They're in the git repo already ;) but thanks


On Wed, Mar 12, 2014 at 11:27 AM, Py Fave <pyfave@gmail.com> wrote:
gemsFeedback-help.pd

gemsFeedback.pd


2014-03-12 9:38 GMT+01:00 Py Fave <pyfave@gmail.com>:

check in mtl abstractions too,

it's very well done

https://github.com/patricksebastien/mtl


2014-03-12 9:05 GMT+01:00 Alexandros Drymonitis <adrcki@gmail.com>:

Thanks for you answers guys, Jack this is exactly what I was looking for, I'll check the help patch of [gemframebuffer] to fully understand it.


On Tue, Mar 11, 2014 at 5:43 PM, Jack <jack@rybn.org> wrote:
To apply motion blur from a geo, I use two framebuffers ([gemframebuffer]). It is also possible to use [pix_snap] or [pix_snap2tex]...
Here a small example attached.
++

Jack



Le 11/03/2014 15:55, Alexandros Drymonitis a écrit :
If I want to apply, say motion blur to a geometric object that's moving inside the [gemwin], is there some way to use the object's outlet? In the help patch of each geometric object, it says that the outlet outputs the gemlist as many (all?) other gem objects.
But other objects, e.g. [pix_video], [pix_image] etc., can send their gemlist to a geometric object and others, like [pix_motionblur], and you can get the desired effect. How would you go about applying some effects to the movement of a primitive? Is recursion what I'm looking for?


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