Hi list,
I have a patch with a cube-shaped particle system, with a movie applied on every face of every particle. I have experienced some strange behaviors in the implementation process, so I'm asking the list which is the correct way to do it. I'm using this chain order:
[gemhead] | [part_head] | [part_velocity] | [part_gravity] | [part_source] | [part_sink] | [pix_film] | [pix_texture] | [part_render] | [colorRGB] | [alpha] | [cube]
I previously put the [part_render] between [part_sink] and [pix_film], but the result was that the video was rendered with a speed 10x faster. Am I missing something else? Is there anything else I'm doing wrong? Are there other things to do in order to optimize it?
   Thank you :-)
Thank you! Also for [colorRGB] and [alpha]?
Il 11/02/2018 17:18, IOhannes m zmölnig ha scritto:
On 02/11/2018 05:12 PM, Nicola Pandini wrote:
I previously put the [part_render] between [part_sink] and [pix_film], but the result was that the video was rendered with a speed 10x faster.
put all the pix_ objects on top of the chain.
fgmdsar IOhannes
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On 2018-02-13 09:00, Nicola Pandini wrote:
Thank you! Also for [colorRGB] and [alpha]?
i haven't looke at your patch, but you should put anything that remains "stable" for all particles before the [part_render].
simply ask yourself: do you want to enable alpha-blending for "each and every" particle or for "all" particles. the result might be the same, but you either have to enable alpha-blending (e.g.) a 1000 times or 1 time - which one do you think is more efficient?
fgamsdr IOhannes
got it :-)
thanks!
Il 13/02/2018 09:58, IOhannes m zmoelnig ha scritto:
On 2018-02-13 09:00, Nicola Pandini wrote:
Thank you! Also for [colorRGB] and [alpha]?
i haven't looke at your patch, but you should put anything that remains "stable" for all particles before the [part_render].
simply ask yourself: do you want to enable alpha-blending for "each and every" particle or for "all" particles. the result might be the same, but you either have to enable alpha-blending (e.g.) a 1000 times or 1 time - which one do you think is more efficient?
fgamsdr IOhannes
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