Hi all,
I'm trying to do a simple planar stereo vision installation (two camera that see a plane from a side) trying to reconstruct object position on the plane.
I need to undistort my camera input (wide angle lens) for later blob detection.
Has someone worked on undistort camera input or better on camera calibration in GEM?
ciao Dario
Le 08/01/2013 12:50, Dario Pedrioli a écrit :
Hi all,
I'm trying to do a simple planar stereo vision installation (two camera that see a plane from a side) trying to reconstruct object position on the plane.
I need to undistort my camera input (wide angle lens) for later blob detection.
Has someone worked on undistort camera input or better on camera calibration in GEM?
ciao Dario
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Hello,
I think you could find something interesting in the Gem examples : GLSL/13.panoramique.pd This patch use GLSL shaders to revise the distorsion on several pictures. Hoping it helps. ++
Jack
for better lens calibration, see pix_opencv object (pix_opencv_calibration). cheers c
Le 08/01/2013 13:31, Jack a écrit :
Le 08/01/2013 12:50, Dario Pedrioli a écrit :
Hi all,
I'm trying to do a simple planar stereo vision installation (two camera that see a plane from a side) trying to reconstruct object position on the plane.
I need to undistort my camera input (wide angle lens) for later blob detection.
Has someone worked on undistort camera input or better on camera calibration in GEM?
ciao Dario
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management ->http://lists.puredata.info/listinfo/pd-list
Hello,
I think you could find something interesting in the Gem examples : GLSL/13.panoramique.pd This patch use GLSL shaders to revise the distorsion on several pictures. Hoping it helps. ++
Jack
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list