Pd club - 1st meeting!
http://www.as220.org/labs/pd/
Wednesday, June 24
7:00 - 8:30 PM
AS220 Labs
115 Empire St., 2nd floor
Providence, RI 02903 USA
Come down to AS220 Labs and join the Pd club for it's first meeting!!!
The Pd club will be a periodic, informal gathering (a "patching
circle") where Providence-area "patchers" can work together, exchange
ideas, trouble-shoot, and learn from one-another. The club is open
to all, from beginners to experts. Artists, students, teachers,
programmers, hobbyists, and the "just-curious" are welcome. The only
requirements are that you like a challenge and have a laptop.
On the agenda for the first meeting will be an introduction to Pd by
Shawn Greenlee. Shawn will cover the basics of patching, working
with sound, and handling communication with Arduino boards and MIDI
devices.
Before the meeting adjourns, we'll get beginners up and running and
determine the summer schedule for meetings.
What to bring: your laptop with Pd-extended installed.
-------------------------------------------
Shawn Greenlee
http://greenlee.02909.com
seg(a)02909.com
-------------------------------------------
sorry for OOPS,
please don't PANIC
--
_
_ _ ____ _ _ _______|_|
| |_ _| | _|____|_ | | _|_| | _____|
| _|__|_ | | |____| | | |___|_| | |_____
| | |__| | | | ____ | | ___|_ | _____|
| | | | | |_ | | | | |_|_ | |_______
|_|_ |_| |___| |_| |_| |_| |_________|
|_|_ ____ _______ _________
|_| _|____|_ | _____|_ |___ ___|_ _
| |____| | | |_____|_| | | |_| |_|
from | __ | | _ _| | |
7 to 13 | | |_ | | | |_|___ _|_|
DECEMBER 09 |_| |_| |_| |___| |_|
MAKE ART 2009 - What The Fork?!
distributed and open practices in FLOSS art
--
CALL FOR PROJECTS
--
make art is an international festival dedicated to the integration of
Free/Libre/Open Source Software (FLOSS) in digital art.
The fourth edition of make art – What The Fork?! distributed and open
practices in FLOSS art - will take place in Poitiers (FR), from the 7th
to the 13th of December 2009.
make art offers performances, presentations, workshops and an
exhibition, focused on the encounter between digital art and free
software.
We're currently seeking new, innovative FLOSS works and projects: music
and audiovisual performances, presentations, software demos, and
installations.
This year make art focuses on distributed and open practices in FLOSS
art. 'What the fork?!' is about decentralisation. Forking is the new
black. Forking, copying the source code of a project and continuing
work on the copy instead of the original, used to have a bad reputation.
It would split a project and its developer community in pieces, leading
to different, often incompatible, projects. Wasted effort, rivalry and
developer fights were all associated concepts. This is history. Forking
a project with the intention to compete with it is another story, but
the freedom to fork enables quick implementation of features and
customization, bypassing acquiring committer status, bugfix or feature
request protocol, working in a distributed way, together with others but
not necessarily towards one goal, working from one source,
cross-fertilising, inspiring, copying, patching, improving,
experimenting, changing direction, and merging. This practice is boosted
by decentralised software development tools, such as Darcs, Mercurial
and Git. It's not about quick hacks, but about creating room to
experiment, letting go of the one working copy and creating a
multiplicity of ideas.
Deadline : 15th of July 2009.
For more details, please visit http://makeart.goto10.org/call
--
:*
Its done and available for download. This release is focused on lots
of usability enhancements and bug fixes. There are some new features
in the core and in the many included libraries.
http://puredata.org/downloads/
Here's the rough changelog:
- fixed strict-aliasing build problems with cyclone, iemlib, bsaylor,
and sigpack
- added/fixed "Next Window" menu item and key binding (Cmd-` on Mac OS
X)
- lots of usability fixes and improvements
- removed all external binaries from package, you can get them here:
http://puredata.info/docs/faq/how-do-i-download-the-flext-binaries-that-use…
- changed to GPL v3
- fixed paths that used the same image for Gem examples
- fixed paths to example images in Gem help
- libdirs now load properly when using [import]/[declare] to load a
libdir outside of the sys_libdir (i.e. extra) into the canvas-local
namespace
- single [output~] that works everywhere
- improved Max Text file (.pat) importing and exporting and added
the ability to handle .mxt files, and binary .mxb and .help files
- added cyclone "maxmode" libraries to cyclone. To use them,
load the cyclone, library, then create [maxmode/cyclone] or
[maxmode/maxmode].
- updated VBAP from 0.9.9 to 1.0.3
- fixed bug in VBAP that cause CPU spike
- bug fixes and clean up of [hid]? externals
- (GNU/Linux) Free Desktop file associations and mime types for
Pd and Max/MSP files
- (GNU/Linux) fixed font size issue when using Tcl/Tk 8.5
- (GNU/Linux) fixed Help Browser when using Tcl/Tk 8.5
- (GNU/Linux) built against libv4l on Debian/testing,
Ubuntu/intrepid, Ubuntu/jaunty, and Fedora 9
- (Debian/Ubuntu) fixed /etc/init.d/pd script to be standards-compliant
- (Ubuntu) lpia builds for Ubuntu Netbook Remix
- (Mac OS X) reduced default audio buffers to 20ms
- (Mac OS X) fixed exit logic
- (Mac OS X) fixed issue with app builder. You can now create apps
without replacing an existing one.
- (Mac OS X) upgraded to libquicktime 1.1.1 and ffmpeg 0.4.20071217
- (Windows) moocow/pdstring externals now included
- (Windows) increased default audio buffer for Window to 100ms since
there are some really flaky audio cards in Windows land
KNOWN BUGS
----------
Check http://puredata.info/dev/bugtracker before reporting bugs,
and if you find an existing bug report on the same issue, please
add your information there.
- Tcl/Tk 8.5 support is a bit rough, and IEM GUI fonts aren't quite
right under 8.5
- Escape, Enter, and Ctrl/Cmd-W don't close the Path and Startup
preferences
- pdp_opengl is alpha and will definitely crash Pd
- loading pdp_opengl will crash Pd if X11 is not open before trying to
load it
- (Mac OS X) Using Jack can cause extra CPU usage at idle
- (Windows) installer won't replace existing installs
----------------------------------------------------------------------------
You can't steal a gift. Bird gave the world his music, and if you can
hear it, you can have it. - Dizzy Gillespie
PURE LAB PureData experimental sound processing WORKSHOP by Jay Barros
21st of June 2009 @ Emitter19 //// Kiefholzstrasse 19 Berlin
Pure data is an opensource multiplatform grafical oriented programing language used to create innovative sound and video instalations. In this intensive workshop you will learn how to develop your first patch, work with HIDS (human interface devices) and how to modulate and push your sounds to a higher level
more info and registration : emitter19 ät gmail dot com
$$$$$$ Price: 15 for the costs $$$$$$$$
bring Laptops with an installed pure data version (we can also help you with that) and Equipment / instruments / toys / anything you want ..
____________________________________________________________
Text: GRATIS für alle WEB.DE-Nutzer: Die maxdome Movie-FLAT!
Jetzt freischalten unter http://movieflat.web.de
Begin forwarded message:
> From: "Govan, Jennifer" <Govan(a)exchange.tc.columbia.edu>
> Date: June 1, 2009 2:45:00 PM EDT
> Subject: Invitation: Pure Data Workshop, with Amy Khoshbin &
> Christian Cerrito, Tuesday, 6/9, 4-6pm
>
> The Gottesman Libraries invites you to attend a
>
> PureData Workshop
>
>
>
> Conducted by
>
> Amy Khoshbin & Christian Cerrito
>
> Tuesday, June 9, 4:00 - 6:00 pm
>
> The Gottesman Libraries
> Room 305
> Teachers College, Columbia University
> 525 West 120th Street
>
> RSVP by Thursday, June 4 to library(a)tc.edu
>
>
> Amy Khoshbin is a Brooklyn based multimedia artist from Texas. Her
> visual work explores perceptions on both micro and macro levels.
> Amy's videos, sculptural objects, and wearable technologies question
> how we create meaning through memories, the senses, and unexpected
> narratives. A current work in progress, “You’re not brown, just
> tan,” investigates perceptions of cultural heritage through
> exploring childhood memories, family legacy, and media imagery. The
> project proposes new forms of hybridity via Iranian memory objects
> and videos created out of the material of the Texan suburbs where
> Amy grew up. Amy has presented work at Exit Art, Participant
> Gallery, Maurice Kanbar Institute of Film & Television, South by
> Southwest, Blanton Art Museum and CinemaTexas International Film
> Festival, winning an Audience Award. Amy holds a masters’ degree
> from the Interactive Telecommunications Program at New York
> University, and received a BS with honors from The University of
> Texas in Film and Convergent Media. For Amy’s website please see:www.tinyscissors.com
> .
>
> Christian Cerrito, who “likes to make stuff and build things,” has a
> background in drawing, jewelry design, animation, construction, and
> physical computing. He is interested in “social interactions”
> between simple machines, as well as cooperative human-machine art
> making. His work has been featured at DUMBO: Art Under the Bridge
> Festival (Brooklyn); The Pulse (Savannah); and CHI2009 (Bosto).
> Cerrito completed his masters at New York University in Interactive
> Telecommunications and he has a BA in Sociology fro Tufts and a BFA
> in Studio Art from The School of the Museum ofFine Arts, Boston. For
> Christian’s website see:http://www.artdesignwhatever.com/ArtDesignWhatever/Home.html
> .
>
> This workshop is co-sponsored by the Gottesman Libraries and New
> Blankets, a non profit organization spear-headed by Joseph Deken of
> the University of California San Diego to develop new technologies
> and collaborative projects. You may bring your own laptop and
> headphones, or use equipment provided by the Gottesman Libraries.
> Please note that seating is limited to fifteen persons.
>
> Individuals with disabilities are invited to request reasonable
> accommodations, including, but not limited to sign language
> interpretation, Braille or large print materials, and a campus map
> of accessible features. Address these requests to the Office of
> Access and Services for Individuals with Disabilities at (212)
> 678-3689, keller(a)tc.edu, or Deaf and Hard of Hearing Services at
> (212) 678-3853 VTTY, jaech(a)tc.edu.
>
> http://library.tc.columbia.edu/news.php?id=454
>
>
----------------------------------------------------------------------------
If nature has made any one thing less susceptible than all others of
exclusive property, it is the action of the thinking power called an
idea, which an individual may exclusively possess as long as he keeps
it to himself; but the moment it is divulged, it forces itself into
the possession of everyone, and the receiver cannot dispossess himself
of it. - Thomas Jefferson
Phillip Andrew Lewis and I are offering one day intensive courses for
beginners the AVA in Chattanooga, Tennessee. The course will focus on
introducing data structures and sound synthesis techniques. We will
also show examples of various ways Pure Data is used, methods for
working and troubleshooting in PD, and introduce the PD community.
We will create an adaptable set of related patches, a sort of "tool
box" each student can take away and adapt for future use. AVA is
letting us use of their galleries for to set up and test audio
installations at the end of each day.
This class is designed for people with little or no prior experience.
Computers are provided or you can bring your laptop.
Session 1: Saturday, June 27/ 10am-4pm
Session 2: Sunday, June 28/ 10am-4pm
http://www.avarts.org/education.php
Hello list,
Sorry in french only.
Premier workshop (4 jours) :
PureData, une introduction
du 28 au 31 juillet 2009
Contenu:
Ce stage est une introduction à PureData dans un contexte de création
visuelle en temps réel, ainsi qu'aux possibilités d'interaction et
d'échange de données sur les réseaux.
Après la révolution du montage vidéo numérique, la nouvelle (r)
évolution est le traitement de la vidéo, de la 3D et des flux de
données en temps réel. Utilisés aussi bien en performance (VJ, Live
Cinema) que dans les arts de la scène (danse, théatre) ou dans les
environnements interactifs, les nouveaux logiciels de traitement en
temps réel sont aussi une autre manière de produire de la vidéo
linéaire, de la 3D ou du son.
Le stage explore un des principaux outils actuels: PureData + GEM,
environnement 'opensource' de programmation visuelle créé par Miller
Puckette. Pd est un équivalent gratuit de MAX/MSP permettant de
nombreuses manipulations en terme de son, d'image, de vidéo, de 3D,
d'interaction en temps réel, mais aussi en terme d'échanges de
données sur les réseaux.
Formateur : Jack/RYBN
Deuxième workshop (4 jours) :
PureData, 3D Temps Réel et modèles physiques
du 3 au 6 août 2009
Contenu:
Durant ce workshop de 4 jours, nous aborderons de manière pratique la
modélisation physique et la synthèse 3D en temps-réel. Les librairies
pmpd et msd pour PureData permettent de simuler des comportements
naturels d'objets simples: cordes, membranes, fluides, sables, ...
Ces librairies seront explorées pour différents usages: filtrage de
signal, contrôle de la synthèse sonore, mais surtout elles seront
employées pour la synthèse 3D en temps-réel dans GEM.
Les participants du workshop apprendront dans un premier temps à
créer puis à manipuler des structures modélisées. Puis des techniques
avancées de dessin et de création graphique seront détaillées pour
représenter les structures développées.
Formateur : Nicolas Montgermont
Conditions de Participation :
Ces stages sont accessibles à tout artiste, étudiant en art,
désigner, infographiste, vidéaste, programmeur, enseignant...
désirant s'initier aux nouveaux outils créatifs issus du numérique
(18 ans ou +).
Inscription :
Attention : le nombre de place est limité (max. 15 personnes),
inscrivez-vous à temps en remplissant soigneusement le(s) formulaire
(s) d'inscription en ligne du ou des stages que vous voulez suivre
sur http://www.imal.org/AteliersArtNum !
Lieu :
Les stages se donnent à iMAL, 30 Quai des Charbonnages, 1080
Bruxelles (le long du canal, métro Comte de Flandre). La classe est
équipée d'ordinateurs en réseau (venez avec votre portable si vous en
avez un), d'un vidéoprojecteur, et d'un tableau...
Horaire :
Les cours se donnent de 10h à 18h00 avec interruption d'une heure le
midi. Les stages ont une durée de 4 jours.
Prix :
140 EUR par stage.
Liens :
les stages d'été d'iMAL (descriptifs, formateurs, inscriptions,
archives) : http://www.imal.org/AteliersArtNum
++
Jack
Resumen:
La orientación del taller es la integración de conocimientos prácticos de
medios musicales,
electrónicos, informáticos y matemáticos para la formulación de proyectos
estéticos. Los participantes
deberán imaginar un cauce de acción con las herramientas entregadas en cada
módulo, para luego
dirigirlo a una presentación donde podrán debatir y formular alternativas en
torno a las formas de
lógica disponibles para la realización concreta: su estructura, función y
experiencia.
Duración de cada módulo: Cuatro sesiones aplicadas de 90 min.
El método formativo utilizado (esquema CUATRO) consta de 4 sesiones de 90
min. para máximo 4
personas. El expositor guía cada sesión al estudio representativo de la
técnica para luego llevar a la
práctica la aplicación mediante la construcción de una obra.
Módulos:
+ Canto a dos voces con Theremín.
+ Introducción a Sensores Análogos para Interfaces Interactivas.
+ Introducción a Pure Data (Pd).
+ Introducción a Métodos en Música y Video-Performance con Pd.
http://labormedia.cl/algoritmia
Inscripciones y mayores informaciones al correo electrónico algoritmia[at]
labormedia.cl .
http://www.facebook.com/event.php?eid=79591941607
Type: Music/Arts - Exhibit
Date: Thursday, May 21, 2009
Time: 7:30pm - 10:30pm
Location: 3rd Ward
Street: 195 Morgan
City/Town: Brooklyn, NY
Phone: 7187154961
Email: RSVP handmade(a)3rdward.com
* ROBOTIC GAMELAN: The GamelaTron by League of Urban Robots makes an
appearance, with a fully robotic composition for a high-tech take on
the traditional Indonesian instruments
* RESCUED iPODS: Hans-Christoph Steiner and Chris 'the Widget' DiMauro
is saving old mobile devices and PDAs from being junked, by harnassing
open-source software to make them powerful, useful, expressive, fun
tools, toys, and instruments instead
* POCKET ANDROIDS: Peter Kirn shows off a new, in-progress app for
turning Google's open-source Linux platform into a gestural controller
- and for connecting any computer running any operating system for
music, visuals, and interaction via Java and OpenSoundControl
Open hacking and party + time to get close to the instruments and
gadgets + mini-workshops/show-and-tell + a musical performance by the
Robotic Balinese Gender Wayang.
For full details visit http://handmademusic.noisepages.com/
Presented Every 3rd Thursday by createdigitalmusic.com with our
friends at music trend-setters XLR8R.com, DIY bible makezine.com, and
self-made marketplace Etsy.com.
FREE admission and PBR while it lasts
----------------------------------------------------------------------------
"Free software means you control what your computer does. Non-free
software means someone else controls that, and to some extent controls
you." - Richard M. Stallman
A lecture series on the Theremin Sensor System at NK which is free to
attend, daily this week starting Mon the 18th-Thurs 21st.
Smirnov's system is a digital Theremin sensor which can be used in
conjunction with Pure Data and other languages to capture gestural
information.
Day#1 Mon18
12:00- 14:00 - Lecture:
Introduction to the Theremin Sensors and their applications.
Day#2 Tues19
12:00- 14:00 - Lecture:
Multichannel t-sensor systems: development and programming.
Day#3 Wed20
12:00-14:00 - Lecture:
Motion tracking and beyond. Overview and comparison of different concepts.
Day#4 Thurs21
12:00-14:00 - Lecture:
Hot riding t-sensors. Tips and tricks.
For more info myspace.com/enka52
Elsenstr. 52 2HH 2Etage at NK
12059 Berlin
H a c k t e r i a & l a b h a c k i n g with Marc R. Dusseiller & Kaspar
koenig
Saturday 30 May - Wednesday 3 June 2009, 12.00-18.00 daily
Location: eNKa / ElsenStr. 52 (2.Hof) Berlin, Germany
Telephone: +49 (0)176 20626386
Course Participation fee: 100 euros
Registration is required for this workshop and can only be done via
email to: enka_nkATgmxDOTde
Please register early to ensure a place. Places are limited to 16.
For Workshop leaders' Biographies and full description and additional
reading go to myspace.com/enka52
Overview--Experimental make-workshop with multilayered outcome for
people interested in sound, DIY-biology, microscopy and interaction of
living microorganisms. Knowledge in physical computing, video and sound
processing, electronics and puredata is welcome, but not compulsary.
Description--In this workshop the experiments will take place in
close-up view of microorganisms (e.g. water bears aka tardigrades,
amoebae and collected organisms from urban environments), which appears
to be a world by itself. Maybe due to the scaling and the amplification
of a microscope, but maybe also due to all parameters of imagination
that the microcosmos provokes. Growth and behaviour of these microscopic
animals remind us of our own micro-macro-development. With the image and
the movement of the organisms, the participants are encouraged to
collect inspiration and bridge video and sound to what they experience
with these small "animalcules", as termed by their first observer
Leeuwenhoek in 1677.
The participants will learn how to work with the usb-microscopes and
hack webcams to be used as microscopes, observe the behaviour and motion
of the waterbears and other microorganisms, find sounds from the lab
equipment, hack into electronic devices to integrate into bioelectronic
culture devices and build habitats for the animals. Also they will
discover sounds from the different instrumentation and utilities of the
laboratory. Recycle and compose arrangements for Lab-visual and
Lab-sound scapes and benefit from a cross fertilization between the
whole (scientific) equipment (you can bring your own too!) and an
artistic metaphorical language. The outcome can be a video with a
microscopic soundtrack, a living object with singing waterbears, a
performance with laboratory sounds, or an openLab Hackteria installation.
Material needed--The participant should bring their own laptop/computer,
a webcam with an adjustable lens and some general lab stuff they have
access to.
Material available various labware, glassware, petri-dishes,
usb-microscopes, microorganisms, soldering stations, electronic parts,
arduinos etc..
I'll be teaching a Pd+Arduino+Mapping workshop at the next NIME
conference:
Begin forwarded message:
> From: nime(a)ece.ubc.ca
> Date: April 13, 2009 10:07:02 AM EDT
> To: community(a)nime.org
> Subject: [NIME community] NIME 2009 Conference and Workshops Update
>
> Carnegie Mellon hosts NIME 2009
> -----------------------------------------------
> Carnegie Mellon University will host the New Interfaces for Musical
> Expression
> (NIME) Conference June 4 - 6, 2009. NIME 2009 will feature a variety
> of
> workshops, papers, posters, demonstrations, and performances. These
> presentations will be given by researchers and musicians from all
> over the
> world, who will gather in Pittsburgh to share their knowledge and
> late-breaking
> work on new musical interface design.
>
> NIME 2009 will include a special focus on Tradition and Innovation.
> Events
> related to this theme include a keynote speech by acclaimed
> electronic media
> artist Paul DeMarinis, and an international teleconference with
> computer music
> pioneers William Buxton, John Chowning, Roger Linn, and Max Mathews.
>
> There is still time to register for the conference at the early
> registration
> rate of $300 or the early student registration rate of $150 by May
> 1. After May
> 1, regular registration wil cost $400 and regular student
> registration will be
> $200.
> To register, visit http://www.nime2009.org/registration.php.
>
> In addition to the conference, Carnegie Mellon also is hosting day-
> long
> workshops, all of which take place on campus June 3.
> The workshops include:
> · Sound Synthesis and Algorithmic Composition Using Nyquist and
> Audacity
> Presenter: Roger B. Dannenberg
> · Mapping Sensors to Pd via Firmata
> Presenter: Hans-Christoph Steiner
> · Interactivity by Code: SuperCollider
> Presenter: James Harkins
> · Handmade Electronic Music -- The Art of Hardware Hacking
> Presenter: Alex Inglizian
> · Max MSP
> Presenters: Luke DuBois and Andrew Benson
> · Sensor interfacing with I-CubeX
> Presenter: Axel Mulder
>
> For more information, visit: http://www.nime2009.org/workshops.php.
>
> We look forward to your participation in the expanded community of
> creators,
> composers, performers and artists who will be represented at NIME
> 2009!
>
> NIME 2009 is sponsored by Carnegie Mellon School of Music, Carnegie
> Mellon
> College of Fine Arts, Carnegie Institute of Technology, Carnegie
> Mellon School
> of Computer Science, Carnegie Mellon Entertainment Technology
> Center, The
> University of Pittsburgh Department of Music and Duquesne
> University's Mary
> Pappert School of Music.
>
----------------------------------------------------------------------------
If you are not part of the solution, you are part of the problem.
Its a patch from Dan Wilcox, it should be in the patch tracker.
.hc
On May 7, 2009, at 10:16 PM, hard off wrote:
> is there any way to make the 'open' dialogue window ignore hidden
> files/folders? this seems to happen automatically with the version
> of pd-extended i have.
>
> (linux, ubuntu)
>
>
> _______________________________________________
> Pd-list(a)iem.at mailing list
> UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
----------------------------------------------------------------------------
News is what people want to keep hidden and everything else is
publicity. - Bill Moyers
So here is part two!
The following chapters were newly created during the Book Sprint. We'd
really like to see them come together, but we don't think they will be
anywhere near ready before we decide to publish the version 1.0. Futher
work on these chapters is also appreciated, but only after the chapters
we have marked for inclusion in the 1.0 are complete. Writing, editing
and proofreading on these chapters can continue as normal, and when we
are ready for a second release (now with GEM + SENSORS!) then we will
include them.
CHAPTERS FOR FURTHER DEVELOPMENT, not to be included in upcoming 1.0
release:
GEM
SENSORS
MIDI
NETWORK DATA
When the version 1.0 is completed, and these chapters are also fixed,
then we can consider a paper publication!!!!!!
Here are the issues and places for improvement on each chapter. Again,
we welcome improvements to these chapters, but if you are going to spend
any time on this manual in the next few weeks, it would make more sense
to focus on the chapters marked for publication (see Part 1 of this update):
____GEM_____
-> These chapters need a lot of work to be anywhere near complete!
-> My suggestion is to do more tutorial-based stuff, like "how to"
sections, rather than break down the material by taxonomy (which is how
it is already documented elsewhere). Thus, "How to VJ with Images and
Video using GEM" and "How to Create 3D Animations using GEM" would be
preferable to existing system.
-> Perhaps rather than single GEM heading, each of these could be
section heading with chapters beneath them? In such a case, the chapters
beneath each section should follow some logical progression from one to
the other, leading towards the goal of VJing or doing animations.
-> Also some of the examples are far too complex, and rely on arcane
systems like [import] or objects with severe nameclashes like [counter]
which are traps for new users and should be avoided!
* http://en.flossmanuals.net/bin/view/PureData/GEMIntroduction
--Check for tone, perhaps more introduction and less credits, explain
basic parts better (i.e. "2D and 3D graphics and animation, realtime
image and video processing, and particles")
--Show screenshot of help patches + examples in Pd Browser?
* http://en.flossmanuals.net/bin/view/PureData/GEMBasics
--Mention "Red Book" and other technical OpenGL info later, it's not
needed in beginners introduction, skip immediately to rendering
--Re: [gemwin] question in text ("is this true?"): please verify this
information or cut it!
--In general, would be good to concentrate on doing things rather than
exhaustively explaining technical details
--Re: [pix] objects.... save this for chapter on it.
--Perhaps what is needed here is overview of GEM functions, and then
each chapter can deal with them independently as part of unified
tutorials (VJing/Animation)
--Section (or new chapter) on setting up second screen for live
performance for each OS!
* http://en.flossmanuals.net/bin/view/PureData/GEMImagesMoviesAndVideo
--This could really use less of reprinting helppatches, and more how to
do things, like:
____Using [metro]/[float] counter to drive frame playback (changing
playback speed or going backwards)
____Using [mod] and [+] to create smaller loops within film
____Use [random] to "granulate" film
____Use pix effects (where to insert in gemlist)(then refer to later
chapter for more details, or work into single VJ tutorial as suggested
above)
--Section on video formats for each OS is essential!!!!
* http://en.flossmanuals.net/bin/view/PureData/GEMVideoMixer
--I would like to see [alpha] plus [colorRGB] used in how to do simple
crossfader instead of [pix_mix].
--Explanations could be helped more towards clarity.
--Re: recommendation to "create abstractions": either explain this
inline or direct reader to Patch Management section (to be created)
which will cover subpatches, abstractions, etc
--Webcam: needs Linux info on getting video devices in, there are
probably other flags which need to be shown as well
* http://en.flossmanuals.net/bin/view/PureData/GEMPixEffects
--Please don't use a PiDiP object [colorgrid] in a GEM tutorial!!!!!!!
(Also not cross platform!)
--Can this tutorial be done without need to import? (i.e. used normal
counter instead of external?) I really don't agree with using objects
that have such bad name clash issues, like [counter]
--The [send] and [receive] are abbreviated (first bad) and not explained
in tutorial (second bad)
--In general, examples are too complex, please simplify!!!!!!!!!
* http://en.flossmanuals.net/bin/view/PureData/GEMSavingAndRecording
--Same problem as above, please don't [import] as it makes it much more
complicated to explain whole patch. Basic objects available in
Pd-Extended are assumed, anything else should either be skipped or
extensively explained in line!
--While the toggle for turning gemwin on and off is useful, it is not
explained in line and in general adds unneeded complexity to example
patch. please simplify!
--If this section is about [pix_record] then it would be best to focus
on that object and leave fancy stuff out
* http://en.flossmanuals.net/bin/view/PureData/GEMScreens
--Good place for second screen tutorial?
--Per OS instructions with screenshots please!
* http://en.flossmanuals.net/bin/view/PureData/GEMBlueGreenScreen
--Nothing there
* http://en.flossmanuals.net/bin/view/PureData/GEMVideoTracking
--Good start but nowhere near complete. need to see more screenshots of
video tracking at work, more real world examples
--I think list at the end is far far far too ambitious for beginner's
manual! (pattern recognition (TUIO), pix_opencv (face recognition),
blobs and multiblobs, IR illumination and multitouch technology)
* http://en.flossmanuals.net/bin/view/PureData/GEMText
--Nothing there
* http://en.flossmanuals.net/bin/view/PureData/GEMInteraction
--Nothing there
* http://en.flossmanuals.net/bin/view/PureData/GEMFrameBuffer
--Nothing there
* http://en.flossmanuals.net/bin/view/PureData/GEMGLSLShaders
--Not much there, and I really consider this far too advanced for a
beginners manual. This chapter should be sidelined until absolutely
every other topic in GEM has been well covered.
* http://en.flossmanuals.net/bin/view/PureData/GEMdShapes
--Nothing there
--Suggest to merge shapes and animations and some others into general
chapter on how to do animation in GEM
* http://en.flossmanuals.net/bin/view/PureData/GEMdAnimation
--Nothing there
--See GEMdShapes notes
* http://en.flossmanuals.net/bin/view/PureData/GEMCamera
--Nothing there
--Low priority for now
--See GEMdShapes notes
* http://en.flossmanuals.net/bin/view/PureData/GEMLightingFogAmbientColor
--Nothing there
--Low priority for now
--See GEMdShapes notes
http://en.flossmanuals.net/bin/view/PureData/GEMParticleSystems
--Nothing there
--Low priority for now
--See GEMdShapes notes
____SENSORS____
-> Suggest renaming chapter to external inputs, and including MIDI,
[key] etc
* http://en.flossmanuals.net/bin/view/PureData/GameControllers
--The [cursor] object has nameclash!!!!!! Which lib? Please avoid libs
which need [import] or have nameclash!
--Would it be possible to simply open [hid] help file to start with,
then explain furhter down how to code it from scratch?
--The "minia" HID device is rather obscure hardware which most people
will never have. Possibly move it + finished controller shown to some
later section that shows people's custom controllers projects, rather
than use as example
--This chapter could use some better attention, clearer explanations, a
"how to" 1, 2, 3 rather than current structure. For example, how to plug
in Wingman and control very simple synth!
* http://en.flossmanuals.net/bin/view/PureData/Pduino
--Good start, but needs work clarifying.
--Section on installing the Pduino library needed for each OS
--Section on installing Arduino needed for each OS
--Section on getting USB serial emulation needed for each OS
--Screenshot of "open button" should include submenus
--One screenshot uses [pd display values without pegging the CPU]
subpatch, which is not explained nor made available. Please avoid this,
or explicitly have them open the [pduino] abstraction
--Please make circuit diagram and spend some time explaining the circuit
(i.e. tell what voltage divider is and how it works)
--Re: [autoscale]: what lib is this? Is it in Pd-Extended by default or
must it be imported. In general, it would be nice to use some basic
maths there instead for simplicity, since we can't assume reader knows
what [autoscale] will do.
--Best to explain patches in-line as well as in patch comments. In-line
text can be text-searched in browser or PDF reader, while comments in
images cannot.
--Perhaps also better explanation of [send] and [receive], or direct
reader to chapter on it.
____MIDI____
* http://en.flossmanuals.net/bin/view/PureData/UsingMidi
--This chapter needs some serious work. Again, there is more taxonomy
here than tutorial.
--I would like to see following:
____Intro to MIDI hardware
____How to set up system for each OS (See Configuring PD chapter)
____Tutorial showing how to plug in keyboard and get notes from proper
channel
____Tutorial on how to plug in fader box and get CC info on proper channels
____Tutorial on how to send MIDI from Pd to other apps (FLOSS apps, if
possible)(using IAC bus on OSX, MidiOx or similar on Windows and
QJackCTL on Linux)
--The "pd uc16" example screenshot is needlessly complicated, and
graphical bangs like that should be discouraged as they would cause
audio glitches on many users' systems if data came in quick enough
____NETWORK DATA____
* http://en.flossmanuals.net/bin/view/PureData/Receive
--Needs a lot of work!!!!
--Please real world examples rather than taxonomy
* http://en.flossmanuals.net/bin/view/PureData/OSC
--Please use built in OSC as default, since those are what comes out of
the box in Pd Extended, are the simplest and also still the most widely used
--If you want to use mrpeach objects, please do this in a separate
section or chapter (Advanced OSC, perhaps?) and please be sure to
explain in-line how to load non-standard externals (see Configuring Pd
chapter, perhaps best to put it there are reference it)
Thanks again to everyone who helped out over the weekend, and let's all
get busy making this manual the best it can be.
Best wishes from Berlin!
Derek
--
::: derek holzer ::: http://blog.myspace.com/macumbista :::
http://www.vimeo.com/macumbista :::
---Oblique Strategy # 113:
"Make a blank valuable by putting it in an exquisite frame"
Theremin Sensors Workshop with Andrei Smirnov
= 5 days with final concert-presentation =
Monday 18 May - Friday 22 May 2009, 12.00-18.00 daily
Final presentation Saturday 23 May, 19.00
Location: eNKa / ElsenStr. 52 (2.Hof) Berlin, Germany
Telephone: +49 (0)176 20626386
Course Participation fee: 100 euros
Registration is required for this workshop and can only be done via
email to:
eNKa_NK[at]gmx[dot]de, www.myspace.com/enka52
Please register early to ensure a place. Places are limited to 12.
This intensive workshop offers hands-on introduction to interactive
systems, based on the theremin-sensor technology developed by Andrei
Smirnov and based on the same principle as a well known electronic
musical instrument the Theremin, invented by Russian inventor Leon
Theremin in 1919.
The sensors are small and sensitive digital Theremins useful for
numerous applications including motion tracking, gestural interfacing,
monitoring of small variations of electrical capacitances related to any
sorts of conductive materials and media, including metal objects, foil,
liquids, water, human body, plants, metal threads, thin plastic films
with metallization, all sorts of Christmas stuff etc.
As a starting point of the workshop participants will convert their
laptops into digital multichannel Theremins to develop further, during
the workshop different interactive audio/video installations, motion
capturing systems, unusual gestural interfaces, 3D Theremins, digital
Terpsitones and other unusual musical instruments.
The workshop is oriented on sound and media artists, composers and
musicians, who have particular interest in sound art and interactive
systems, forgotten history and musical technology in general.
The theoretical introductions, which accompany a workshop, give detailed
technical overview of sensor technology and construction, basic
principles of operation of the theremin based systems, art and music
applications, useful concepts and ideas, condensed historical content,
mostly related to almost forgotten historical facts.
Participants will learn
= How to detect different sorts of motion and measure it
= How to monitor very small variations of electrical parameters
= How to deal with the data acquired
= How to integrate these systems into musical performance, dance, video,
sound and art installations
= How to build multichannel sensor systems based on Arduino microcontrollers
= How to program new instruments and perform with them
Requirements
Each participant should have a computer with an audio input and headphones.
All computers and software should be configured and checked in advance (!).
Minimal configuration
1. Laptop with PD or MAX/MSP installed
2. Stereo audio input
3. Personal headphones
4. All appropriate cables
5. Appropriate amount of power plugs
Useful options
Experienced participants interested in development of multichannel
theremin-sensor systems should bring multichannel sound cards or Arduino
microcontrollers which will be converted into multichannel USB theremins.
For those who hate computers and interested in pure analog circuits some
breadboards will be very useful.
Software
Participants should have some skills in PD or MAX/MSP programming.
It is also possible to work with any favorite software, oriented on
interactive systems development, which allow external control via OSC or
MIDI (Supercollider, Isadora etc.). In all cases control data will be
provided via MAX/MSP runtime or PD patches from instructor's library. It
is important to remember that in many cases the use of extra software
will result in significant increase of latency and other possible timing
problems.
Analog and digital USB sensors for testing, experimenting and
performance as well as all appropriate software libraries will be
provided by instructor as well as different stuff for antenna construction.
=========================================
=Schedule=
Day#1
10:00 - 12:00 - Lecture:
Introduction to the Theremin Sensors and their applications.
12:00 - 13:00 - questions/break
13:00 - 17:00 - practical workshop
Day#2
10:00 - 12:00 - Lecture:
Multichannel t-sensor systems: development and programming.
12:00 - 13:00 - questions/break
13:00 - 17:00 - practical workshop. Participants can bring their own
materials and antennas to experiment with, or use already prepared stuff.
Day#3
10:00 - 12:00 - Lecture:
Motion tracking and beyond. Overview and comparison of different concepts.
12:00 - 13:00 - questions/break
13:00 - 17:00 - practical workshop. Participants are working on their
projects developing installations and performances for the final
presentation.
Day#4
10:00 - 12:00 - Lecture:
Hot riding t-sensors. Tips and tricks.
12:00 - 13:00 - questions/break
13:00 - 17:00 - practical workshop. Participants are working on their
projects developing installations and performances for the final
presentation.
Last day
Last preparations and final presentation of results
Schedule will be announced
==========================================
Learn More: http://asmir.theremin.ru/tsensors.htm
--
::: derek holzer ::: http://blog.myspace.com/macumbista :::
http://www.vimeo.com/macumbista :::
---Oblique Strategy # 108:
"Look closely at the most embarrassing details and amplify them"
Inscripciones Abiertas: Taller de Algoritmia Mayo 2009
Están abiertas las inscripciones para los módulos:
Introducción a Pure Data (Pd)
Se tratarán de forma representativa y práctica los temas de instalación,
uso y dirección de la herramienta Pd al control lógico de métodos básicos en
audio e imagen.
Introducción a Métodos en Música y Video-Performance con Pd
Se pondrán en practica técnicas de análisis y síntesis de audio e imagen
con la herramienta lógica de Pure Data bajo métodos estéticos musicales de
escalamiento tonal y análisis del movimiento corporal. Requisito:
Introducción a Pure Data.
Teoría y Técnica en Música Electroacústica con Pd
Se revisará la teoría y técnica en música electrónica bajo los aspectos de
síntesis del sonido y su dinámica musical.
Métodos en Video-Performance con Pd
Se plantearán alternativas prácticas en análisis y síntesis de video para
el tratamiento estético a la interpretación mediante el movimiento corporal.
Los módulos están compuesto por cuatro alumnos como máximo.
Todos los módulos constan de cuatro sesiones de 90 minutos cada uno donde se
analizan las técnicas y se ponen en práctica los conocimientos.
Mayor información e inscripciones al correo electrónico algoritmia [en]
labormedia.cl
http://www.labormedia.cl/algoritmia
Great!
What city is "Room 205" in again?
:-)
~Kyle
On Wed, Apr 29, 2009 at 11:57 PM, Jason Plumb <jason(a)noisybox.net> wrote:
>
> DorkbotPDX introduces free Pure Data workshop series
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>
> We are excited to announce a new workshop series devoted to Pure Data
> (Pd). http://puredata.info/
>
> "Pd (aka Pure Data) is a real-time graphical programming environment
> for audio, video, and graphical processing. It is the third major
> branch of the family of patcher programming languages known as Max
> (Max/FTS, ISPW Max, Max/MSP, jMax, etc.) originally developed by
> Miller Puckette and company at IRCAM."
>
> Pure Data is free [FLOSS] software - meaning there is no charge for
> the download and it is open source, (free/libre). It runs wonderfully
> on Mac, Linux, Windows - so bring any laptop. Come with Pd-extended
> installed if possible - otherwise come a little early for installation
> assistance. The workshop is free as well!
>
> We will will be doing several workshops starting from the ground up -
> and ranging topics as advanced as there is interest for.
>
> Workshop One will be held May 17th. No prior Pd or programming
> knowledge is required, but expect to leave with functional knowledge
> of how to use Pd. The outline in progress can be found here:
> http://dorkbotpdx.org/wiki/pd_workshop_2009_outline
>
> But we want to hear from you! We'd love to get a rough idea of how
> many people are interested in attending.
>
> Do you use Pd? Do you use similar commercial software like Max/MSP? Are
> you interested in learning Pd? Why? What are some of your ideas?
>
> Pd is an incredibly open-ended platform so we're trying to get an idea
> of where the majority's (if there is a majority) interests lie....
> Physical Interfaces for music? Live DSP? Generative composition?
> Video? Dance? Robotic cat toys? Feedforward most welcome!
>
> Bring a laptop with Pd-extended installed, if possible. Otherwise come
> a little early for installation help!
> http://puredata.info/downloads
>
> When: May 17th, 2009
> Where: PNCA room 205
> Time: 1-5pm
>
> See you there!
>
> -jason
> http://noisybox.net
>
> _______________________________________________
> Pd-list(a)iem.at mailing list
> UNSUBSCRIBE and account-management ->
> http://lists.puredata.info/listinfo/pd-list
>
>
--
-----
------------
---- -----
---- -------- - ------
http://perhapsidid.wordpress.comhttp://myspace.com/kyleklipowicz
general Info:
RjDj-Sprint
with Frank Barknecht (Köln)
upcomming Weekend Bauhaus-University in Weimar will host a RdDj-Sprint
with Frank Barknecht to further explore the possibilities of reactive
composition on mobile devices. While the Workshop is aimed at
students, the public is welcome to join, but iPhones/iPo touch can
only be provided for the students, external participants will have to
bring their own devices.
when and where:
Sa. 02. bis Mo. 04.05.2009
Start Sa. 14 Uhr, dann 10-18 Uhr
Marienstraße 7, Raum 204
99423 Weimar
http://www.RjDj.mehttp://www.uni-weimar.de/medien/umgebungen/
please mail me first if you are planning to attend.
--
Max Neupert
Künstlerischer Mitarbeiter
Fakultät Medien
Bauhaus-Universität
Marienstrasse 5, Raum 208
99423 Weimar
Tel. +49 3643-583872
Fax. +49 3643-583806
http://www.uni-weimar.de/medien/umgebungen/
-----------------------------------
ENGLISH: Workshop announcment spatial acoustics simulation in Pure data
GERMAN:
Georg Holzmann (DE): Raumklangsimulation mit Pure data
5.6.2009 14 UHR - 7.6.2009 16 UHR
Der Workshop beschäftigt sich mit der räumlichen Abbildung von Klängen
bzw. Musik mit Hilfe der freien Software „Pure data“. Er bietet
konzeptionelle sowie soft- bzw. hardwaretechnische Anleitung zum
ästhetischen und konzeptionellen Zusammenhang zwischen Klang als
zeitlichem Phänomen und Raum.
Verschiedene experimentelle und akademische Techniken zur
Klangspatialisation werden vorgeführt, diskutiert und an einer
Lautsprecheranordnung vor Ort demonstriert. Desweiteren werden Modelle
und psychoakustische Grundlagen der binauralen Abbildung von Klängen
(2D- und 3D-Klangbewegungen mit Kopfhörern) vorgestellt. Im zweiten
Teil des Workshops wird auf die mitgebrachten Konzepte und Ideen der
Teilnehmenden eingegangen, indem sie technische und inszenatorische
Unterstützung bei ihren Projekten erhalten.
Dieser Workshop findet in Kooperation mit dem Department Medien- und
Kommunikationswissenschaft der Martin-Luther-Universität Halle-
Wittenberg im Mitteldeutschen Multimediazentrum, Mansfelderstraße 56
in Halle (Saale), statt.
Teilnehmer: 5 bis 9
Teilnahmegebühr: 110 €, ermäßigt 90 €
Georg Holzmann
Georg Holzmann wurde an der Technischen und Kunstuniversität Graz,
Österreich zum Toningenieur ausgebildet. Er beschäftigt sich mit
elektronischer Musik und Informatik und präsentierte verschiedene
Arbeiten auf zahlreichen Festivals in Europa und Amerika. Derzeit
forscht er an der Technischen Universität Berlin im Bereich der
künstlichen Intelligenz.
Anmeldung:
http://www.werkleitz.de/typo3/index.php?id=80&no_cache=1&L=&tx_wileventsdb_…
[uid]=37&back=55
http://www.werkleitz.de/typo3/index.php?
id
=
61
&L
=
&tx_wileventsdb_events
[uid]=37&back=55&tx_wileventsdb_events[display]=single&cHash=7db75b5e98
Hello,
sorry, this announce is only in French, here is a brief summary:
codelan.fr organizes the second Apréo Codelab on Saturday 25 April in
Quimper (French Far-West). Anyone interested in experimental practices
in the digital creation field is welcome. It's a meeting to meet in real
life, share knowledge, and challenge ideas and relfexion.
CU there,
OH
- - - -
Bonjour,
Si vous vivez ou passez dans l'ouest de la Bretagne...
Samedi 25 à partir de 18h30, à Quimper, une rencontre autour des
pratiques
expérimentales de création numérique.
Ce sera l'occasion de voir, présentés par leurs auteurs, des projets
aboutis
ou en cours de réalisation, d'écouter des créations sonores utilisant
pure-data. Il ne s'agit pas d'une exposition, mais plutot d'un moment
pour
se rencontrer, partager des savoirs, confronter des idées et nourrir la
réflexion.
Plan : http://codelab.fr/carte.php?lat=47.995479&lng=-4.083899&zoom=16
--
Pierre
emoc(a)codelab.fr
---------------------------------
programme complet :
Apéro Codelab #02 - Quimper 25 avril
Présentation de travaux d'artistes :
« Storm » par Didier Tallec : vidéo + son spatialisé + lumière concrète
+
présentation du Spat de l'Ircam
« Ordimou » par Charlotte Bégule : arduino + sculpture
Installations de Fanch Dodeur : computer vision + processing + pure data
Performances sonores :
Gary Glitcher : Glitch by popular request!
Fanch Dodeur : Interfaces DIY + capteurs + pure data
+++
Construire une table réactive (avec 3 fois rien) par Pierre Commenge
Présentation d'outils open source pour la création : processing,
pure-data,
arduino, etc.
Brahea Gardens, 37, avenue des sports, 29000 Quimper
Samedi 25 avril, à partir de 18h30
Entrée libre, ouvert à tous!
contact : apero2 {at} codelab.fr
http://codelab.fr/1093
Dear list,
the book sprint for the Pd FLOSS Manual last weekend went very well!
Several writers and proofreaders joined us at each location in New York
City and Berlin, as well as remote contributors online (see contributors
below).
The good news is that quite a lot of content was generated over the
weekend, including the beginnings of entirely new sections on GEM, MIDI,
Network Data and Sensors. You can see the work-in-progress FLOSS Manual
via the editing interface here:
http://en.flossmanuals.net/bin/view/PureData/WebHome
The not-so-good news is that most of these new sections are in limbo!
Next month, Adam and I hope to publish version 1.0 of the Pure Data
FLOSS Manual to the front page of the FLOSS Manuals site for public viewing:
http://en.flossmanuals.net/
The chapters that will be included in Version 1.0 will be:
INTRODUCTION
INSTALLING
GETTING STARTED
THE INTERFACE
AUDIO TUTORIALS
DATAFLOW TUTORIALS
STREAMING
LIST OF OBJECTS
APPENDICES
But in order to do this, some of the chapters in each section need some
improvement. Here's what needs to happen immediately. Please take a look
and see if you can help!
____ALL CHAPTERS____
--Proofreading for spelling, simplicity, new-user-friendliness and
consistent tone (see INSTALLING, GETTING STARTED, THE INTERFACE and
AUDIO TUTORIALS chapters for style and format examples).
____AUDIO TUTORIALS___
-> This section is almost done. What remains is to make a proper
tutorial out of it... i.e. that the examples in the chapter follow a
"story" which leads up the construction of a simple synthesizer. Due to
changes in structure of the chapters inside, this needs updating, but I
will work on it.
-> In general, structure, tone and content of these chapters should
serve as guide for the rest of the manual.
-> I would like to see all sections follow this tutorial model, of
building up a project from the various elements introduced in each chapter.
-> keep in mind that other sections (such as MIDI, NETWORK DATA,
SENSORS, etc) can build on examples started in this chapter, so that the
whole manual is interconnected and has a proper "storyline".
* http://en.flossmanuals.net/bin/view/PureData/Tables
--where does this go? Dataflow or Audio? (Audio I think)
--Would be good to integrate with
http://en.flossmanuals.net/bin/view/PureData/ArraysGraphsTables
--I'd like to crop screenshots to get rid of menu bar
--Incomplete, needs expansion and also "loop it" and "play sections" parts
--Could this also be structured like tutorial rather than taxonomy?
____DATAFLOW____
* http://en.flossmanuals.net/bin/view/PureData/Messages
--Looks very good!
* http://en.flossmanuals.net/bin/view/PureData/Math
--"I guess it isn't necessary to explain how [+], [-], [*] and [/] work.
" Check for tone.
--Bit twiddling: empty
--Expr: empty
--Audio math: empty
* http://en.flossmanuals.net/bin/view/PureData/Lists
--Needs more than taxonomy, i.e. real world examples!!!!!
* http://en.flossmanuals.net/bin/view/PureData/OrderOfOperations
--Needs a little attention, but I'm not sure, maybe simpler examples,
clearer screenshots, explain object abbreviations in-line if used
* http://en.flossmanuals.net/bin/view/PureData/WirelessConnections
--Examples too busy, need to be simpler!!!!!!
--Text doesn't really connect to examples
* Subpatches, Abstractions & Dollarsigns
--These should all be in one chapter, explaining how to make reusable
patches with nice interfaces, rather than atomized into different
chapters(title = Patch Management?)
* http://en.flossmanuals.net/bin/view/PureData/Subpatches
--Needs final real world example, maybe in connection with abstractions
+ GoP
* http://en.flossmanuals.net/bin/view/PureData/Abstractions
--Tie in with Patch Management (to be created)
--Better examples!
* http://en.flossmanuals.net/bin/view/PureData/DollarSigns
--Get rid of this chapter, confusing collision with dollar signs in messages
--Better examples, explained in-line in text
--Tie in with Patch Management (to be created)
--All examples are not saved anywhere!!!!!
* http://en.flossmanuals.net/bin/view/PureData/GraphOnParent
--Move to Patch Management (to be created)
--Not completely explained (colored background canvas)
--No colors in Pd patch screenshots please!
* http://en.flossmanuals.net/bin/view/PureData/ArraysGraphsTables
--Check text for clarity, accuracy, simplicity
--Redo screenshots with antialiased text please!
___LIST OF OBJECTS____
-> Table format doesn't work in some browsers (Adam Hyde will look into
this)
____GLOSSARY____
-> HTML tables don't work well here, Adam Hyde will reformat text with
<h1>, <h2> and <h3 tags>
...and finally, THE CONTRIBUTORS!
Here are the folks that helped us rock last weekend, in no particular order:
AdamHyde
DerekHolzer
HansChristophSteiner
ScottFitzgerald
VincentRioux
PatrickDavison
JoaoPais
ServandoBarreiro
KorayTahiroglu
MariusSchebella
JeremySchaller
MaxNeupert
EvanRaskob
GeorgWerner
AlexandrePorres
JayMaechtlen
RomanHaefeli
DanielShiffman
LauraGarciaBarrio
AlejoDuque
(My apologies if I accidentally left someone out!)
Thanks all, I'm looking forward to seeing this 1.0 version looking its best!
Derek
--
::: derek holzer ::: http://blog.myspace.com/macumbista :::
http://www.vimeo.com/macumbista :::
---Oblique Strategy # 123:
"Once the search has begun, something will be found"