hi
some try of mine also..
IOhannes should explain the polygon "fill" problem?
alabala
oups, forget the patch..
c
cyrille henry a écrit :
hello,
CICCOLIX a écrit :
Hi,polygone can't have this shape.
for my scolarsheep i would to make in Gem a animate european flag.
I'm starting from the stars.
Using polygon object seem something whose wrong, it appear nice in line mode but bad in fill mode.
I am the suspect that this depends on my poor knowledge of the foundations of geometry :)
you can make a star using triangles.
but the european flag stars have 5 branchs, not 6!
anyway, you should maybe better use a square and a texture of a star...
Cyrille
Please help
here's attached the patch and online find the images of result
many thanks
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#N canvas 390 429 291 412 10;
#X obj 72 342 cnv 15 100 60 empty empty empty 20 12 0 14 -195568 -66577
0;
#N canvas 0 0 450 300 gemwin 0;
#X obj 132 136 gemwin;
#X obj 67 89 outlet;
#X obj 67 10 inlet;
#X obj 67 41 route create;
#X msg 67 70 set destroy;
#X msg 142 68 set create;
#X msg 198 112 destroy;
#X msg 132 112 create \, 1;
#X connect 2 0 3 0;
#X connect 3 0 4 0;
#X connect 3 0 7 0;
#X connect 3 1 5 0;
#X connect 3 1 6 0;
#X connect 4 0 1 0;
#X connect 5 0 1 0;
#X connect 6 0 0 0;
#X connect 7 0 0 0;
#X restore 77 381 pd gemwin;
#X msg 77 362 destroy;
#X text 73 341 Create window:;
#X obj 56 86 rotateXYZ;
#X floatatom 77 63 5 0 0 0 - - -;
#X obj 55 40 gemhead;
#X obj 54 197 polygon 3;
#X obj 53 248 polygon 3;
#X obj 54 224 rotateXYZ 180 0 0;
#X msg 82 124 -1 -0.576 0;
#X msg 98 145 1 -0.576 0;
#X msg 109 168 0 1.153 0;
#X obj 138 95 loadbang;
#X connect 1 0 2 0;
#X connect 2 0 1 0;
#X connect 4 0 7 0;
#X connect 5 0 4 1;
#X connect 6 0 4 0;
#X connect 7 0 9 0;
#X connect 9 0 8 0;
#X connect 10 0 7 1;
#X connect 10 0 8 1;
#X connect 11 0 7 2;
#X connect 11 0 8 2;
#X connect 12 0 7 3;
#X connect 12 0 8 3;
#X connect 13 0 10 0;
#X connect 13 0 11 0;
#X connect 13 0 12 0;
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