If I want to apply, say motion blur to a geometric object that's moving inside the [gemwin], is there some way to use the object's outlet? In the help patch of each geometric object, it says that the outlet outputs the gemlist as many (all?) other gem objects. But other objects, e.g. [pix_video], [pix_image] etc., can send their gemlist to a geometric object and others, like [pix_motionblur], and you can get the desired effect. How would you go about applying some effects to the movement of a primitive? Is recursion what I'm looking for?
look in help : 04.pix /26.framebuffer
take care of rendering order .
and help for pix_snap2tex
it can be slow, but there has been some discussion on ways to make it faster on this list archive.
2014-03-11 15:55 GMT+01:00 Alexandros Drymonitis adrcki@gmail.com:
If I want to apply, say motion blur to a geometric object that's moving inside the [gemwin], is there some way to use the object's outlet? In the help patch of each geometric object, it says that the outlet outputs the gemlist as many (all?) other gem objects. But other objects, e.g. [pix_video], [pix_image] etc., can send their gemlist to a geometric object and others, like [pix_motionblur], and you can get the desired effect. How would you go about applying some effects to the movement of a primitive? Is recursion what I'm looking for?
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To apply motion blur from a geo, I use two framebuffers ([gemframebuffer]). It is also possible to use [pix_snap] or [pix_snap2tex]... Here a small example attached. ++
Jack
Le 11/03/2014 15:55, Alexandros Drymonitis a écrit :
If I want to apply, say motion blur to a geometric object that's moving inside the [gemwin], is there some way to use the object's outlet? In the help patch of each geometric object, it says that the outlet outputs the gemlist as many (all?) other gem objects. But other objects, e.g. [pix_video], [pix_image] etc., can send their gemlist to a geometric object and others, like [pix_motionblur], and you can get the desired effect. How would you go about applying some effects to the movement of a primitive? Is recursion what I'm looking for?
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Thanks for you answers guys, Jack this is exactly what I was looking for, I'll check the help patch of [gemframebuffer] to fully understand it.
On Tue, Mar 11, 2014 at 5:43 PM, Jack jack@rybn.org wrote:
To apply motion blur from a geo, I use two framebuffers ([gemframebuffer]). It is also possible to use [pix_snap] or [pix_snap2tex]... Here a small example attached. ++
Jack
Le 11/03/2014 15:55, Alexandros Drymonitis a écrit :
If I want to apply, say motion blur to a geometric object that's moving inside the [gemwin], is there some way to use the object's outlet? In the help patch of each geometric object, it says that the outlet outputs the gemlist as many (all?) other gem objects. But other objects, e.g. [pix_video], [pix_image] etc., can send their gemlist to a geometric object and others, like [pix_motionblur], and you can get the desired effect. How would you go about applying some effects to the movement of a primitive? Is recursion what I'm looking for?
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check in mtl abstractions too,
it's very well done
https://github.com/patricksebastien/mtl
2014-03-12 9:05 GMT+01:00 Alexandros Drymonitis adrcki@gmail.com:
Thanks for you answers guys, Jack this is exactly what I was looking for, I'll check the help patch of [gemframebuffer] to fully understand it.
On Tue, Mar 11, 2014 at 5:43 PM, Jack jack@rybn.org wrote:
To apply motion blur from a geo, I use two framebuffers ([gemframebuffer]). It is also possible to use [pix_snap] or [pix_snap2tex]... Here a small example attached. ++
Jack
Le 11/03/2014 15:55, Alexandros Drymonitis a écrit :
If I want to apply, say motion blur to a geometric object that's moving inside the [gemwin], is there some way to use the object's outlet? In the help patch of each geometric object, it says that the outlet outputs the gemlist as many (all?) other gem objects. But other objects, e.g. [pix_video], [pix_image] etc., can send their gemlist to a geometric object and others, like [pix_motionblur], and you can get the desired effect. How would you go about applying some effects to the movement of a primitive? Is recursion what I'm looking for?
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gemsFeedback-help.pdhttps://github.com/patricksebastien/mtl/blob/master/gemsFeedback-help.pd
gemsFeedback.pdhttps://github.com/patricksebastien/mtl/blob/master/gemsFeedback.pd
2014-03-12 9:38 GMT+01:00 Py Fave pyfave@gmail.com:
check in mtl abstractions too,
it's very well done
https://github.com/patricksebastien/mtl
2014-03-12 9:05 GMT+01:00 Alexandros Drymonitis adrcki@gmail.com:
Thanks for you answers guys, Jack this is exactly what I was looking for,
I'll check the help patch of [gemframebuffer] to fully understand it.
On Tue, Mar 11, 2014 at 5:43 PM, Jack jack@rybn.org wrote:
To apply motion blur from a geo, I use two framebuffers ([gemframebuffer]). It is also possible to use [pix_snap] or [pix_snap2tex]... Here a small example attached. ++
Jack
Le 11/03/2014 15:55, Alexandros Drymonitis a écrit :
If I want to apply, say motion blur to a geometric object that's moving inside the [gemwin], is there some way to use the object's outlet? In the help patch of each geometric object, it says that the outlet outputs the gemlist as many (all?) other gem objects. But other objects, e.g. [pix_video], [pix_image] etc., can send their gemlist to a geometric object and others, like [pix_motionblur], and you can get the desired effect. How would you go about applying some effects to the movement of a primitive? Is recursion what I'm looking for?
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They're in the git repo already ;) but thanks
On Wed, Mar 12, 2014 at 11:27 AM, Py Fave pyfave@gmail.com wrote:
gemsFeedback-help.pdhttps://github.com/patricksebastien/mtl/blob/master/gemsFeedback-help.pd
gemsFeedback.pdhttps://github.com/patricksebastien/mtl/blob/master/gemsFeedback.pd
2014-03-12 9:38 GMT+01:00 Py Fave pyfave@gmail.com:
check in mtl abstractions too,
it's very well done
https://github.com/patricksebastien/mtl
2014-03-12 9:05 GMT+01:00 Alexandros Drymonitis adrcki@gmail.com:
Thanks for you answers guys, Jack this is exactly what I was looking for,
I'll check the help patch of [gemframebuffer] to fully understand it.
On Tue, Mar 11, 2014 at 5:43 PM, Jack jack@rybn.org wrote:
To apply motion blur from a geo, I use two framebuffers ([gemframebuffer]). It is also possible to use [pix_snap] or [pix_snap2tex]... Here a small example attached. ++
Jack
Le 11/03/2014 15:55, Alexandros Drymonitis a écrit :
If I want to apply, say motion blur to a geometric object that's moving inside the [gemwin], is there some way to use the object's outlet? In the help patch of each geometric object, it says that the outlet outputs the gemlist as many (all?) other gem objects. But other objects, e.g. [pix_video], [pix_image] etc., can send their gemlist to a geometric object and others, like [pix_motionblur], and you can get the desired effect. How would you go about applying some effects to the movement of a primitive? Is recursion what I'm looking for?
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