Hey all, I've enclosed a motionblur based patch I've been working on. For some odd reason [rotateXYZ] seems to be taking arguments for speed of rotation instead of an absolute position (when applied to a square containing pix_motionblur). Although I am basing that on the appearance of the blur. Any ideas what's going on, guys?

We want to hear all your funny, exciting and crazy Hotmail stories. Tell us now