On Thu, Oct 30, 2008 at 3:22 PM, <dani@riereta.net> wrote:

 Hi people,
 Can someone, explain how gem manage the textures in the graphics card
memory?

To the best of my knowledge there is no way to map memory on the GPU from the user side.  The driver either handles the memory well or it does not.
 

 Is it possible to load and unload the files/textures from the graphic
card? Or once the texture is in the memory, stay in there...until when?
 I'm using a patch to control 16 patches for my perfomance. And it seems
like at the end of the performance the management of the textures
dicreasse consideratly.

Thx

ddd

http://gollum.artefacte.org/t4/


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