obviously [noise~] does a decent job with white noise, but i'm interested what sorts of other processes there are to generate noise, particularly noise more reminiscent of analogue machines.
or even really weird digital lo-fi approaches or anything like that.
basically, [noise~] alone is not cutting it for what i want.
my current go-to approach is:
[noise~] | [* 10000] | [phasor~] | [expr~ $v1 * 2 - 1]
but for sure there must be heaps more interesting methods to get good (or super evil) sounding noise.
you can try :
noise~ +~ 1 lop~ *~ 1000 tabread4~ strange_noisy_waveshape
or a feedback loop with a strange attractor
cheers c
Le 05/04/2017 à 23:08, Matt Davey a écrit :
obviously [noise~] does a decent job with white noise, but i'm interested what sorts of other processes there are to generate noise, particularly noise more reminiscent of analogue machines.
or even really weird digital lo-fi approaches or anything like that.
basically, [noise~] alone is not cutting it for what i want.
my current go-to approach is:
[noise~] | [* 10000] | [phasor~] | [expr~ $v1 * 2 - 1]
but for sure there must be heaps more interesting methods to get good (or super evil) sounding noise.
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I released today a library, still in very early and experimental stage - where future releases may not respect backwards compatibility, until a final release is made. The release is mostly meant to a current class I'm teaching, I only wanted to share it when a final release - or at least a beta one - was ready. but anyway, I did create some noise objects, inspired and stole from SuperCollider. They are:
Full objects list at https://github.com/porres/pd-else
and the release is here (currently alpha3) https://github.com/porres/pd-else/releases
I'm now very interested in chaotic generators, and I can glady work on more of those...
I'm currently working on cloning LorenzL from SC...
cheers
2017-04-05 18:19 GMT-03:00 cyrille henry ch@chnry.net:
you can try :
noise~ +~ 1 lop~ *~ 1000 tabread4~ strange_noisy_waveshape
or a feedback loop with a strange attractor
cheers c
Le 05/04/2017 à 23:08, Matt Davey a écrit :
obviously [noise~] does a decent job with white noise, but i'm interested what sorts of other processes there are to generate noise, particularly noise more reminiscent of analogue machines.
or even really weird digital lo-fi approaches or anything like that.
basically, [noise~] alone is not cutting it for what i want.
my current go-to approach is:
[noise~] | [* 10000] | [phasor~] | [expr~ $v1 * 2 - 1]
but for sure there must be heaps more interesting methods to get good (or super evil) sounding noise.
Pd-list@lists.iem.at mailing list UNSUBSCRIBE and account-management -> https://lists.puredata.info/li stinfo/pd-list
Pd-list@lists.iem.at mailing list UNSUBSCRIBE and account-management -> https://lists.puredata.info/li stinfo/pd-list
I haven't used Pd in an age, so this is just 'pseudo code' and probably all wrong syntactically; but, if you pump random values into the frequency inlet of an oscillator or filter, you can have fun.
[noise~]
|
[+/*~ whatever]
|
[$1 whatever(
|
[line~]
|
[osc~/bp~/whateveroscillater~]
On 06.04.2017 04:46, Alexandre Torres Porres wrote:
I released today a library, still in very early and experimental stage
- where future releases may not respect backwards compatibility, until
a final release is made. The release is mostly meant to a current class I'm teaching, I only wanted to share it when a final release - or at least a beta one - was ready. but anyway, I did create some noise objects, inspired and stole from SuperCollider. They are:
- [crackle~]
- [cusp~]
- [gbman~]
- [henon~]
- [latoocarfian~]
- [lfnoise~]
- [lincong~]
- [logistic~]
- [quad~]
- [standard~]
Full objects list at https://github.com/porres/pd-else
and the release is here (currently alpha3) https://github.com/porres/pd-else/releases
I'm now very interested in chaotic generators, and I can glady work on more of those...
I'm currently working on cloning LorenzL from SC...
cheers
2017-04-05 18:19 GMT-03:00 cyrille henry <ch@chnry.net mailto:ch@chnry.net>:
you can try : noise~ +~ 1 lop~ *~ 1000 tabread4~ strange_noisy_waveshape or a feedback loop with a strange attractor cheers c Le 05/04/2017 à 23:08, Matt Davey a écrit : obviously [noise~] does a decent job with white noise, but i'm interested what sorts of other processes there are to generate noise, particularly noise more reminiscent of analogue machines. or even really weird digital lo-fi approaches or anything like that. basically, [noise~] alone is not cutting it for what i want. my current go-to approach is: [noise~] | [* 10000] | [phasor~] | [expr~ $v1 * 2 - 1] but for sure there must be heaps more interesting methods to get good (or super evil) sounding noise. _______________________________________________ Pd-list@lists.iem.at <mailto:Pd-list@lists.iem.at> mailing list UNSUBSCRIBE and account-management -> https://lists.puredata.info/listinfo/pd-list <https://lists.puredata.info/listinfo/pd-list> _______________________________________________ Pd-list@lists.iem.at <mailto:Pd-list@lists.iem.at> mailing list UNSUBSCRIBE and account-management -> https://lists.puredata.info/listinfo/pd-list <https://lists.puredata.info/listinfo/pd-list>
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Just to be contrarian:
Ridiculous anti-noise - run noise~ into Miller’s pvoc time stretcher at SUPER slow speed and phase lock it. You break both noise and pvoc, getting swooping sine waves.
Kerry
On 6 Apr 2017, at 08:09, David Medine dmedine@ucsd.edu wrote:
I haven't used Pd in an age, so this is just 'pseudo code' and probably all wrong syntactically; but, if you pump random values into the frequency inlet of an oscillator or filter, you can have fun. [noise~]
|
[+/*~ whatever]
|
[$1 whatever(
|
[line~]
| [osc~/bp~/whateveroscillater~] On 06.04.2017 04:46, Alexandre Torres Porres wrote:
I released today a library, still in very early and experimental stage - where future releases may not respect backwards compatibility, until a final release is made. The release is mostly meant to a current class I'm teaching, I only wanted to share it when a final release - or at least a beta one - was ready. but anyway, I did create some noise objects, inspired and stole from SuperCollider. They are:
[crackle~] [cusp~] [gbman~] [henon~] [latoocarfian~] [lfnoise~] [lincong~] [logistic~] [quad~] [standard~] Full objects list at https://github.com/porres/pd-else https://github.com/porres/pd-else
and the release is here (currently alpha3) https://github.com/porres/pd-else/releases https://github.com/porres/pd-else/releases
I'm now very interested in chaotic generators, and I can glady work on more of those...
I'm currently working on cloning LorenzL from SC...
cheers
2017-04-05 18:19 GMT-03:00 cyrille henry <ch@chnry.net mailto:ch@chnry.net>: you can try :
noise~ +~ 1 lop~ *~ 1000 tabread4~ strange_noisy_waveshape
or a feedback loop with a strange attractor
cheers c
Le 05/04/2017 à 23:08, Matt Davey a écrit : obviously [noise~] does a decent job with white noise, but i'm interested what sorts of other processes there are to generate noise, particularly noise more reminiscent of analogue machines.
or even really weird digital lo-fi approaches or anything like that.
basically, [noise~] alone is not cutting it for what i want.
my current go-to approach is:
[noise~] | [* 10000] | [phasor~] | [expr~ $v1 * 2 - 1]
but for sure there must be heaps more interesting methods to get good (or super evil) sounding noise.
Pd-list@lists.iem.at mailto:Pd-list@lists.iem.at mailing list UNSUBSCRIBE and account-management -> https://lists.puredata.info/listinfo/pd-list https://lists.puredata.info/listinfo/pd-list
Pd-list@lists.iem.at mailto:Pd-list@lists.iem.at mailing list UNSUBSCRIBE and account-management -> https://lists.puredata.info/listinfo/pd-list https://lists.puredata.info/listinfo/pd-list
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how about [adc~] ? :)
2017-04-06 9:12 GMT+02:00 Kerry Hagan klhagan@gmail.com:
Just to be contrarian:
Ridiculous anti-noise - run noise~ into Miller’s pvoc time stretcher at SUPER slow speed and phase lock it. You break both noise and pvoc, getting swooping sine waves.
Kerry
On 6 Apr 2017, at 08:09, David Medine dmedine@ucsd.edu wrote:
I haven't used Pd in an age, so this is just 'pseudo code' and probably all wrong syntactically; but, if you pump random values into the frequency inlet of an oscillator or filter, you can have fun.
[noise~]
|
[+/*~ whatever]
|
[$1 whatever(
|
[line~]
|
[osc~/bp~/whateveroscillater~] On 06.04.2017 04:46, Alexandre Torres Porres wrote:
I released today a library, still in very early and experimental stage - where future releases may not respect backwards compatibility, until a final release is made. The release is mostly meant to a current class I'm teaching, I only wanted to share it when a final release - or at least a beta one - was ready. but anyway, I did create some noise objects, inspired and stole from SuperCollider. They are:
- [crackle~]
- [cusp~]
- [gbman~]
- [henon~]
- [latoocarfian~]
- [lfnoise~]
- [lincong~]
- [logistic~]
- [quad~]
- [standard~]
Full objects list at https://github.com/porres/pd-else
and the release is here (currently alpha3) https://github.com/porres/pd- else/releases
I'm now very interested in chaotic generators, and I can glady work on more of those...
I'm currently working on cloning LorenzL from SC...
cheers
2017-04-05 18:19 GMT-03:00 cyrille henry ch@chnry.net:
you can try :
noise~ +~ 1 lop~ *~ 1000 tabread4~ strange_noisy_waveshape
or a feedback loop with a strange attractor
cheers c
Le 05/04/2017 à 23:08, Matt Davey a écrit :
obviously [noise~] does a decent job with white noise, but i'm interested what sorts of other processes there are to generate noise, particularly noise more reminiscent of analogue machines.
or even really weird digital lo-fi approaches or anything like that.
basically, [noise~] alone is not cutting it for what i want.
my current go-to approach is:
[noise~] | [* 10000] | [phasor~] | [expr~ $v1 * 2 - 1]
but for sure there must be heaps more interesting methods to get good (or super evil) sounding noise.
Pd-list@lists.iem.at mailing list UNSUBSCRIBE and account-management -> https://lists.puredata.info/li stinfo/pd-list
Pd-list@lists.iem.at mailing list UNSUBSCRIBE and account-management -> https://lists.puredata.info/li stinfo/pd-list
_______________________________________________Pd-list@lists.iem.at mailing list UNSUBSCRIBE and account-management -> https://lists.puredata.info/listinfo/pd-list
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On 05/04/17 23:08, Matt Davey wrote:
what sorts of other processes there are to generate noise, particularly noise more reminiscent of analogue machines.
in my "instruments-collection" (http://martin-brinkmann.de/pd-patches.html) is a (not very elegant) patch for pink(ish) noise, and one for brownian noise. it is called brownian_pink_noises1.pd the "ocean-wave-lfo" is not included (or finished yet) though... ;)
sorry, will get back to all of these suggestions....lots of promising stuff here.
but first, cyrille...
tabread4~ strange_noisy_waveshape
any ideas how to generate that waveshape algorithmically??? handdrawn stuff is awesome, but maybe there are even better ways?
thanks for that trick though! so cool!
Le 06/04/2017 à 23:48, Matt Davey a écrit :
sorry, will get back to all of these suggestions....lots of promising stuff here.
but first, cyrille...
tabread4~ strange_noisy_waveshape
any ideas how to generate that waveshape algorithmically??? handdrawn stuff is awesome, but maybe there are even better ways?
I would 1st try with noise in small table in order to interpolate the noise. Or put a filtered noise in the table.
You can also try a table that is not homogeneous : noise in 1/4 of the table, nothing on an other part, handdraw the rest of the table
you can put sinus, sample, filtered noise, etc.
the only limitation is your imagination!
thanks for that trick though! so cool!
cheers c
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could you guys share a patch with that trick? :)
2017-04-06 19:13 GMT-03:00 cyrille henry ch@chnry.net:
Le 06/04/2017 à 23:48, Matt Davey a écrit :
sorry, will get back to all of these suggestions....lots of promising stuff here.
but first, cyrille...
tabread4~ strange_noisy_waveshape
any ideas how to generate that waveshape algorithmically??? handdrawn stuff is awesome, but maybe there are even better ways?
I would 1st try with noise in small table in order to interpolate the noise. Or put a filtered noise in the table.
You can also try a table that is not homogeneous : noise in 1/4 of the table, nothing on an other part, handdraw the rest of the table
you can put sinus, sample, filtered noise, etc.
the only limitation is your imagination!
thanks for that trick though! so cool!
cheers c
Pd-list@lists.iem.at mailing list UNSUBSCRIBE and account-management -> https://lists.puredata.info/li stinfo/pd-list
Pd-list@lists.iem.at mailing list UNSUBSCRIBE and account-management -> https://lists.puredata.info/li stinfo/pd-list