Le 08/01/2013 12:50, Dario Pedrioli a écrit :
Hi all,

I'm trying to do a simple planar stereo vision installation (two camera that see a plane from a side) trying to reconstruct object position on the plane.

I need to undistort my camera input (wide angle lens) for later blob detection.

Has someone worked on undistort camera input or better on camera calibration in GEM?

ciao
Dario


_______________________________________________
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list

Hello,

I think you could find something interesting in the Gem examples : GLSL/13.panoramique.pd
This patch use GLSL shaders to revise the distorsion on several pictures.
Hoping it helps.
++

Jack