Hey all, I've enclosed a motionblur based patch I've been working on. For some odd reason [rotateXYZ] seems to be taking arguments for speed of rotation instead of an absolute position (when applied to a square containing pix_motionblur). Although I am basing that on the appearance of the blur. Any ideas what's going on, guys?
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hello,
the feedback is making this impression, but if you remove it, you'll see that rotate work like expected. c
Andrew Faraday a écrit :
Hey all, I've enclosed a motionblur based patch I've been working on. For some odd reason [rotateXYZ] seems to be taking arguments for speed of rotation instead of an absolute position (when applied to a square containing pix_motionblur). Although I am basing that on the appearance of the blur. Any ideas what's going on, guys?
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