hello im trying to use the wiimote_navigation_example patch but since im on macosx, im trying to use osculator instead of the wiimote object for linux. I can receive my wiimote data in pd with osculator without any problems. But it seems the second outlet of the wiimote object outputs the acceleraion data in a diferent scale than osculator. The acceleration x y z varialbes that i get from osculator goes from 0 to 0.9 and when i use them in the patch instead of the wiimote object everything begins to spin very fast and never stops....
any idea how to fix this??
thanks
p.
Hi
have a look at the "mapping" abstractions they are very useful in
this context
For the actual point, i usually use "autoscale" to find out what the
range should be, but then "expr" (if you know exactly how you have to
scale
is good for adjusting the range.
The x-y coordinates might be the other way around in osculator, check
carefully (timeline is a good tool to check the OSC data)
Luigi
Am 07.08.2008 um 01:41 schrieb punchik punchik:
hello im trying to use the wiimote_navigation_example patch but
since im on macosx, im trying to use osculator instead of the
wiimote object for linux. I can receive my wiimote data in pd with osculator without any
problems. But it seems the second outlet of the wiimote object outputs the
acceleraion data in a diferent scale than osculator. The
acceleration x y z varialbes that i get from osculator goes from 0
to 0.9 and when i use them in the patch instead of the wiimote
object everything begins to spin very fast and never stops....any idea how to fix this??
thanks
p.
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---------------------------------------<
Luigi Rensinghoff luigi.rensinghoff@freenet.de skype:gigischinke ichat:gigicarlo
With [autoscale] you can now turn off the auto part once it is
adjusted. Plus you can save and load settings too. Check the help
patch.
.hc
On Aug 7, 2008, at 3:44 AM, Luigi Rensinghoff wrote:
Hi
have a look at the "mapping" abstractions they are very useful in
this contextFor the actual point, i usually use "autoscale" to find out what
the range should be, but then "expr" (if you know exactly how you
have to scaleis good for adjusting the range.
The x-y coordinates might be the other way around in osculator,
check carefully (timeline is a good tool to check the OSC data)Luigi
Am 07.08.2008 um 01:41 schrieb punchik punchik:
hello im trying to use the wiimote_navigation_example patch but
since im on macosx, im trying to use osculator instead of the
wiimote object for linux. I can receive my wiimote data in pd with osculator without any
problems. But it seems the second outlet of the wiimote object outputs the
acceleraion data in a diferent scale than osculator. The
acceleration x y z varialbes that i get from osculator goes from 0
to 0.9 and when i use them in the patch instead of the wiimote
object everything begins to spin very fast and never stops....any idea how to fix this??
thanks
p.
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---------------------------------------<
Luigi Rensinghoff luigi.rensinghoff@freenet.de skype:gigischinke ichat:gigicarlo
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Using ReBirth is like trying to play an 808 with a long stick. - David Zicarelli