Hello,
next tuesday, 24th April 20:00, will be the next meeting of Pure Data users
in Berlin at NK (http://www.nkprojekt.de/) - Elsenstr. 52, 2HH 2Etage.
For more information, look up
http://puredata.info/community/groups/pd-berlin/pd-berlin-users-group/.
We also encourage you to take an active part, and put up suggestions for
topics you want to talk about / topics you want to be talked about.
Pd-Berlin Google group: You can join the open group
http://groups.google.com/group/pd_berlin, and make questions to the users
there.
Doors are open from 20h-20h15. After that they'll be closed, and you will
have to call someone from the Pd-meeting to get in. To get a telephone
number to call or confirm assistance you can write to
info_at_minitronics.net.
Please, don´t call to the staff of NK to open the doors. They let us use
the space but we have to take care about having the meeting without
producing any disturbance to them, and to clean the space after the
meeting.
We would apreciate if you would send us a small mail to
steiner AT block4 DOT com with your name, Pd experience and interests, so
that we know how many people might be coming. Or put your name in the
pd-berlin wiki page.
We would like to thank the support and willingness of NK in the
organization of these events.
Hey all, apologies for cross-posting. But I think this is relevant to
anyone who'd like to experiment with mobile computing and music
interaction.
June 11-15 Edgar Berdahl and Florian Goltz will do a week-long intensive
workshop on the subject of music interaction using open, embedded
single-board linux computers and PureData.
Please see the workshop information below, and feel free to pass this along
to anyone you think would be interested!
Satellite CCRMA: Interactive design with open embedded computers
June 11th, 2012 10:00 am until June 15th, 2012
*Advanced registration is required for this course and can be made using this
online registration
form<http://www.steim.org/steim/event_registration.php?event=501>
.
*
This is an in-depth course in physical interaction design led by
researchers Edgar Berdahl and Florian Goltz. In this workshop we will
explore the essential notions of interactive art and invention through
working with small embeddable computers (the open, DIY-friendly Beagle
Board<http://beagleboard.org/>).
These small computers combine the connectivity of a laptop with the
computational power of a high-end smartphone; however they are less
expensive than either and fit inside a cigar box. We will dedicate much of
the workshop to prototyping new functional artworks, for example: musical
instruments, effects processors, interactive installation works, and
anything else you can imagine that requires high computational power in a
small, inexpensive footprint.
In the broader sense this workshop deals with interaction design: What
happens when human behaviours meet those of machines? How do the devices we
use determine the style of interaction? How do we design for the
limitations of human performance and the affordances of machines? A key
component of this workshop will be learning about the process of making
something that interacts with the real world. We will cover the topic of
physical interaction design in depth, using the physical interaction design
framework developed by Bill Verplank as a fundamental approach.
Specific topics we will cover include:
- The core perspectives of physical interaction design: idea, metaphor,
model, display, error, scenario, tasks, and control
- Exercises in invention, brainstorming and sketching
- A survey of existing controllers and interactive music practices
- Embedded, open computing with Linux and the Beagle Board
- Sensor technologies (force-sensitive, capacitive, optical, and
acceleration) and the design of custom DIY sensors using conductive and
piezoelectric fabrics
- Applications of sensors and electronics to real-time music
- Programming music synthesis and effects with PureData
- Interfacing sensors with the Beagle Board using the Arduino Nano
- Hands-on work with analog and digital electronics
*Dates: 11 – 15 June , 2012
Time: 10:00 – 19:00 each day with lunch break
Location: STEIM, Achtergracht 19, 1017WL Amsterdam
Cost: €300 registration + cost of workshop kit *(see below)
For those traveling from abroad, STEIM has available a number of rooms in
our artist hotel for a discounted rate. Please contact us directly by email
if you are interested in reserving one of these rooms.
*
For more information visit STEIM.ORG <http://steim.org/>
The Beagle Board at the heart of our creations will be running Satellite
CCRMA <https://ccrma.stanford.edu/%7Eeberdahl/Satellite/>, a special flavor
of the Linux operating system developed at Stanford University. Included in
Satellite CCRMA is PureData, a widely-used open-source visual programming
language for real-time sound synthesis and processing. We’ll be using
PureData for most of the programming of sound and interaction on our
devices.
The workshop is intended for musicians or composers, makers, engineers,
industrial designers, or anybody looking to learn more about interaction
design with basic analog and digital electronics. Please see the Physical
Interaction Design for Music course taught at Stanford
University<https://ccrma.stanford.edu/courses/250a/>for more
information.
* We will provide workshop kits containing all the necessary hardware
(BeagleBoard, Arduino Nano, breadboard, sensors, and components). The kits
can then be purchased and taken home at the end of the workshop after you
have built your prototypes. Thanks to a generous donation of components by
the FLORIS.CC webshop <http://www.pieterfloris.nl/shop/> we are able to
sell the kits for €165. The price of the kits may come down even further as
we seek out additional sponsors.
*WHAT TO BRING / PREPARE
*Each participant must bring a Max OS X, Linux, or Windows laptop. A pair
of headphones with a stereo minijack connector. And a willingness to
experiment and invent! To save time, we ask that Windows users pre-install
Cygwin in advance of the workshop so that openssh, xinit, and the
“required” packages are all available.
Even though we’ll be focusing on using PureData, any Linux-compatible
synthesis software *should* theoretically run on the BeagleBoard. If you’re
interested in using something other than PD please let us know beforehand
so we can prepare.
You should have some programming know-how (for example: MaxMSP, Javascript,
or Python) for this workshop, though you certainly don’t need to be an
expert. We will be providing numerous examples to get you off the ground.
The kits can be used for prototyping new kinds of effects boxes (for
instance, for guitar). If you are interested in creating a programmable
effects box then please email the workshop leaders in advance so we can
provide a 1/4″ guitar cable connector for you.
*WORKSHOP LEADERS
Edgar Berdahl* is the lead developer of the Satellite CCRMA platform for
developing new musical instruments and sound art installations. Edgar
received his PhD at CCRMA, Stanford University in the area of new musical
instrument design. His research now spans the interdisciplinary fields of
new media art, haptics, force-feedback control, acoustics, actuated musical
instruments, physical modeling, physical interaction design, and Autonomous
New Media Artefacts (AutoNMA). Edgar is the inventor of the haptic drum,
which enables a musician to make gestures that would otherwise be difficult
or impossible, and in general he aims to make new digital interactions seem
more analog.
*
Florian Goltz* is an artist and engineer living in Berlin who designs sound
art installations. Florian received a master’s degree in Communication
Science and Technical Acoustics from the Technical University of Berlin,
where he worked extensively with Arduino, Linux, Pure Data (pd), and
SuperCollider.
--
.......==__--~=-.---.--===-``````---_____.......,_
Jonathan Reus
reusjc(a)gmail.com <jon(a)steim.nl>
<http://www.steim.org>www.steim.org
While the mind makes plans the body makes a story
Hi
If you are around Nantes/France this evening, come to see this
installation with 30 keyboards connected to Apodio-puredata making
noise. Quite extreme, it is interesting to see how PD react to that,
all the keyboards are connected together to the ps2 keyb port, the
audience put some random keys back on the keyboard and trigger some
sound. Of course the combination of PD and the 30 hacked beyboard
creates amazing entropic reaction.
It will be fun!
SHU LEA CHEANG (Taiwan/Paris)
BABYWORK
From 18th of April to 8th of May 2012
-Exhibition - Plateforme intermedia
Opening Wednesday the 18th at 6pm - Plateforme intermédia - La Fabrique
Open from Wednesday to Sunday from 2pm to 6pm
http://www.youtube.com/watch?v=fEjB5UNjqvw
The Locker Baby project recalls Ryu Murakami's noted novel Coin Locker Babies
(1980) in which twin boys were abandoned at birth in one square foot
coin locker metal box at Tokyos subway station. The boys grew up
haunted with the sound of human heart beats, those of their birth
mothers. Coin lockers are Japan's train station landmark and much
utilized by shoppers and travelers. In post-war japan, unwanted babies
(often interracial) by unwed mothers were dropped off in coin-lockers.
Fear of terrorists' explosive deposit, coin lockers have ceased to
exist at public space in most metropolitan cities. In 1995, when Tokyo
Doomsday was called for by cult Aum Shinrikyo, the coin lockers were
sealed by the Tokyo Metropolitan Police Force for a day. The
historical association and references derived from coin lockers
inspire the Locker Baby project.
The Locker Baby project proposes a fictional scenario set in year 2030. The
transnational DPT (DollyPolly Transgency) advances clone babies as an
industry. Genes extracted from deep sea pearls harvested off Okinawa
Island are identified as best breed. Coin lockers situated in busy
Tokyo train stations are located for underworld test tube
fertilization. Ticking seconds to oblivion in darkness, the lockers
announce the birth of the Clone Generation. Serving themselves in the
intelligent industry, the locker babies are entrusted to negotiate
human "memory" and "emotions". The Locker Baby holds the key to
unlock the networked inter-sphere of ME-motion (Memory-Emotion), a
playfield of sonic imagery triggered only by human interaction.
SHU LEAN CHEANG
Shu Lea Cheang (born in Taiwan in 1954) is a multi-media artist who
works in the fields of net-based installation,social interface and
film production.
Over the past decade, she has emerged as a prominent figure in new
media art. Cheang is one of the leading multimedia artists dealing
with multidisciplinary studies. Her work is unique in allowing viewer
interaction. She is most noted for her individual approach in the
realm of art and technology, creatively intermingling social issues
with artistic methods.[1]
Cheang's art ranges in mediums such as film, video, net-based
installation, and interface, which explore "...ethnic stereotyping,
the nature and excesses of popular media, institutional - and
especially governmental - power, race relations, and sexual politics."
("Shu Lea Cheang") Most recently, she has moved to 35mm feature
filmmaking.
She has been a member of the Paper Tiger Television collective since
1981. Though originally based in New York, Cheang is currently living
and working in Paris, France.
En Collaboration avec Inspace (GB) et Zero1 festival (USA)
--
THE NOISER & JOKILLER
"the world is noise"
http://www.noiser.orghttp://www.apo33.orghttp://fibrr.apo33.orghttp://ecos.crealab.infohttp://www.noiser.org
tel: 00336 11363768
--
APO33
space of research and experimentation
http://www.apo33.org
info(a)apo33.org
LiWoLi 2012 - Art Meets Radical Openness
swarm, perform, explore - How to sense the City?
Date: 24-26 May 2012
Location: I/O Stadtwerkstatt, Kirchengasse, Linz, Austria
LiWoLi is a community festival, open lab and annual meeting spot for
artists, educators and developers using and creating Free Software
(FLOSS), Open Hardware and Open Design in the artistic and cultural
context. This event is all about sharing artistic skills, code and
knowledge within the public domain and discussing the challenges of
an open practice.
This year's edition will have a special focus on artworks that can
be created, performed or exhibited outdoors and in public space.
Like every year, numerous activities such as lectures, workshops and
audiovisual performances will take place during the course of this
three-day festival.
*Open Call 2012*
https://www.liwoli.at/open-call
Dealine: 26th of April
swarm, perform, explore - How to sense the City?
Activities are welcome which have a scientific and/or
artistic-cultural approach by developing and using tools for urban
hacking, digital street art, public interventions, social spaces,
community sensor networks, guerilla communication, wardriving,
surveillance, schwarzfahren, open data, mapping,...
*Workshops*
Artists, developers and educators are invited to present their work
in order to share their ideas, skills, code, products and experience
within a workshop, presentation and/or outdoor activities.
*Lectures*
We are interested in scientific, philosophical and political
lectures dealing with the challenges of open practices,
investigating the economy of open systems, exploring new ways of
living and producing.
*Performances*
Audiovisual artists, composers and musicians using FLOSS, Open
Hardware or hacked toys as well as live-coding acts are welcome to
perform at a great venue in the Stadtwerkstatt (http://stwst.at)
with the best sound-equipment in town! The performances will be
recorded and published in the free radio-archive (http://cba.fro.at)
under a Creative Commons license.
*How to apply*
Please fill out the online submission form for Liwoli 2012
https://www.liwoli.at/open-call
LiWoLi is an independently organized event, but will be able to
provide a least basic support regarding accommodation, travel and
fees. LiWoLi
2012 is organised by servus.at in cooperation with the Timebased
Media department and the Interface Culture Lab, VaLUG
Fundings by: Kunstuniversität Linz, BM:UKK
(http://www.bmukk.gv.at/kunst/index.xml)
Partners & Network: Piet Zwart Institute Willem de Kooning Academy
Rotterdam University, Piksel Festival, Creative Region Linz, dorftv,
Eleonore, Radio FRO, to be continued
Dear all,
hoping it might be of interest, I'm writing to forward the info related to
the Xth Sense (XS) Summer Workshops.
The XS is a free and open biophysical technology.
It was recently named the "world's most innovative new musical instrument"
by the Georgia Tech Center for Music Technology (US).
Courses are taking place worldwide, below detailed info and how to get
involved.
~~~~~~~~~~~~~
_WHAT:
Xth Sense - Sonic Body and Biophysical Music
http://marcodonnarumma.com/teaching/xth-sense-biophysical-music/
Build your own low cost biosensing wearable device for muscle sounds.
Hands-on training in augmentation of the body for musical performance.
_WHERE:
\\\\\ MEXICO DF | *Liveness*
It is the first Mexican gathering of international artists whose main
interest lies in the critical investigation and distribution of a discourse
around theater, dance or performance practices that rely on a tight
relationship between body and technology.
@ Centro Multimedia del Centro Nacional de las Artes, Mexico DF
<http://liveness.cenart.tv/?p=715>
\\\\\ NEW YORK | *Harvestworks*
Founded in 1977, its mission is to support the creation and presentation of
art works achieved through the use of new and evolving technologies.
<http://liveness.cenart.tv/?p=715>
@ Harvestworks, New York, USA
\\\\\ LONDON | *BEAM Festival*
It is a high-tech music weekender, a playground of homemade instruments and
sonic installations, where you can listen to, watch and learn how to create
your own physically living electronic music.
@ Artaud Forum, Brunel University, London, UK
\\\\\ BERLIN | To be announced
This session needs to be confirmed, but expression of interest are welcome.
<http://www.beamfestival.com/>
_HOW
<http://www.beamfestival.com/>
Visit this page below, and book your place by visiting the related links
for each event.
http://marcodonnarumma.com/calendar/
Places are limited to 10 participants for each session, so it is
recommended to book in advance.
If you want to host an Xth Sense workshop, don't hesitate to contact me by
replying to this email.
thanks,
best wishes,
--
Marco Donnarumma
New Media + Sonic Arts Practitioner, Performer, Teacher, Director.
ACE, Sound Design MSc by Research (ongoing)
The University of Edinburgh, UK
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Portfolio: http://marcodonnarumma.com
Research: http://res.marcodonnarumma.com | http://www.thesaddj.com |
http://www.flxer.net
Director: http://www.liveperformersmeeting.net
Hello,
I am happy to announce version 0.7.1 of PuREST JSON, Codename: cookie
monster on the couch [*].
PuREST JSON is a library for working with JSON data and communication
with RESTful HTTP webservices that use JSON data.
New in this release:
- You can now use cookie authentication, e.g. for secure communication
with a CouchDB, but it also works for any other implementation of HTTP
security with cookies, as long as the expected post data is in the
format "name=<username>&password=<password>", and only expects 1 cookie
on each request.
- [rest-json] has a third outlet, that reports the HTTP status of the
request. That enables you to react e.g. on HTTP status 403 and
re-authorize your connection.
See the help files, manuals and examples for details.
Github repository: https://github.com/residuum/PuRestJson
Debian package for i386:
https://github.com/downloads/residuum/PuRestJson/pd-purest-json_0.7.1_i386.…
Have fun,
Thomas
PS: For those of you waiting for OAUTH: I am still planning to
implementing it, but I am not sure, if a general implementation is even
possible. But I will see to it.
[*] Well actually 0.7 was cookie monster on the couch, but it still had
two serious bug that I have fixed.
--
"As long as people kept worrying that the machines were taking over,
they wouldn't notice what was really happening. Which was that the
programmers were taking over." (Robert Anton Wilson - The Homing Pidgeons"
http://www.residuum.org/
Finally, after a few years, I've made a framesync release! Its been working really well for me, now we can see how it'll work for you ;).
http://puredata.info/downloads/framesync
framesync is a library for syncing sounds to video using frame numbers as the unit of time. It was developed as part of the sound design for a number of video projects: nohTimegarden with Claudia Hart, the Cartier Foundation's Terre Natale project, and most recently Undervine with Bobby Pietrusko and Stewart Smith. There are a couple of concepts in this library necessary to understand in order to use it:
• the FPS (Frames-Per-Second) is a global value set everywhere
• the frameclock is global, and each framesync object receives it automatically
• the frameclock starts at 0 and flows linearly
.hc
This is such a late notice that I'm even embarassed to announce it, but we
have a nice sonology event in brazil that ends today.
http://www.eca.usp.br/mobile/smct2012/index_en.htm
if you have something under your sleeve, you can slip it in, they need an
extended abstract, so there's a chance to pull it off.
sorry again
cheers
Alex