Any object or abstraction that implements something present in Max(5) could be part of cyclone.
i've made 13 abstractions so far
Gonna try and do a few of these more, I have more 5 in mind so far. I guess some make much more sense as objects, like [rect~]/[tri~]/[saw~]. Here's a preview attached.
cheers
I'll start trying to make objects out of these soon, thing is that I'm gonna need some external tutoring - I already have a friend who can help me out.
2015-06-14 17:14 GMT-03:00 Alexandre Torres Porres porres@gmail.com:
Any object or abstraction that implements something present in Max(5) could be part of cyclone.
i've made 13 abstractions so far
- atodb
- atodb~
- dbtoa
- dbtoa~
- freqshift~
- rect~
- saw~
- scale
- scale~
- teeth~
- thresh~
- tri~
- trunc~
Gonna try and do a few of these more, I have more 5 in mind so far. I guess some make much more sense as objects, like [rect~]/[tri~]/[saw~]. Here's a preview attached.
cheers
Hi Alexandre,
Thanks for the abstractions. I will include them in the svn repository and the next binary deken compatible builds. Only rect~ didn't work.
I applied some minor modification by replacing [pi], which doesn't appear to be vanilla by [3.141593(.
Greetings,
Fred Jan
P.S. Wouldn't mind if the future supplied help-patches were already cyclone-standard formatting ;-).
On 2015-06-14 10:14 PM, Alexandre Torres Porres wrote:
Any object or abstraction that implements something present in Max(5) could be part of cyclone.
i've made 13 abstractions so far
- atodb
- atodb~
- dbtoa
- dbtoa~
- freqshift~
- rect~
- saw~
- scale
- scale~
- teeth~
- thresh~
- tri~
- trunc~
Gonna try and do a few of these more, I have more 5 in mind so far. I guess some make much more sense as objects, like [rect~]/[tri~]/[saw~]. Here's a preview attached.
cheers
it's just a preview, I'm gonna still work on them and help files :)
2015-06-15 10:38 GMT-03:00 Fred Jan Kraan fjkraan@xs4all.nl:
Hi Alexandre,
Thanks for the abstractions. I will include them in the svn repository and the next binary deken compatible builds. Only rect~ didn't work.
I applied some minor modification by replacing [pi], which doesn't appear to be vanilla by [3.141593(.
Greetings,
Fred Jan
P.S. Wouldn't mind if the future supplied help-patches were already cyclone-standard formatting ;-).
On 2015-06-14 10:14 PM, Alexandre Torres Porres wrote:
Any object or abstraction that implements something present in Max(5) could be part of cyclone.
i've made 13 abstractions so far
- atodb
- atodb~
- dbtoa
- dbtoa~
- freqshift~
- rect~
- saw~
- scale
- scale~
- teeth~
- thresh~
- tri~
- trunc~
Gonna try and do a few of these more, I have more 5 in mind so far. I guess some make much more sense as objects, like [rect~]/[tri~]/[saw~]. Here's a preview attached.
cheers
Hi Alexandre,
Just now I completed the c code for a teeth~ object, which doesn't seem to crash instantly and sounds* the same as your abstraction which is now in cyclone.
The block diagram in your help patch made it very clear what should be coded. The only thing (what an expert told me), was that 'z' applies to samples, and teeth~ is controlled in milli-seconds.
While coding, I found the delay time has to be zero or positive, but the gain coefficients can be negative too, adding the delayed signal out of phase.
I have no plans to add the object to cyclone anytime soon. First spend some time figuring out that i really does what I think it does. It doesn't crash instantly, and output looks sinusoid with a sinus input, but that doesn't prove much. And at least some form of interpolation should be added before it is ready for prime time.
Greetings,
Fred Jan
*) the help patch sounds equally weird with both, using only the positive gains
On 2015-06-15 04:14 PM, Alexandre Torres Porres wrote:
it's just a preview, I'm gonna still work on them and help files :)
2015-06-15 10:38 GMT-03:00 Fred Jan Kraan <fjkraan@xs4all.nl mailto:fjkraan@xs4all.nl>:
Hi Alexandre, Thanks for the abstractions. I will include them in the svn repository and the next binary deken compatible builds. Only rect~ didn't work. I applied some minor modification by replacing [pi], which doesn't appear to be vanilla by [3.141593(. Greetings, Fred Jan P.S. Wouldn't mind if the future supplied help-patches were already cyclone-standard formatting ;-). On 2015-06-14 10:14 PM, Alexandre Torres Porres wrote: >> Any object or abstraction that implements something >> present in Max(5) could be part of cyclone. > > i've made 13 abstractions so far > > - atodb > - atodb~ > - dbtoa > - dbtoa~ > - freqshift~ > - rect~ > - saw~ > - scale > - scale~ > - teeth~ > - thresh~ > - tri~ > - trunc~ > > Gonna try and do a few of these more, I have more 5 in mind so far. I > guess some make much more sense as objects, like [rect~]/[tri~]/[saw~]. > Here's a preview attached. > > cheers
hello, I had plans to try working on a .c code for it, and my idea was to just adapt from [comb~].
Yeah... Teeth is almost identical to [comb~]!
In [comb~] you have the same delay time for the feedforward and the feedback. In [teeth~] you can specify different time delays for feedforward and feedback. So you basically have only one extra time delay parameter to include in [comb~] and... voilà, you've got [teeth~]!
Hope this makes it clear for you.
Cheers
2015-06-23 4:56 GMT-03:00 Fred Jan Kraan fjkraan@xs4all.nl:
Hi Alexandre,
Just now I completed the c code for a teeth~ object, which doesn't seem to crash instantly and sounds* the same as your abstraction which is now in cyclone.
The block diagram in your help patch made it very clear what should be coded. The only thing (what an expert told me), was that 'z' applies to samples, and teeth~ is controlled in milli-seconds.
While coding, I found the delay time has to be zero or positive, but the gain coefficients can be negative too, adding the delayed signal out of phase.
I have no plans to add the object to cyclone anytime soon. First spend some time figuring out that i really does what I think it does. It doesn't crash instantly, and output looks sinusoid with a sinus input, but that doesn't prove much. And at least some form of interpolation should be added before it is ready for prime time.
Greetings,
Fred Jan
*) the help patch sounds equally weird with both, using only the positive gains
On 2015-06-15 04:14 PM, Alexandre Torres Porres wrote:
it's just a preview, I'm gonna still work on them and help files :)
2015-06-15 10:38 GMT-03:00 Fred Jan Kraan <fjkraan@xs4all.nl mailto:fjkraan@xs4all.nl>:
Hi Alexandre, Thanks for the abstractions. I will include them in the svn
repository
and the next binary deken compatible builds. Only rect~ didn't work. I applied some minor modification by replacing [pi], which doesn't appear to be vanilla by [3.141593(. Greetings, Fred Jan P.S. Wouldn't mind if the future supplied help-patches were already cyclone-standard formatting ;-). On 2015-06-14 10:14 PM, Alexandre Torres Porres wrote: >> Any object or abstraction that implements something >> present in Max(5) could be part of cyclone. > > i've made 13 abstractions so far > > - atodb > - atodb~ > - dbtoa > - dbtoa~ > - freqshift~ > - rect~ > - saw~ > - scale > - scale~ > - teeth~ > - thresh~ > - tri~ > - trunc~ > > Gonna try and do a few of these more, I have more 5 in mind so
far. I
> guess some make much more sense as objects, like [rect~]/[tri~]/[saw~]. > Here's a preview attached. > > cheers
Hi Alexandre,
hello, I had plans to try working on a .c code for it, and my idea was to just adapt from [comb~].
Yeah... Teeth is almost identical to [comb~]!
In [comb~] you have the same delay time for the feedforward and the feedback. In [teeth~] you can specify different time delays for feedforward and feedback. So you basically have only one extra time delay parameter to include in [comb~] and... voilà, you've got [teeth~]!
Well, not quite. You also need another delay line, as each has different input (input and output signal). And writing code is more fun than reading/understanding/adapting. I prefer the array aproach above the pointer arithmetic that real programmers use :-).
Hope this makes it clear for you.
Cheers
Greetings,
Fred Jan
2015-06-23 4:56 GMT-03:00 Fred Jan Kraan <fjkraan@xs4all.nl mailto:fjkraan@xs4all.nl>:
Hi Alexandre, Just now I completed the c code for a teeth~ object, which doesn't seem to crash instantly and sounds* the same as your abstraction which is now in cyclone. The block diagram in your help patch made it very clear what should be coded. The only thing (what an expert told me), was that 'z' applies to samples, and teeth~ is controlled in milli-seconds. While coding, I found the delay time has to be zero or positive, but the gain coefficients can be negative too, adding the delayed signal out of phase. I have no plans to add the object to cyclone anytime soon. First spend some time figuring out that i really does what I think it does. It doesn't crash instantly, and output looks sinusoid with a sinus input, but that doesn't prove much. And at least some form of interpolation should be added before it is ready for prime time. Greetings, Fred Jan *) the help patch sounds equally weird with both, using only the positive gains On 2015-06-15 04:14 PM, Alexandre Torres Porres wrote: > it's just a preview, I'm gonna still work on them and help files :) > > 2015-06-15 10:38 GMT-03:00 Fred Jan Kraan <fjkraan@xs4all.nl <mailto:fjkraan@xs4all.nl> > <mailto:fjkraan@xs4all.nl <mailto:fjkraan@xs4all.nl>>>: > > Hi Alexandre, > > Thanks for the abstractions. I will include them in the svn repository > and the next binary deken compatible builds. Only rect~ didn't work. > > I applied some minor modification by replacing [pi], which doesn't > appear to be vanilla by [3.141593(. > > Greetings, > > Fred Jan > > P.S. Wouldn't mind if the future supplied help-patches were already > cyclone-standard formatting ;-). > > On 2015-06-14 10:14 PM, Alexandre Torres Porres wrote: > >> Any object or abstraction that implements something > >> present in Max(5) could be part of cyclone. > > > > i've made 13 abstractions so far > > > > - atodb > > - atodb~ > > - dbtoa > > - dbtoa~ > > - freqshift~ > > - rect~ > > - saw~ > > - scale > > - scale~ > > - teeth~ > > - thresh~ > > - tri~ > > - trunc~ > > > > Gonna try and do a few of these more, I have more 5 in mind so far. I > > guess some make much more sense as objects, like > [rect~]/[tri~]/[saw~]. > > Here's a preview attached. > > > > cheers > >
Well, not quite. You also need another delay line, as each has different input (input and output signal).
Not really, because [comb~] also has two delay lines, one for input and another for output, in the same way! The thing is that it'll have the same delay time for both lines, whereas in teeth~ you can specify different times for each delay.
see my patch attached comparing them.
cheers
2015-06-23 12:08 GMT-03:00 Fred Jan Kraan fjkraan@xs4all.nl:
Hi Alexandre,
hello, I had plans to try working on a .c code for it, and my idea was to just adapt from [comb~].
Yeah... Teeth is almost identical to [comb~]!
In [comb~] you have the same delay time for the feedforward and the feedback. In [teeth~] you can specify different time delays for feedforward and feedback. So you basically have only one extra time delay parameter to include in [comb~] and... voilà, you've got [teeth~]!
Well, not quite. You also need another delay line, as each has different input (input and output signal). And writing code is more fun than reading/understanding/adapting. I prefer the array aproach above the pointer arithmetic that real programmers use :-).
Hope this makes it clear for you.
Cheers
Greetings,
Fred Jan
2015-06-23 4:56 GMT-03:00 Fred Jan Kraan <fjkraan@xs4all.nl mailto:fjkraan@xs4all.nl>:
Hi Alexandre, Just now I completed the c code for a teeth~ object, which doesn't
seem
to crash instantly and sounds* the same as your abstraction which is
now
in cyclone. The block diagram in your help patch made it very clear what should
be
coded. The only thing (what an expert told me), was that 'z' applies
to
samples, and teeth~ is controlled in milli-seconds. While coding, I found the delay time has to be zero or positive, but
the
gain coefficients can be negative too, adding the delayed signal out
of
phase. I have no plans to add the object to cyclone anytime soon. First
spend
some time figuring out that i really does what I think it does. It doesn't crash instantly, and output looks sinusoid with a sinus
input,
but that doesn't prove much. And at least some form of interpolation should be added before it is ready for prime time. Greetings, Fred Jan *) the help patch sounds equally weird with both, using only the positive gains On 2015-06-15 04:14 PM, Alexandre Torres Porres wrote: > it's just a preview, I'm gonna still work on them and help files :) > > 2015-06-15 10:38 GMT-03:00 Fred Jan Kraan <fjkraan@xs4all.nl <mailto:fjkraan@xs4all.nl> > <mailto:fjkraan@xs4all.nl <mailto:fjkraan@xs4all.nl>>>: > > Hi Alexandre, > > Thanks for the abstractions. I will include them in the svn repository > and the next binary deken compatible builds. Only rect~ didn't work. > > I applied some minor modification by replacing [pi], which
doesn't
> appear to be vanilla by [3.141593(. > > Greetings, > > Fred Jan > > P.S. Wouldn't mind if the future supplied help-patches were already > cyclone-standard formatting ;-). > > On 2015-06-14 10:14 PM, Alexandre Torres Porres wrote: > >> Any object or abstraction that implements something > >> present in Max(5) could be part of cyclone. > > > > i've made 13 abstractions so far > > > > - atodb > > - atodb~ > > - dbtoa > > - dbtoa~ > > - freqshift~ > > - rect~ > > - saw~ > > - scale > > - scale~ > > - teeth~ > > - thresh~ > > - tri~ > > - trunc~ > > > > Gonna try and do a few of these more, I have more 5 in mind so far. I > > guess some make much more sense as objects, like > [rect~]/[tri~]/[saw~]. > > Here's a preview attached. > > > > cheers > >
were you able to check it? I'm curious to see if we are on the same page :) cheers
2015-06-23 13:52 GMT-03:00 Alexandre Torres Porres porres@gmail.com:
Well, not quite. You also need another delay line, as each has different input (input and output signal).
Not really, because [comb~] also has two delay lines, one for input and another for output, in the same way! The thing is that it'll have the same delay time for both lines, whereas in teeth~ you can specify different times for each delay.
see my patch attached comparing them.
cheers
2015-06-23 12:08 GMT-03:00 Fred Jan Kraan fjkraan@xs4all.nl:
Hi Alexandre,
hello, I had plans to try working on a .c code for it, and my idea was to just adapt from [comb~].
Yeah... Teeth is almost identical to [comb~]!
In [comb~] you have the same delay time for the feedforward and the feedback. In [teeth~] you can specify different time delays for feedforward and feedback. So you basically have only one extra time delay parameter to include in [comb~] and... voilà, you've got [teeth~]!
Well, not quite. You also need another delay line, as each has different input (input and output signal). And writing code is more fun than reading/understanding/adapting. I prefer the array aproach above the pointer arithmetic that real programmers use :-).
Hope this makes it clear for you.
Cheers
Greetings,
Fred Jan
2015-06-23 4:56 GMT-03:00 Fred Jan Kraan <fjkraan@xs4all.nl mailto:fjkraan@xs4all.nl>:
Hi Alexandre, Just now I completed the c code for a teeth~ object, which doesn't
seem
to crash instantly and sounds* the same as your abstraction which
is now
in cyclone. The block diagram in your help patch made it very clear what
should be
coded. The only thing (what an expert told me), was that 'z'
applies to
samples, and teeth~ is controlled in milli-seconds. While coding, I found the delay time has to be zero or positive,
but the
gain coefficients can be negative too, adding the delayed signal
out of
phase. I have no plans to add the object to cyclone anytime soon. First
spend
some time figuring out that i really does what I think it does. It doesn't crash instantly, and output looks sinusoid with a sinus
input,
but that doesn't prove much. And at least some form of interpolation should be added before it is ready for prime time. Greetings, Fred Jan *) the help patch sounds equally weird with both, using only the positive gains On 2015-06-15 04:14 PM, Alexandre Torres Porres wrote: > it's just a preview, I'm gonna still work on them and help files
:)
> > 2015-06-15 10:38 GMT-03:00 Fred Jan Kraan <fjkraan@xs4all.nl <mailto:fjkraan@xs4all.nl> > <mailto:fjkraan@xs4all.nl <mailto:fjkraan@xs4all.nl>>>: > > Hi Alexandre, > > Thanks for the abstractions. I will include them in the svn repository > and the next binary deken compatible builds. Only rect~ didn't work. > > I applied some minor modification by replacing [pi], which
doesn't
> appear to be vanilla by [3.141593(. > > Greetings, > > Fred Jan > > P.S. Wouldn't mind if the future supplied help-patches were already > cyclone-standard formatting ;-). > > On 2015-06-14 10:14 PM, Alexandre Torres Porres wrote: > >> Any object or abstraction that implements something > >> present in Max(5) could be part of cyclone. > > > > i've made 13 abstractions so far > > > > - atodb > > - atodb~ > > - dbtoa > > - dbtoa~ > > - freqshift~ > > - rect~ > > - saw~ > > - scale > > - scale~ > > - teeth~ > > - thresh~ > > - tri~ > > - trunc~ > > > > Gonna try and do a few of these more, I have more 5 in mind so far. I > > guess some make much more sense as objects, like > [rect~]/[tri~]/[saw~]. > > Here's a preview attached. > > > > cheers > >
Hi Alexandre,
What do you want me to check?
If comb~ and teeth~ are so close, one wonders why there are two objects at all. In hindsight, the early development of objects in Max/MSP doesn't look very organized. Almost like the pd-extended collection :-).
Greetings,
Fred Jan
On 2015-06-25 12:20 AM, Alexandre Torres Porres wrote:
were you able to check it? I'm curious to see if we are on the same page :) cheers
2015-06-23 13:52 GMT-03:00 Alexandre Torres Porres <porres@gmail.com mailto:porres@gmail.com>:
> Well, not quite. You also need another delay line, > as each has different input (input and output signal). Not really, because [comb~] also has two delay lines, one for input and another for output, in the same way! The thing is that it'll have the same delay time for both lines, whereas in teeth~ you can specify different times for each delay. see my patch attached comparing them. cheers 2015-06-23 12:08 GMT-03:00 Fred Jan Kraan <fjkraan@xs4all.nl <mailto:fjkraan@xs4all.nl>>: Hi Alexandre, > hello, I had plans to try working on a .c code for it, and my idea was > to just adapt from [comb~]. > > Yeah... Teeth is almost identical to [comb~]! > > In [comb~] you have the same delay time for the feedforward and the > feedback. In [teeth~] you can specify different time delays for > feedforward and feedback. So you basically have only one extra time > delay parameter to include in [comb~] and... voilà, you've got [teeth~]! Well, not quite. You also need another delay line, as each has different input (input and output signal). And writing code is more fun than reading/understanding/adapting. I prefer the array aproach above the pointer arithmetic that real programmers use :-). > > Hope this makes it clear for you. > > Cheers Greetings, Fred Jan > > 2015-06-23 4:56 GMT-03:00 Fred Jan Kraan <fjkraan@xs4all.nl <mailto:fjkraan@xs4all.nl> > <mailto:fjkraan@xs4all.nl <mailto:fjkraan@xs4all.nl>>>: > > Hi Alexandre, > > Just now I completed the c code for a teeth~ object, which doesn't seem > to crash instantly and sounds* the same as your abstraction which is now > in cyclone. > > The block diagram in your help patch made it very clear what should be > coded. The only thing (what an expert told me), was that 'z' applies to > samples, and teeth~ is controlled in milli-seconds. > > While coding, I found the delay time has to be zero or positive, but the > gain coefficients can be negative too, adding the delayed signal out of > phase. > > I have no plans to add the object to cyclone anytime soon. First spend > some time figuring out that i really does what I think it does. It > doesn't crash instantly, and output looks sinusoid with a sinus input, > but that doesn't prove much. And at least some form of interpolation > should be added before it is ready for prime time. > > Greetings, > > Fred Jan > > *) the help patch sounds equally weird with both, using only the > positive gains > > On 2015-06-15 04:14 PM, Alexandre Torres Porres wrote: > > it's just a preview, I'm gonna still work on them and help files :) > > > > 2015-06-15 10:38 GMT-03:00 Fred Jan Kraan <fjkraan@xs4all.nl <mailto:fjkraan@xs4all.nl> > <mailto:fjkraan@xs4all.nl <mailto:fjkraan@xs4all.nl>> > > <mailto:fjkraan@xs4all.nl <mailto:fjkraan@xs4all.nl> <mailto:fjkraan@xs4all.nl <mailto:fjkraan@xs4all.nl>>>>: > > > > Hi Alexandre, > > > > Thanks for the abstractions. I will include them in the svn > repository > > and the next binary deken compatible builds. Only rect~ didn't > work. > > > > I applied some minor modification by replacing [pi], which doesn't > > appear to be vanilla by [3.141593(. > > > > Greetings, > > > > Fred Jan > > > > P.S. Wouldn't mind if the future supplied help-patches were > already > > cyclone-standard formatting ;-). > > > > On 2015-06-14 10:14 PM, Alexandre Torres Porres wrote: > > >> Any object or abstraction that implements something > > >> present in Max(5) could be part of cyclone. > > > > > > i've made 13 abstractions so far > > > > > > - atodb > > > - atodb~ > > > - dbtoa > > > - dbtoa~ > > > - freqshift~ > > > - rect~ > > > - saw~ > > > - scale > > > - scale~ > > > - teeth~ > > > - thresh~ > > > - tri~ > > > - trunc~ > > > > > > Gonna try and do a few of these more, I have more 5 in mind > so far. I > > > guess some make much more sense as objects, like > > [rect~]/[tri~]/[saw~]. > > > Here's a preview attached. > > > > > > cheers > > > > > >
What do you want me to check?
I was just more curious to see if you understood the similarities between comb~ and teeth~ since it seemed you were still in doubt on how it behaved.
Did you see that comb~ has also two delay lines?
If comb~ and teeth~ are so close, one wonders why there are two objects at all.
Well, they are that close... the only thing is that teeth~ is a bit more flexible, but it can act exactly like comb~ if the delay values are the same for the feedforward and the feedback.
I guess they made it in the case anyone wanted a filter that is a bit more flexible.
On that note, you may realize that the structure of the [allpass~] object is also exactly the same as [comb~]! This means that you can make an [allpass~] out of [comb~], just make it sure, in comb~, that b = 1 and that c = a * -1!
So it's kinda like [comb~] is the same as [allpass~] but more flexible. And teeth~ is an even more flexible unit than comb~ (and yeah, you can also make allpass~ with teeth~).
Hope that was clearer and not more confusing.
cheers
2015-06-25 4:08 GMT-03:00 Fred Jan Kraan fjkraan@xs4all.nl:
Hi Alexandre,
What do you want me to check?
If comb~ and teeth~ are so close, one wonders why there are two objects at all. In hindsight, the early development of objects in Max/MSP doesn't look very organized. Almost like the pd-extended collection :-).
Greetings,
Fred Jan
On 2015-06-25 12:20 AM, Alexandre Torres Porres wrote:
were you able to check it? I'm curious to see if we are on the same page
:)
cheers
2015-06-23 13:52 GMT-03:00 Alexandre Torres Porres <porres@gmail.com mailto:porres@gmail.com>:
> Well, not quite. You also need another delay line, > as each has different input (input and output signal). Not really, because [comb~] also has two delay lines, one for input and another for output, in the same way! The thing is that it'll have the same delay time for both lines, whereas in teeth~ you can specify different times for each delay. see my patch attached comparing them. cheers 2015-06-23 12:08 GMT-03:00 Fred Jan Kraan <fjkraan@xs4all.nl <mailto:fjkraan@xs4all.nl>>: Hi Alexandre, > hello, I had plans to try working on a .c code for it, and my
idea was
> to just adapt from [comb~]. > > Yeah... Teeth is almost identical to [comb~]! > > In [comb~] you have the same delay time for the feedforward
and the
> feedback. In [teeth~] you can specify different time delays for > feedforward and feedback. So you basically have only one extra
time
> delay parameter to include in [comb~] and... voilà, you've got
[teeth~]!
Well, not quite. You also need another delay line, as each has different input (input and output signal). And writing code is more fun
than
reading/understanding/adapting. I prefer the array aproach above
the
pointer arithmetic that real programmers use :-). > > Hope this makes it clear for you. > > Cheers Greetings, Fred Jan > > 2015-06-23 4:56 GMT-03:00 Fred Jan Kraan <fjkraan@xs4all.nl
> <mailto:fjkraan@xs4all.nl <mailto:fjkraan@xs4all.nl>>>: > > Hi Alexandre, > > Just now I completed the c code for a teeth~ object, which
doesn't seem
> to crash instantly and sounds* the same as your
abstraction which is now
> in cyclone. > > The block diagram in your help patch made it very clear
what should be
> coded. The only thing (what an expert told me), was that
'z' applies to
> samples, and teeth~ is controlled in milli-seconds. > > While coding, I found the delay time has to be zero or
positive, but the
> gain coefficients can be negative too, adding the delayed
signal out of
> phase. > > I have no plans to add the object to cyclone anytime soon.
First spend
> some time figuring out that i really does what I think it
does. It
> doesn't crash instantly, and output looks sinusoid with a
sinus input,
> but that doesn't prove much. And at least some form of
interpolation
> should be added before it is ready for prime time. > > Greetings, > > Fred Jan > > *) the help patch sounds equally weird with both, using
only the
> positive gains > > On 2015-06-15 04:14 PM, Alexandre Torres Porres wrote: > > it's just a preview, I'm gonna still work on them and
help files :)
> > > > 2015-06-15 10:38 GMT-03:00 Fred Jan Kraan <
fjkraan@xs4all.nl mailto:fjkraan@xs4all.nl
> <mailto:fjkraan@xs4all.nl <mailto:fjkraan@xs4all.nl>> > > <mailto:fjkraan@xs4all.nl <mailto:fjkraan@xs4all.nl> <mailto:fjkraan@xs4all.nl <mailto:fjkraan@xs4all.nl>>>>: > > > > Hi Alexandre, > > > > Thanks for the abstractions. I will include them in the svn > repository > > and the next binary deken compatible builds. Only rect~ didn't > work. > > > > I applied some minor modification by replacing [pi], which doesn't > > appear to be vanilla by [3.141593(. > > > > Greetings, > > > > Fred Jan > > > > P.S. Wouldn't mind if the future supplied help-patches were > already > > cyclone-standard formatting ;-). > > > > On 2015-06-14 10:14 PM, Alexandre Torres Porres
wrote:
> > >> Any object or abstraction that implements
something
> > >> present in Max(5) could be part of cyclone. > > > > > > i've made 13 abstractions so far > > > > > > - atodb > > > - atodb~ > > > - dbtoa > > > - dbtoa~ > > > - freqshift~ > > > - rect~ > > > - saw~ > > > - scale > > > - scale~ > > > - teeth~ > > > - thresh~ > > > - tri~ > > > - trunc~ > > > > > > Gonna try and do a few of these more, I have more 5 in mind > so far. I > > > guess some make much more sense as objects, like > > [rect~]/[tri~]/[saw~]. > > > Here's a preview attached. > > > > > > cheers > > > > > >