# hi everybody! # I started to toy with GEM and found it extremely useful and entertaining. # I know, its a 3D utility, based on OpenGL, but I wanted to use its graphical abilities for 2D animation (using [pix_set]) # I tried to make an oscilloscope, which, basically, is a texture mapped on a rectangle. I'm preparing a table which includes the message to sent pix_set, and this preparation must be executed 20 per second (for 20 fps) # There is a [list-dump] abstraction in the list-abs library, which converts the table to a message. But it runs too slow when the table length is relatively high (for getting a 256x128 resolution for oscilloscope the table must be 32768 numbers long and it takes 10 seconds or so, to finish that job for a single frame, in 1.83 MHz CPU) # I've attached a 256x8 resolutioned oscilloscope, it runs good. And I'm asking for a fast way for dumping a table to a list. # Creative days for everyone! -ugur guney-
[tabdump] from zexy
# There is a [list-dump] abstraction in the list-abs library, which converts the table to a message. But it runs too slow when the table length is relatively high (for getting a 256x128 resolution for oscilloscope the table must be 32768 numbers long and it takes 10 seconds or so, to finish that job for a single frame, in 1.83 MHz CPU)