Oops..
i saw your patch too late :$
nice work :-)
ciao
i like scolarsheep, the are cute.
i suspect the polygon in Gem behaves just like the polygons in OpenGL. This is probably the reason why shapes with points indentating relative to their neighbours are not displayed as you'd expect.
see figure 2-2 for reference:
http://alien.dowling.edu/~vassil/theredbook/chapter02.html
i've modified cyrilles patch a little bit to have 5 "brancens"
btw. i have a few suggestions how you could take better advantage of the email list:
1. search the archive first - you might find information relevant to you
http://lists.puredata.info/pipermail/pd-list/2005-10/032224.html
2. don't just reply to a random message if you want to open a new thread. it will mess up thread-view.
3. send preferably text only messages, not html.
Am 31.05.2009 um 10:43 schrieb CICCOLIX:
Hi,
for my scolarsheep i would to make in Gem a animate european flag.
I'm starting from the stars.
Using polygon object seem something whose wrong, it appear nice in line mode but bad in fill mode.
I am the suspect that this depends on my poor knowledge of the foundations of geometry :)
Please help
here's attached the patch and online find the images of result
many thanks
--
Lazzaro
http://www.eyax.com/line.jpg
http://www.eyax.com/fill.jpg
#N canvas 390 429 849 441 10;
#X obj 119 248 cnv 15 100 60 empty empty empty 20 12 0 14 -195568 -66577
0;
#N canvas 0 0 450 300 gemwin 0;
#X obj 132 136 gemwin;
#X obj 67 89 outlet;
#X obj 67 10 inlet;
#X obj 67 41 route create;
#X msg 67 70 set destroy;
#X msg 142 68 set create;
#X msg 198 112 destroy;
#X msg 132 112 create \, 1;
#X connect 2 0 3 0;
#X connect 3 0 4 0;
#X connect 3 0 7 0;
#X connect 3 1 5 0;
#X connect 3 1 6 0;
#X connect 4 0 1 0;
#X connect 5 0 1 0;
#X connect 6 0 0 0;
#X connect 7 0 0 0;
#X restore 124 287 pd gemwin;
#X msg 124 268 destroy;
#X text 120 247 Create window:;
#X obj 271 79 gemhead;
#X obj 343 224 rotateXYZ;
#X floatatom 338 167 5 0 0 0 - - -;
#X obj 583 380 polygon 12 --------------;
#X msg 285 343 draw line;
#X msg 285 298 draw fill;
#X msg 489 108 2 0 0;
#X msg 595 190 0 -3 0;
#X msg 627 216 -1 -2 0;
#X msg 656 241 -3 -2 0;
#X msg 522 133 3 -2 0;
#X msg 556 161 1 -2 0;
#X msg 704 297 -3 2 0;
#X msg 406 28 0 3 0;
#X msg 432 52 1 2 0;
#X msg 466 77 3 2 0;
#X msg 681 273 -2 0 0;
#X msg 733 326 -1 2 0;
#X connect 1 0 2 0;
#X connect 2 0 1 0;
#X connect 4 0 5 0;
#X connect 5 0 7 0;
#X connect 6 0 5 1;
#X connect 8 0 7 0;
#X connect 9 0 7 0;
#X connect 10 0 7 4;
#X connect 11 0 7 7;
#X connect 12 0 7 8;
#X connect 13 0 7 9;
#X connect 14 0 7 5;
#X connect 15 0 7 6;
#X connect 16 0 7 11;
#X connect 17 0 7 1;
#X connect 18 0 7 2;
#X connect 19 0 7 3;
#X connect 20 0 7 10;
#X connect 21 0 7 12;
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