(apologies for x-post)
Hello Pd fellas,
here's my 6-monthly mailout.
It includes a selection of what happened recently and what's coming up in
the next months.
http://marcodonnarumma.com/next/sept2012/
You'll find more info about:
- New Xth Sense project finalist at European Competition for Live
Electronic Music
- Music for Flesh II, biophysical music at ISEA, New Mexico, US
- Biotechnological Performance Practice, a new publication out now
- Upcoming sonic body concerts in UK, Slovenia, Ireland, Hungary, and
Brazil.
- Xth Sense biophysical tech schematic released, and user's forum now
on-line
- On the press: Reuters, Create Digital Music, and Digicult features.
thanks for reading!
please, let me know if you happen to be around one of those events so we
could hook up,
best wishes,
--
Marco Donnarumma
New Media + Sonic Arts Practitioner, Performer, Teacher, Director.
Embodied Audio-Visual Interaction Research Team.
Department of Computing, Goldsmiths University of London
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Portfolio: http://marcodonnarumma.com
Research: http://res.marcodonnarumma.com
Director: http://www.liveperformersmeeting.net
Heya all,
I've been away from the list finalizing the release of the Xth Sense and
other major commitments.
The Xth Sense (software and hardware) is finally available on-line, get
binaries, DIY documentation, and tutorials at:
http://res.marcodonnarumma.com/projects/xth-sense/
The digital interface is developed in Pd; there's a main software for the
computation of incoming muscle sound (and virtually any sound input), and
the xth-sense-lib, a collection of 120 objects (and help files) ranging
from specific muscle sound methods, to everyday Pd patching needs. It also
includes a lot of GUI stuff, to facilitate building things.
Wanna the source? Here you go: https://github.com/marcodsad
What is the Xth Sense?
"**is a biophysical musical instrument. You can build your own and produce
music with it using the sound of your muscles.
It is free and open source, and it was named the “world’s most innovative
new musical instrument” by the Georgia Tech Center for Music Technology
(US, 2012). Its name is spelled ecsth sense (not tenth sense!). But it’s
way easier to call XS."
With the XS you can also control other software on your machine (video,
audio, light systems, etc.), send Voltage output to hardware, or control a
prosthetic arm.
Hacks are encouraged by the design of the instrument itself. For some ideas
see:
http://res.marcodonnarumma.com/projects/xth-sense/#get-started
We have a (newly born) user's forum, courtesy of Create Digital
Music/Motion; the forum lives at:
http://createdigitalnoise.com/categories/xth
We are on also on Facebook (imagine!):
http://www.facebook.com/XthSense
if anybody works with it, let me know!
We have users and works in Australia, Sweden, US, UK, Ireland, Spain,
Vietnam, Germany, Russia, Netherlands, and Italy, so far :)
hope it is useful to some of you,
cheers,
--
Marco Donnarumma
New Media + Sonic Arts Practitioner, Performer, Teacher, Director.
Embodied Audio-Visual Interaction Research Team.
Department of Computing, Goldsmiths University of London
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Portfolio: http://marcodonnarumma.com
Research: http://res.marcodonnarumma.com
Director: http://www.liveperformersmeeting.net
[image: Inline image 1]
The Times Literary Supplement reviewed the "Rorschach Audio" book as
"engaging" and "packed with interest" (TLS 5707, page 30), Mojo magazine
says the book "fascinates" (Oct 2012, page 111), The Quietus feature (see
link below) describes "Rorschach Audio" as "wonderfully argued, eccentric
and impassioned", stating that "the cultural scope of the book is
dizzying". Talks are confirmed for The ICA, London, 15 Sept (as part of the
closing events for the exhibition by Bruce Nauman) and Liverpool Biennial,
6 Oct 2012. The "Rorschach Audio" research archive is on-line now...
http://thequietus.com/articles/09899-joe-banks-disinformation-rorschach-aud…
Talks - http://tinyurl.com/8p5yo3n + http://tinyurl.com/cklauvdhttp://strangeattractor.co.uk/shoppe/rorschach-audio/http://rorschachaudio.wordpress.com/
Trade distribution by Turnaround
ISBN 978-1-907222-20-7
Hardback, 191 pages
UK £10 Non-Fiction
Art Theory, Cultural Studies
Thanks for your attention ;)
[please forward]
GEORGIA TECH SCHOOL OF MUSIC
MUSIC FACULTY POSITION
DESCRIPTION: The School of Music seeks to fill a music technology position for the 2013-2014 academic year. This is a full-time, nine-month, open-rank tenure-track appointment at the assistant, associate, or full professor level, beginning August 2013.
RESPONSIBILITIES: Teach courses in music cognition, digital signal processing, music information retrieval and/or other music technology courses as required. Teaching load is typically one lecture course and one research course per semester. Advise graduate students in collaborative and individual research projects, and theses. Pursue an active research agenda with a primary focus on music information retrieval, music cognition, and/or digital signal processing. A secondary focus in another area of music technology is desirable. Assist with administrative responsibilities with the graduate programs in music technology, the Georgia Tech Center for Music Technology, and the School of Music.
QUALIFICATIONS: PhD or DMA in computer music, music technology, computer science, or electrical engineering is strongly preferred. ABD will receive consideration.
RANK & SALARY: Rank and salary are open, competitive, and commensurate with experience and qualifications.
SCHOOL OF MUSIC: The School of Music combines tradition and technology to create unique and exciting opportunities for students in all academic programs. Undergraduate students can participate in one of three Music Minors and graduate students can apply for the Master of Science and PhD in Music Technology. For more information please visit: www.music.gatech.edu.
GTCMT: The Georgia Tech Center for Music Technology (GTCMT) is an international center for creative and technological research in music, focusing on the development and deployment of innovative musical technologies that transform the ways in which we create and experience music. The Center’s mission is to provide a collaborative framework for committed students, faculty, and researchers to apply their musical, technological, and scientific creativity to the development of innovative artistic and technological artifacts. The Center combines musical, technological, and cognitive research in an effort to create rich and expressive experiences for performers and audiences alike. Areas of interest include composition, performance, mobile music, machine listening, music information retrieval, digital signal processing, robotic musicianship, interactive music manufacturing, networked music, music perception, music theory, multimedia development, and education. For more information please visit: gtcmt.gatech.edu.
COLLEGE: The College of Architecture at Georgia Tech champions advancements in the arts and the built environment through academic schools in architecture, building construction, city and regional planning, industrial design, and music. A leader in design innovation since 1908, students, faculty, and researchers work across boundaries to advance knowledge of designed environments at all scales, producing new realms of experience and creativity. The College is a cultural center of creativity and progressive thinking, and frequently hosts world-class performances, exhibitions, lectures, and symposiums. Committed to world-class research, the College is home to five interdisciplinary research centers and more than 20 research groups conducting projects that range from creating better simulation models for predicting building efficiency, to new assistive technologies and more effective healthcare environments. For more information please visit: www.coa.gatech.edu.
GEORGIA TECH: The Georgia Institute of Technology is one the nation’s top research universities, distinguished by its commitment to improving the human condition through advanced science and technology. Georgia Tech’s campus occupies 400 acres in the heart of the city of Atlanta, where 20,000 undergraduate and graduate students receive a focused, technologically based education. Georgia Tech is consistently ranked in U.S. News World Report’s top ten public universities in the United States.
APPLICATION: Letter of application, curriculum vitae, names, addresses, and telephone numbers of three references are required. Electronic submissions are particularly encouraged. Do not send supporting materials at this time. Review of applicants will be ongoing but all interested applicants should have materials to the committee no later than October 1, 2012. The review of applications and the interview process will continue until the position is filled.
SEND MATERIALS TO: [for electronic submission]
MusicTechSearch(a)music.gatech.edu
[for surface-mail submission]
Music Technology Search
School of Music
840 McMillan Street
Georgia Institute of Technology
Atlanta, Georgia 30332-0456
MORE INFORMATION: Please contact Dr. Gil Weinberg, Director, GTCMT
Telephone 404-894-8949 or e-mail gilw(a)gatech.edu
Georgia Tech is an Equal Opportunity/Affirmative Action Employer
The installation ADM8 (Bot) will be presented in the festival Ars
Electronica in Linz, Austria (30 August - 03 september).
This installation is built with Pd, Gem and Java.
http://www.antidatamining.net/
So We will be in Litz during this period. If you are in the area, you
are welcome to visit us ;)
++
Jack
SIMULTAN 2012 - CALL FOR VIDEO WORKS
-----------------------------
SIMULTAN FESTIVAL #8 | 'The beginning of the end'
11-13 october 2012 timisoara, romania
Deadline: 15 september 2012
-----------------------------
http://www.simultan.org/en/2012/callforentry.htm
FESTIVAL INFO AND THEME
SIMULTAN is a festival dedicated to media art and artistic experiment, which
aims to create a bond between different media and encourage new and
innovative forms of artistic expression, in the field of visual, sound art
and music
Based on a different theme every year, the festival presents video art
projections, music live performances, interdisciplinary works,
installations, lectures.
The 8th edition of the Simultan Festival will take place from October 11 to
13, under the title 'The Beginning of The End' (TBOTE). This theme wishes to
reflect upon the phenomenon 2012, which includes a set of cataclysmic or
processing assumptions.
2012 is considered the year of changes, different Conspiracy theories were
born about the apocalypse and the end of the world - those beliefs or
speculations are related to the long Mesoamerican calendar, according to
which a cycle ends in the history of Earth and mankind. A New Age
interpretation of this transition would be that this date marks the
beginning of a new era, a positive physical or spiritual transformation,
abandoning reliance on the material level, allowing humanity to enter a new
era, one of universal harmony.
Scientists have rejected proposals like pseudoscience, stating that it
conflicts with simple astronomical observations and targets distraction from
more important issues such as global warming and biodiversity loss.
These theories seem distant and unclear in relation to the pressure of the
present and the uncertainty of the near future.
'The Beginning of The End' is questioning how this transformation process is
perceived by the individual in the present socio-political and economical
context, how we think this interpretation affects our present. This is the
question that this situation is rising inside us.
TERMS OF ENTRY
Simultan is open for submissions of innovative works, which use technology
in a creative, ingenious way or are based on a peculiar, unusual story.
- categories: video, experimental video, fiction, documentary, experimental
documentary, motion graphics, experimental animation, digital/generative.
- number of works: max 2 / author
- duration: maximum 10 minutes each
APPLICATION METHOD
- online or by post
DEADLINE
15 september 2012
MORE INFO AND APPLICATION FORM
http://www.simultan.org/en/2012/callforentry.htm
-----------------------------
www.simultan.org <http://www.simultan.org/>
-
www.facebook.com/simultanfestivalwww.twitter.com/simultan_org
Begin forwarded message:
> From: Kevin Austin <kevin.austin(a)videotron.ca>
> Subject: [cec-c] Concordia University, Montreal, Fulltime position in Electroacoustic Studies
> Date: 20 August, 2012 12:01:57 AM EDT
>
> Please feel free to distribute.
> +++++++++++++++++++++++++++++++
>
>
>
> DEPARTMENT OF MUSIC
> FACULTY OF FINE ARTS, CONCORDIA UNIVERSITY
>
> Tenure-Track Faculty Position in Electroacoustic Studies
>
> Concordia University’s Department of Music invites applications for one tenure-track position in Electroacoustic Studies for July 1, 2013.
>
> • The department is known for its focus on creative practices in contemporary and classical music, jazz and electroacoustic studies. We also offer music performance (instrumental and vocal) and theory and composition as areas of concentrated study, all built around a core curriculum of general music instruction. Situated in Concordia’s vibrant Faculty of Fine Arts, faculty and students enjoy numerous cross-disciplinary opportunities, state-of-the-art resources and facilities, and a rich artistic and cultural context for research and study. Interfaces between music and other Fine Arts departments include links and collaborations with dance, theatre, animation, film, creative arts therapies, music therapy, and others. Music faculty members are well known internationally for their active contributions to research/creation, conference organization, composition, pedagogy and performance.
>
> The BFA Major in Electroacoustic Studies, one of the few of its kind in North America, attracts increasing numbers of strong candidates. A recent move into new facilities in downtown Montreal has meant several new, dedicated studios; easier access to other facilities within the Faculty; and has placed the program at the core of Montreal’s dynamic cultural life where electroacoustic work flourishes. A well-organized curriculum provides students with a balance of technological guidance, creative work, critical listening, and awareness of both history and current theoretical research. Recent developments include increased live performance, a laptop orchestra, networked telematics concerts, and collaborations especially with animation and contemporary dance.
>
>
> •• The successful candidate will be expected to teach a range of Electroacoustic courses, with a particular emphasis on ear training. Specifically, the successful candidate will be expected to teach and coordinate core ear training, as well as live, mixed, interactive, and computer-assisted performance In an increasingly connected and collaborative world, the successful candidate will be expected to contribute to other areas within and beyond the music department; therefore, besides top-flight electroacoustic skills, a certain amount of background in one or more other realms of music, or other fine arts, is desired. Besides teaching, additional expectations are: to develop a national and international research profile in the candidate’s area of expertise; to undertake administrative service; and to help strengthen links with cognate units in the university and city, such as matralab, Hexagram and other entities.
>
>
> ••• Preferred candidates should demonstrate expertise in the area of electroacoustic ear training and practice; have an active research/creation profile in the domain of live, interactive, and/or mixed performance; an excellent knowledge of current trends in relevant software and hardware developments; and evidence of artistic endeavours in the field. We are looking for an excellent teacher with very broad interests encompassing creative, conceptual, technological, historical and future-oriented issues.
>
>
> •••• Applicants should possess a completed PhD; teaching experience at the post-secondary level; a demonstrated ability to conduct and disseminate innovative research; and a record of administrative and committee service. Although classes are taught in English, fluency in French would be considered a strong asset, with additional languages welcome.
>
>
> ••••• Submissions should include a covering letter, a curriculum vitae, research documentation, a statement of teaching philosophy and interests, evidence of teaching effectiveness (including course evaluations where applicable), documentation of past and current performance works, and the names and contact information of three referees, one of which must be the candidate’s department chair or dean or someone in a direct supervisory role.
>
> Applications should be submitted or postmarked on or before November 1, 2012 to:
>
>
> Mailing address:
>
> Dr Christine Beckett, Acting Chair, Department of Music
> Concordia University
> 1455 De Maisonneuve Blvd. West, GM 500.01,
> Montreal, Quebec, H3G 1M8
> Canada
>
> Email: chair.music(a)concordia.ca
>
>
> Civic address for in-person and courier delivery:
>
> GM Building, Sir George Williams Campus
> 1550 De Maisonneuve Blvd. West, GM 500.01,
> Montreal, Quebec, H3G 1N2
> Canada
>
>
> For further information, applicants are encouraged to consult:
>
> Department of Music: http://music.concordia.ca/
>
> matralab: http://matralab.hexagram.ca/home/
>
> Hexagram-Concordia information: http://finearts.concordia.ca/research/centres/index.php#hexagram
>
> Faculty of Fine Arts: http://finearts.concordia.ca
>
> Academic Services for Fine Arts Faculty: http://finearts.concordia.ca/HTML/acadfac.htm/
>
>
>
> Subject to budgetary approval, we anticipate filling this position, normally at the rank of Assistant Professor, for July 1, 2013. Appointments at a more senior level may also be considered. Review of applications will begin immediately and will continue until the position is filled.
>
> All qualified applicants are encouraged to apply; however, Canadian citizens and permanent residents of Canada will be given priority. Concordia University is committed to employment equity.
>
>
>
> --
> You received this message because you are subscribed to the "CEC-Conference" group.
> To post: cec-conference(a)googlegroups.com
> To unsubscribe: cec-conference+unsubscribe(a)googlegroups.com
> More options: https://groups.google.com/forum/#!forum/cec-conference
> CEC website: http://cec.sonus.ca
(Sorry for cross-posting)
Dear colleagues,
There is a doctoral student position (Sound and Physical Interaction Research Group) open at
http://www.aalto.fi/en/current/jobs/teaching_and_research/doctoral_student-…
The deadline for applications is September, 17th 2012. Please forward this message to anyone you think might be interested.
best,
Koray
-------------------------------------
M.Koray Tahiroğlu
Department of Media,
Aalto University School of Arts, Design and Architecture
http://sopi.media.taik.fi/http://mlab.taik.fi/~korayt
tel: +358 45 233 6272
Hi all,
Gemnotes 0.2 is released.
It has dynamics (at last), hairpin crescendos, and very basic articulation (just the accented note for now).
Also, the clocking is done seperately from the GEM framerate (thanks IOhannes).
Enjoy!
Ed
Gemnotes-0.2: Live music notation for Pure Data
http://sharktracks.co.uk/
Hello,
tomorrow tuesday, 14th August 20:00, will be the next meeting of Pure
Data users in Berlin, this time at Weisestr 7, Berlin Neukoelln. From
20:00. Bring weisbeer, headphones, and X-->jack cable/s if you wanna
plug in the audio mixer and/or cable/connector if you want to show some
video.
For general information, look up
http://puredata.info/community/groups/pd-berlin/pd-berlin-users-group/
We also encourage you to take an active part, and put up suggestions for
topics you want to talk about / topics you want to be talked about.
Pd-Berlin Google group: You can join the open group
http://groups.google.com/group/pd_berlin, and make questions to the users
there.
Cheers,
Malte
Dear all,
it's with great pleasure that I announce the release of the latest issue of
the journal eContact!.
This issue, for which I've been Guest Editor, concentrates on
Biotechnological Performance Practice.
Probably some of the author's name will find familiar to you :)
Thanks to all the contributors for bringing together a wonderful (and
long-needed) collection of texts exploring this field.*
*
W/ Erich Berger, William Brent, Andrew Brouse, Corrado Cescon, yours
truly, Cota Navin Gupta, Peter Kirn, R. Benjamin Knapp, Kiel Long, Pedro
Lopes, Eric Lyon, Jaime E. Oliver, Miguel Ortiz, Gascia Ouzounian,
Ramaswamy Palanappian, Claudia Robles, STELARC, Joe Stevens, Atau Tanaka,
Valery Vermeulen, Peter Votava.
best wishes,
Marco*
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
PRESS RELEASE -- for immediate diffusion / pour diffusion immédiate*
Please forward at large.
Communauté électroacoustique canadienne
(CEC) Canadian Electroacoustic Community
*
*
*eContact! 14.2 -- Biotechnological Performance Practice /*
*Pratiques de performance biotechnologique*
Guest Editor / Rédacteur invité: Marco Donnarumma
[E] Biological technologies are computational systems driven by
physiological and corporeal processes of the body. Endogenous mechanisms
that would otherwise be imperceptible become manifest in the form of data.
The field of biotechnological music performance is presented here through a
set of fascinating articles describing heterogeneous methodologies and
idiosyncratic musical ideas. (July 2012)
http://cec.sonus.ca/econtact/14_2
[F] Les technologies biologiques sont des systèmes informatiques pilotés
par des processus physiologiques et corporels. Des mécanismes endogènes
autrement imperceptibles deviennent apparents, sous forme de données.
Composé d'une série d'articles fascinants décrivant des méthodologies
hétérogènes et des idées musicales idiosyncrasiques, ce numéro est une
introduction au domaine de la performance musicale biotechnologique.
(juillet 2012)
http://cec.sonus.ca/econtact/14_2/index_fr.html
--
Communauté électroacoustique canadienne (CEC) Canadian Electroacoustic
Community
http://cec.sonus.ca \|\ mailto:cec@sonus.ca
http://FACEBOOK.com/cec.sonus \|\ http://TWITTER.com/cec_ca
--
Marco Donnarumma
New Media + Sonic Arts Practitioner, Performer, Teacher, Director.
ACE, Sound Design MSc by Research (ongoing)
The University of Edinburgh, UK
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Portfolio: http://marcodonnarumma.com
Research: http://res.marcodonnarumma.com | http://www.thesaddj.com |
http://www.flxer.net
Director: http://www.liveperformersmeeting.net
Greetings all,
I have just posted a collection of student patches
for an interaction design course I was teaching at Emily Carr
University of Art and Design this past year. I hope that the patches will be useful to
people playing around with Pure Data in a learning environment,
installation artwork and other uses.
The link is: http://bit.ly/MI8AjN
or: http://videogameaudio.com/main.htm#patches
The
patches include multi-area motion detection, video games, collision
detection, facial tracking, 3D object manipulation, visualizations, beat
detection, motion detection, menu systems, spectral analysis, arduino
projects, movie mixing, augmented reality and more...
Cheers,
Leonard
http://www.VideoGameAudio.com
--------------
Pure Data Interaction Design Patches
These are projects from the Emily Carr University of Art and Design ISMA 202 Interaction + Social Medial Arts course for Spring 2012 term. All projects use Pure Data Extended and most run on Mac OS X. They could likely be modified with small changes to run on other platforms as well. The focus was on education so the patches are sometimes "works in progress" technically but should be very useful for others learning about PD and interaction design. As such, not all projects will run without issues and are simply provided "as is" for educational use.
NOTE: This page may move, please link from:
http://www.VideoGameAudio.com for correct location.
Instructor: Leonard J. Paul
Students: Aaron, Amanda, Andy, Brooks, Emily, Erim, Eunice, Graham, Ke, Kristine, Maryam, Melody, Sarah, Scott, Sebastian and Sinae.
-----
Aaron-Vertex_Control-PC.zip
Vertex Control is an interactive polyhedron manipulator that resembles a 16-bit cartridge video game. The viewer is presented with a video game style menu system with appropriate instructions. After selecting the basic polyhedron set Platonic Solids or the more complex Catalan Solids the user manipulates the shape with a game controller joystick. To further the wonder of a retro video game experience, a ten second burst mode can be triggered creating a motion blur effect on the solids.
Features: 3D objects, joystick input, menu system
Amanda-Hero_Novel-MAC.zip
Hero is a visual novel game using the options and selection functions. This program does not require much set up as it is a fairly simple program, as the focus is more on the art and story of the game as apposed to the functions.
Features: interactive novel, menu system, keyboard input
Andy-LED_Spectrum_Analyzer.zip
The technical part of this project is the most complex part of this project, which firstly, I need to purchase regular LEDs and resistors (in certain values) and they must be matched to each other. Also it's need a little bit of mathematical practice, which it needs me to plan a little circuit map to place those LEDs, resistors, and jumpers, to connect to Arduino.
The artistic side of this project is that I would like to make an interaction between music and light(LEDs). Ideally, I would like to make a really huge wall of LEDs and let people feel a sense of clubbing. And the audio input could be changed to other style of music to change audiences' moods.
Youtube video of project
Features: arduino, FFT analysis, spectral analysis, LED, beat detection
Brooks-Wiimote_Remixer-MAC.zip
My goal is to create a musical instrument controlled by the Wiimote. The Wii controllers are the remote-shaped controllers of the Nintendo Wii which can be connected very easily to your computer or laptop by Bluetooth. In the controller there are a couple of movement sensors and an infrared camera for tracking IR-LEDs. Upon initialization, the program will play a tune that will be visualized digitally. By using the Wiimotes, the user will be able to remix and change the tune, visualization, and overall sound of the song. This will be achieved by using gesture recognition and an audio application in Pure Data.
Features: movie playback, movie mixing, remixing, audio crossfade, movie crossfade, gesture detection, wiimote, audio, video
Emily-Home_Body-MAC.zip
For this assignment, I layered 4 videos on top of each other, and used the alpha to blend the layers. The layers are controlled by audio input levels, and there are equations that govern the alpha blend based on the volume coming into the computer. When the volume is low, there is a video of a house demolition, with a webcam video in the background. I used a Chroma Key patch to key the webcam video. Overtop, there is a video of a human cadaver dissection with a computer generated video of an animation of the immune system where the immune system is compared to an army. As the volume going into the microphone goes up, the cadaver/immune system overlays the webcam, all within the dark spots of a house being demolished.
Features: audio input, movie layering, movie alpha mask, movie mixing, movie playback
Erim-Continuum-MAC.zip
I used pure data with a webcam and FaceOSC software for face recognition and as a switch which interferes with multiple conditions like the sounds, video and model. The patch consists of two phases that includes two background videos, sound mixer, and a 3d model. The first phase is the inactive version of the patch, which means it doesn't get any feedback from the webcam. This part consists of the blacked out shape of the male 3D model, a noisy video loop of some clouds on the background and the white noise sound. When the patch starts to get a feedback the second phase gets activated; the background video and sound changes and the model start to move depending on the person in front of the camera. FaceOSC recognizes face through the webcam feedback and sends different numeric values of face's position and angle to pure data. I used these values to give real time motion to the 3D model to imitate the person's facial position and angle with it.
Features: facial recognition, gesture recognition, FaceOSC, movie playback, 3d model, audio processing, FFT analysis
Eunice-Motion_Noise-MAC.zip
The project I did was to use motion to control the different pitches and I did it using the motion detection patch from the example list as a base. I made it black and white to make it visually more contrasty. The idea was to how motions can trigger sound and to explore the "stillness" of sound as well. If there are movements, even just a little bit, there will be numerous pitches depending on the motion detector where it is hard to have a monotone since it is hard to get everyone still and not move.
Features: motion detection, video processing, intereactive audio synthesis
Graham-Lost_in_Space-MAC.zip
The technical side of this patch is based around a location trigger that uses motion disturbances within the webcams focal spectrum to send bangs to the different camera directions, providing for an 'unlimited' amount of perspectives of the graphic environment. These bangs are routed through a random object before being directed at 1 of 6 possible camera directions. the bangs are also coupled with a delay bang to disengage the camera movement after an interval of between 1 and 3 seconds.
The project was conceived and presented as a performative or "feed back" style of interaction by directing the webcam at the patch's projected image, henceforth triggering bangs based on its own graphics. Alternatively, the patch can be viewed on personal computers, in this case some movement on behalf of the viewer is required to set the camera in motion..
Features: motion detection, 3d objects, real-time audio synthesis, movie texture mapping, camera motion
Ke_Hu-Dancing_Shapes-MAC.zip
In the final project, I explore the relationship between audio and visual images, three-dimensional geometric images moving in two-dimensional space. It eventually will form the audio visualization.
For the technical aspect, the sound and music I chose is the random dancing songs from radio. So I just used "connect url" to link the url address which depends on the Internet access. In terms of visual images, I will use some cubes and circles as objects. The "repeat" and "rotateXYZ" were used to organize the cubes and circles well on the screen. The interaction between images and music will include the scale, color, the rate of image shaking.
In the early time of the development of interactive images, there were a lot of artists exploring the relationship between 2D space and 3D space, such as John Whitney and John Cage. My goal is to achieve the visual composition and transformation in order to catch up with the controlled randomness, which means, on the one hand, the images are randomly positioned in two-dimensional space, and on the other hand, they are also framed and controlled in a certain range. The audience can play this interactive audio visualization by mouse..
Features: audio mp3 internet input stream, beat detection, 3d objects, vj colour effects, audio visualizer
Kristine-Beauty_Bounced-MAC.zip
For my final project, I want to use the physics 2d ball script/code. The motion of sweeping away objects will be the centre of this project. Sound will also be distorted with the movement of the ball. Videos will be mixed when the ball hits the walls of the window. The idea behind the this piece is to further distort the image of beauty that is shown through media in our present day.
Features: physics simulation, spring physics, movie playback, collision detection, movie crossfading, real-time audio scratching effect
Maryam-Dancing_Puppet-MAC.zip
I create an interactive game called the Dancing Puppet game. In this game the viewer has to make a sheep figure on the page to dance to the beat of the music by placing their hand on one of the 4 squares that get highlighted at the top of the page The figure will not dance unless the right places are pointed at, but the sheep doesn't necessarily point to the same square as the viewer is pointing. In terms of the artistic intentions I'm trying to illustrate the ideas of control through right and wrong and how the viewer will only be able to control the figure if they're right. But at the same time though the viewer thinks he/she is controlling the sheep the sheep reacts differently to what is expected and points at a different direction than the viewer. Maybe hinting at the plans that we make for our life thinking of doing what are write and wrong (if there is one) and the result being something we never expect. Also a hint to how we may all be very sheep like, and a puppet to destiny. On the technical side I started with a motion cell patch. the webcam is used as the main interaction tool that detect which square the viewer decides to place their hand on. The squares get highlighted to the beat of the song.
Features: video game, regional motion detection, multi-texture object
Melody-Quantum-MAC.zip
Puredata and the zip file should be enough to run this patch. When working on this patch I had a few goals in mind. I wanted to create something that related both to Science and to art, and to work on generating a 3D environment. I decided to create an artist interpretation of quantum particles popping in and out of existance while they bend the space around them.
Quantum shows particles which you can alter through the patch. They respond to music input and when forced upwards they bend a space grid bellow them. The background will also become brighter based on the users physical movement (if they have a webcam in their computer).
The technical component for this piece was combining various patches, modifying them and asking them to interact with eachother. There is a wave patch, a beat levels patch, a sphere patch, and a string patch all working to create this environment.
Features: real-time mp3 input audio stream, internet radio, 3d object, dynamic 3d objects, texture mapping, FFT analysis
Sarah-White_Space-MAC.zip
So the technical part of my project was just to have the sound alter the spinning rotations of the spheres and cubes. The sound can be manipulated to the participants own liking. The other aspects (like the video) are there for aesthetic purposes. So my artistic goals with this piece were to just create an immersive virtual space that one could interact with.
Features: movie texture mapping, real-time audio synthesis
Scott-Face_Swap-MAC.zip
For my face swap patch, I borrowed some ideas from last year's "dog head" and "asteroid tracker" projects as well as getting the idea for large heads from playing "NBA Jam." Being that interactivity was the most important aspect of the project, I wanted to create something that was fun and could be used after the semester was over. Using the color-detection code from "asteroid tracker" I wanted the different goofy celebrity faces to overlay on top of the actual user's to make for some funny combinations. The patch tracks the user's facial position by finding the orange glasses that the user is wearing and increasing or decreasing the size of the overlay face image based on how close the sunglasses are to the webcam. It could be fun in a party or gallery setting where as soon as someone walks in front of the webcam while wearing the glasses, they have this celebrity face slapped on top of theirs.
Features: motion tracking, augmented reality
Sebastian-Music_Controller-MAC.zip
My patch enabled me to use a wireless usb game controller as a midi controller within Ableton Live. My piece didn't convey the message that I wanted to achieve artistically because it lacked the video aspect. My patch used a Logitech Rumblepad2 controller (selected in puredata) and sent out midi via LoopBe1 internal midi driver into ableton live, then midi paths were connected to effects and samples with live.
Features: game controller input
Sinae-Bluescreen_Ocean-PC.zip
My patch was for a part of my performance which content is based on ocean and computer virus. I used ocean sound/music to create ocean environment, and the blue screen graphic that reminds the Blue Screen of death in PC which appears when PC gets a problem.
Features: motion detection, real-time webcam video effects, interactive audio synthesis
---------------
Apologies for --x-- posting
Dear Pd community,
We are delighted to announce a port of P.A. Tremblay's Max/MSP class
[ipoke~] into Pure Data by Katja Vetter.
ipoke~ v.3 is a variable speed buffer writer with linear interpolation.
Zipfile contains source, makefile, binaries for Linux32 & 64, Windows32 and
an OSX fat binary (ppc7400, i386, x86_64).
Also includes various test patches and comparisons with cyclone's [poke~].
Please see README.txt for further info.
*****************************************************************
http://puredata.info/Members/ipoke/ipoke_v.3_test1.zip
*****************************************************************
This is an early beta release so please test and share your experience.
Special thanks to P.A. Tremblay for making this happen.
Pd ipoke~ is released under a 3-clause BSD license.
Pd port by Katja Vetter August 2012, with assistance from Matt Barber,
Julian Brooks, Alexander Harker, Charles Henry and P.A. Tremblay.
Ctrl-C/Ctrl-V
An exhibition of work by Anthony Antonellis
Curated by Nora O' Murchú
--------------------------**----------------
Opens 17th August 6PM - Late
Steambox, School Street, Dublin 8
Music by Deviant & Naive Ted
Exhibition times:
Monday - Saturday 12 - 5pm
Show runs from August 17th - September 1st
PLEASE NOTE: Strobe lights and haze will be in use within a contained area
for the duration of this exhibition...
--------------------------**----------------
Net art primarily exists within a virtual public space, and is created to
be seen by anyone, anywhere, at any time. The immateriality and indistinct
physical location of net art challenges the traditional modes of viewing
and contextual experience that exists for art-viewing audiences. In this
exhibition, the curator challenges these issues by translating the
experience and conceptual understanding of Antonellis's work into a unique
immersive site-specific installation. The exhibition recalls the familiar
aesthetics of the original work and transforms, reassembles the work into
new forms, and re-contextualises them for the gallery setting.
The collaborative exchange between curator and artist is a fundamental part
of this exhibition. Consequently, the exhibition presents an experimental
model that challenges the conventional presentation and viewing of online
art.
In this particular exhibition, CMYRGB is encountered as a room infused with
clouds of color that reflect the aesthetics of the original set of GIFS.
The immaterial work putitonapedestal.com, which in its original virtual
form, playfully critiques the role of institutional curation is recreated
through printed 3D forms and visual mappings.
*****
Ctrl-C/Ctrl-V is 1 of 5 in a series of exhibitions entitled Run Computer,
Run - an exploration of critical and experimental approaches to curating
digital and new media art. Run Computer, Run is a series of thematic
exhibitions that discuss and explore curatorial representations of digital
artworks and speculate upon the interrelationship of digital technologies,
artistic and curation practice. The exhibition series concludes with a
publication with contributions from artists, leading new media critics and
curators.
More info: www.noraomurchu.com<http://www.facebook.com/l.php?u=http%3A%2F%2Fwww.noraomurchu.com&h=5AQEX-ND…>
*****
--------------------------**----------------
Anthony Antonellis
b.1981
Lives and works on the internet.
Anthony Antonellis is a visual artist who is known primarily for his work
online, but his practice is not limited to virtual space. His process
copy-pastes between analog and digital states, exploring the simultaneity
of real and virtual objects. His recent works have experimented in short
animation, installations, painting, and internet based art. Several of his
pieces have been curated into the Rhizome ArtBase at the New Museum (New
York). His work has been included in recent exhibitions at Jacob’s Island
(London), Eyebeam (New York), Glitch Festival (Chicago/Amsterdam), and at
online galleries including bubblebyte.org and SPAMM.fr.
Antonellis studied at Savannah College of Art and Design, BFA in painting,
and Bauhaus-University Weimar, MFA in new artistic strategies. He is
currently an adjunct professor at Bridgewater State University.
http://**anthonyantonellis.com/ <http://anthonyantonellis.com/>
--------------------------**----------------
Nora O’ Murchú is a researcher, curator and designer. She has a degree in
Electronic and Computer Engineering from Nui- Galway, and a Masters in
Interactive Media from the University of Limerick. Her research interests
include grassroots prac- tices, open source culture, and programming.
She is the founder and creator of Tweak - Irelands premier digital and
interactive art festival. Through the platform of Tweak, Nora brought and
hosted some of the leading technologists, and digital artists to Ireland
for the first time, including Golan Levin, Massimo Banzi, Tristan Perich,
and Gregory Shakar.
She has recently received her PhD from the Interaction Design Centre in the
University of Limerick. Her research examined the online practices of open
source users and provides an in-depth analysis of this practice for an
Interaction Design context. In addition she suggests curation as a research
method for Interactions designers, and provides a detailed account of how
this methodology can foster creative innovation for end-users to work as
designers in the context of their everyday lives.
She has worked as a research associate for the Interaction Design Centre at
the University of Limerick, and the Interaction Research Studio at
Goldsmiths, where she has consulted on a broad range of topics, including
health informatics, and web platforms. She was the leading researcher on
the Tidy Street project — an EPSRC project between the Open University and
Goldsmiths that examined the shared energy practices of a small community
in Brighton, England.
Currently she is the curator in residence for the Irish Museum of
Contemporary Art, where she is investigating experimental curatorial
techniques for translating online digital practices into gallery settings
and meaningful experiences for visitors.
--------------------------**----------------
This show is kindly sponsored by:
Savage Lighting
Oxwood Print Solutions
Grand Canal Hotel
*[to unsubscribe from this mailing list reply to this email with subject
line: unsubscribe]*
—
////////////////////// ///// /////////////// /// // / / ///
www.tweak.ie
bonjour(a)tweak.ie
Hi all,
Pd version 0.43-4 is available on http://crca.ucsd.edu/~msp/software.htm
or via git from sourceforge:
git clone git://pure-data.git.sourceforge.net/gitroot/pure-data/pure-data
git checkout 0.43-4
This fixes a bug that only ppeared on linux so there's no compiled version
for Mac or Windows; the 0.43-3 releases are still the most recent for those
two.
The git repo also contains preliminary work on 0.44. There are separate
0.43 and master branches; master contains the new unstable stuff. This should
all work OK but will get dodgy when I start making bigger changes.
cheers
Miller
Dears,
a cordial invitation.
FILE Festival presents a concert for Biophysical Music and a workshop on
the Xth Sense in Sao Paulo with Marco Donnarumma.
~~ Concert
19th July
H. 20.40
Teatro SESI-SP, Av. Paulista, Sao Paulo.
- Music for Flesh II
- Nascent
Two diverse works in which the performer's muscular fibres produces sounds
that resonate the audience tympanic membrane.
Biophysical music is a term I coined to define sound that is a direct
result of joint biological and physical body mechanisms.
http://marcodonnarumma.com/works/music-for-flesh-ii/
Readings:
http://marcodonnarumma.com/texts/
~~ Workshop
20th July
H.14.30/20.30
SESI-SP, Av. Paulista, Sao Paulo
- Xth Sense. Build your own biophysical open hardware, reclaim your body
and let it sound.
The *Xth Sense (XS)* is a biophysical musical instrument. With the sound of
your muscles you can produce music, and control any software applications.
The XS is free and open source, and it was named the “world’s most
innovative new musical instrument” by the Georgia Tech Center for Music
Technology (US, 2012).
You can build your own with £10, hack it or modify it. No need of APIs and
such. Just make it.
http://res.marcodonnarumma.com/xth-sense/
hope some of you can make it there tonight.
best wishes,
--
Marco Donnarumma
New Media + Sonic Arts Practitioner, Performer, Teacher, Director.
ACE, Sound Design MSc by Research (ongoing)
The University of Edinburgh, UK
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Portfolio: http://marcodonnarumma.com
Research: http://res.marcodonnarumma.com | http://www.thesaddj.com |
http://www.flxer.net
Director: http://www.liveperformersmeeting.net
*MEDIALAB-PRADO*
Temporarily at Matadero Madrid
Paseo de la Chopera, 14 · 28045 Madrid
+34 915 177 288
www.medialab-prado.es*
*
Interactivos?'12 Ljubljana: Obsolete Technologies of the Future
Call for Collaborators
Deadline: August 31, 2012
Workshop: September 5 - 15, 2012
Call for collaborations in the advanced workshop for project development
/Interactivos?'12 Ljubljana: Obsolete Technologies of the Future/, that
takes place in September 5 - 15, 2012 in Ljubljana (Slovenia).
Collaborators will participate in the production of six prototypes in
the fields of art and technology using existing or outdated technologies
in an entirely unexpected way to encourage novel approaches, promote
sustainability, and explore possibilities in the far future.
The collaborator is basic in the planning and development of the
workshops of Medialab-Prado, thus these are conceived as spaces for
collaborative work, knowledge exchange and theoretical and practical
training. It is an environment in which there is a horizontal
relationship among professors, developers and the collaborators.
Workshop advisors: Luka Frelih (director of Ljudmila, artist,
programmer), Ida Hiršenfelder (art critic, art consultant), Chris Sugrue
(artist, programmer) and Yago Torroja (hardware, electronics).
Complete information and guidelines:
http://medialab-prado.es/article/interactivos12_ljubljana_call_collaborators
**An activity within the framework of Studiolab European project:
http://www.studiolabproject.eu/http://medialab-prado.eshttp://www.ljudmila.org/
(Apologies for cross-postings)
(Do not hesitate to forward to interested colleagues and students)
(French version below)
Call for Projects 2013-2014: Musical Research Residency Program
Submission Deadline: September 30, 2012
Details and submission procedure:
http://www.ircam.fr/875.html?L=1http://www.ulysses-network.eu/web/competitions/residency2012/
The fourth edition of Ircam's Musical Research Residency program is now open for online submissions for the 2013-2014 school calendar. Ircam (Institute for Research and Coordination in Acoustics and Music) offers experimental environments where composers/artists strive to expand their artistic experience at one end, and scientists aim at extending research and technological paradigms for new artistic expressions. Such interactive process is called Musical Research.
For its fourth edition, Ircam and the INEDIT Project partners are inviting composers and artists to submit projects for the 2013-2014 Musical Research Residency program. The program is open to international artists, regardless of age or nationality, who wish to carry experimental research using Ircam's and partners’ facilities and extensive research environment. Submission is online only and an international panel of experts including researchers, composers, computer musicians and artists will evaluate each project. Upon nomination, each candidate will be granted a residency at Ircam during a specific period (three or six months) and in association with a team/project at Ircam. In addition, laureates receive an equivalent of 1200 Euros per month to cover expenses in France.
------------
Appel à projet 2013-2014: Résidence de Recherche Musicale
Date limite de candidature: 30 Septembre 2012
Plus d'information et procédure de candidature:
http://www.ircam.fr/875.htmlhttp://www.ulysses-network.eu/web/competitions/residency2012/
L’Ircam (Institut de recherche et coordination acoustique/musique) offre un environnement unique pour l’expérimentation, permettant aux compositeurs d’étendre leur expérience musicale et de repenser leur pratique à travers les concepts et idées liés aux développements des nouvelles technologies les plus récentes. Ces technologies sont le résultat des défis posés aussi bien par les impulsions artistiques que par les nouveaux domaines de recherche explorés par les équipes scientifiques. Ce processus interactif est appelé “Recherche musicale”.
La quatrième édition du programme de résidences de recherche musicale est ouverte aux artistes internationaux, sans condition d’âge ou de nationalité, qui souhaitent conduire un projet de recherche musicale en bénéficiant des facilités matérielles et de la richesse de son environnement de recherché à l’Ircam et chez les partenaires. Les candidats seront choisis selon un processus de sélection faisant appel à l’expertise de chercheurs et artistes internationaux. Les lauréats vont bénéficier d'une résidence pour une durée de trois à six mois en lien étroit avec les équipes de recherche de l’Ircam et partenaires. Le candidat recevra une équivalent forfaitaire de 1200 euros par mois pour couvrir ses frais pendant sa résidence en France.
Arshia Cont
Research/Creativity Interfaces Department,
Ircam - Centre Pompidou, Paris, France.
http://www.ircam.fr/irc.html?L=1
=============================
Musical Metacreation 2012
DEADLINE EXTENSION
Submissions Now Due July 15
=============================
((( MUME 2012 )))
1st International Workshop on Musical Metacreation
http://www.metacreation.net/mume2012/
Held at the Eighth AAAI Conference on Artificial Intelligence and
Interactive Digital Entertainment (AIIDE'12)
Stanford, Palo Alto, California, USA
October 9, 2012
-----------------------------
Having received several requests, we have extended the deadline for
Paper and Demo Submissions:
New Deadline *** JULY 15, 2012 ***
-----------------------------
Thanks to continued progress in artistic and scientific research, a
new possibility is emerging in our musical relationship with
technology: Generative Music or Musical Metacreation, the design and
use of computer music systems which are "creative on their own".
Metacreation involves using tools and techniques from artificial
intelligence, artificial life, and machine learning, themselves often
inspired by cognitive and life sciences. The workshop will bring
together artists, practitioners and researchers interested in
developing software and systems that autonomously (or interactively)
recognize, learn, represent, complete, accompany, compose or interpret
music.
For complete details on topics, attendance, submissions and dates,
please visit the workshop website:
http://www.metacreation.net/mume2012/
=============================
Hi all,
Pd version 0.43-3 is available on http://crca.ucsd.edu/~msp/software.htm
or via git from sourceforge:
git clone git://pure-data.git.sourceforge.net/gitroot/pure-data/pure-data
Main change from 0.43-2 is that MIDI input is improved on Mac and Windows.
Also, I added a stub to future-proof Pd against a possible extension of the
file format so that in the future there could be a way to set widths of
boxes and stuff like that (and 0.43-3 would read those files and only complain
once instead of complaining for pages.)
I'm ready to start hacking on 0.44. The most urgent thing seems to be for
me to go back and work on the audio system (and perhaps tweak MIDI a bit
more too).
The thing I'm actually looking forward to doing is to extend textfiles and
message boxes and data structures to be able to spit lists of atoms around
much more flexibly than now.
Also pd vanilla needs tilde objects to do interpolating signal snapshots,
phase-syncable oscillators, and other stuff on that level, also likely
to be a lot of fun.
cheers
Miller
Hello,
tomorrow tuesday, 3th July 20:00, will be the next meeting of Pure Data
users in Berlin, this time at Weisestr 7, Berlin Neukoelln. From 20:00.
Bring weisbeer, headphones, and X-->jack cable/s if you wanna plug in
the audio mixer and/or cable/connector if you want to show some video.
For general information, look up
http://puredata.info/community/groups/pd-berlin/pd-berlin-users-group/
We also encourage you to take an active part, and put up suggestions for
topics you want to talk about / topics you want to be talked about.
Pd-Berlin Google group: You can join the open group
http://groups.google.com/group/pd_berlin, and make questions to the users
there.
Cheers,
Malte
Hi everyone,
we gonna start the new apodio gnu/linux distro next week and of course
PD is an absolute requirement!
Therefore I would ask here what is the best version of PD-extended
0.43 at the moment to be included in it. Knowing that it will be a
stable version to stay for a couple of years ;-) so is a stable
PD-extended 0.43 version available or when it will be available?
Only the beta-version is available right now :
http://puredata.info/downloads/pd-extended/releases/0.43.1
thank you for your help.
cheers
Julien / APO33
///
From 9th to 20th of July
APODIO 9 - SUMMER OPEN SESSION
Beyond workshop, build collectively your own libre tools!
Come and participate to the next Gnu/Linux APODIO FreeLibre operating system
http://www.apodio.org/
based on Xubuntu 12.04 LTS (for a stable version we hope)
APODIO NEEDS YOU!!!
-programmers
-king/queen of compilation
-beta-tester
-documentation and manual
-graphics
-promotion
::::::::::::::::::::::::::
minimal requirement :
-bring a computer or tell us in advance, we could find something then.
-a minimum of knowledge of Gnu/Linux operating system
-housing in Nantes, we should be able to find you something if needed
contact: orga(a)apo33.org
APO33 RESEARCH LAB /// 17 rue Paul Bellamy 44/Nantes-FR
////////////////////////////////////////////////////////////////////////////////
APO33
APO33, as an interdisciplinary laboratory drawing on the artistic and
technological fields, fosters various collective projects associating
research, experimentation and social intervention.
In the continuity of the dynamics that has been opened by the free
software movement, apo33 is structured as a modular space, initiating
collaborative projects and creative processes, as well as exploring
new artistic and creative modes of production and diffusion.
http://www.apo33.org/
info(a)apo33.org
17 rue Paul Bellamy 44000 Nantes France
+33 02 51 89 47 16
APO33/ Plateforme intermédia
La Fabrique - plateforme Intermédia
Boulevard Léon Bureau 44000 Nantes
mail : plateforme(a)apo33.org
/////////////////////////////////////////////////////////////////////////////
--
APO33
space of research and experimentation
http://www.apo33.org
info(a)apo33.org
Dear all,
introducing an upcoming durational performance in London, part of the
Moving Forest aka The Castle.
Hope to see some of you there, even though the early time.
best wishes,
M
~~~~~~~~~~~~~~~~~
ACT 1 - REMORSE
DATE: Wed 4th July 2012
HOUR: 11:00 - 13:00
LOCATION: Triangle gallery, Chelsea College of Art and Design (CCAD)
Francesca de Rimini - text and reading
Linda Dement - text and blood machines
Marco Donnarumma - Xth Sense body suit, burned amplifiers, human flesh
sonic feedback
Laura Oldfield Ford - video
"Moving Forest expands the last 12 minute of Kurosawa’s adaptation of
Shakespeare’s Macbeth, ‘Throne of Blood’ (1957), into a sonic performance
saga with a prelude of 12 days, a durational performance of 6 acts in 12
hours and a closing Coda for the sake of argument.
First presented at Transmediale.08. Berlin 2008, Moving Forest London maps
an imaginary castle and a camouflaged forest revolt onto the
hyper-playground of the London metropolis on the eve of Olympics 2012."
Other 4 performances will follow at CCAD until 21.00.
With Valentina Vuksic, Olsen Wolf, Kaffe Matthews, xname, Ewa Justka, Bioni
Samp, Vasco Alves, Atau Tanaka, Graham Harwood, AUDiNT (Toby Heys, Steve
Goodman).
Concept and Scenario: Shu Lea Cheang and Martin Howse, 2007
Organized by: TAKE2030 (Ilze Black and Shu Lea Cheang)
Matthew Fuller (Center for Cultural studies, Goldsmiths College)
Graham Harwood (MA Interactive Media, Goldsmiths College)
Rachel Baker {irational.org}
--
Marco Donnarumma
New Media + Sonic Arts Practitioner, Performer, Teacher, Director.
ACE, Sound Design MSc by Research (ongoing)
The University of Edinburgh, UK
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Portfolio: http://marcodonnarumma.com
Research: http://res.marcodonnarumma.com | http://www.thesaddj.com |
http://www.flxer.net
Director: http://www.liveperformersmeeting.net
Hi list,
I'm happy to present my first external named [m2f_vst].
It calculates midi note to frequency (Hz), just like [mtof], but with a
variable semitone to whole tone ratio. That means it makes it possible to
play in temperaments 31 (ratio 3:5) and 19 (ratio: 2:3) equal division, as
well as 12 (1:2), 5 (0:1), 7 (1:1) and everything in between.
To be able to use it as intended it's, except for ratio "0.5" that makes it
work similar to [mtof], necessary to set a modulation index, where 0 is
default (C-C#-D-Eb-E-F-F#-G-G#-A-Bb-B). Changing the value for "mod"
replaces one note for another (for example G# for Ab) for every "+1" or
"-1" in the circle of fifths up by increasing and down by decreasing.
Documentation is provided in the manual/ folder. An example patch that
plays a part of J.S. Bach's prelude of the 5th English Suite is provided in
the examples/ folder.
You can find it here:
http://student-kmt.hku.nl/~funs/puredata/externals/m2f_vst.tar.gz
Feel free to send a mail with questions or comments to
funsseelen(a)gmail.comor as a reply to this message.
--Funs
======================
CALL FOR PARTICIPATION
======================
((( MUME 2012 )))
1st International Workshop on Musical Metacreation
http://www.metacreation.net/mume2012/
Held at the Eighth AAAI Conference on Artificial Intelligence and
Interactive Digital Entertainment (AIIDE'12)
Stanford, Palo Alto, California, USA
October 9, 2012
----------------------
Deadline for Paper and Demo Submissions:
*** July 6, 2012 ***
======================
We are delighted to announce the 1st International Workshop on Musical
Metacreation (MUME2012) to be held October 9, 2012, in conjunction
with the Eighth AAAI Conference on Artificial Intelligence and
Interactive Digital Entertainment (AIIDE'12).
Thanks to continued progress in artistic and scientific research, a
new possibility is emerging in our musical relationship with
technology: Generative Music or Musical Metacreation, the design and
use of computer music systems which are "creative on their own".
Metacreation involves using tools and techniques from artificial
intelligence, artificial life, and machine learning, themselves often
inspired by cognitive and life sciences. Musical Metacreation suggests
exciting new opportunities to enter creative music making: discovery
and exploration of novel musical styles and content, collaboration
between human performers and creative software "partners", and design
of systems in gaming and entertainment that dynamically generate or
modify music.
The workshop will bring together artists, practitioners and
researchers interested in developing software and systems that
autonomously (or interactively) recognize, learn, represent, complete,
accompany, compose or interpret music. In particular, emphasis will be
put on systems with real-time aspects, since these are relevant to
both art and entertainment communities.
Topics
======
We encourage paper and demo submissions on topics including the
following:
* Novel representations of musical information
* Systems for autonomous or interactive music composition
* Systems for automatic generation of expressive musical
interpretation
* Systems for learning or modelling music style and structure
* Systems for intelligently remixing or recombining musical material
* Advances or applications of AI, machine learning, and
statistical techniques for musical purposes
* Advances or applications of evolutionary computing or agent and
multiagent-based systems for musical purposes
* Computational models of human musical creativity
* Techniques and systems for supporting human musical creativity
* Online musical systems (i.e. systems with a real-time element)
* Adaptive music in video games
* Methodologies for, and studies reporting on, evaluation of
musical metacreations
* Emerging musical styles and approaches to music production and
performance involving the use of AI systems
* Applications of Musical Metacreation for digital entertainment:
sound design, soundtracks, video games, etc.
Format and Submissions
======================
The workshop will be a one day event including:
* Presentations of TECHNICAL PAPERS
* Presentations of POSITION PAPERS relevant to Musical
Metacreation and its future
* Presentations of DEMONSTRATIONS
* One or more PANEL SESSIONS (potential topics include
international collaborations, evaluation methodologies, industry
engagement, generative music in art vs. games)
For complete details on attendance, submissions and formatting, please
visit the workshop website:
*** http://www.metacreation.net/mume2012/ ***
Important Dates
===============
Submission deadline: July 6, 2012
Notification date: August 3, 2012
Accepted author CRC due to AAAI Press: August 15, 2012
Workshop date: October 9, 2012
Workshop Organizers
===================
Dr. Philippe Pasquier (Workshop Chair)
School of Interactive Arts and Technology (SIAT)
Simon Fraser University
Dr. Arne Eigenfeldt
School for the Contemporary Arts
Simon Fraser University
Dr. Oliver Bown
Design Lab, Faculty of Architecture, Design and Planning
The University of Sydney
----------------------
http://www.metacreation.net/mume2012/
======================
Hi all,
Pd version 0.43-3 test1 is available on http://crca.ucsd.edu/~msp/software.htm
or via git from sourceforge:
git clone git://pure-data.git.sourceforge.net/gitroot/pure-data/pure-data
There are small bug fixes (tabread4~ from very small tables; UTF-8 string
overflow fix; array deletion while used in DSP).
Also tried to fix the problems with MIDI input (actually USB "virtual MIDI"
inputs) overflowing queues.
Also adapted a GUI optimization by Hans-Cristophe that might make large
graphical tables work somewhat better.
cheers
Miller
XTH SENSE Workshop @ Beam Festival, London
with Marco Donnarumma.
Create your own low cost, biophysical, wearable sensor for muscle sounds.
We have only very few places left. Visit the link below to register.
Registration:
http://www.beamfestival.com/tickets-2/
~~WHAT
The Xth Sense is a biophysical musical instrument. With it you can produce
music with the sound of your muscles.
It is free and open source, and it was named the “world’s most innovative
new musical instrument” by the Georgia Tech Center for Music Technology
(US, 2012).
Its name is spelled ecsth sense (not tenth sense!). But it’s way easier to
call it XS.
Students will build their own XS sensor.
Theoretical and practical training in gestural control of music and bodily
audiovisual performance with the Xth Sense will be provided.
Reclaim your body and let it sound!
Complete info:
http://marcodonnarumma.com/teaching/xth-sense-biophysical-music/
~~WHEN
The workshop costs £50 and takes place over 3 sessions:
6 – 7.30pm Friday 22 June
11am – 6pm Saturday 23 June
10am – 12pm Sunday 24 June
~~WHERE
Brunel University, Uxbridge, London.
feel free to distribute to your networks,
thanks,
best wishes,
--
Marco Donnarumma
New Media + Sonic Arts Practitioner, Performer, Teacher, Director.
ACE, Sound Design MSc by Research (ongoing)
The University of Edinburgh, UK
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Portfolio: http://marcodonnarumma.com
Research: http://res.marcodonnarumma.com | http://www.thesaddj.com |
http://www.flxer.net
Director: http://www.liveperformersmeeting.net
International Artist Residencies 2012
AIR/HMC, Budapest
NOW ACCEPTING APPLICATIONS for December 2012-January 2013
http://www.hungarian-multicultural-center.com/id69.html
"Artist residencies allow the time for dialogue and create connections that contribute to the future.."
E-mail address: bszechy(a)yahoo.com
Discipline: visual artists, writers, performers
Offered program: residency, seminar, artist talk, exhibition.
Eligibility: International emerging artists
The HMC is a not-for-profit arts organization founded in 1990 and based in Dallas/Budapest.
Please visit our website for more information and application form.
http://www.hungarian-multicultural-center.com/id69.html
Dear PD-Forum members,
I would be very grateful to you if you could circulate the following announcement to people who might be interested.
Please visit the following website for further information:
http://www.keams.org/emille/
Sincerely yours,
prko
---------------------------------------------------------------------------------------------------------------------------------------------------------
The Korean Electro-Acoustic Music Society's 2012 Annual Conference & its Computer Music Journal, Emille, present:
Call for Proposals
The Korean Electro-Acoustic Music Society (KEAMS) is pleased to announce a call for proposals for the 2012 KEAMS annual Conference and its journal Emille. KEAMS was formed to promote active research and discussion on electro-acoustic and computer music, and will hold the next year's conference during the Seoul International Computer Music Festival (SICMF 2012: http://www.computermusic.or.kr/main_en/) from October 23rd to 27th, 2012. Selected papers from the conference will be published in Emille Vol. 10(December, 2012). If you want your paper or workshop idea to be considered for the 2012 KEAMS Conference, please send an abstract or proposal (maximum of 2,000-characters including spaces) and curriculum vitae as PDF documents to <emille(a)keams.org>.
Category of Topics
For the KEAMS conference, the following topics are encouraged:
a) Creative Encounters between Music and Science
b) Multidisciplinary or Interdisciplinary Research (co-authors acceptable)
c) Systematic Musicology (Computational Musicology, Computational Music Theory)
d) Analysis of Electronic and Computer-based Music
e) Sound Synthesis
f) Music Psychology
g) Instrumentation
h) Development of electronically-extended Musical Instruments
i) Music Software Engineering
j) Artificial Musical Intelligence
k) Computer-aided Composition/Analysis
l) Automatic Composition
etc.
Important Dates
- Deadline for Proposal Submission: June 25, 2012
- Notification of Acceptance of the Proposal: July 10, 2012
- Deadline for Paper Submission before Conference: September 30, 2012
- Deadline for Final Paper Submission: November 15, 2012
SESSION FORMATS
Each session will consist of up to four presentations. Each paper will be presented in person for about 25 minutes followed by ca. 5 minutes of discussion. If you want to give a keynote presentation, you will begiven about 50 minutes to present, followed by ca. 10 minutes of discussion. Please include the wordkeynote in your submission if you are planning on applying for a keynote presentation. The length of eachworkshop will be about 90 minutes. Video conferencing over the Internet is also available.
Your ideas are critical in making the conference and Emille enriching, important and substantial. We look forward to reviewing everyone's entry.
As demonstrated by the following examples, participants may submit more than two proposals, making a whole presentation session or an additional workshop session:
Example 1: Presentation Session Plan *
Session
Sample topic: Spatialization
(4 x 30 min. = 25 min. presentation + 5 min. Q&A)
Presentation 1
Spatialization methods using less than 8 channels
Presentation 2
An overview of the design of a Loudspeaker Orchestra
Presentation 3
Applications of Ambisonics and Spherical Acoustics
Presentation 4
A proposal of multi-3D audio reproduction system for the multi-functional concert hall
* You may submit several proposals without a session plan.
Example 2: Workshop Session Plan **
Session
Sample topic: Using controllers for composition and acoustic installations
(3 X 90 min.)
Workshop 1
Controllers using various sensors and Arduino
Workshop 2
Use of Smartphones and Tablet PCs as controllers
Workshop 3
Inter-application uses of Controllers
(Using Processing to Control Csound, MaxMSP, PD and SuperCollider)
** You may submit a single proposal for a workshop. You also may submit multiple proposals for individual workshops without a session plan.
Fees
Thanks to funding from the Korean Arts Council, the registration fee and publication fee will be waived.
It is also possible for students and non-experts in the fields mentioned above to submit proposals for the conference and the journal, Emille. All proposals will be screened by the program committee and selected solely based on the quality of the research and topic.
Your ideas are critical in making the conference and Emille enriching, important and substantial. We look forward to reviewing everyone's entry.
Emille, the Journal of the Korean Electro-Acoustic Music Society
http://www.keams.org/emille/
Editorial Information
Editor in Chief
Lymn, Young-Mee
Lecturer of Electro-Acoustic Music (EAM) & Music Theory (MTh) at Hanyang University etc.
Editor
Ko, PyoungRyang
Lecturer of MTh & EAM at Seoul National University, Sookmyung Women's University etc.
Editorial Board
Breitenfeld, Roland
Professor of Composition and Electronic Music at Seoul National University
Chang, Jaeho
Professor of Music Technology at Korea National University of Arts
Cho, Jinok
Lecturer of MTh at Seoul National University, Chung-Ang University etc.
Cho, Youngmi
Lecturer of EAM & MTh at Pyeongtaek University etc.
Dudas, Richard
Professor of Composition and Computer Music at Hanyang University
Kim, Han Shin
Lecturer of EAM at Sookmyung Women's University etc.
Lee, Byung-moo
Lecturer of Composition, MTh & EAM Music at Chugye University for the Arts etc.
Lee, Kyogu
Professor of Music Information Retrieval, Music DSP at Seoul National University
Moon, Seong-Joon
Professor of Composition at Chugye University for the Arts
Nam, Unjung
Professor of Computer Music at Baekseok Arts University
Parks, Kevin
Professor of Composition and Computer Music at the Catholic University of Daegu
Yeo, Woon Seung
Professor of Audio visual art, New Musical Interface, Mobile Orchestra and Music DSP at Korea Advanced Institute of Science and Technology (KAIST)
Yim, Jongwoo
Professor of Composition at Hanyang University
Editorial Advisory Board
Ahn, Doo-jin
Professor of Composition at Hanseo University
HWANG, Sung Ho
Professor of Composition at Korea National University of Arts
Lee, Donoung
Professor of Composition at Seoul National University
Cho, Wonhyong
Researcher at the National Institute of the Korean Language
*MEDIALAB-PRADO*
Plaza de las Letras
C/ Alameda, 15 · 28014 Madrid
+34 913 692 303
www.medialab-prado.es*
*
*
*
Interactivos?'12 Dublin: Hack the City. Current and Future Needs
Call for Collaborators
Call for collaborations in the advanced workshop for project pevelopment
Interactivos?'12 Dublin: Hack the City. Current and Future Needs, that
takes place in July 11 - 26, 2012 in Dublin (Ireland).
Collaborators will participate in the production of selected projects
that will create an experimental laboratory to channel hacker culture,
and allow artists, designers, makers, doers, data nerds, hobbyists,
citizen scientists, tech geeks, activists, edgy engineers and DIY urban
planners to take control over the resolution of problems that affect and
link together worldwide 'communities of concern'.
Workshop: July 11 - 26, 2012. Seminar: June 11 and 12, 2012
Open call collaborators through July 5, 2012.
Workshop advisors: Tim Redfern, Carolina García Cataño, John Lynch with
Teresa Dillon (HACK THE CITY curator).
Workshop assistant: Max Kazemzadeh
Complete information and guidelines:
http://medialab-prado.es/article/interactivos_dublin_call_collaborators
**Activity within the framework of Studiolab European project:
http://www.studiolabproject.eu/http://medialab-prado.eshttp://www.sciencegallery.com/
--
Nerea García Garmendia
Medialab-Prado
Área de Las Artes, Ayuntamiento de Madrid
Plaza de las Letras
Alameda, 15 28014 Madrid
Tfno. +34 914 202 754
nerea(a)medialab-prado.es
www.medialab-prado.eshttp://www.facebook.com/MedialabPradoMadrid
Twitter: @medialabprado
"Antes de imprimir este documento asegúrate de que es realmente necesario. ¡Gracias por tu colaboración!"
REALTIME SOUND SPATIALIZATION WITH WAVE FIELD SYNTHESIS
(led by Arthur Sauer and Wouter Snoei)
This 3-day seminar will deal with both musical and technical issues
surrounding spatial composition, focusing in particular on working with
wave field synthesis systems. The seminar will be taught by Arthur Sauer
and Wouter Snoei, two of the core members of the The Game Of Life
Foundation‘s team. The foundation's unique mobile wave field synthesis
system (composed of 192 speakers and 12 subwoofers) will be available
on-site for participants to experiment and gain hands-on familiarity
with space as a compositional parameter.
Wave field synthesis is a technique for sound spatialization. It
produces “artificial” wave fronts synthesized by a large number of
individually driven speakers. Such wave fronts seem to originate from a
virtual starting point. Contrary to traditional spatialization
techniques such as stereo, the localization of virtual sources in WFS
does not depend on or change with the listenerÂ’s position. As opposed to
most multichannel systems, WFS has no sweet spot and allows for a wider
optimal listening area.
Language: English
Level: Aimed at musicians, composers, sound and media artists, music
software developers. Participants will be organized into two groups
according to their background and experience. The first group will work
with a graphical GUI interface and requires just basic sound editing
knowledge. The second group will use the SuperCollider interface to the
wave field synthesis system and therefore requires previous familiarity
with this environment.
Tutors: Arthur Sauer and Wouter Snoei.
Dates:
Monday 18.06.2012, 10:00-18:00 (with lunch break)
Tuesday 19.06.2012, 10:00-18:00 (with lunch break)
Wednesday 20.06.2012, 10:00-18:00 (with lunch break)
Location: Fabra i Coats – Fà brica de Creació. Sant Adrià , 20. Barcelona.
Metro Sant Andreu.
Price: 160€ (limited places available, includes free entry to evening
concerts and lectures)
+info: [
http://lullcec.org/2012/workshops/espacialitzacio-del-so-amb-wave-field-syn…
]
------------------------------------------------------------------------
web: [ http://lullcec.org/ ]
facebook: [ http://facebook.com/lullcec ]
twitter: [ http://twitter.com/lullcec ]
LABOR GUEST SPACE - Residency 2012, call for applications
LABOR announces a call for artists and curators for the use of the space of
LABOR as a studio or an open space for a two week time in August 2012. Two
successful applicants can use the space of LABOR in two weeks cycles for
realizing projects related to visual culture. The aim of the residency is to
provide a possibility for artists and curators for individual (or collective)
work, introduction, and to get in contact with the Hungarian contemporary art
scene. During the residency participants can use the spatial and technical
facilities of LABOR (internet access, laptop), the library and the exhibition
spaces. Participants of the residency will be invited to give a public
presentation.
The residency project covers the use of the art space; upon request we can
help in finding accommodation, seeking and building professional relationships.
Application Procedure:
Please download and fill in the application form from the link bellow:
http://labor.c3.hu/wp-content/uploads/Labor_GUEST_SPACE_application.zip
The application has to contain:
- professional CV
- motivation letter and work plan, proposed activity (max. 2 pages)
The applications should be e-mailed to labor(a)c3.hu, in the subject please
include: Guest Space residency call 2012.
Deadline for applications: June 25, 2012. Expected decision: June 29.
Further information about the previous year's Guest Space programmes in LABOR:
http://labor.c3.hu/en/?s=vendegter
LABOR was founded in 2007 as a joint initiative of C3 Centre for Culture &
Communication Foundation, the Studio of Young Artists Association (FKSE) and
the Hungarian University of Fine Arts (MKE) in the premises of the former
Studio Gallery.
LABOR is a platform where the objectives of partner institutions appear jointly:
• support of emerging artists
• projects related to the contemporary art education
• experimental
initiatives advancing or reflecting on the structural changes of the
contemporary art world
• cooperation between art and the scientific
and technical domains
• events organized in the framework of international collaborations.
The purpose of the collaboration is to create a flexible, shared (art) space
that provides a platform for art research as well as exhibitions, projects and
occasional events.
LABOR aims to emphasize the social responsibility of contemporary art and its
role in knowledge production. It organizes discursive programs to strengthen
the debate- and discussion-culture of the local art world involving other
fields of culture. LABOR recently opened Book Space, a reading room and
library where current theoretical texts, magazines, and publications on visual
culture are available.
http://www.labor.c3.hu/
Take part in a hands-on building session and rehearsal of pieces for the
Dirty Electronics Racket! The Racket! is a DIY kit that introduces a
number of key building blocks of analogue synthesiser design and Dirty
Electronics aesthetics. It features an oscillator, wave shaping, noise
generation, filtering, feedback and touch control. It is designed to be
made on stripboard using wire connections as well as having a small
copper etched artwork printed circuit board as a touch control. The
Dirty Electronics Racket! epitomises a DIY spirit. Small thrifty synth,
massive sound! Requires 9v battery and external amplification. No prior
knowledge of electronics is needed.
The workshop concludes with a performance by Dirty Electronics and
pieces for the Racket! For example, Hug is a piece for the Racket! and
portable amps (Dirty Cardboard Box Amp) that are worn by performers. A
cacophony of noise is created. Other performers stop/mute the racket
by hugging their noisy friends.
Since 2003, John Richards has been exploring the idea of Dirty
Electronics that focuses on face-to-face shared experiences, ritual,
gesture, touch and social interaction. In Dirty Electronics, process and
performance are inseparably bound. The performance begins on the
workbench devising instruments and is extended onto the stage through
playing and exploring these instruments.
Level: Introductory. Anyone can join!
Date: Wednesday 13.06.2012, 16:00-22.00h.
Location: Fabra i Coats Fàbrica de Creació. Sant Adrià, 20. Barcelona.
Metro Sant Andreu.
Price: 50 (includes workshop participation and instrument to take home)
To sign up or for further information, please send an email to
info(a)lullcec.org.
+ info: [ http://lullcec.org/en/2012/workshops/dirty-electronics/ ]
------------------------------------------------------------------------
web: [ http://lullcec.org/ ]
facebook: [ http://facebook.com/lullcec ]
twitter: [ http://twitter.com/lullcec ]
Dear all,
Please note that the early registration deadline for the 38th.
*International Computer Music Conference *- ICMC2012 is on the *10th
June 2012*.
ICMC2012 will take place between the *9th and 15th of September* in
Ljubljana, Slovenia
The 2012 Conference theme is: *Non Cochlear Sound *
- Conference website: www.icmc2012.si
- Registration page: www.icmc2012.si/submitRegister.html
ICMC2012 host is IRZU - Institute for sonic arts Research - www.irzu.org
- supported by the Faculty of Computer and Information Science and the
Faculty of Arts @ University of Ljubljana as well as the Interface
Culture Lab @ Arts University Linz.
Best!
ICMC2012 Organisers.
--
IRZU - Institute for Sonic Arts Research
Vodnikova 28, 1000 Ljubljana
miha.ciglar(a)irzu.org
tel: +386 40 512 603
web:www.irzu.org
--
IRZU - Institute for Sonic Arts Research
Vodnikova 28, 1000 Ljubljana
miha.ciglar(a)irzu.org
tel: +386 40 512 603
web: www.irzu.org
Since the following position requires a basic understanding of the German language the text is in German.
The Description is tailored to a specific skill set, never the less we encourage you to apply even if you don't fit into the description entirely.
An der Fakultät Medien der Bauhaus-Universität Weimar ist zum 1. September 2012 an der Professur Gestaltung medialer Umgebungen die Stelle einer/eines
künstlerischen Mitarbeiterin / Mitarbeiters
zu besetzen. Die Stelle ist zunächst auf 3 Jahre befristet. Eine Verlängerung ist nach den geltenden Regelungen des Wissenschaftszeitvertragsgesetzes (WissZeitVG) möglich. Es handelt sich um eine Teilzeitstelle. Die wöchentliche Arbeitszeit beträgt 25 Stunden.
Aufgabengebiet:
Vorbereitung und Durchführung von Lehrveranstaltungen der Mediengestaltung. Mitarbeit bei den organisatorischen und forschenden Aktivitäten der Professur. Weiterqualifikation in einem selbstmotivierten Vorhaben.
Einstellungsvoraussetzungen:
• Abgeschlossenes Hochschulstudium der Fachrichtung Medienkunst, digitale Medien oder Mediengestaltung.
• gestalterische Kompetenz, prakt. Fertigkeiten der Mediengestaltung, Animation und Visualisierung, Experimentelles 3D, Konstruktion (CAD), Grundlagen Programmierung
• Fremdsprachenkenntnisse (Englisch)
• berufliche Praxis (angewandt), Ausstellungspraxis, pädagogische Eignung
• selbstständiges Arbeiten
Die Vergütung richtet sich nach den Bestimmungen des Tarifvertrages für den öffentlichen Dienst der Länder (TV-L) entsprechend den persönlichen Voraussetzungen bis zur Entgeltgruppe 13 TV-L.
Die Bauhaus-Universität ist bestrebt, den Anteil von Frauen in Lehre und künstlerischer Entwicklungsarbeit zu erhöhen. Daher werden insbesondere Frauen gebeten, sich zu bewerben.
Schwerbehinderte Menschen werden bei gleicher Eignung bevorzugt berücksichtigt.
Ihre Bewerbung, mit den üblichen aussagekräftigen Unterlagen richten Sie bitte unter Angabe der Kennziffer M/WP-04/12 bis zum 15. Juni 2012 an:
Bauhaus-Universität Weimar
Fakultät Medien
Professur Gestaltung medialer Umgebungen
Frau Prof. Ursula Damm
Marienstraße 5
99421 Weimar
http://www.uni-weimar.de/cms/aktuell/stellenausschreibungen/m0521.html
*MEDIALAB-PRADO*
Área de Las Artes del Ayuntamiento de Madrid
Arts Department of the Madrid City Council
http://medialab-prado.es*
* *
*
Interactivos?’12 Ljubljana. Obsolete Technologies of the Future
Call for Projects
Ljudmila, Digital Medialab of Ljubjliana, in collaboration with SGMK of
Zurich and Medialab-Prado are seeking for proposals for an upcoming
workshops in collaborative prototyping which will be hold in Ljubljana
(September 5 - 15, 2012) with the participation of advisors, technical
assistants.
Deadline: June 8, 2012
Call for Collaborators: starting July 2, 2012
Project development(workshop): September 5- 15, 2012
Suggested areas of focus include:
* Projects that suggest different usages of existing urban
technological infrastructures
* Rethinking outdated technologies and recycling the computer
and IT wasteland.
* Projects which allow people to interact with technology to
provoke new ways of perceiving the surrounding, the self, the
visual, the material, and stimulate aesthetic experience.
* Particular attention will be paid to projects which promote
open source communities, collaborative work and collective modes
of behavior.
* Playing with data - submissions for works, which connect data
forms and physically embody data streams, bridging ‘on’ and ‘off’
line worlds.
* Products and services that provide sustainable solutions for
our needs, including the use of open data, data mash ups and remixes.
We are seeking proposals for:
* Installations (interactive, responsive, generative)
* Performances (participatory, gesticular, dance)
* Visualisations (moving images, generative, projections,
holograms)
* Free Software (FLOSS) / Open Hardware / Open Design /
Services / Start-ups / Apps / Devices
The open call is aimed at designers, artists, engineers, coders,
sociologists, architects, city planners, teachers, programmers,
psychologists, journalists, environmentalists... or to any other person
interested in the theme of the workshop.
Complete information and guidelines:
http://medialab-prado.es/article/interactivos12_ljubljana_future_obsolete_t…
Advisors: Luka Frelih, Ida Hirsenfelder, Chris Sugrue and Yago Torroja.
**Activity within the framework of Studiolab European project:
http://www.studiolabproject.eu/http://medialab-prado.eshttp://www.sciencegallery.com/
--
Nerea García Garmendia
Comunicación / Press
Medialab-Prado
Intermediae Matadero Madrid
Paseo de la Chopera, 14 28045 Madrid
(Temporary Location)
Tel. +34 915 177 288
difusion(a)medialab-prado.es
www.medialab-prado.eshttp://www.facebook.com/MedialabPradoMadrid
Twitter: @medialabprado
Hello,
next tuesday, 22th May 20:00, will be the next meeting of Pure Data
users in Berlin at NK (http://www.nkprojekt.de/) - Elsenstr. 52, 2HH 2Etage.
For more information, look up
http://puredata.info/community/groups/pd-berlin/pd-berlin-users-group/
We also encourage you to take an active part, and put up suggestions for
topics you want to talk about / topics you want to be talked about.
Pd-Berlin Google group: You can join the open group
http://groups.google.com/group/pd_berlin, and make questions to the users
there.
Doors are open from 20h-20h15. After that they'll be closed, and you will
have to call someone from the Pd-meeting to get in. To get a telephone
number to call or confirm assistance you can write to
steiner AT block4 DOT com.
Please, don´t call to the staff of NK to open the doors. They let us use
the space but we have to take care about having the meeting without
producing any disturbance to them, and to clean the space after the
meeting.
We would apreciate if you would send us a small mail to
steiner AT block4 DOT com with your name, Pd experience and interests, so
that we know how many people might be coming. Or put your name in the
pd-berlin wiki page.
We would like to thank the support and willingness of NK in the
organization of these events.
To: pd-announce(a)iem.at
UK, Newcastle, Culture, Lab Monday 11th June 2012,
A hastily organised but hopefully fun and informative
Pd workshop. Suitable for brave beginners but also hope to
touch some advanced stuff along the way. Bring laptop,
charged battery, headphones, with extended for max enjoyment
http://tinyurl.com/NCL-PD-workshop
By the way this is just prior to the ACM DIS in case
anyone is going to that
http://www.dis2012.org/
best 2 all
Andy
Title:N E W S L E T T E R _ 0 6 8
Your newsfeed for the D-Fuse latest audio-visual performances, projects and screenings.
Thank you for subscribing.
22 MAY - 3 JUNE ¬ RE-CONSTRUCT CINECHAMBER. MUTEK FESTIVAL. MONTREAL. CANADA.
The new D-Fuse installation Re-Construct [Particle 3.0], which has been created specifically for Recombinant Media Labs' CineChamber, a 10-screen installation lab for panoramic performance, will premier in the installation at Cinema Excentris at Mutek Festival in Montreal, Canada. Re-construct [Particle 3.0] is a reworking of one of the main strands of D-Fuse's output from the last few years. Taking its cue from the live cinema performance pieces Particle and Latitude, Re-construct follows a trajectory from abstraction to reconstruction, creating a narrative that plays out as much through immersive spatial experience as it does over time. Investigating an urban space that is at the same moment real-and-imagined, the piece merges layers of experience that range from the existential to the reflexive, from singular concrete observations to abstract patterns and textures.
Other artists include Signal (Carsten Nicolai,Olaf Bender, Frank Bretschneider), Ryoichi Kurokawa, Telcosystems, Biosphere & Egbert Mittelstadt, Fennesz & Lillevan plus many more.
Recombinant Media Labs was founded to research the qualities and artistic potential of spatial media synthesis. It does so by means of experiential engineering, or exploring processes that expand the aesthetic and technological boundaries of simulative installation, surround cinema, and multi-channel AV environments. RML acts as producer and presenter of hybrid cross-genre artworks, residencies, and concerts in the mobile exhibition theatre. D-Fuse's reconstructive landing into this vacillating vortex brings in several distinctive contextual characteristics never before presented in Recombinant's experiential archives and by planting this projectile seed into the phono-optic fabric some further architectural extensions are anticipated.
http://www.rml-cinechamber.org/ http://cinemaexcentris.com/MUTEK-presente-CINECHAMBER http://www.mutek.org/tv/326-cinechamber-teaser
18 MAY¬ WALK IN ILLUSION. DESIGN MUSEUM. LONDON SE1. UK
D-Fuse are performing for Walk Into Illusion, an evening of visual spectacle celebrating the most highly anticipated Design Museum's exhibition of the year - Christian Louboutin, the iconic French shoe designer, celebrating a career which has pushed the boundaries of high fashion shoe. Curated by Double Decker, the evening is taking place in association with Museums at Night. D-Fuse will present two audio-visual performances inspired by Christian Louboutin's work, projected on the outside of the building and in an immersive space overlooking the River Thames. The event takes place between 8pm - 11 pm, Tickets are priced £11.
designmuseum.org/design-overtime www.double-decker.org.uk/news/2012/05/design-museum-walk-into-illusion/#mor…
www.culture24.org.uk/places+to+go/museums+at+night
3 JULY ¬ FOOD AND SOCIETY. BRITISH LIBRARY CONFERENCE CENTRE. LONDON. UK.
Michael Faulkner has been accepted to present his IE MRes paper Global Food Superhighways - How Food Shapes Cities at the British Sociological Association (BSA) Food and Society Conference. Following the success of last year's event, the aim of this third conference is to further examine the role of food in contemporary society, examining both empirical questions raised by the relation of food to social and intergenerational inequalities, and exploring theoretical issues of food as an item of consumption, cultural symbol and commodity.
Global Food Superhighways investigates the relationship between food and cities by interrogating film, using observational methods and visual ethnography. Using food as his 'lens' and selecting from a database of video clips filmed over the past three years for D-Fuse's 'Endless Cities' project, Faulkner has edited 14 films for analysis, based on the inclusion criteria that they must have evidence of food, food culture, food products or food byproducts. The methodology used to analyse the films involved creating a series of categories or 'meta tags' relating to food and cities. The films were then put online, and a select audience of academics and practitioners was invited to view and comment, reflecting on the films and the themes coming out of them. Faulkner then combined these with my own analysis in a multimodal meta-narrative around the 14 films.The films and comments can be viewed viewed here.
http://vimeo.com/album/1704327
www.britsoc.co.uk/events/food
www.britsoc.co.uk/specialisms/Food.aspx
17 JULY ¬ O/E COLLAB OUTEREDIT T-SHIRT COLLABORATION
Launching in July, OuterEdit is an online T-shirt company founded in Singapore that takes a radically different approach to the global graphic apparel retail scene. It celebrates and showcases creative talents and processes behind graphic design via a near real-time and collaborative game format known as the O/E Collab. The invited artists work in a set of groups working on different themes. D-Fuse have been selected to collaborate with Motomichi (ECU), Shobo Shobo (PAR), Lu Liling (TOK) and Cesar Pesquera (BAR). working with the theme of P.P.P.P.P.Powerrr.
www.outeredit.com www.facebook.com/OuterEdit
OUT NOW ¬ ATLAS BOOK + ONLINE.
Atlas: Geography, Architecture and Change in an Interdependent World combines recent thinking on human geography and architecture on global environmental change issues, setting out to develop a reinterpretation of cartography and a reframing of sustainability. The Atlas makes space for us to consider the practical and ethical challenges presented by globalisation and global environmental change. This website and linked publication: Atlas: Geography, Architecture and Change in an Interdependent World (Black Dog Publishing 2012), offers a range of contributions that navigate the novel ethical and political questions of our current state of global interdependence between people, places and things, near and far, in both space and time. This publication includes work from people and organisations who have participated in events arising out of the Interdependence Day (ID) project.
D-Fuse's work Small Global was exhibited at the Interdependence Day(ID) project and is featured in the Atlas publication. Small Global is an ongoing installation project - an immersive space filled with data visualisations that highlight the interconnectedness between global consumption and various environmental and social issues.
Themes addressed in Small Global include the destruction of the world's rainforest to make way for the cattle needed for fast food production, as well as ongoing wars in the Congo related to the mining of Coltan, a rare mineral crucial for mobile phone production, which has caused profound human suffering as well as the near extinction of gorillas in the Congo. The publication was produced in collaboration with the Open Space Research Centre at The Open University and is a collaboration between academics from the Geography discipline OU, the School of Architecture, University of Sheffield and researchers at the New Economics Foundation.
http://www.atlas-id.org/8 http://blackdogonline.com/all-books/atlas.html http://www.open.ac.uk/socialsciences/interdependencedayhttps://vimeo.com/album/248508
3 JUNE ¬ TEDxUCL: PERSPECTIVES. UNIVERSITY COLLEGE LONDON. UK.
TEDxUCL, a TEDx event, will present "Perspectives", as series of talks accompanied by labs, on 3 June 2012. Featuring speakers from the science, technology and the arts, the event seeks to address the issue of "perception", its role in social construction and how this affects society and the sciences. It will be held at UCL Bloomsbury. A showcase of digital artworks including a selection of D-Fuse films and performances will be screened in the labs between 2pm-9pm. http://tedxucl.org
OUT NOW ¬ STORUNG: SOUND + VISUAL ART DVD.
Störung: Sound & Visual Art is the ninth release of Störung, a Barcelona based festival and DVD label. This DVD and Book package contains 11 exclusive audiovisual works made by more than twenty artists from different parts of the world. The book contains synopses written by the artists, their biographies and selected photographs taken during the past six years of the Störung Festival. The DVD includes works by Dextro (AUT), Kim Cascone (US/IT), and Francisco López (ES). D-Fuse's audio-visual piece Gradualism is an experimental reworking of the D-Fuse Particle live cinema performancee. www.storung.com/
www.facebook.com/StorungSoundVisualArt
www.moviesdistribucion.com/todo/ficha/?St%F6rung+%3A+Sound+%26+Visual+Art&n…
Please click on the link below
to be removed from the D-Fuse Mailing List.
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For all information
on D-Fuse + our activities email info(a)dfuse.com
Alternatively call the studio on +44[0]-20-7253-3462
--
To unsubscribe from: D - F U S E _ N E W S L E T T E R _ 0 6 2, just follow this link:http://www.dfuse-mail.co.uk/cgi-bin/mojo/mojo.cgi?f=u&l=d%2dfuse&e=pd-announce@iem.at&p=5250Click this link, or copy and paste the address into your browser.
(sorry for x-post)
Dear all,
this weekend, a concert of biophysical and mobile music in New York.
Both me and Atau&Adam use Pd. (they use iPhones with custom RjDj patches)
19th May
h. 8pm
Harvestworks
FREE** entry
596 Broadway, #602 | New York, NY 10012
Subway: F/M/D/B Broadway/Lafayette, R Prince, 6 Bleeker
Info at: http://bit.ly/K1PA9m
~~~~~~~~~~~~~~~~
In a double bill on May 19th, Marco Donnarumma starts with a performance
utilizing the award-winning biophysical instrument Xth sense, that he
teaches this weekend in a class at Harvestworks. This is followed by Adam
Parkinson's and Atau Tanaka's exploitation of a common consumer electronics
device, the iPhone.
~~~~~~~~~~~~~~~~
Marco Donnarumma's Music for Flesh II is a seamless mediation between human
biosonic potential and algorithmic composition. By enabling a computer to
amplify and augment the muscle sounds of human tissues, the work approaches
the biological body as a means for computational artistry.
Adam Parkinson & Atau Tanaka reappropriate the iPhone and its advanced
technical capabilities to transform the consumer object into an expressive
musical instrument for concert performance. In a duo, with one in each
hand, they create a chamber music, 4-hands iPhone.
hope to see some of you there,
best wishes,
--
Marco Donnarumma
New Media + Sonic Arts Practitioner, Performer, Teacher, Director.
ACE, Sound Design MSc by Research (ongoing)
The University of Edinburgh, UK
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Portfolio: http://marcodonnarumma.com
Research: http://res.marcodonnarumma.com | http://www.thesaddj.com |
http://www.flxer.net
Director: http://www.liveperformersmeeting.net
*
Hi list!
It is a placer to share here my last audio work and some code..
The patch is a ensemble using boids lib. I made a gui to control
2 groups of boids wich are conected to 2 sound generator..
The release inagurates HUM.REC
<http://goog_2030192185>Hum.rec<http://www.humrec.org/>label which
will support experimental sounds made from the open source philosophy. (Free
/ Libre and Open Source
Software<http://fr.wikipedia.org/wiki/Free/Libre_Open_Source_Software>)
and in which “releases” also include the source code. Each release will be
available for free download – high-quality FLAC and also in physical
format, in this case in cassette 40 minutes.*
*
Download FULL ZIP AUDIO (FLAC) + CODE +
INFO<http://www.archive.org/download/Noish_-_Black_Nature_hum.rec_2012/Noish_-_b…>
feedback and comments are wellcom!!
enjoy it
oscar
_ _ _ _ ____ _ _ _ _
_
| \ | | ___ (_)___| |__ | __ )| | __ _ ___| | __ | \ | | __ _|
|_ _ _ _ __ ___
| \| |/ _ \| / __| '_ \ _____ | _ \| |/ _` |/ __| |/ / | \| |/ _` |
__| | | | '__/ _ \
| |\ | (_) | \__ \ | | | |_____| | |_) | | (_| | (__| < | |\ | (_| |
|_| |_| | | | __/
|_| \_|\___/|_|___/_| |_| |____/|_|\__,_|\___|_|\_\ |_|
\_|\__,_|\__|\__,_|_| \___|
*
Noish - Black Nature [hum.rec, 2012] Available in cassette [C20]
http://humrec.org/
Release title : black nature by Oscar Martin [noish]
http://noconventions.mobi/noish
Coded, edited and master @ txukrut studio BCN 2 nov 2011
Software : Pure Data, SuperCollider and Ardour under Ubuntu "lucid"
artwork: lcpino http://lcpino.com/
licensed under GPLv3
*Side A : track 001 boids_01
track 002 boids_02
extra 003 eetz_zzz
Side B : track 004 karplus
track 005 noish vs antom mobin *
* Side A* : *track 001* come from a exploration of the sound
posibilities of the "boids algorithm"
I used the boids lib from Pure Data and some [phasor~]
audio generators.
(c) 1995-98 Eric L, Singer float/2d/3d adaptation by a. sier / jash
Based on Simon Fraser's implementation of Craig Reynolds'
Boids algorith.
Boids is free for non-commercial use.
Boids is a bird flight and animal flock simulator. It is
based on the same algorithm
which was used in Jurassic Park for the herding dinosaurs.
For more information about the boids algorithm, see Craig
Reynolds' Web site at
http://reality.sgi.com/employess/craig/boids.html
*track 002* is a hybrid between boids sound material and
sounds generated by "eetz" my
previus work still under development.
+info about "eetz" audio&code
http://www.apo33.org/records/doku.php?id=virtual_records
* Side B : 004 Karplus* For this track i used code i found in a
supercollider's tutorial
random melodies with the Karplus-Strong clasic sound
algoritm.. the code could be by
Paul Berg, Nick Collins, Alo Allik, Jan Trutzschler,
Zlatko Baracskai, Sergio Luque,
Jorrit Tamminga, David Cottle, Julio d'Escriván.. not too
much especifications in the
tutorial,,
*005 noish vs anton mobin* (extract) live @ A Maïzing
Session #24 (KKWNE radio) very
specials thanks to Zorei anton mobin: impro with tape,
scratch cassette, delay
noish: impro with a Pd patch anton mobin web:
http://antonmobin.blogspot.com
--
oscar martin && [noish]
:::::::::::::::::::::::::::::::::::::::::::::
http://noconventions.mobi/noishhttp://metaminafnr.hotglue.me/http://www.minipimer.tv/http://ursonatefanzine.tk/
---------------------------------------------
Recently, I gave an "Introduction to Pd" workshop at the Puerto Rico Music
Conservatory. As far as I know, it's the first one ever given in Puerto
Rico!
We covered:
-Basic synthesis [osc~]
-Sample playback [soundfiler]
-Basic Arduino interface
Workshop materials are *HERE
<http://www.mediafire.com/?bgds4uykxpnlb3d>* (comments
are in spanish)
Check out some pics http://www.epicjefferson.com/2012/05/pure-data-workshop/
-----
*Recientemente realice un taller introductorio de Pure Data en el
Conservatorio de Música de Puerto Rico. Que yo sepa, es el primero
realizado en Puerto Rico!*
*
*
*Se cubrió:*
*
*
*-síntesis básica [osc~]*
*
*
*-reproducción de archivos de audio [soundfiler]*
*
*
*-interfaces básicos con Arduino*
*
*
*Los materiales del taller están AQUI<http://www.mediafire.com/?bgds4uykxpnlb3d>
.*
*
*
*Fotos http://www.epicjefferson.com/2012/05/pure-data-workshop/*
--
www.epicjefferson.comwww.avmachinists.org Puerto Rico based Art Collective/ Non-Profit Org
Twitter: @epicjefferson
G+ & Facebook: Epic Jefferson
Vox Novus is inviting composers/sound artists to submit (fixed) works 60 seconds or less in length to be included in its tenth annual 60x60 project. 60 compositions will be selected to be played continuously in a one-hour concert.
Act fast! The deadline is in less than a month!
Your works can be considered for multiple mixes, including the International and local mixes (Canada, Europe, NOrth-East, UK) and a variety of other thematic mixes. Please check the appropriate boxes when you submit your work:
International mix
Canada mix
Un-Twelve mix - for microtonal works
The Athena mix - for female composers
Voice mix - works incorporating the human voice
John Mix - for works that are based on recorded natural or urban sounds
North American Soundscapes - focusing on urban soundscapes in North America
Presenters mix - from composers who presented 60x60
Latin-American mix
Europe Mix
UK mix
North-East mix
More information about the call and submit your works here:
http://www.60x60.com/calls/
Best,
Eldad Tsabary
FRENCH BELOW
================
RICARDO MBARKHO
<< FINE PIXELS >>
OPENING: TUESDAY MAY 15, 2012 @ 6 pm
Artist Talk starts @ 7 pm
www.ricardombarkho.com
at Galerie Mark Hachem - Beirut
Monday - Saturday, 10 am - 7 pm
Galerie Mark Hachem (Beirut) is proud to present “FINE PIXELS” by Lebanese artist RICARDO MBARKHO. The exhibition opens on Tuesday, 15 of May 2012 and will run until Tuesday, 29 of May 2012.
The exhibition will showcase Ricardo Mbarkho’s images: The artist manipulates different layers of significations by investigating multiple questions related to language, communication, cultural industries, history of art as well as the visual representation within the sociopolitical sphere. Mbarkho’s images are made from texts. The artist uses the computer as a tool to transcend texts into images; the text's binary codes, those simple digits that computers use to stock information, are transposed into a unique corresponding visual. By this creative process, the shapes and colors of Ricardo Mbarkho’s art are constantly unveiling new facets of the initial texts.
Ricardo Mbarkho’s work stems from the vibrant scene of today’s global digital art practices. Mbarkho divulges alternative readings to issues pertaining to his local cultural and sociopolitical environments, where the latter’s significance and information are embodied and channeled through the artist’s own flux.
Galerie Mark Hachem invites the public to share the artist’s doubts and findings through Ricardo Mbarkho’s solo show, “Fine Pixels”.
mark hachem I contemporary art gallery
Capital Gardens Bldg. | Salloum St. | Mina el Hosn | Beirut Central District | Lebanon
T +961 1 999313 | E beirut(a)markhachem.com | W www.markhachem.com | SKYPE beirut.markhachem
FRANCAIS
===========
RICARDO MBARKHO
<< FINE PIXELS >>
VERNISSAGE LE 15 MAI 2012 A 18h
Artist Talk à 19h
www.ricardombarkho.com
à la Galerie Mark Hachem - Beyrouth
Lundi - Samedi, 10h - 19h
La Galerie Mark Hachem (Beyrouth) a le plaisir de vous inviter au vernissage de “FINE PIXELS”, l’exposition de l’artiste libanais RICARDO MBARKHO, le mardi 15 mai 2012. L’exposition se poursuit jusqu’au mardi 29 mai 2012.
Au programme, les images numériques de Ricardo Mbarkho: Le langage, la communication, les industries culturelles, l’histoire de l’art ou encore la représentation visuelle de l’espace sociopolitique, autant d’aspects que l’artiste met en exergue en manipulant moult strates de sens relatives à l’objet de son questionnement.
A l’origine, il y’a un texte. L’artiste le prend tel quel, ou le compose dans l’optique particulière de l’œuvre finale. Puis il y’a l’ordinateur, outil de choix de Mbarkho, cet outil de mutation des textes initiaux en visuels. Des images uniques vont ainsi se révéler à chaque fois, images générées par les codes binaires de ces textes, codes qui ne sont autre que la simple unité de base dont l’ordinateur use pour stocker l’information.
En phase avec les pratiques contemporaines de l’art numérique, l’œuvre de Ricardo Mbarkho propose une lecture renouvelée de l’environnement culturel et sociopolitique de l’artiste. Un momentum très particulier que nous livre Ricardo Mbarkho ; une transcendance, une sorte de mise à nu de textes, de leurs mots, de leurs sens. De ces textes, l’artiste ne retient que l’essentiel, la moelle substantifique.
mark hachem I contemporary art gallery
Imm. Capital Gardens | Rue Salloum | Mina el Hosn | Beirut Central District | Liban
T +961 1 999313 | E beirut(a)markhachem.com | W www.markhachem.com | SKYPE beirut.markhachem
CALL FOR PARTICIPATION
======================
((( MUME 2012 )))
1st International Workshop on Musical Metacreation
http://www.metacreation.net/mume2012/
Held at the Eighth AAAI Conference on Artificial Intelligence and
Interactive Digital Entertainment (AIIDE'12)
Stanford University, Palo Alto, California, USA
October 9, 2012
----------------------
Deadline for Paper and Demo Submissions:
*** July 6, 2012 ***
======================
We are delighted to announce the 1st International Workshop on Musical
Metacreation (MUME2012) to be held October 9, 2012, in conjunction
with the Eighth AAAI Conference on Artificial Intelligence and
Interactive Digital Entertainment (AIIDE'12).
Thanks to continued progress in artistic and scientific research, a
new possibility is emerging in our musical relationship with
technology: Generative Music or Musical Metacreation, the design and
use of computer music systems which are "creative on their own".
Metacreation involves using tools and techniques from artificial
intelligence, artificial life, and machine learning, themselves often
inspired by cognitive and life sciences. Musical Metacreation suggests
exciting new opportunities to enter creative music making: discovery
and exploration of novel musical styles and content, collaboration
between human performers and creative software "partners", and design
of systems in gaming and entertainment that dynamically generate or
modify music.
The workshop will bring together artists, practitioners and
researchers interested in developing software and systems that
autonomously (or interactively) recognize, learn, represent, complete,
accompany, compose or interpret music. In particular, emphasis will be
put on systems with real-time aspects, since these are relevant to
both art and entertainment communities.
Topics
======
We encourage paper and demo submissions on topics including the
following:
* Novel representations of musical information
* Systems for autonomous or interactive music composition
* Systems for automatic generation of expressive musical
interpretation
* Systems for learning or modelling music style and structure
* Systems for intelligently remixing or recombining musical material
* Advances or applications of AI, machine learning, and
statistical techniques for musical purposes
* Advances or applications of evolutionary computing or agent and
multiagent-based systems for musical purposes
* Computational models of human musical creativity
* Techniques and systems for supporting human musical creativity
* Online musical systems (i.e. systems with a real-time element)
* Adaptive music in video games
* Methodologies for, and studies reporting on, evaluation of
musical metacreations
* Emerging musical styles and approaches to music production and
performance involving the use of AI systems
Format and Submissions
======================
The workshop will be a one day event including:
* Presentations of TECHNICAL PAPERS
* Presentations of POSITION PAPERS relevant to Musical
Metacreation and its future
* Presentations of DEMONSTRATIONS
* One or more PANEL SESSIONS (potential topics include
international collaborations, evaluation methodologies, industry
engagement, generative music in art vs. games)
For complete details on attendance, submissions and formatting, please
visit the workshop website:
*** http://www.metacreation.net/mume2012/ ***
Important Dates
===============
Submission deadline: July 6, 2012
Notification date: August 3, 2012
Accepted Author CRC due to AAAI Press: August 17, 2012
Workshop date: October 9, 2012
Workshop Organizers
===================
Dr. Philippe Pasquier (Workshop Chair)
School of Interactive Arts + Technology (SIAT)
Simon Fraser University
Dr. Arne Eigenfeldt
The School for the Contemporary Arts
Simon Fraser University
Dr. Oliver Bown
Design Lab, Faculty of Architecture, Design and Planning
The University of Sydney
----------------------
http://www.metacreation.net/mume2012/
======================
Hello,
next tuesday, 8th May 20:00, will be the next meeting of Pure Data users
in Berlin at NK (http://www.nkprojekt.de/) - Elsenstr. 52, 2HH 2Etage.
For more information, look up
http://puredata.info/community/groups/pd-berlin/pd-berlin-users-group/
We also encourage you to take an active part, and put up suggestions for
topics you want to talk about / topics you want to be talked about.
Pd-Berlin Google group: You can join the open group
http://groups.google.com/group/pd_berlin, and make questions to the users
there.
Doors are open from 20h-20h15. After that they'll be closed, and you will
have to call someone from the Pd-meeting to get in. To get a telephone
number to call or confirm assistance you can write to
steiner AT block4 DOT com.
Please, don´t call to the staff of NK to open the doors. They let us use
the space but we have to take care about having the meeting without
producing any disturbance to them, and to clean the space after the
meeting.
We would apreciate if you would send us a small mail to
steiner AT block4 DOT com with your name, Pd experience and interests, so
that we know how many people might be coming. Or put your name in the
pd-berlin wiki page.
We would like to thank the support and willingness of NK in the
organization of these events.
INCARNATED SOUND - USA TOUR 2012
Biophysical music, sonic flesh theory and body hacking courses.
~~~~~~~~
Dear all,
hoping it might be of your interest,
I'm sharing with you the schedule of the upcoming USA Tour.
I'll be performing, teaching and speaking with and about the Xth Sense in 5
cities on the East Coast.
See the planned events below, and feel free to get in touch if you happen
to be in the area.
http://marcodonnarumma.com/works/xth-sense/http://marcodonnarumma.com/works/music-for-flesh-ii
For detailed information you're welcome to visit:
http://marcodonnarumma.com/calendar
You can still book a place for the Xth Sense workshop in New York at:
http://bit.ly/JEwto0
||| ACM - CHI 2012 Liveness
||| 5-10 May
||| Austin Conference Center, Texas
- Presentation “Xth Sense: recoding visceral embodiment”
Other presenters include Toby Harris, Maria Lantin and Leila Sujir, among
the others.
~~~~~~~~
||| They, Who Sound
||| 7 May
||| Avant Garden, 411 Westheimer, Houston, Texas.
- Performing “Music for Flesh II”, interactive music piece for enhanced
body.
- Performing “Nascent”, incarnated sound sculpture, US Premiere;
~~~~~~~~
||| Washington DC
||| 15 May
||| American University, Washington DC.
A night of Biophysical music with Marco Donnarumma.
- Performing “Music for Flesh II”;
- Performing “Nascent”;
- Open Workshop “Performing incarnated sound: the Xth Sense”.
~~~~~~~~
||| Tanaka/Donnarumma, Mobile and biophysical music
||| 18 May
||| Spectrum, 115 West 23rd Street #22, Manhattan, New York.
- Performing “Music for Flesh II”.
Also on stage Atau Tanaka with his mobile musical instruments.
~~~~~~~~
||| Xth Sense Workshop New York
||| 19-20 May
||| Harvestworks, Manhattan, New York.
- Workshop “Xth Sense, Biophysical Music”.
Hands-on training in augmentation of the body for musical performance.
Build your own low cost biosensing wearable device for muscle sounds.
Book a place at: http://bit.ly/JEwto0
~~~~~~~~
||| NIME Conference
||| 21-23 May
||| University of Michigan, Ann Arbor, Michigan.
- Performing “Music for Flesh II”;
- Poster “Music for Flesh II: informing interactive music performance with
the viscerality of the body system”
--
Marco Donnarumma
New Media + Sonic Arts Practitioner, Performer, Teacher, Director.
ACE, Sound Design MSc by Research (ongoing)
The University of Edinburgh, UK
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Portfolio: http://marcodonnarumma.com
Research: http://res.marcodonnarumma.com | http://www.thesaddj.com |
http://www.flxer.net
Director: http://www.liveperformersmeeting.net