Hihave a look at the "mapping" abstractions they are very useful in this contextFor the actual point, i usually use "autoscale" to find out what the range should be, but then "expr" (if you know exactly how you have to scaleis good for adjusting the range.The x-y coordinates might be the other way around in osculator, check carefully (timeline is a good tool to check the OSC data)LuigiAm 07.08.2008 um 01:41 schrieb punchik punchik:hello im trying to use the wiimote_navigation_example patch but since im on macosx, im trying to use osculator instead of the wiimote object for linux.I can receive my wiimote data in pd with osculator without any problems.But it seems the second outlet of the wiimote object outputs the acceleraion data in a diferent scale than osculator. The acceleration x y z varialbes that i get from osculator goes from 0 to 0.9 and when i use them in the patch instead of the wiimote object everything begins to spin very fast and never stops....any idea how to fix this??thanksp._______________________________________________Pd-list@iem.at mailing listUNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list>---------------------------------------<Luigi Rensinghoff
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