This Wed, Jan 3rd 6-9pm.
http://idmi.poly.edu/node/98
This is an informal gathering of patching and patchers (Max/MSP/
Jitter, Pure Data, and even jMax, EyesWeb, vvvv, etc.). Beginners
and Experienced welcome. Open to everyone, students, the public,
etc. Work on school projects, personal projects, ask for help, help
others, or just patch quietly to yourself, in a room full of other
people patching patches and helping other people patch.
Following a New Year's Theme, we thought that we should have a
session on best practices. How do you make sense of all those boxes
and cords? Let's share ideas.
RSVP and I'll put you on the guest list at the door. Otherwise call
718 260 3693 when you get there.
Directions
All events will take place in Rogers Hall at Polytechnic's Brooklyn
campus, on the second floor, in room RH207. The entrance is on Jay
St. Across the street from the Marriott.
* train to Jay Street-Borough Hall
* train to Borough Hall (walk one block East to Willoughby
Street and make a left on Jay Street)
* train to Lawrence Street-MetroTech(walk one block North on
Lawrence Street)
* train to Dekalb Avenue(walk two blocks North toward Manhattan
Bridge and make a left on Myrtle Avenue into MetroTech)
For more directions, see http://www.poly.edu/directions/
.hc
------------------------------------------------------------------------
If you are not part of the solution, you are part of the problem.
hello,
i did in fall a project together with my college PURE
called "HeartChamberOrchestra".
essentially it is an audiovisual realtime composition
for an orchestra. the score is composed in realtime
out of the heartbeat data of the musicians.
the visualisation was done with GEM,
the sensordata aquisition and analysis with PD,
the realtimescore for the musicians with MAX,
the composition engine with MAX,
the heartbeatsensors are made of arduino boards with polar oem boards.
screenshots and movies at :
www.heartchamberorchestra.org under documentation
best
erich
---------------------
http://randomseed.org
-------- Original Message --------
===================================================
This is advance notice of a new post: RESEARCH FELLOW (Electronic Arts).
Apologies for cross-postings.
Please send requests for further information and expressions of interest to
Stephen Boyd Davis <s.boyd-davis(a)mdx.ac.uk>. Please put 'RF in Electronic
Arts' in the subject-line of any emails. Applicants will in due course need
to send a full application to the University's Human Resources office.
Period: Full-time temporary for three years. For funding reasons this post
is NOT available part-time.
Location: Middlesex University, north London.
The Lansdown Centre for Electronic Arts seeks a full-time Research Fellow to
undertake research in any of the areas of expertise of the Centre. The
Centre's work is multidisciplinary and transcends Art-Science boundaries.
Applications are welcome from those with art, design, science and other
backgrounds.
The RF will Investigate a research theme which can be of the applicant's own
choosing. Themes of the Centre's work include: Interactive Media; Sonic
Arts; Film, Video and Interactive Arts. Please see http://www.cea.mdx.ac.uk/
for an indication of the kinds of projects currently undertaken at the
Centre. Applicants are welcome to make proposals which extend the Centre's
current range of activities, provided they complement the existing work.
The post-holder is expected to produce public research outputs. These may be
any of: scholarly journal articles, conference papers, book chapters,
performances, screenings, installations, exhibitions, websites etc. These
must be of at least national, and preferably international, significance.
The post-holder will also, with the help of others, develop proposals for
externally funded research projects.
This is a post-doctoral appointment. However, applicants whose PhD is near
completion may also apply. If your PhD is not yet complete, please indicate
its current status. This will be confirmed with your Director of Studies.
Applicants with an existing track-record of significant public outputs will
be preferred.
In your full application you will be expected to identify:
1. the research theme or themes which you wish to pursue;
2. the rationale for the research, indicating why it is important;
3. how you plan to undertake the research;
4. what research outputs you expect to achieve, indicating likely
publications, fora, venues etc as appropriate;
5. any requirements you anticipate in order to support your research;
6. why you are the right person for the post;
7. why you want to undertake the research at the Lansdown Centre.
Please send requests for further information and expressions of interest to
Stephen Boyd Davis <s.boyd-davis(a)mdx.ac.uk>. Please put 'RF in Electronic
Arts' in the subject-line of any emails. Applicants will in due course need
to send a full application to the University's Human Resources office.
http://at.or.at/hans/pd/installers.html
Ok, this should be approaching release readiness, lots of random
little bugs fixed, plus finally a regularly working Mac/Intel build.
Let's stress test! Please report bugs to the bug tracker so that they
can get fixed.
Binaries are available for the following platforms:
Debian/stable/i386
Debian/testing/i386
Debian/testing/powerpc
Fedora Core 4/i386
Ubuntu/Dapper/i386
Mac OS X 10.4/powerpc
Mac OS X 10.4/G4-optimized
Mac OS X 10.4/i386
Windows XP/i386
The 10.3 builds will come back once I get access to a Mac OS X 10.3
machine. Windows 2000 builds should happen sometime soon.
.hc
------------------------------------------------------------------------
"[W]e have invented the technology to eliminate scarcity, but we are
deliberately throwing it away to benefit those who profit from
scarcity." -John Gilmore
hi all
netpd-shuffle, the netpd-radio-stream, plays just everything that ever
has been recorded from netpd-sessions. there is also an
ANTI_BOREDOM_BUTTON on it's webinterface, that is to press, when a
session lasts for a too long time and is going to become boring (some
sessions are more than an hour long and stay the same for some time,
because everyone is chatting instead of making music.... ;-)
http://www.netpd.org/listen
--this is all stuff made purely with puredata--
on the same stream livesessions will be broadcasted, that hopefully will
happen every thursday @ 9pm GMT. everyone is kindly invited to
participate.
cheers
roman
___________________________________________________________
Telefonate ohne weitere Kosten vom PC zum PC: http://messenger.yahoo.de
hi all
netpd-shuffle, the netpd-radio-stream, plays just everything that ever
has been recorded from netpd-sessions. there is also an
ANTI_BOREDOM_BUTTON on it's webinterface, that is to press, when a
session lasts for a too long time and is going to become boring (some
sessions are more than an hour long and stay the same for some time,
because everyone is chatting instead of making music.... ;-)
http://www.netpd.org/listen
--this is all stuff made purely with puredata--
on the same stream livesessions will be broadcasted, that hopefully will
happen every thursday @ 9pm GMT. everyone is kindly invited to
participate.
cheers
roman
___________________________________________________________
Der frühe Vogel fängt den Wurm. Hier gelangen Sie zum neuen Yahoo! Mail: http://mail.yahoo.de
sorry for X please >>
:: PURE:DYNE - EXTENDED PLAY *
. *
,--. * .
,---. --.,--.--.--.,---. --.,-' |--. ,--.--,--, ,---. *
| .-. | || | .--' .-. :--' .-. |\ ' / \ .-. : *
| '-' ' '' ' | --.--. `-' | \ ' | || | --. .
| -' `----' --' `----'--'`---' -' / `--''--'`----'
`--' goto10.org vs dyne.org `---' *
.
In this world of parallel dynes, pure:dyne [osc~ 440]
has been created to provide a complete and |
ready made environment for artists and | \m awesome
developers who are looking for a system | /) duuude!
dedicated to real time audio and video [dac~] (\
processing.
The dyne:II project provides tools and an optimized platform to try out
and work on a large range of applications. The pure:dyne customization
by goto10 comes with optimized and tested software such as supercollider,
icecast, csound, packet forth, fluxus and much more, including of course
pure data and a great collection of essential externals and abstractions
(PDP, PiDiP, Gem, GridFlow, RRadical, PixelTango ...). Thanks to the
dyne:II compatibility all the Home Studio "classics" have not been
forgotten (Ardour, LADSPA, seq24, Rezound ...) and numerous essential
graphics software are also bundled (Inkscape, Gimp, Blender ...).
The pure:dyne project is a growing community effort maintained by media
artists for media artists. It is an ideal platform for audiovisual
performances, installations and FLOSS+ART workshops.
It is available as both a dyne:II compatible module, and a full low
latency desktop i686 Live GNU/Linux distribution, working from hard
drive, CD, CF/MD or USB key.
---
Key Features:
- Jack oriented GNU/Linux distribution
- Complete FLOSS Home studio solution and live performance system
- No bloat ! fast minimal desktops (fluxbox, evilwm, dwm)
- Live Distribution (works the same on CD, HD, USB, ...)
- multiuser support
- Low Latency Kernel (Ingo Molnar's -rt kernel patches)
- Support for Firewire audio devices (FreeBoB inside)
- Optional support for NVIDIA and ATI evil blobs
- mmx + sse gcc optimisations applied when relevant
- Compatible with any dyne:II modules
- Easy installation, maintenance and update
- SDK tools (dynesdk + milkman) and gcc included for customisations
- International Languages support
---- * *
*
Download -> http://puredyne.goto10.org .
IRC server -> irc.goto10.org #pure:dyne
MailingList -> http://lists.goto10.org/cgi-bin/mailman/listinfo/puredyne
Bug Tracker -> http://bugs.dyne.org (section puredyne)
dyne:bolic -> http://dynebolic.org
----
* .
pure:dyne developers are : *
Aymeric Mansoux - http://320x200.goto10.org *
Chun Lee - http://sonicvariable.goto10.org .
Antonios Galanopoulos - http://stereocilia.goto10.org
dyne:II developers are :
Denis "Jaromil" Rojo - http://rastasoft.org
Alex "Smilzo" Gnoli - http://sfrajone.org
goto10 would like to thank the Digital Research Unit of Huddersfield for
for their help and support during the take off of this project. goto10
would also like to thank jaromil for providing such a lovely modular
system and for keeping on pointing the way out of babylon ;)
:*
hi all,
(sorry for cross-posting)
i'd like to announce the first release of pnpd, that's actually usable
for audio synthesis. as i was able to use it in a concert last week, i
consider it as reasonably stable, however, it's still in an early stage
of development.
pnpd is a new computer music system. it's based on a dataflow syntax,
that is closely related to pd or max/msp, although it introduces some
new concepts. at the moment, it doesn't contain a graphic user
interface, but a text-based patcher language. it can be controlled via
osc and support audio i/o via portaudio, the dsp backend is highly
optimized for performance, especially for cpus supporting sse
instructions.
at the moment, it's not documented very well, however, there are a few
test patches to describe the patcher language. the basic procedure is
writing a patcher file, compiling it into the xml file for pnpd an
loading that into the command line interpreter. it's still alpha
software, but it's important that it's getting used to find
bugs/problems.
website:
https://tim.klingt.org/pnpd
mailinglist:
https://tim.klingt.org/pnpd/community/pnpd-dev-list
tarball:
https://tim.klingt.org/pnpd/download/releases/pnpd-0.00.2.tar.bz2
atm, it's only tested under linux, but it shouldn't be hard, to port it
to windos or osx.
cheers ... tim
--
tim(a)klingt.org ICQ: 96771783
http://www.mokabar.tk
You can play a shoestring if you're sincere
John Coltrane