Hi people, Can someone, explain how gem manage the textures in the graphics card memory? Is it possible to load and unload the files/textures from the graphic card? Or once the texture is in the memory, stay in there...until when? I'm using a patch to control 16 patches for my perfomance. And it seems like at the end of the performance the management of the textures dicreasse consideratly.
Thx
ddd
On Thu, Oct 30, 2008 at 3:22 PM, dani@riereta.net wrote:
Hi people, Can someone, explain how gem manage the textures in the graphics card memory?
To the best of my knowledge there is no way to map memory on the GPU from the user side. The driver either handles the memory well or it does not.
Is it possible to load and unload the files/textures from the graphic card? Or once the texture is in the memory, stay in there...until when? I'm using a patch to control 16 patches for my perfomance. And it seems like at the end of the performance the management of the textures dicreasse consideratly.
Thx
ddd
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