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hi all,
what are the options these days to play old (or new) RjDj scenes on an Idevice. RjDj.app is gone, and it seems that there is no ScenePlayer for iOS.
fmdr IOhannes
Hey IOhannes,
RjDj was removed from the app store around 1 or 2 years ago.
It's been a while since I've done it but if you've got the developer tools then you should be able to use libpd to run the scenes in an iOS app.
Cheers, Joe
On 27 February 2014 16:08, IOhannes m zmoelnig zmoelnig@iem.at wrote:
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hi all,
what are the options these days to play old (or new) RjDj scenes on an Idevice. RjDj.app is gone, and it seems that there is no ScenePlayer for iOS.
fmdr IOhannes -----BEGIN PGP SIGNATURE----- Version: GnuPG v1 Comment: Using GnuPG with Icedove - http://www.enigmail.net/
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Hi IOHannes,
On 28/02/14 00:08, IOhannes m zmoelnig wrote:
what are the options these days to play old (or new) RjDj scenes on an Idevice. RjDj.app is gone, and it seems that there is no ScenePlayer for iOS.
https://github.com/danomatika/PdParty
You will need to compile it yourself.
Cheers,
Chris.
On 02/28/2014 04:38 AM, Chris McCormick wrote:
https://github.com/danomatika/PdParty
You will need to compile it yourself.
afaik this is a port of the amazing PdDroidParty.
however, i'm not looking for a generic Pd-patch player, but rather for something that can play standard RjDj scenes.
anyhow: is there support for accelerometer and multi-touch in Pd(Droid)Party?
On 02/28/2014 12:00 AM, Joe White wrote:
RjDj was removed from the app store around 1 or 2 years ago.
i know. that's why i was asking.
It's been a while since I've done it but if you've got the developer tools then you should be able to use libpd to run the scenes in an iOS app.
see above.
fgmrds IOhannes
Do you have Xcode and the ability to build onto a device? (i.e. a iOS developer account)
Input support should be possible if you pass through the device accelerometer and touch information to #accelerate and #touch receives respectively in the patch.
Off the top of my head accelerometer data is packed in to a "x y z" list, and touch is "touchIndex x y state" or something similar. Where state is up/down/move. If there's a certain patch that utilises touch it shouldn't be too difficult to reverse engineer the correct formatting.
Cheers, Joe
On 28 February 2014 11:11, IOhannes m zmölnig zmoelnig@iem.at wrote:
On 02/28/2014 04:38 AM, Chris McCormick wrote:
https://github.com/danomatika/PdParty
You will need to compile it yourself.
afaik this is a port of the amazing PdDroidParty.
however, i'm not looking for a generic Pd-patch player, but rather for something that can play standard RjDj scenes.
anyhow: is there support for accelerometer and multi-touch in Pd(Droid)Party?
On 02/28/2014 12:00 AM, Joe White wrote:
RjDj was removed from the app store around 1 or 2 years ago.
i know. that's why i was asking.
It's been a while since I've done it but if you've got the developer tools then you should be able to use libpd to run the scenes in an iOS app.
see above.
fgmrds IOhannes
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Although it looks like PdDroidParty supports this already https://github.com/danomatika/PdParty/blob/master/doc/PdParty_User_Guide.md
On 28 February 2014 12:50, Joe White white.joe4@gmail.com wrote:
Do you have Xcode and the ability to build onto a device? (i.e. a iOS developer account)
Input support should be possible if you pass through the device accelerometer and touch information to #accelerate and #touch receives respectively in the patch.
Off the top of my head accelerometer data is packed in to a "x y z" list, and touch is "touchIndex x y state" or something similar. Where state is up/down/move. If there's a certain patch that utilises touch it shouldn't be too difficult to reverse engineer the correct formatting.
Cheers, Joe
On 28 February 2014 11:11, IOhannes m zmölnig zmoelnig@iem.at wrote:
On 02/28/2014 04:38 AM, Chris McCormick wrote:
https://github.com/danomatika/PdParty
You will need to compile it yourself.
afaik this is a port of the amazing PdDroidParty.
however, i'm not looking for a generic Pd-patch player, but rather for something that can play standard RjDj scenes.
anyhow: is there support for accelerometer and multi-touch in Pd(Droid)Party?
On 02/28/2014 12:00 AM, Joe White wrote:
RjDj was removed from the app store around 1 or 2 years ago.
i know. that's why i was asking.
It's been a while since I've done it but if you've got the developer tools then you should be able to use libpd to run the scenes in an iOS app.
see above.
fgmrds IOhannes
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
-- Follow me on Twitter @diplojocus
Btw awesome work Chris and Dan!
On 28 February 2014 12:53, Joe White white.joe4@gmail.com wrote:
Although it looks like PdDroidParty supports this already https://github.com/danomatika/PdParty/blob/master/doc/PdParty_User_Guide.md
On 28 February 2014 12:50, Joe White white.joe4@gmail.com wrote:
Do you have Xcode and the ability to build onto a device? (i.e. a iOS developer account)
Input support should be possible if you pass through the device accelerometer and touch information to #accelerate and #touch receives respectively in the patch.
Off the top of my head accelerometer data is packed in to a "x y z" list, and touch is "touchIndex x y state" or something similar. Where state is up/down/move. If there's a certain patch that utilises touch it shouldn't be too difficult to reverse engineer the correct formatting.
Cheers, Joe
On 28 February 2014 11:11, IOhannes m zmölnig zmoelnig@iem.at wrote:
On 02/28/2014 04:38 AM, Chris McCormick wrote:
https://github.com/danomatika/PdParty
You will need to compile it yourself.
afaik this is a port of the amazing PdDroidParty.
however, i'm not looking for a generic Pd-patch player, but rather for something that can play standard RjDj scenes.
anyhow: is there support for accelerometer and multi-touch in Pd(Droid)Party?
On 02/28/2014 12:00 AM, Joe White wrote:
RjDj was removed from the app store around 1 or 2 years ago.
i know. that's why i was asking.
It's been a while since I've done it but if you've got the developer tools then you should be able to use libpd to run the scenes in an iOS app.
see above.
fgmrds IOhannes
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
-- Follow me on Twitter @diplojocus
-- Follow me on Twitter @diplojocus
Also MobMuPlat works real nice too
Sent from my iPhone
On Feb 28, 2014, at 7:56 AM, "Joe White" <white.joe4@gmail.commailto:white.joe4@gmail.com> wrote:
Btw awesome work Chris and Dan!
On 28 February 2014 12:53, Joe White <white.joe4@gmail.commailto:white.joe4@gmail.com> wrote: Although it looks like PdDroidParty supports this already https://github.com/danomatika/PdParty/blob/master/doc/PdParty_User_Guide.md
On 28 February 2014 12:50, Joe White <white.joe4@gmail.commailto:white.joe4@gmail.com> wrote: Do you have Xcode and the ability to build onto a device? (i.e. a iOS developer account)
Input support should be possible if you pass through the device accelerometer and touch information to #accelerate and #touch receives respectively in the patch.
Off the top of my head accelerometer data is packed in to a "x y z" list, and touch is "touchIndex x y state" or something similar. Where state is up/down/move. If there's a certain patch that utilises touch it shouldn't be too difficult to reverse engineer the correct formatting.
Cheers, Joe
On 28 February 2014 11:11, IOhannes m zmölnig <zmoelnig@iem.atmailto:zmoelnig@iem.at> wrote: On 02/28/2014 04:38 AM, Chris McCormick wrote:
https://github.com/danomatika/PdParty
You will need to compile it yourself.
afaik this is a port of the amazing PdDroidParty.
however, i'm not looking for a generic Pd-patch player, but rather for something that can play standard RjDj scenes.
anyhow: is there support for accelerometer and multi-touch in Pd(Droid)Party?
On 02/28/2014 12:00 AM, Joe White wrote:
RjDj was removed from the app store around 1 or 2 years ago.
i know. that's why i was asking.
It's been a while since I've done it but if you've got the developer tools then you should be able to use libpd to run the scenes in an iOS app.
see above.
fgmrds IOhannes
Pd-list@iem.atmailto:Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
-- Follow me on Twitter @diplojocus
-- Follow me on Twitter @diplojocus
-- Follow me on Twitter @diplojocus _______________________________________________ Pd-list@iem.atmailto:Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
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Hi IOhannes,
On 28/02/14 19:11, IOhannes m zmölnig wrote:
On 02/28/2014 04:38 AM, Chris McCormick wrote:
afaik this is a port of the amazing PdDroidParty.
however, i'm not looking for a generic Pd-patch player, but rather for something that can play standard RjDj scenes.
I guess it's not completely clear from the GitHub repository but PdParty exceeds the amazing PdDroidParty by also playing RjDj scenes. I am not sure exactly how faithful it is to the original software but it seems to have all the bits in the right places (e.g. rotating images demo). Give it a try with your desired "scene" and see, I guess!
Cheers,
Chris.
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Hi IOhannes,
Sorry, I forgot to reply to this bit:
On 28/02/14 19:11, IOhannes m zmölnig wrote:
anyhow: is there support for accelerometer and multi-touch in Pd(Droid)Party?
There is for both in PdParty, yep.
There is a patch set for PdDroidParty from Antoine Rousseau which supports accelerometer that I need to merge:
https://github.com/chr15m/PdDroidParty/pull/14
I think the accel support might be incompatible with that in PdParty which I'll need to fix if so.
PdDroidParty supports multitouch thanks to Muddu Kishan.
Cheers,
Chris.
hi,
On 02/28/2014 02:41 PM, Chris McCormick wrote:
PdDroidParty supports multitouch thanks to Muddu Kishan.
i think i was unclear here: i know that PdDroidParty has multi-touch support (as shown in the demo).
but what i really meant was: raw access to (multiple) pointer(s), like the "#touch" message in RdDj,
gfmards IOhannes
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Hi IOhannes,
On 03/03/14 02:20, IOhannes m zmölnig wrote:
On 02/28/2014 02:41 PM, Chris McCormick wrote:
PdDroidParty supports multitouch thanks to Muddu Kishan.
i think i was unclear here: i know that PdDroidParty has multi-touch support (as shown in the demo).
but what i really meant was: raw access to (multiple) pointer(s), like the "#touch" message in RdDj,
No, PdDroidParty does not do that. Would be minimal to implement. If someone submitted a patch to add that I would definitely merge it.
Cheers,
Chris.
Hi IOhannes,
Sorry I can't link directly to the right place but the user guide I linked to previously mentions there is support for what you're looking for.
Search for #touch on this page https://github.com/danomatika/PdParty/blob/master/doc/PdParty_User_Guide.md
Cheers, Joe
On 3 March 2014 02:16, Chris McCormick chris@mccormick.cx wrote:
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Hi IOhannes,
On 03/03/14 02:20, IOhannes m zmölnig wrote:
On 02/28/2014 02:41 PM, Chris McCormick wrote:
PdDroidParty supports multitouch thanks to Muddu Kishan.
i think i was unclear here: i know that PdDroidParty has multi-touch support (as shown in the demo).
but what i really meant was: raw access to (multiple) pointer(s), like the "#touch" message in RdDj,
No, PdDroidParty does not do that. Would be minimal to implement. If someone submitted a patch to add that I would definitely merge it.
Cheers,
Chris.
http://mccormick.cx/ -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.11 (GNU/Linux) Comment: Using GnuPG with Thunderbird - http://www.enigmail.net/
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