Hi list,

I have a patch with a cube-shaped particle system, with a movie applied on every face of every particle.
I have experienced some strange behaviors in the implementation process, so I'm asking the list which is the correct way to do it.
I'm using this chain order:

[gemhead]
|
[part_head]
|
[part_velocity]
|
[part_gravity]
|
[part_source]
|
[part_sink]
|
[pix_film]
|
[pix_texture]
|
[part_render]
|
[colorRGB]
|
[alpha]
|
[cube]

I previously put the [part_render] between [part_sink] and [pix_film], but the result was that the video was rendered with a speed 10x faster.
Am I missing something else? Is there anything else I'm doing wrong? Are there other things to do in order to optimize it?

    Thank you :-)
-- 
Nicola Pandini
http://nicolapandini.damai.it