Hi,
Another question in a very general vein. I asked this on the Csound list a
while back (when i was using csound) with good results.
I'm trying to produce an acidy type sound (eg 303) and having trouble as my
current saw-tooth-through-a-vcf just sounds pretty wimpy. Any ideas on how
to fatten it up a bit? I'm not looking for a perfect reproduction of the
303 sound, just a nice acid sound. Hints? Tips?
Is there some place where people post interesting Pd patches they've
created for others to download at try out? Should there be?
Regards,
Chris.
______________________________________________________
Chris McCormick - Systems Developer - PerthWeb Pty Ltd
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Level 9/105 St George's Tc - Perth - Western Australia
Ph: (08) 9226 1366 Fax: (08) 9226 1375
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I'm sorry for this more like OT, it's just my thought about improving
PD and it's externals in another way.
I'm struggling ...
PD is one of the best tools for making people
learn/experiment/perform/interact digital/electronic art at it's best.
But where are the people that are PD's target. I'm trying to suggest
that PD should try to follow a Popper-alike way of developing. Make it
easy accessable for the people and use their input. Except if PD and
it's externals are purely egoistic developments, which i don't think
is the case ;)
The more people you can involve the more feedback/developer/help you
get in improving. I'm sorry for saying such things, as it is something
that is an actual idea of most of the people here, i'm not trying to
sell you for stupid.
Maybe i'm just frustrated about my own lack of skill. I was fascinated
about projects like pdp, gridflow and especially desiredata. But
installing them is a hell for me as a OS X user, and the least i wanna
do is search/install for all the necessary things.
Now just some suggestions (excuse me for being rude):
- Vastly improvement of the webcommunity, very important:
Except for a very good maillinglist there is no real source for a
community for pd on the net. The forum at hurleur.com is a joke, and
that the official site is deadland is just sad. Furthermore the site
needs to be ordered and probably hardly overworked, there is nothing
wrong in making it accesible to as many people as possible by runnig
it in plone, but is it nessecary? The people accesing the site now
will probably not need that the site is universible compatible with
every last browser on this earth and history, etc.
- Improvement in usability of PD & e(xternals):
Projects like the installers of iOhannes and desiredata are genial!
All externals should follow a path where they can make themself
accesible to the public with ease. It must be very frustrating to put
lot's of effort and time into something and then nobody wants it.
- And last, the documentation:
Order, Unifying, Improve
Please don't kill me for this mail. Lately i had a message in a
Fortune-Cookie saying that "i have a reputation for being very
straight forward and honest", i agree and want to follow that path.
This mail is not meant to flame or criticize, especially not the
developers. I bow down in front of the huge effort all of you put into
PD & e. I just think the way of opening and easy accessing the public
is the best way in proving that PD is the best and drive it's
development.
yours,
adrian
--
another incomplete website: http://conficere.ch/pds
I'd like to help, but I am not going to have time. I'll be on tour
starting Sat. for two months. Any flext people want to try to get
flext builds in Pd-extended?
There could also be a Pd-devel-extended without too much work. Jamie
had talked about it in the past.
.hc
On Apr 11, 2006, at 5:24 AM, Thomas Grill wrote:
>
> Am 11.04.2006 um 00:52 schrieb Hans-Christoph Steiner:
>
>>
>> All are fresh downloads of the binaries from your site. This
>> happens with Pd-0.38.4-extended, Pd-0.39.2-extended-test1, and the
>> new build with fresh downloads.
>
> The binaries are not up to date and i'm sure that the relevant
> fixes have been afterwards. Please try the cvs versions. Building
> the stuff is a cinch.
>
>>
>> Have you tried with Pd-extented and that org.puredata.pd.plist
>> file? I have reproduced this on 3 or 4 Mac OS X machines by
>> installing Pd-extended, installing the included
>> org.puredata.pd.list, starting Pd and loading a [py] or [pool]
>> object.
>>
>
> Yes, I tried and i will do once again when i find the time. Please
> note that I don't use the Pd-extended build (because i'm rather
> using Pd-devel) so i can't follow the problems associated with that.
>
>> Mac OS X doesn't catch the crash, so it doesn't pop up the crash
>> dump. Any other way to get it?
>
> What about the proposals Jamie made?
>
> greetings,
> Thomas
>
>
>
> Thomas Grill
> http://grrrr.org
>
________________________________________________________________________
____
¡El pueblo unido jamás será vencido!
I've been using arduino with PD heavily since the beginning of
December, I am happy with the ready sensor connections as well as
self made sensors. And Arduino is an open source microcontroller
hardware, http://www.arduino.cc/
cheers,
Koray.
On Dec 20, 2005, at 7:55 PM, pd-list-request(a)iem.at wrote:
>
> There are also the arduino and wiring boards that talk nicely with
> many progs.
>
-----------------
M.Koray Tahiroglu
Media Lab,
University of Art and Design Helsinki, TaiK
Hameentie 135C 00560 Helsinki Finland
http://mlab.uiah.fi/~korayt/http://purenoise.uiah.fi:8000/
tel: +358 40 754 8449
fax: +358 9 75630 555
Grtz,
I've been messing with GEM lately and have made a bunch of GOP
abstractions to make things easier. You can find then in the tarball of
my cvs which is at:
http://mccormick.cx/viewcvs/s-abstractions.tar.gz?view=tar
The gfx stuff is in the sx/ directory and works best if you include the
parent directory (s-abstractions/) in your path. You'll need the zexy
(for [repeat]) and Gem libraries.
I have always found it strange how GEM seems to be kind of backwards in
terms of the flow of data. In Pd you generally make a noise with e.g.
[osc~] and then run it through some effects, into your [dac~] where it
is output. In GEM it works the opposite way. You have to place all your
color, translate, rotate, repeat, texture "effects" before you put the
basic geom such as [cube], and the whole chain starts with the "output"
[gemhead]. To address this I've been experimenting with a method of
storing geometry in a [list] which is sent through geometry modifying
"effects" to an object [sx/blob] which draws geometry represented as a
list of verticies of triangles, to the screen. It's pretty crap and slow,
and I'd love to know if there is already a better way of doing this.
You can send arbitrary geometry from blender3d into puredata by using
the script in the utils/ directory. Copy it into your .blender/scripts/
directory and go File... Export... Raw Triangles across the Net...
whilst having sx/netgeom-help.pd open. You can't send very complex
geometry or the whole thing starts to chug pretty badly, but I think
it's a start for something better.
An example of an effect on geometry is the sx/explode patch which
translates all faces along their normals by some amount. This is all
done as [list] math so it's hellishly slow on complex geometry.
I am particularly interested to hear if there is a better, faster way of
doing this [vector level geom manipulation] that I don't know about. I
have been really inspired by the fijuu stuff and I would like to be able
to do similar kinds of mesh warping from withing Pd and GEM.
Best,
Chris.
-------------------
chris(a)mccormick.cx
http://mccormick.cx
I've been reading obiwannabe's great tutorials, and he keeps using
[ead~] where can i get this? Oh and I dont want to install a new version
of PD, I'm in the middle of a big project and I don't want to risk some
things changing.
thanks,
pete
I just wrote a quick test of what happens when you play hundreds of
oscillators. Thanks to nqpoly4, its quite easy. Basically, I wrote
a simple patch that detunes the oscillator based on instance number.
So you get hundreds of oscillators slightly detuned around a center
frequency. The PowerMac G5 2.3GHz that I am on right now could
handle 900 instances cleanly.
Just put these files in one folder and double click many-osc-test.pd
to run.
.hc