ISEA2015 STUDENT VOLUNTEER PROGRAM
VOLUNTEER APPLICATION DEADLINE – 20 June 2015 22:00 PST
The 21st International Symposium on Electronic Art invites students, artists, practitioners who want to be ‘where the action is’ to volunteer for ISEA2015. What is ISEA2015?
The International Symposium on Electronic Art (ISEA) is the main nomadic international academic gathering focused on electronic and digital arts. Since its inception in 1988 in the Netherlands, it has been organized in 4 continents and in over 20 international cities that span Istanbul, Paris, Munich, Albuquerque, Sydney and Dubai. ISEA last came to Canada in 1995 in Montreal, where it had a tremendously positive impact on the local community both in terms of cultural and economic shifts that remain central to Montreal even today! ISEA brings together scholarly, artistic, and scientific domains in an interdisciplinary discussion and showcase of creative productions applying new technologies in art, interactivity, and electronic and digital media.
ISEA2015 is hosted by Simon Fraser University's Faculty of Communication, Arts, and Technology, its School for the Contemporary Arts, and its School for Interactive Arts + Technology (SIAT). We expect 1000+ artists, scholars, researchers and students from around the world, making it the largest event on electronic art and digital media offered to date in British Columbia. While centered at SFU Woodward's, our programming is overflowing in various venues in the Vancouver area. Partners include many local artistic organisations and venues including: the vancouver Art Gallery, the Western Front, VIVO, the Museum of Vancouver (MOV), Grunt Gallery, Vancouver New Music, 221A, New Westminster New Media Gallery, Fortune Sound Club, the New Form Festival, amongst others. As such, we believe that this event will exemplify SFU's vision of engaging students, engaging research (both practice and theory), and engaging the local, national and international communities.
ISEA2015 is a five-day symposium featuring over 500+ speakers, presenting 19 workshops, 10 tutorials, papers, panels, roundtables, posters, and demonstrations, and showcasing over 180 artworks ranging from large-scale interactive artworks to cutting-edge electronic music performances. The theme of ISEA2015 - Disruption - will allow re-examining and re-negotiating the frontiers between the academic and the art world, between practice and theory, between systems and reality, between art and society.
To frame this dialogue, ISEA2015 will feature keynote addresses by visionary pioneers such as Brian Massumi, Michael Connor, Dominique Moulon, Hildegard Westerkamp and Sara Diamond. The Yes Men will cloture the symposium with an address on the use of creative expression for disruption and subversion.
Volunteer Benefits
Volunteers will have the opportunity to be immersed in the network of inspired fellow students, professional artists, designers, academics and scientists. Other benefits include:
* ISEA 2015 full symposium pass
* Complimentary snacks for the breaks between shifts (no lunch is provided)
* Conference T-Shirt
* Certificate of participation as a volunteer, upon request
Applying
Visit the Call For Volunteers and apply Today at isea2015.org
Notification of acceptance will be sent out on July 5th.
If your application is unsuccessful (which you will know on July 5th), you will be given a code in order to benefit from the early bird rate for attending the symposium.
Volunteer Position
You can participate as volunteer for different positions, including some due before the conference.
Visit http://isea2015.org/call-for-volunteers-2015 for details about each position available.
* Volunteers Lead (Pre-Conference Position)
* Installation Setup (Pre-Conference and Conference Positions)
* Registration Desk Clerks
* Room Monitors
* Room Technical Setup
* Way-finding
* Openings, Performances, Sitting Artwork and Exhibitions Monitors
Volunteer Requirements
As volunteer you will be asked to fulfill 25-hours in 5 shifts of 4 hours each, and up to 4 hours of training during the orientation session. The symposium holds a diversity of events from 8am until 1am most days. Volunteer managers will try to accommodate your preferences for volunteer times, however, our priority is to ensure there are enough volunteers for each area. You must be able to work all 5 shifts, plus training time, in order to qualify as a volunteer
The volunteer orientation will be held on prior to you first shift. In order for you to fully understand your role at the conference as well as the location of various meeting rooms, participation in the volunteer orientation session is mandatory. This means that you have to be in Vancouver on Thursday the 13th of August.
We will be grateful if you disseminate the call-out to relevant parties through your channels. We need around 120 volunteers.
Philippe Pasquier
ISEA2015 Symposium Director
Miles Thorogood
ISEA2015 Volunteer Chair.
Contact us:
For further information please contact isea2015volunteer(a)sfu.ca
ISEA 2015: http://isea2015.org
on Facebook: https://www.facebook.com/ISEA2015
on Twitter: https://twitter.com/ISEA2015 Untitled Document
I've written an article explaining a patch that I coded to make some odd/glitchy live tweakable sounds:
Article: http://designingsound.org/2015/06/pure-data-destruction/
SoundCloud Examples: http://soundcloud.com/sovga/sets/pure-data-destruction (Warning! loud sound volumes / digital distortions)
Pd Patch: bit.ly/ PdDestruction
It might be a good reference for people wanting to learn more about Pd as it is a fairly minimal patch so feel free to use it in your own course material if you'd like.
-Leonard Paul
---
School of Video Game Audio Logo
Learn game audio online.
Web: SoVGA.com | Twitter : @ SchoolGameAudio | Google+ : bit .ly/SoVGA-G | LinkedIn : bit. ly/SoVGA-L | Weibo: @ SchoolGameAudio | YouTube : bit.ly/YReelList | Vi meo: bit.ly/VReelList
Hello,
I am happy to announce the release of PuREST JSON 1.3.0, code name:
Trickle down theory.
PuREST JSON is a library for connecting Puredata (Pd) to HTTP services
and encoding and decoding JSON data.
This is the first release to require at least json-c 0.11, which is
available on all platforms with the release of Debian Jessie. A patch is
available, if you want to compile PuREST JSON with older versions of json-c.
Main changes:
- [rest] and [oauth] can now be used to download HTTP streams without
waiting for the whole data.
- rewrite of manual with examples on using Pd as a Twitter client and
sonifying Bitcoin prices
Github repository:
https://github.com/residuum/PuRestJson
Source code packages:
https://github.com/residuum/PuRestJson/releases
Full documentation:
https://github.com/residuum/PuRestJson/wiki
Binaries for Windows and Debian i386 and amd64:
http://ix.residuum.org/pd/purest_json.html
Build instructions for all platforms:
https://github.com/residuum/PuRestJson/wiki/Compilation
Full changelog:
https://raw.githubusercontent.com/residuum/PuRestJson/master/Changelog.txt
Have fun,
{"name": "Thomas"}
--
"Chaney was aware that anything, however small, can get the eye of the
media if it's repulsive enough." (Robert Anton Wilson - The Universe
Next Door)
http://www.residuum.org/
Greetings,
We are happy to announce the lineup of workshops this summer at Stanford's Center for Computer Research in Music and Acoustics!
The list is located below; find more details here: https://ccrma.stanford.edu/workshops/ <https://ccrma.stanford.edu/workshops/>
If you have questions about any of the workshops, please let me know, or contact the instructors directly. Feel free to share this with lists and sites of which you are a member!
CCRMA SUMMER WORKSHOPS 2015
The Center for Computer Research in Music and Acoustics offers intensive programs in which top educators and researchers in the fields of music, engineering, and computer science present a detailed study of specialized subjects. Each workshop is one week long. The workshops are open to the public.
6/15 - 6/19 Aspects of Sound in Art <https://ccrma.stanford.edu/workshops/aspects-of-sound-in-art-asa-2015>: Elaine Buckholtz, Sasha Leitman, and Floor Van de Velde
Acoustic. Electronic. Analog. Digital. Interactive. Sound. Art. Installation <>.
6/21 - 6/26 SuperCollider <https://ccrma.stanford.edu/workshops/supercollider>: Fernando Lopez Lezcano and Bruno Ruviaro
SuperCollider is one of the most powerful programming environments for real time sound synthesis and processing, algorithmic & generative composition, and many other audio related applications.
6/29 - 7/3 New Music Controllers <https://ccrma.stanford.edu/workshops/new-music-controllers-2015>: Sasha Leitman and Michael Gurevich
In this workshop, you will learn how to construct novel musical controllers and sound art objects.
7/6 - 7/10 <>Audio Plug-Ins Designed with Faust <https://ccrma.stanford.edu/workshops/faust-workshop-2015>: Romain Michon
Have you always wondered how your favorite VST <http://en.wikipedia.org/wiki/Virtual_Studio_Technology> reverb works in Ableton <http://www.ableton.com/> or do you just want to learn an easy way to design your own plug-ins or MaxMSP <http://en.wikipedia.org/wiki/Max_%28software%29> objects? This CCRMA audio plug-ins design workshop is what you're looking for.
7/13 - 7/17 Music Information Retrieval <https://ccrma.stanford.edu/workshops/music-information-retrieval-mir-2015>: Jay LeBoeuf, Leigh Smith, Steve Tjoa
Learn how computers and mobile devices understand sound, including concepts and design for music recommendation systems, audio indexing, and automatic music transcription.
7/20 - 7/24 Designing Musical Games :: Gaming Musical Design <https://ccrma.stanford.edu/workshops/designingmusicalgames2015>: Rob Hamilton and Chris Platz
One of the most exciting areas of music technology development is happening in the realm of gaming and interactive virtual space. This hands-on workshop will explore cutting edge techniques for building interactive sound and music systems for games and 2D/3D rendered environments.
7/27 - 7/31 3D Printing for Acoustics <https://ccrma.stanford.edu/workshops/3d-printing-acoustics-2015> : John Granzow and Dan Somen
In collaboration with the Product Realization Lab (PRL), CCRMA presents a 3D printing workshop where participants will join a group of makers who print their own instruments.
8/3 - 8/7 Stompbox Design <https://ccrma.stanford.edu/workshops/stompbox-design-2015>: Edgar Berdahl and Esteban Maestre
Come design your own flavor of audio effect at Stanford Universityʼs Stompbox Design workshop. We will teach you a new platform for implementing audio effects in hardware that not only enables you to re-create sound effects from the past but also promotes the creation of new sound effects.
<~><~><~><~><~><~><~><~><~>
Nette Worthey
CCRMA Administrator
Dept. of Music, Stanford
660 Lomita Dr.
Stanford CA 94305
650.723.4971 x320
650.723.8468 fax
networth(a)ccrma.stanford.edu
PD Berlin meetings are from now at c-base (Rungestrasse 20 Berlin)
every first and third thursday in the month beginning 20:00, the next
one is this weeks thursday, the 21. May. This time we want to explore midi
and OSC programming with PD and jam a bit.
Looking forward to it and thanks c-base for hosting us.
What we do:
The meetings don't replace workshops (which are offered extra ;) ),
scope of these meetings can be any (or none) of the following:
patch/project showcase
programming
work on general Pd documentation
help for beginners (installation, programming tips, ...)
or something else you want to do ...
Just come along, bring your laptop and sit down with
us. The bar is open during the meetings. Necessary prerequisites are
only a computer and good mood. If Pd isn't on it, we'll download and
install it.
http://puredata.info/community/groups/pd-berlin/pd-berlin-users-group/
We thank c-base for providing the space and network for the
meetings.