstoppers in 0.92.1, namely:
* crasher bugs
o fixed bug with threaded image loading
o fixed use of openGL-functions without a valid context
o fixed FreeFrame-loader with no canvas
* compilation issues
o fixed compilation of GemPBuffer on OSX 10.4
o fixed compilation with newer versions of libavifile
o fixed compilation with newer g++ (char*/const char* confusion)
binaries available for w32 (installer), OS-X (universal) and the brave
(source code)
grab it while it's hot: http://gem.iem.at/releases/0.92.2
alternatively you can get the files from
https://sourceforge.net/projects/pd-gem
fgmasdr
IOhannes
Hi all,
I've uploaded a new sampled sound granulation patch to my website at:
http://www.VideoGameAudio.com/
under the 'patches' section:
http://www.sfu.ca/~leonardp/VideoGameAudio/main.htm#patches
It
granulates a loaded sample and allows the grains to be distributed in
5.1 surround. It should be fairly easy for you to use the surround or
granulation code in your own work. Let me know if it is useful to you
and perhaps give credit when appropriate.
I
presented it as part
of a demonstration at the GameSoundCon in San Francisco in November
2009 and had several people ask for the code, so here it is. If you're
interested in further updates related to using Pure Data with video
game audio, you can have a look at : http://twitter.com/VideoGameAudio .
Cheers,
Leonard J. Paul / VideoGameAudio.com
There will definitely be some Pd projects here:
> NIME: New Interfaces for Musical Expression.
> NIME: creating new performance tools for digital music.
> http://itp.nyu.edu/nime/show/
>
>
> In the eighth annual NIME concert, performers will play a series of
> newly designed electronic instruments that aim to keep the "live" in
> the live performance of digital music.
>
> Electronic music is usually played with a keyboard and mouse. Laptop
> musicians often sit at a desk and give performances that are little
> more than watching someone make "office gestures." The idea behind
> NIME is to go beyond the mouse and keyboard and beyond even piano
> keys and drum pads. It seeks to present performance systems that
> make the most out of the new opportunities for musical expression
> that digital technology offers.
>
> This year's NIME concert will feature such innovations as a
> musically enhanced sewing machine, sonified floor tiles,
> performative knitting needles, turntablism for live
> instrumentalists, electronically controlled cartoon antics, novel
> realizations of the rock guitar, and a host of other exciting
> approaches to the creation of music.
>
> NIME is an end-of-semester performance by 16 graduate student
> artists from the Interactive Telecommunications Program (ITP) at NYU.
>
> Entry is $7 (Free for NYU ID holders)
> Doors open at 7, Show starts at 8
>
>
> NIME @ Southpaw
>
> http://itp.nyu.edu/nime/show/
> 125 Fifth Avenue
> Brooklyn, NY 11217
>
>
> Tuesday, December 15, 2009
> Performances 8PM-11PM
> Doors open at 7PM
>
>
> NIME at ITP
> http://itp.nyu.edu/nime
> Greg Shakar,
> Hans-Christoph Steiner, +1-718-360-4872, hansi(a)nyu.edu
>
> ITP
> http://itp.nyu.edu
> George Agudow +1-212-998-1891, george.agudow(a)nyu.edu
>
> Southpaw
> 125 Fifth Avenue (at Sterling Pl)
> Brooklyn, NY 11217
> 718.230.0236
> http://www.spsounds.com