# hi everybody!
# I started to toy with GEM and found it extremely useful and entertaining.
# I know, its a 3D utility, based on OpenGL, but I wanted to use its graphical abilities for 2D animation (using [pix_set])
# I tried to make an oscilloscope, which, basically, is a texture mapped on a rectangle. I'm preparing a table which includes the message to sent pix_set, and this preparation must be executed 20 per second (for 20 fps)
# There is a [list-dump] abstraction in the list-abs library, which converts the table to a message. But it runs too slow when the table length is relatively high (for getting a 256x128 resolution for oscilloscope the table must be 32768 numbers long and it takes 10 seconds or so, to finish that job for a single frame, in
1.83 MHz CPU)
# I've attached a 256x8 resolutioned oscilloscope, it runs good. And I'm asking for a fast way for dumping a table to a list.
# Creative days for everyone!
-ugur guney-