All that has been said is true but I have used this combination of osculator and pd, messages sent via OSC and midi using a number of gui objects and inputs from other devices simultaneously with no major latency problems. Am away from internet connection I can use to forward patches but can do so next Wednesday if you still need, using extended on mac os x 10.5
On May 28, 2010 3:59 PM, "Andrew Faraday" jbturgid@hotmail.com wrote:
Yeah, this is probably the problem. For some reason GUI objects seem to eat up a large amount of CPU usage. Once you've asserted just what input you're getting (Wiimote tends to come between 0 and 1) remove any number boxes, sliders, etc which are displaying your wiimote input. If you need this then you could display the data through GEM, which for some reason uses less processing power
Andrew
Date: Fri, 28 May 2010 12:59:17 -0400 From: martin.peach@sympatico.ca To: scossar@telus.net CC: pd-list@iem.at Subject: Re: [PD] wii controller
Simon Cossar wrote:
Hello list - I'm trying to control pd (0.41.4) with a wiimote and
nunc...
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Hey, nice thread, I just want to know if the Wii Motion Plus improves the sensing of the wiimote using it directly from pd, or if it just does it with the wii console.
Thanks.
Ricardo
On 28 May 2010 18:21, Greg Pond gregpond@gmail.com wrote:
All that has been said is true but I have used this combination of osculator and pd, messages sent via OSC and midi using a number of gui objects and inputs from other devices simultaneously with no major latency problems. Am away from internet connection I can use to forward patches but can do so next Wednesday if you still need, using extended on mac os x 10.5
On May 28, 2010 3:59 PM, "Andrew Faraday" jbturgid@hotmail.com wrote:
Yeah, this is probably the problem. For some reason GUI objects seem to eat up a large amount of CPU usage. Once you've asserted just what input you're getting (Wiimote tends to come between 0 and 1) remove any number boxes, sliders, etc which are displaying your wiimote input. If you need this then you could display the data through GEM, which for some reason uses less processing power Andrew
Date: Fri, 28 May 2010 12:59:17 -0400 From: martin.peach@sympatico.ca To: scossar@telus.net CC: pd-list@iem.at Subject: Re: [PD] wii controller
Simon Cossar wrote:
Hello list - I'm trying to control pd (0.41.4) with a wiimote and nunc...
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I can check that monday within college, but there's a group of researchers there that I believe that use wiimote plus within their C++ apps, meaning it should be really givin an improved reading.
I'll check with them monday If I can, but probably more info on otheres of the list,
Best regards, Pedro p.s.: Arduino people are using it and talking about improvments in foruns ( http://www.arduino.cc/cgi-bin/yabb2/YaBB.pl?num=1245723011, http://randomhacksofboredom.blogspot.com/2009/06/wii-motion-plus-arduino-lov...) so I guess your good to go.
2010/5/29 Ricardo Dueñas Parada rduenasp@gmail.com
Hey, nice thread, I just want to know if the Wii Motion Plus improves the sensing of the wiimote using it directly from pd, or if it just does it with the wii console.
Thanks.
Ricardo
On 28 May 2010 18:21, Greg Pond gregpond@gmail.com wrote:
All that has been said is true but I have used this combination of
osculator
and pd, messages sent via OSC and midi using a number of gui objects and inputs from other devices simultaneously with no major latency problems.
Am
away from internet connection I can use to forward patches but can do so next Wednesday if you still need, using extended on mac os x 10.5
On May 28, 2010 3:59 PM, "Andrew Faraday" jbturgid@hotmail.com wrote:
Yeah, this is probably the problem. For some reason GUI objects seem to
eat
up a large amount of CPU usage. Once you've asserted just what input
you're
getting (Wiimote tends to come between 0 and 1) remove any number boxes, sliders, etc which are displaying your wiimote input. If you need this
then
you could display the data through GEM, which for some reason uses less processing power Andrew
Date: Fri, 28 May 2010 12:59:17 -0400 From: martin.peach@sympatico.ca To: scossar@telus.net CC: pd-list@iem.at Subject: Re: [PD] wii controller
Simon Cossar wrote:
Hello list - I'm trying to control pd (0.41.4) with a wiimote and nunc...
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-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1
Ricardo Dueñas Parada wrote:
Hey, nice thread, I just want to know if the Wii Motion Plus improves the sensing of the wiimote using it directly from pd, or if it just does it with the wii console.
it doesn't "improve" anything (this is just marketing speak from nintendo). it gives you another tuplet of sensors (gyros), which can be used to measure similar things as the standards accelerometers, and they allow you to measure rotation around the gravitation axis (which accelerometers cannot do)
you can use them in Pd (at least with the "wiimote" external) "just like" with the wii console.
fgmadr IOhannes
Thanks for the links Pedro, I'll check them out. IOhannes, that was really the question, thanks for the info.
Best wishes, Ricardo.
Thanks, that was really the question, but what I found on the internet was that "improving" thing. , On 29 May 2010 10:55, IOhannes m zmölnig zmoelnig@iem.at wrote:
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1
Ricardo Dueñas Parada wrote:
Hey, nice thread, I just want to know if the Wii Motion Plus improves the sensing of the wiimote using it directly from pd, or if it just does it with the wii console.
it doesn't "improve" anything (this is just marketing speak from nintendo). it gives you another tuplet of sensors (gyros), which can be used to measure similar things as the standards accelerometers, and they allow you to measure rotation around the gravitation axis (which accelerometers cannot do)
you can use them in Pd (at least with the "wiimote" external) "just like" with the wii console.
fgmadr IOhannes -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.10 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org
iEYEARECAAYFAkwBOQYACgkQkX2Xpv6ydvQEVwCfViGLNYnRs1JaDNg/SerF8a3j iy4AnAzaiNN76FUx7X/IMg7kHO5MQki5 =EhvH -----END PGP SIGNATURE-----
Thanks, that was really the question, but what I found on the internet was that "improving" thing.
Yeah, I made the same "verbal" mistake, to follow on the line of "Nintendo's marketing"... Thanks a lot for correcting us IOhannes.
The specs of the controller speak for itself, it has more rotation info due to a two axis gyro, that allows continoos stream of angles of rotation around the gravitational axis as already pointed out here (and its illustrated on one of the links I gave you - on an image with the roll/pitch/yaw arrows).
best regards, Pedro
On Sun, May 30, 2010 at 2:06 AM, Ricardo Dueñas Parada rduenasp@gmail.comwrote:
Thanks for the links Pedro, I'll check them out. IOhannes, that was really the question, thanks for the info.
Best wishes, Ricardo.
Thanks, that was really the question, but what I found on the internet was that "improving" thing. , On 29 May 2010 10:55, IOhannes m zmölnig zmoelnig@iem.at wrote:
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1
Ricardo Dueñas Parada wrote:
Hey, nice thread, I just want to know if the Wii Motion Plus improves the sensing of the wiimote using it directly from pd, or if it just does it with the wii console.
it doesn't "improve" anything (this is just marketing speak from
nintendo).
it gives you another tuplet of sensors (gyros), which can be used to measure similar things as the standards accelerometers, and they allow you to measure rotation around the gravitation axis (which accelerometers cannot do)
you can use them in Pd (at least with the "wiimote" external) "just like" with the wii console.
fgmadr IOhannes -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.10 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org
iEYEARECAAYFAkwBOQYACgkQkX2Xpv6ydvQEVwCfViGLNYnRs1JaDNg/SerF8a3j iy4AnAzaiNN76FUx7X/IMg7kHO5MQki5 =EhvH -----END PGP SIGNATURE-----
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