You might get more traction by opening an issue on the libPD4unity Github repository and providing a test patch/patches which show the issue. It may be a problem with the unity wrapper or the underlying C# wrapper, but I would start with the Unity layer first.
On Mar 8, 2017, at 4:00 AM, pd-list-request@lists.iem.at wrote:
From: "Scott R. Looney" <scottrlooney@gmail.com mailto:scottrlooney@gmail.com> Subject: Re: [PD] libPD4unity and reading sample arrays Date: March 7, 2017 at 5:59:05 AM MST To: pd-list <pd-list@lists.iem.at mailto:pd-list@lists.iem.at>
continued testing reveals a strange behavior. i have been going between a test Unity project using libpd4Unity and my main project. if i go to this test project first and then return to my main project everything works one time - i get no loading errors. but as soon as i stop the scene playback and start it again, i get the errors on table loading again. i've tested it three times and it's strangely consistent. so maybe the table assignments aren't being purged correctly when i stop playback? that's all i can think. if it thought it was already assigned it might fail assigning again. just a thought.
best, scott
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