Do you have Xcode and the ability to build onto a device? (i.e. a iOS developer account)Input support should be possible if you pass through the device accelerometer and touch information to #accelerate and #touch receives respectively in the patch.Off the top of my head accelerometer data is packed in to a "x y z" list, and touch is "touchIndex x y state" or something similar. Where state is up/down/move. If there's a certain patch that utilises touch it shouldn't be too difficult to reverse engineer the correct formatting.Cheers,JoeOn 28 February 2014 11:11, IOhannes m zmölnig <zmoelnig@iem.at> wrote:
On 02/28/2014 04:38 AM, Chris McCormick wrote:afaik this is a port of the amazing PdDroidParty.
> https://github.com/danomatika/PdParty
>
> You will need to compile it yourself.
>
however, i'm not looking for a generic Pd-patch player, but rather for
something that can play standard RjDj scenes.
anyhow: is there support for accelerometer and multi-touch in
Pd(Droid)Party?
i know. that's why i was asking.
On 02/28/2014 12:00 AM, Joe White wrote:
> RjDj was removed from the app store around 1 or 2 years ago.
see above.
> It's been a while since I've done it but if you've got the developer
> tools then you should be able to use libpd to run the scenes in an
> iOS app.
fgmrds
IOhannes
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