hi list,
the last posts on the list with the topic RFID are from 2006 - is
there any new development/hot stuff since then?
Which hardware (reader) would you recommend/proved to work with pd?
Did someone try this one? http://tinkerit.myshopify.com/collections/kits/products/rfid-kit
thanks for suggestions, m.
Hi, for my scolarsheep i would to make in Gem a animate european flag. I'm starting from the stars.
Using polygon object seem something whose wrong, it appear nice in line mode but bad in fill mode. I am the suspect that this depends on my poor knowledge of the foundations of geometry :)
Please help
here's attached the patch and online find the images of result many thanks
hello,
CICCOLIX a écrit :
Hi, for my scolarsheep i would to make in Gem a animate european flag. I'm starting from the stars.
Using polygon object seem something whose wrong, it appear nice in line mode but bad in fill mode. I am the suspect that this depends on my poor knowledge of the foundations of geometry :)
polygone can't have this shape. you can make a star using triangles. but the european flag stars have 5 branchs, not 6!
anyway, you should maybe better use a square and a texture of a star...
Cyrille
Please help
here's attached the patch and online find the images of result many thanks
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
oups, forget the patch.. c
cyrille henry a écrit :
hello,
CICCOLIX a écrit :
Hi, for my scolarsheep i would to make in Gem a animate european flag. I'm starting from the stars.
Using polygon object seem something whose wrong, it appear nice in line mode but bad in fill mode. I am the suspect that this depends on my poor knowledge of the foundations of geometry :)
polygone can't have this shape. you can make a star using triangles. but the european flag stars have 5 branchs, not 6!
anyway, you should maybe better use a square and a texture of a star...
Cyrille
Please help
here's attached the patch and online find the images of result many thanks
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
#N canvas 390 429 291 412 10; #X obj 72 342 cnv 15 100 60 empty empty empty 20 12 0 14 -195568 -66577 0; #N canvas 0 0 450 300 gemwin 0; #X obj 132 136 gemwin; #X obj 67 89 outlet; #X obj 67 10 inlet; #X obj 67 41 route create; #X msg 67 70 set destroy; #X msg 142 68 set create; #X msg 198 112 destroy; #X msg 132 112 create , 1; #X connect 2 0 3 0; #X connect 3 0 4 0; #X connect 3 0 7 0; #X connect 3 1 5 0; #X connect 3 1 6 0; #X connect 4 0 1 0; #X connect 5 0 1 0; #X connect 6 0 0 0; #X connect 7 0 0 0; #X restore 77 381 pd gemwin; #X msg 77 362 destroy; #X text 73 341 Create window:; #X obj 56 86 rotateXYZ; #X floatatom 77 63 5 0 0 0 - - -; #X obj 55 40 gemhead; #X obj 54 197 polygon 3; #X obj 53 248 polygon 3; #X obj 54 224 rotateXYZ 180 0 0; #X msg 82 124 -1 -0.576 0; #X msg 98 145 1 -0.576 0; #X msg 109 168 0 1.153 0; #X obj 138 95 loadbang; #X connect 1 0 2 0; #X connect 2 0 1 0; #X connect 4 0 7 0; #X connect 5 0 4 1; #X connect 6 0 4 0; #X connect 7 0 9 0; #X connect 9 0 8 0; #X connect 10 0 7 1; #X connect 10 0 8 1; #X connect 11 0 7 2; #X connect 11 0 8 2; #X connect 12 0 7 3; #X connect 12 0 8 3; #X connect 13 0 10 0; #X connect 13 0 11 0; #X connect 13 0 12 0;
hi
some try of mine also..
IOhannes should explain the polygon "fill" problem?
alabala
2009/5/31 cyrille henry cyrille.henry@la-kitchen.fr
oups, forget the patch.. c
cyrille henry a écrit :
hello,
CICCOLIX a écrit :
Hi, for my scolarsheep i would to make in Gem a animate european flag. I'm starting from the stars.
Using polygon object seem something whose wrong, it appear nice in line mode but bad in fill mode. I am the suspect that this depends on my poor knowledge of the foundations of geometry :)
polygone can't have this shape. you can make a star using triangles. but the european flag stars have 5 branchs, not 6!
anyway, you should maybe better use a square and a texture of a star...
Cyrille
Please help
here's attached the patch and online find the images of result many thanks
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
#N canvas 390 429 291 412 10; #X obj 72 342 cnv 15 100 60 empty empty empty 20 12 0 14 -195568 -66577 0; #N canvas 0 0 450 300 gemwin 0; #X obj 132 136 gemwin; #X obj 67 89 outlet; #X obj 67 10 inlet; #X obj 67 41 route create; #X msg 67 70 set destroy; #X msg 142 68 set create; #X msg 198 112 destroy; #X msg 132 112 create , 1; #X connect 2 0 3 0; #X connect 3 0 4 0; #X connect 3 0 7 0; #X connect 3 1 5 0; #X connect 3 1 6 0; #X connect 4 0 1 0; #X connect 5 0 1 0; #X connect 6 0 0 0; #X connect 7 0 0 0; #X restore 77 381 pd gemwin; #X msg 77 362 destroy; #X text 73 341 Create window:; #X obj 56 86 rotateXYZ; #X floatatom 77 63 5 0 0 0 - - -; #X obj 55 40 gemhead; #X obj 54 197 polygon 3; #X obj 53 248 polygon 3; #X obj 54 224 rotateXYZ 180 0 0; #X msg 82 124 -1 -0.576 0; #X msg 98 145 1 -0.576 0; #X msg 109 168 0 1.153 0; #X obj 138 95 loadbang; #X connect 1 0 2 0; #X connect 2 0 1 0; #X connect 4 0 7 0; #X connect 5 0 4 1; #X connect 6 0 4 0; #X connect 7 0 9 0; #X connect 9 0 8 0; #X connect 10 0 7 1; #X connect 10 0 8 1; #X connect 11 0 7 2; #X connect 11 0 8 2; #X connect 12 0 7 3; #X connect 12 0 8 3; #X connect 13 0 10 0; #X connect 13 0 11 0; #X connect 13 0 12 0;
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cyrille henry ha scritto:
hello,
CICCOLIX a écrit :
Hi, for my scolarsheep i would to make in Gem a animate european flag. I'm starting from the stars.
Using polygon object seem something whose wrong, it appear nice in line mode but bad in fill mode. I am the suspect that this depends on my poor knowledge of the foundations of geometry :)
polygone can't have this shape. you can make a star using triangles. but the european flag stars have 5 branchs, not 6!
anyway, you should maybe better use a square and a texture of a star...
Cyrille
Many many thanks Cyrille, Max and Ypatios,
two triangles was the first attempt i made to build the flag (many thank for remember me the numbers of branchs).
I can not use a set of more simple polygon to create the star because, in a second step of work every star mast came in front of the stage and show some photos and video of kids ([pix_texture]), in this case every single shape cam with the same texture. The effect is nice but the content is not very clear.
A way to sum (grouping) the triangles ?
or is better the follows steps ?
Lazzaro p.s. apologize my poor english
CICCOLIX a écrit :
cyrille henry ha scritto:
...
Many many thanks Cyrille, Max and Ypatios,
two triangles was the first attempt i made to build the flag (many thank for remember me the numbers of branchs).
I can not use a set of more simple polygon to create the star because, in a second step of work every star mast came in front of the stage and show some photos and video of kids ([pix_texture]), in this case every single shape cam with the same texture. The effect is nice but the content is not very clear.
A way to sum (grouping) the triangles ?
not easilly, unless you try shaders.
or is better the follows steps ?
- texture a star (jpeg etc.) on a square
- play with the alpha of result
- texture the shape resultant with photo and video
you can draw picture (pix_image/pix_texture/rectangle), and then draw a transparent triangle in front of the image (alpha/pix_image/pix_texture/rectangle) that would be the most simple.
Cyrille
Any help and/or example will be great
Lazzaro p.s. apologize my poor english
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
cyrille henry ha scritto:
you can draw picture (pix_image/pix_texture/rectangle), and then draw a transparent triangle in front of the image (alpha/pix_image/pix_texture/rectangle) that would be the most simple.
Cyrille
perfect, masking is a very fast way
Lazzaro
i like scolarsheep, the are cute.
i suspect the polygon in Gem behaves just like the polygons in OpenGL.
This is probably the reason why shapes with points indentating
relative to their neighbours are not displayed as you'd expect.
see figure 2-2 for reference:
http://alien.dowling.edu/~vassil/theredbook/chapter02.html
i've modified cyrilles patch a little bit to have 5 "brancens"
btw. i have a few suggestions how you could take better advantage of
the email list:
http://lists.puredata.info/pipermail/pd-list/2005-10/032224.html
2. don't just reply to a random message if you want to open a new
thread. it will mess up thread-view.
3. send preferably text only messages, not html.
Am 31.05.2009 um 10:43 schrieb CICCOLIX:
Hi, for my scolarsheep i would to make in Gem a animate european flag. I'm starting from the stars.
Using polygon object seem something whose wrong, it appear nice in
line mode but bad in fill mode. I am the suspect that this depends on my poor knowledge of the
foundations of geometry :)Please help
here's attached the patch and online find the images of result many thanks -- Lazzaro
http://www.eyax.com/line.jpg http://www.eyax.com/fill.jpg #N canvas 390 429 849 441 10; #X obj 119 248 cnv 15 100 60 empty empty empty 20 12 0 14 -195568
-66577 0; #N canvas 0 0 450 300 gemwin 0; #X obj 132 136 gemwin; #X obj 67 89 outlet; #X obj 67 10 inlet; #X obj 67 41 route create; #X msg 67 70 set destroy; #X msg 142 68 set create; #X msg 198 112 destroy; #X msg 132 112 create , 1; #X connect 2 0 3 0; #X connect 3 0 4 0; #X connect 3 0 7 0; #X connect 3 1 5 0; #X connect 3 1 6 0; #X connect 4 0 1 0; #X connect 5 0 1 0; #X connect 6 0 0 0; #X connect 7 0 0 0; #X restore 124 287 pd gemwin; #X msg 124 268 destroy; #X text 120 247 Create window:; #X obj 271 79 gemhead; #X obj 343 224 rotateXYZ; #X floatatom 338 167 5 0 0 0 - - -; #X obj 583 380 polygon 12 --------------; #X msg 285 343 draw line; #X msg 285 298 draw fill; #X msg 489 108 2 0 0; #X msg 595 190 0 -3 0; #X msg 627 216 -1 -2 0; #X msg 656 241 -3 -2 0; #X msg 522 133 3 -2 0; #X msg 556 161 1 -2 0; #X msg 704 297 -3 2 0; #X msg 406 28 0 3 0; #X msg 432 52 1 2 0; #X msg 466 77 3 2 0; #X msg 681 273 -2 0 0; #X msg 733 326 -1 2 0; #X connect 1 0 2 0; #X connect 2 0 1 0; #X connect 4 0 5 0; #X connect 5 0 7 0; #X connect 6 0 5 1; #X connect 8 0 7 0; #X connect 9 0 7 0; #X connect 10 0 7 4; #X connect 11 0 7 7; #X connect 12 0 7 8; #X connect 13 0 7 9; #X connect 14 0 7 5; #X connect 15 0 7 6; #X connect 16 0 7 11; #X connect 17 0 7 1; #X connect 18 0 7 2; #X connect 19 0 7 3; #X connect 20 0 7 10; #X connect 21 0 7 12; _______________________________________________ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Oops..
i saw your patch too late :$
nice work :-)
ciao
2009/5/31 Max abonnements@revolwear.com
i like scolarsheep, the are cute.
i suspect the polygon in Gem behaves just like the polygons in OpenGL. This is probably the reason why shapes with points indentating relative to their neighbours are not displayed as you'd expect. see figure 2-2 for reference: http://alien.dowling.edu/~vassil/theredbook/chapter02.htmlhttp://alien.dowling.edu/%7Evassil/theredbook/chapter02.html
i've modified cyrilles patch a little bit to have 5 "brancens"
btw. i have a few suggestions how you could take better advantage of the email list:
- search the archive first - you might find information relevant to you
http://lists.puredata.info/pipermail/pd-list/2005-10/032224.html 2. don't just reply to a random message if you want to open a new thread. it will mess up thread-view. 3. send preferably text only messages, not html.
Am 31.05.2009 um 10:43 schrieb CICCOLIX:
Hi,
for my scolarsheep i would to make in Gem a animate european flag. I'm starting from the stars.
Using polygon object seem something whose wrong, it appear nice in line mode but bad in fill mode. I am the suspect that this depends on my poor knowledge of the foundations of geometry :)
Please help
here's attached the patch and online find the images of result many thanks -- Lazzaro
http://www.eyax.com/line.jpg http://www.eyax.com/fill.jpg #N canvas 390 429 849 441 10; #X obj 119 248 cnv 15 100 60 empty empty empty 20 12 0 14 -195568 -66577 0; #N canvas 0 0 450 300 gemwin 0; #X obj 132 136 gemwin; #X obj 67 89 outlet; #X obj 67 10 inlet; #X obj 67 41 route create; #X msg 67 70 set destroy; #X msg 142 68 set create; #X msg 198 112 destroy; #X msg 132 112 create , 1; #X connect 2 0 3 0; #X connect 3 0 4 0; #X connect 3 0 7 0; #X connect 3 1 5 0; #X connect 3 1 6 0; #X connect 4 0 1 0; #X connect 5 0 1 0; #X connect 6 0 0 0; #X connect 7 0 0 0; #X restore 124 287 pd gemwin; #X msg 124 268 destroy; #X text 120 247 Create window:; #X obj 271 79 gemhead; #X obj 343 224 rotateXYZ; #X floatatom 338 167 5 0 0 0 - - -; #X obj 583 380 polygon 12 --------------; #X msg 285 343 draw line; #X msg 285 298 draw fill; #X msg 489 108 2 0 0; #X msg 595 190 0 -3 0; #X msg 627 216 -1 -2 0; #X msg 656 241 -3 -2 0; #X msg 522 133 3 -2 0; #X msg 556 161 1 -2 0; #X msg 704 297 -3 2 0; #X msg 406 28 0 3 0; #X msg 432 52 1 2 0; #X msg 466 77 3 2 0; #X msg 681 273 -2 0 0; #X msg 733 326 -1 2 0; #X connect 1 0 2 0; #X connect 2 0 1 0; #X connect 4 0 5 0; #X connect 5 0 7 0; #X connect 6 0 5 1; #X connect 8 0 7 0; #X connect 9 0 7 0; #X connect 10 0 7 4; #X connect 11 0 7 7; #X connect 12 0 7 8; #X connect 13 0 7 9; #X connect 14 0 7 5; #X connect 15 0 7 6; #X connect 16 0 7 11; #X connect 17 0 7 1; #X connect 18 0 7 2; #X connect 19 0 7 3; #X connect 20 0 7 10; #X connect 21 0 7 12; _______________________________________________ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
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