Part of the function of a patch i'm working on requires the background color to change according to the first 8 numbers on my number pad. I've assigned a variety of different colors to the numbers 1-8, but i'm finding that 2 of them are yellow... when only one should be yellow and the other orange.
I've been changing the color of [gemwin] to Orange by sending it a [color 255 165 0( message, but this still comes out as yellow. All my other colors (blue, green, black, white, red, purple, white) work fine. Any ideas?
My second question: how do you change the color of text rendered in the [text2d] object? Does that have to do with changing the font? Its coming up as white, I'd just like to change it to black.
Thank you, Sebastian
The color values should probably be between 0.0 and 1.0 in floating point. Try 1.0 0.65 0.0
Also, use [text3d] instead of 2d.
On Mon, Nov 26, 2012 at 10:27 PM, Sebastian Valenzuela < svalenzuelamusic@gmail.com> wrote:
Part of the function of a patch i'm working on requires the background color to change according to the first 8 numbers on my number pad. I've assigned a variety of different colors to the numbers 1-8, but i'm finding that 2 of them are yellow... when only one should be yellow and the other orange.
I've been changing the color of [gemwin] to Orange by sending it a [color 255 165 0( message, but this still comes out as yellow. All my other colors (blue, green, black, white, red, purple, white) work fine. Any ideas?
My second question: how do you change the color of text rendered in the [text2d] object? Does that have to do with changing the font? Its coming up as white, I'd just like to change it to black.
Thank you, Sebastian
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On 2012-11-27 04:47, chris clepper wrote:
The color values should probably be between 0.0 and 1.0 in floating point. Try 1.0 0.65 0.0
Also, use [text3d] instead of 2d.
and [color] is the object the change the color of an object.
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